In your matches by Tom, Community Management Team Leader:
“Like pretty much every top MBT, a vehicle like this can play anywhere effectively. But to get the most out of your survivability consider playing at range hull down. The lower plate is very weak, and as the turret is free of ammo this is the area you’ll want to operate it. The APS does have the chance to also stop slower kinetic rounds as well as ATGMs, so the further away from your enemy you are, the higher the possibility of your APS working against their dart.”
In your matches by Egor, Lead Ground Forces Game Designer:
“Here are some ways I recommend to play based on how I play tanks personally. I’d play from a distance, take slopes in hull down positions and observe the battlefield through binoculars, using your map knowledge to strategically position yourself. On the flip side I’d also use the SEP V2’s mobility to flank at the start of the battle and stop enemies from approaching capture points where possible — adapt to the circumstances you find yourself in. Both scenarios of course depend on the map that you get.”
In your matches by Jan, Marketing Manager:
“The addition of the F-15 is going to redefine the meta for top tier air combat. It’s fast, and it bleeds little speed thanks to its extremely powerful engines, but these must be handled responsibly. Remember that a large fuel load makes it physically impossible to do sharp maneuvers, which the F-15 is capable of at minimum load, so take care of your wings!”
In your matches by Nikolay, Ground Forces Game Designer:
“My advice here is similar to how I play the T-72 and T-90, which is at medium ranges, use its mobility to your advantage if you’re under fire, while making it difficult to aim at vulnerable weak points. As for short ranges, keep close to your allies because the slow reverse speed and not the best reload speed leave you with no chance if your shot doesn’t penetrate in a 1v1 scenario, or you suddenly run into several opponents.”
Interesting: The Challenger 3 (P) is the 3rd version of the Challenger tank, where this series dates back over 40 years — Challenger 1 from 1983, Challenger 2 from 1998 and Challenger 3, after full-scale production, from 2027.
Did you know? The Challenger 3 (P) is the first British MBT to be armed with a smoothbore cannon instead of a rifled cannon, and the first time that HESH rounds are missing from British MBTs.
In your matches by Tom, Community Management Team Leader:
“The CR3 offers something quite important. With better mobility, advanced thermals and a very powerful round you can effectively aim and fire on enemies faster due to the more forgiving firepower. This is the advantage you should aim to utilize as much as possible while you play. As top tier tanks are very universal there’s no strict playstyle to employ, but just keep in mind that you don’t absolutely need to fight up-close for your advantages to work.”
Did you know? The USS Roanoke is named after the city of Roanoke, which is located in Virginia, United States.
Interesting: At the stern of Worcester-class ships is an area for seaplanes. However, it was decided to abandon air mounted capability during the construction process. Later on, helicopters and even the first experimental UAVs were placed on board the ship!
In your matches by Igor, Naval Game Designer:
“I’d use the USS Roanoke primarily against aircraft and cruisers, thanks to this ship’s rate of fire and weapon systems. Keep in mind the armor on this ship is great for light cruisers, its armor belt is enough to stop light and some heavy cruiser shells, but won’t help against larger shells. Avoid shooting at Battleships from longer ranges as they’ll eventually zone in on you and take you out, unless you’re really close to them.”