War Thunder - magazine2


Welcome to the main aviation prize of the upcoming season of the War Thunder Battle pass called “Tropical Storm”, the Strikemaster Mk.88 strike jet aircraft!

Strikemaster Mk.88: A Premium Strike Aircraft for Britain at Rank IV!

Features:
  • Subsonic.
  • Good payload!
  • Weak guns.


Meet the Strikemaster Mk.88!

The grand prize of the new Battle pass season, “Tropical Storm” is the very unusual British Strikemaster Mk.88 attack jet, originally designed as an inexpensive attack aircraft. A vibe of the late 70’s, rainforests and VHS action movies, the Strikemaster Mk.88 is certainly a cool vehicle. Let’s dive into the details!

Interesting: The Strikemaster Mk.88 earned the unofficial nickname of “Blunty” in the New Zealand Air Force, due to its overall round appearance, especially the nose!

Arriving as a premium at rank IV in the British aviation tree, the Strikemaster Mk.88 is a compact and nimble subsonic attack aircraft which can carry a very respectable payload! This includes 4 x 500 lb bombs, including the American Mk.82 Snake Eye bombs, as well as SNEB, Mighty Mouse and Type 80 Sura rockets, plus machine gun pods. This is all quite impressive considering its size and predecessor aircraft, which was designed as a light trainer.




The main weakness however of the Strikemaster Mk.88 is its guns, which are only rifle-caliber machine guns. Due to the nature of these guns, the Strikemaster will be fairly weak to use against enemy aircraft and expectedly, will do little to no damage against ground vehicles, apart from the occasional open-top vehicle that you might encounter in battle.

Did you know? BAC produced several Strikemaster variants based on the needs of foreign operators. For example, Mk.80 for Saudi Arabia, Mk.81 for South Yemen, Mk.87 for Kenya and Mk.89 for Ecuador!



In other roles, the Strikemaster Mk.88 will be fun to use as overall, its flight characteristics combined with good ordnance options will make it a viable option in ground matches or bombing air bases. In addition to this, it’s a premium aircraft that will help you research the lower ranks made up of piston aircraft in the British aviation research tree!

In your matches: Pro-tips when using the Strikemaster Mk.88 by Jan (Copsi), Marketing Manager: “When you see a plane, pretend you are dead, or try to. You are *technically* able to shoot down enemies if they can’t see you, but realistically, you should probably focus on bombing tanks, those that can't run from you. You have a good loadout to come in low, avoid AA guns, and have a good platform to give good CAS support.”



The premium Strikemaster Mk.88 will be available in the upcoming Battle pass season “Tropical Storm” which starts on October 25th. Until then, keep an eye out for news surrounding this Battle pass, enjoy your matches and see you soon!
War Thunder - magazine2


The TAN-SAM-1C is the result of an effort to develop a modern, missile-based anti-air system for the JSDF which up until then primarily relied on conventional weaponry. Arriving to top rank battles as part of the upcoming “Kings of Battle” major update, the TAN-SAM-1C will reinforce the Japanese SPAA line with a highly capable new SAM system!

TAN-SAM-1C: An SPAA for Japan at Rank VII!

Features:
  • Fire and forget missiles.
  • Excellent mobility.
  • Lightweight protection.
  • Large silhouette.
  • Two man crew.


Meet the TAN-SAM-1C!

Coming to War Thunder as part of the upcoming “Kings of Battle” major update, the TAN-SAM-1C will arrive to Japan's ground research tree as a top ranked SPAA vehicle! Succeeding the Type 93 in the game, the TAN-SAM-1C will offer you more powerful and longer-reaching missiles, thus increasing the level of protection it can provide for allied ground units. Let’s dive into the details!

Developer’s comment: “The TAN-SAM missiles will have photo contrast mode, which allows for long-range capture against the sky in good daytime visibility. In this mode, the interference immunity is also higher. However, during night it’s not possible to capture targets against the ground background. For example, when you’re on the ground and you try to capture a target against the background of a mountain slope. We’ll tell you more about the photo contrast mode in another dev blog.”

Being accustomed to the compact Type 93, you may be left stunned by the bulky appearance of the TAN-SAM-1C at first glance. However, with its larger size also comes an expanded combat capability not least of which can be attributed to the vehicle’s formidable missiles. Bearing the same designation, the SAMs of the TAN-SAM-1C are also IR guided, similar to those found on the Type 93, but feature a vastly superior range and G-tolerance over their already familiar counterparts.




As a result, you’ll be able to engage hostile aerial threats at greater distances and with greater efficacy. However, despite the missiles’ convenient fire-and-forget feature, they are still susceptible to being thrown off course by the timely use of countermeasures by their prey. Conserving ammunition and ensuring its efficient use is imperative with the TAN-SAM-1C as it only carries 8 missiles in total. This means that during a heated engagement with hostile air presence, the TAN-SAM-1C can’t boast about excellent combat endurance. Therefore, make sure to either pick your shots carefully or stay relatively close to strategic points in order to quickly rearm!

Did you know? TAN-SAM SAMs have been in service with land, sea and air units of the Japanese Self-Defense Forces and the country has never exported the system to foreign operators.




Fortunately, being based on a truck chassis, the TAN-SAM-1C features excellent mobility. Powered by a 286 horsepower diesel engine, the vehicle can reach a very respectable top speed of 90 km/h on paved surfaces and can quickly shift positions on the battlefield — a highly useful trait, especially when bearing in mind the need to rearm frequently in between engagements. On the flip side of the coin however, the TAN-SAM-1C is a very light vehicle and as a result features practically no protection to the threats of a modern battlefield.

In your matches: Pro-tips when using the TAN-SAM-1C by Tom (Oxy), WT Community Manager (TL): “Due to the limited ammo capacity it’s really important to pick your shots carefully. With any kind of anti-air it pays to be patient, as soon as an aircraft is aware of you they will become a lot harder to shoot down, so even if your target is within range I’d recommend holding off on the trigger for just a little longer until you have the clearest shot possible — the further away they are, the more time they have to avoid your missile.”



The TAN-SAM-1C will soon be making its way to the top rank of the Japanese ground forces tree as a much anticipated reinforcement to the SPAA line as part of the upcoming “Kings of Battle” major update. Until then, keep an eye on our website for more devs, enjoy your matches and see you soon!
War Thunder - magazine2


On October 22nd 1956, the Bell UH-1 Iroquois (commonly known as the “Huey”) multi-role helicopter took to the skies for the first time. This helicopter was put into service in 1959, and is still in active use today! Over 70 countries use or have used this famous helicopter, where it is ranked amongst the top 3 in terms of number built.

The UH-1C XM-30 is available for Golden Eagles!

When: From October 20th (12:00 GMT) until October 23rd (07:00 GMT).
Where: USA > Helicopters > Premium vehicles.

About the helicopter
  • The UH-1C XM-30 is easy to fly and operate, and thanks to its great optical sights, you’ll be able to take out enemy ground vehicles from a distance with its TOW missiles. The UH-1C also features other ordnance options such as minigun pods, FFAR Mighty Mouse rockets, and powerful experimental 30 mm XM140 cannons. But the most interesting weapon that this helicopter can carry is the nose-mounted 40 mm M75 grenade launcher, which can come in handy when firing at open-top ground vehicles!
War Thunder - magazine2


On October 21st 1805, the British fleet commanded by Admiral Nelson caused a crushing defeat to the combined naval forces of France and Spain at the Battle of Trafalgar. This victory not only prevented Napoleon’s invasion of England, but also made Great Britain the ultimate ruler of the seas. For this reason, October 21st is the main holiday for the Royal Navy in the UK!

HMCS Haida is available for Golden Eagles!

When: From October 20th (10:00 GMT) until October 23rd (07:00 GMT).
Where: Britain > Bluewater fleet > Premium vehicles.

About the ship
  • HMCS Haida is a fast and maneuverable Destroyer, with outstanding air defensive weapons in the form of 20 mm Oerlikon cannons! In addition to this, the Haida also poses a threat against enemy boats and destroyers with its 6 x 120 mm main caliber guns and torpedo capability. A well rounded ship capable of many things.


Earn the “Famous Ships: HMS Victory” decal!
For this day, you’ll be able to get this decal by completing the following task.

When: From October 20th (10:00 GMT) until October 23rd (07:00 GMT).
Task: Play 3 battles using British ships to receive the “Famous Ships: HMS Victory” decal!


“Famous Ships: HMS Victory” decal

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Trafalgar Day.
  • You can find the decal in the “Holidays” tab in the Customisation menu.
War Thunder - magazine2


The next major update for War Thunder — “Kings of Battle”!

War Thunder - magazine2


This Italian 90/53 self-propelled gun on a wheeled Breda 52 truck will soon arrive to War Thunder as one of the main prizes in the upcoming Battle pass season “Tropical Storm”!

Breda 90/53: A Premium Self-propelled Vehicle for Italy at rank III!

Features:
  • Powerful and deadly 90 mm cannon!
  • Very little protection.
  • Mediocre mobility.


Meet the Breda 90/53!

One of the main prizes of the upcoming new Battle pass season “Tropical Storm” will be this cool wheeled tank destroyer, the Breda 90/53 — which was Italy’s way of mounting a heavy anti-aircraft gun onto a wheeled chassis. Exposed to the elements and featuring thin armor, the Breda 90/53 can still pack a deadly punch with its very-capable 90 mm self-propelled gun. Let’s dive into the details!

The Breda 90/53’s stand-out feature is that it is built around the Cannone da 90/53, which is already in the game through the 90/52 M41M. However, the M41M can only carry 8 rounds of ammunition to fire — the Breda 90/53 will be able to carry more. Its devastating cannon is powerful enough to deal with almost any enemy at rank III with its great one-shot potential!




Interesting: This vehicle’s full name literally combines its two most basic elements: the cannon name first (Autocannone da 90/53, the 90 mm cannon) and the truck name (Breda, the truck’s manufacturer). “Su” is just the Italian word for on, so the name quite quaintly ends up effectively being “Gun on truck” (full Italian name: Autocannone da 90/53 su Breda 52)!

Placing a 90 mm cannon on an army truck clearly comes with downsides in terms of protection, but this does mean enough space as a rotating platform to fire from multiple angles. The crew of this vehicle as well as the large ammunition supply are also placed at the back in this space. All in all, Italy now gets their own version of the very popular German 8.8 cm Flak 37, but with premium bonuses!




Did you know? Italy got the idea of mounting 90 mm anti-aircraft guns on tracked and wheeled vehicles from the successful experience of the Germans utilizing 88 mm FlaK18 guns on tracked vehicles against French heavy tanks.

As we mentioned, a truck platform quite obviously comes with some downsides, namely its large silhouette, and general lack of protection for the crew. As a result of this, the Breda 90/53 is easy pickings for enemies on the ground as well as in the air. In addition to this, the Breda 52 army truck does not feature great driving characteristics, having only an average speed.



In your matches: Pro-tips when using the Breda 90/53 by Tom (Oxy), WT Community Manager (TL): “Positioning really is key with this one, it’s not a vehicle that can react quickly to new threats from different locations, so you don’t want to be caught out on the move. Aim to keep your distance from enemies and stay defensive, the 90 mm doesn’t need to be up close to be effective, and at range your poor survivability and low mobility aren’t as detrimental. When you’re engaging, try to position yourself side-on to what you’re fighting — this breaks up your silhouette and makes it harder for an enemy to disable your ability to move and shoot in one shot (Unless they’re using HE, always take HE).”



The new wheeled self-propelled Breda 90/53 will be available in the upcoming Battle pass season “Tropical Storm” by completing tasks, starting soon on October 25th in a hangar near you! The full list of prizes and conditions of this new season will be revealed in the near future — until then, enjoy your matches and see you soon!
War Thunder - magazine2


The British Gay Archer torpedo boat will appear in the game as one of the top prizes in the new season of the War Thunder Battle Pass, named “Tropical Storm”!

HMS Gay Archer: A Premium Torpedo Boat for Britain at Rank III!

Features:
  • 40mm Bofors Autocannon.
  • High Speed.
  • Torpedo equipped!


Meet HMS Gay Archer!

The Gay Archer premium torpedo boat will be one of the vehicle prizes in the new season of the upcoming War Thunder Battle Pass “Tropical Storm”! This boat features good combat qualities and, like all premium vehicles, speeds up the research of the British coastal fleet and receives an increased reward in Silver Lions! Let’s dive into the details!

Interesting: Typically in the naming convention of smaller British vessels (e.g. Dark and Brave), this particular class is prefixed as Gay. In addition to this, fighting specialties and roles are also included in the name prefix. For example, other boats in the series include HMS Gay Bombardier, HMS Gay Bruiser, HMS Gay Charger and a few others.




The Gay Archer is an excellent representative of War Thunder’s smaller coastal fleet. Three gasoline engines quickly accelerate the boat to 40 knots (about 74 km/h). In the bow station, this boat carries a 40mm Bofors assault gun, which can be equipped with clips of high-explosive fragmentation and armor-piercing shells. In addition to this, this boat can also be equipped with a pair of torpedoes.

Did you know? Gay-class patrol boats were the last petrol-powered gunboats in the British Navy.




Playing the Gay Archer is fun and easy! In smaller battles, it is one of the breakout boats thanks to its 40mm cannon on the bow. In larger battles with Destroyers, it is an excellent choice for capturing points among rocks and islands due to its high speed and capability to deploy a smoke screen.

In your matches: Pro-tips when using the Gay Archer from Keith (Scarper) WT CM: “For this boat and others like it, grab the capture point quickly in smaller battles and use its speed and hard hitting gun in this case, to nip in and recapture any lost cap areas — remember your smoke! Don’t engage larger targets at range, instead, use the speed of the boat to get in behind larger targets, especially moored ones and drop a couple of torpedoes into its rear. If you're seen, steer erratically to confound the enemy and engage the weapons trying to focus on you and get below the elevation of the enemies' bigger guns. Spotting is your friend as some of your team will see the target and the position you are in and help out.”



The HMS Gay Archer will soon come to the game as part of the new Battle Pass “Tropical Storm”, starting in War Thunder on October 25th. We'll talk about the other prizes and full list of conditions soon, so keep an eye out for that. Until then, enjoy your matches and see you soon!
War Thunder - magazine2


Welcome to two new pre-order packs that contain special pre-order bonuses and the following battleships: HMS Iron Duke for Great Britain and IJN Yamashiro for Japan!

Pre-order — HMS Iron Duke Pack
  • HMS "Iron Duke" (Rank 5, Britain)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-order bonus: unique title "Iron Duke".
  • Pre-order bonus: unique Banner of the Duke of Wellington.
Pre-Order — IJN Yamashiro Pack
  • IJN Yamashiro (Rank 5, Japan)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-Order Bonus: unique title "Oni no Yamashiro" (Demon Yamashiro).
  • Pre-Order Bonus: Unique Kyoto Prefecture Flag

The HMS Iron Duke and IJN Yamashiro will be available with the release of the next major update.

You can pre-order these packs from the in-game hangar > Shop > Online Store.


HMS Iron Duke



Dreadnought battleship HMS Iron Duke (named after the Duke of Wellington) was the lead ship of her class in the Royal Navy. Iron Duke took part in significant battles of the First World War, including the epic Battle of Jutland where she was the flagship of the Grand Fleet under the personal command of Admiral John Jellicoe. In War Thunder, Iron Duke relies on powerful armor, an excellent main armament of 10 343mm (13.5 inch) guns and devastating high-explosive and also semi-armor-piercing shells with a large explosive charge. Like most pre-war battleships, Iron Duke has mediocre air defense, so in battle it is advisable to stay in a group of friendly ships to help protect against aircraft!





IJN Yamashiro



Battleship IJN Yamashiro was built before the events of the First World War but first fought during World War II. In her last battle in Leyte Gulf, Yamashiro was up against six American battleships with only 10 members of her huge crew surviving, with Vice-Admiral Shōji Nishimura going down with the ship too. In War Thunder, Yamashiro will be one of the best ships in terms of firepower — 12 main guns with a 356 mm caliber and 8 additional 152 mm auxiliary guns on each side! The Yamashiro is also perfectly protected, packs a good punch, and speeds up research on any ship in Japan's Bluewater fleet!


War Thunder - magazine2


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


In today’s article, we’ll be discussing two mechanics that we’d like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as we’re explaining them to you so that we can get your feedback to make adjustments if necessary. Let’s dive into the details!


Improved Aircraft Target Hit Alerts: Our proposed design

As we mentioned in our previous Roadmap article, we’ve been working on this mechanic and would like your feedback on it.

Welcome to the “Severe damage” mechanic

As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

Relating to the last part, currently when an enemy aircraft gets destroyed (“Target destroyed”), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.

We’d rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a “severely” damaged aircraft until it's either completely destroyed or returns to the airfield to repair.

However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasn’t been a single system that could reliably and accurately determine this state.

Due to this, we’re proposing to remove this condition from the game mechanics and instead replace it with the “Severe damage” mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.

How rewarding will work with this new mechanic



If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, you’ll receive rewards that mount up to how destroying an enemy aircraft was previously.

In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called “Severe damage”. The amount for this reward is slightly less than the reward for a destruction.

When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: “Finished Off”. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well — however, no additional reward because they did not play a part in finishing this enemy off.

As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.

Severely damaged aircraft that crash

If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.

When the battle finishes

When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.


Night battles: Our proposed design



As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. We’re going to be adding this and in addition, we’d like your feedback on some further improvements.

Selecting night battles

Night battles will be selectable in the gamemodes screen. From here, you’ll be able to enable or disable the “Participate in night battles” option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesn’t necessarily mean you’ll get into a night battle. This is because you’ll be put into two queues: for regular battles without night and for battles with night, where you’ll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.

The minimum Battle Rating for night battles

Night battles will only be available for 10.0 Battle Rating and above — where the vast majority of vehicles have night vision and thermal vision.

Rewards for playing in night battles

If you have the “Participate in night battles” option enabled and play a night battle, you’ll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.


Our thoughts behind this design

Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so we’re giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, we’d like to reward players who play in them with minor night themed cosmetics.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.

Other Roadmap changes

We knew you’d ask, so we’ll include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and we’re working on these right now too!

That’s all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!
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