War Thunder - magazine2


The British Gay Archer torpedo boat will appear in the game as one of the top prizes in the new season of the War Thunder Battle Pass, named “Tropical Storm”!

HMS Gay Archer: A Premium Torpedo Boat for Britain at Rank III!

Features:
  • 40mm Bofors Autocannon.
  • High Speed.
  • Torpedo equipped!


Meet HMS Gay Archer!

The Gay Archer premium torpedo boat will be one of the vehicle prizes in the new season of the upcoming War Thunder Battle Pass “Tropical Storm”! This boat features good combat qualities and, like all premium vehicles, speeds up the research of the British coastal fleet and receives an increased reward in Silver Lions! Let’s dive into the details!

Interesting: Typically in the naming convention of smaller British vessels (e.g. Dark and Brave), this particular class is prefixed as Gay. In addition to this, fighting specialties and roles are also included in the name prefix. For example, other boats in the series include HMS Gay Bombardier, HMS Gay Bruiser, HMS Gay Charger and a few others.




The Gay Archer is an excellent representative of War Thunder’s smaller coastal fleet. Three gasoline engines quickly accelerate the boat to 40 knots (about 74 km/h). In the bow station, this boat carries a 40mm Bofors assault gun, which can be equipped with clips of high-explosive fragmentation and armor-piercing shells. In addition to this, this boat can also be equipped with a pair of torpedoes.

Did you know? Gay-class patrol boats were the last petrol-powered gunboats in the British Navy.




Playing the Gay Archer is fun and easy! In smaller battles, it is one of the breakout boats thanks to its 40mm cannon on the bow. In larger battles with Destroyers, it is an excellent choice for capturing points among rocks and islands due to its high speed and capability to deploy a smoke screen.

In your matches: Pro-tips when using the Gay Archer from Keith (Scarper) WT CM: “For this boat and others like it, grab the capture point quickly in smaller battles and use its speed and hard hitting gun in this case, to nip in and recapture any lost cap areas — remember your smoke! Don’t engage larger targets at range, instead, use the speed of the boat to get in behind larger targets, especially moored ones and drop a couple of torpedoes into its rear. If you're seen, steer erratically to confound the enemy and engage the weapons trying to focus on you and get below the elevation of the enemies' bigger guns. Spotting is your friend as some of your team will see the target and the position you are in and help out.”



The HMS Gay Archer will soon come to the game as part of the new Battle Pass “Tropical Storm”, starting in War Thunder on October 25th. We'll talk about the other prizes and full list of conditions soon, so keep an eye out for that. Until then, enjoy your matches and see you soon!
War Thunder - magazine2


Welcome to two new pre-order packs that contain special pre-order bonuses and the following battleships: HMS Iron Duke for Great Britain and IJN Yamashiro for Japan!

Pre-order — HMS Iron Duke Pack
  • HMS "Iron Duke" (Rank 5, Britain)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-order bonus: unique title "Iron Duke".
  • Pre-order bonus: unique Banner of the Duke of Wellington.
Pre-Order — IJN Yamashiro Pack
  • IJN Yamashiro (Rank 5, Japan)
  • 3000 Golden Eagles
  • 30 days Premium Account
  • Pre-Order Bonus: unique title "Oni no Yamashiro" (Demon Yamashiro).
  • Pre-Order Bonus: Unique Kyoto Prefecture Flag

The HMS Iron Duke and IJN Yamashiro will be available with the release of the next major update.

You can pre-order these packs from the in-game hangar > Shop > Online Store.


HMS Iron Duke



Dreadnought battleship HMS Iron Duke (named after the Duke of Wellington) was the lead ship of her class in the Royal Navy. Iron Duke took part in significant battles of the First World War, including the epic Battle of Jutland where she was the flagship of the Grand Fleet under the personal command of Admiral John Jellicoe. In War Thunder, Iron Duke relies on powerful armor, an excellent main armament of 10 343mm (13.5 inch) guns and devastating high-explosive and also semi-armor-piercing shells with a large explosive charge. Like most pre-war battleships, Iron Duke has mediocre air defense, so in battle it is advisable to stay in a group of friendly ships to help protect against aircraft!





IJN Yamashiro



Battleship IJN Yamashiro was built before the events of the First World War but first fought during World War II. In her last battle in Leyte Gulf, Yamashiro was up against six American battleships with only 10 members of her huge crew surviving, with Vice-Admiral Shōji Nishimura going down with the ship too. In War Thunder, Yamashiro will be one of the best ships in terms of firepower — 12 main guns with a 356 mm caliber and 8 additional 152 mm auxiliary guns on each side! The Yamashiro is also perfectly protected, packs a good punch, and speeds up research on any ship in Japan's Bluewater fleet!


War Thunder - magazine2


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


In today’s article, we’ll be discussing two mechanics that we’d like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as we’re explaining them to you so that we can get your feedback to make adjustments if necessary. Let’s dive into the details!


Improved Aircraft Target Hit Alerts: Our proposed design

As we mentioned in our previous Roadmap article, we’ve been working on this mechanic and would like your feedback on it.

Welcome to the “Severe damage” mechanic

As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

Relating to the last part, currently when an enemy aircraft gets destroyed (“Target destroyed”), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.

We’d rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a “severely” damaged aircraft until it's either completely destroyed or returns to the airfield to repair.

However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasn’t been a single system that could reliably and accurately determine this state.

Due to this, we’re proposing to remove this condition from the game mechanics and instead replace it with the “Severe damage” mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.

How rewarding will work with this new mechanic



If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, you’ll receive rewards that mount up to how destroying an enemy aircraft was previously.

In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called “Severe damage”. The amount for this reward is slightly less than the reward for a destruction.

When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: “Finished Off”. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well — however, no additional reward because they did not play a part in finishing this enemy off.

As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.

Severely damaged aircraft that crash

If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.

When the battle finishes

When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.


Night battles: Our proposed design



As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. We’re going to be adding this and in addition, we’d like your feedback on some further improvements.

Selecting night battles

Night battles will be selectable in the gamemodes screen. From here, you’ll be able to enable or disable the “Participate in night battles” option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesn’t necessarily mean you’ll get into a night battle. This is because you’ll be put into two queues: for regular battles without night and for battles with night, where you’ll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.

The minimum Battle Rating for night battles

Night battles will only be available for 10.0 Battle Rating and above — where the vast majority of vehicles have night vision and thermal vision.

Rewards for playing in night battles

If you have the “Participate in night battles” option enabled and play a night battle, you’ll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.


Our thoughts behind this design

Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so we’re giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, we’d like to reward players who play in them with minor night themed cosmetics.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, we’ll keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.

Other Roadmap changes

We knew you’d ask, so we’ll include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and we’re working on these right now too!

That’s all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!
Oct 16, 2023
War Thunder - magazine2


  • A bug that caused some marketplace camos to not be visible to other players in battle has been fixed.
  • The research costs of modifications have been made more visible in the tooltip in the modifications window.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


After WWII ended, France sought to rebuild its air force. In need of an aircraft that could serve in many roles: a multi-purpose bomber, fighter and interceptor, SNCASO took one of their prototypes to fit these requirements. This is where the Vautour was born, taking to the skies on October 16th, 1952!

The Vautour IIN is available for Golden Eagles!

When: From October 16th (12:00 GMT) until October 18th (07:00 GMT).
Where: France > Aviation > Premium vehicles.



About the aircraft
  • The Vautour IIN is a bomber that is capable of carrying a wide range of ordnance! These range from bombs and unguided rockets to use against ground vehicles, including deadly AS-30 and 20 Nord air-to-ground missiles. Coupled with 4 x 30 mm DEFA cannons as well as AA-20 Nord air-to-air missiles to use against aircraft, the Vautour IIN certainly packs an impressive punch in all roles!
War Thunder - Blitzkrieg Wulf


Welcome to the 89th War Thunder Steam Screenshot Competition!

Make way! Large vehicles incoming! Your screenshots from last week looked great, and we look forward to seeing many more of them in the future! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 89th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen89. You have time until 20.10.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include fall colors - Orange, red, yellow or brown!
  • You must add the #WTscreen89 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 88th edition - Heavy Vehicles!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3048085457
    https://steamcommunity.com/sharedfiles/filedetails/?id=3049112955
    https://steamcommunity.com/sharedfiles/filedetails/?id=3047802978

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3049019820
    https://steamcommunity.com/sharedfiles/filedetails/?id=3047900430
    https://steamcommunity.com/sharedfiles/filedetails/?id=3048255139

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    The Vickers Mk.11 is a prototype wheeled combat vehicle developed by British company Vickers as part of a private venture in response to an Australian requirement in the 1990s, this vehicle will arrive in the game with the next War Thunder update!

    Vickers Mk.11: A Light Tank for Britain at Rank VI!

    Features:
    • Versatile 105 mm cannon.
    • Laser rangefinder.
    • Light protection.
    • Large in size.


    Meet the Vickers Mk.11!

    The next dev blog season has begun! Coming to War Thunder in the next major update, the Vickers Mk.11 will help to bolster Britain’s ground research tree at rank VI! Highly agile and packing an impressive punch, the Mk.11 will be sure to provide you with an impressive choice for flanking and scouting. Let’s dive into the details of what this vehicle has to offer!




    Right off the bat, you may have already noticed something oddly familiar about the Mk.11. Its size? Yes, it’s an absolute unit, but what we mean is its turret! This vehicle inherits its entire turret from the VFM5 light tank which you may already be familiar with, as it’s already in the game. This means that it sports a very-capable 105 mm LRF cannon, featuring excellent ballistic properties and a great rate of fire!

    Interesting: The Vickers Mk.11 is big. And we really mean big. To put it into perspective, its height is almost the size of two 6ft people standing on top of each other! So large that it could carry 4 crew and 7 additional crew members. In the game, it will have 4 regular crew members.

    Unlike the VFM5, the Mk.11 features a wheeled 6x6 chassis, offering you good mobility. This vehicle can reach speeds of up to 105 km/h on paved surfaces, all while retaining good off-road characteristics apart from in the most difficult terrain types such as deep snow or mud.




    The fact that the Mk.11 is based on a modified APC chassis means that it won’t really offer you much protection in your matches. Featuring only lightweight armor, this vehicle will be able to withstand light machine guns and autocannons at a distance. However, dedicated anti-tank weapons will most certainly make short work of its thinly armored hull. Therefore, a smarter tactic would be to make use of its excellent mobility to stay out of sight from any enemies that you may encounter, all while picking off enemies from flank positions!



    In your matches: Pro-tips when using the Vickers Mk.11 by Tom (Oxy), WT Community Manager (TL): “As the vehicle is so massive and very lightly armored, it’s important to keep its size in mind while considering your positioning, common defensive spots won’t work too well for it as it’s just so tall. The best strategy will be to focus on its speed, aiming to push aggressively to a good position early on. Fighting like an MBT head-on won’t be too reliable for it — if you can plan your initial route well and get to the side of your enemies, it doesn’t matter how little armor you have (at least for a while!).”



    This wheeled behemoth, the Vickers Mk.11, will soon be available at rank VI in the British ground forces research tree when the next major update is released! Make sure that you’re keeping an eye on our website for other exciting dev blogs that we’ll be revealing. Until then, enjoy your matches!
    War Thunder - magazine2


    On October 13th 1775, the Continental Fleet was created by the 13 colonies that separated from Great Britain. When it was first created, this fleet consisted of only a few ships that went on to battle with British ships. Today, the US Navy is the world’s largest navy in terms of ships and naval aircraft.

    The USS Cowell is available for Golden Eagles!

    When: From October 13th (11:00 GMT) until October 16th (07:00 GMT).
    Where: USA > Bluewater fleet > Premium vehicles.

    About the ship
    • The USS Cowell is a tier III Destroyer that is armed with 10 x 40 mm Bofors cannons as well as 7 x 20 mm autocannons which are certainly deadly to enemy boats as well as aircraft. The meaty side of this ship though is its 5 x 127mm/38 Mk.12 main caliber guns, capable of striking a devastating blow to enemy boats and destroyers!



    Earn the “Famous Ships: USS Missouri” decal!
    For this day, you’ll be able to get this decal by completing the below task.

    When: From October 13th (11:00 GMT) until October 16th (07:00 GMT).
    Task: Play 3 battles using US ships to receive the “Famous Ships: USS Missouri” decal!



    “Famous Ships: USS Missouri” decal

    Additional details:
    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Navy Birthday.
    • You can find the decal in the “Holidays” tab in the Customisation menu.
    Oct 11, 2023
    War Thunder - Blitzkrieg Wulf


    We’re rounding up some of the bugs and issues that we’ve fixed since last week, including some of the bugs that we’ve fixed in today’s update. As always, thank you very much for all of your bug reports!

    If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform. Let’s dive into the details of this article!

    Better camera tracking for missiles and bombs



    With today’s update, when tracking missiles and bombs through the tracking camera, the camera better directs at the target, making it easier to see where your fired ordnance is going. Thanks to this change, you’ll be able to more easily see the flight trajectory of the missile or bomb that you launched!

    Improvements to traction for wheeled vehicles



    Today, we’ve also improved the traction of wheeled vehicles when driving over terrain that doesn’t have mud or grass. It’ll now feel better to drive over these types of terrain — wheeled vehicles will pick up speed faster, and will be easier to control!

    Tracking camouflage progress made easier



    It’s now more convenient for you to track the progress of camouflages! Last week, in a vehicle’s modification window next to the Talisman box, there’s a camouflage box that shows progress towards the current camouflage. From here, you can click on this box which will then bring you to the regular camouflage customization area, so you can check out all other camouflages for a vehicle as normal!

    Fixed aircraft visibility in front of clouds



    Last week, we fixed a graphic issue related to clouds and aircraft. What happened was, aircraft flickered when they were in front of the backdrop of clouds at medium and longer distances. This issue made aircraft difficult to spot and overall was quite annoying. We discovered what was causing this, so this issue won’t be happening anymore.

    There’s a lot more!

    You’ll be able to see the full list of bug fixes and improvements that we’ve made recently below.

    Here’s a quick summary of some other fixes in the past 2 weeks: Vehicle stat card photos have been improved and several maps and missions have been given different aircraft sizes depending on the Battle Rating of the match. Check out the rest!


    ...