Oct 2, 2023
War Thunder - magazine2


A message from the War Thunder Team regarding the LOSAT

Hey everyone. We have noticed many of you have been testing as well as playing with the new Tokushu Heiki reward vehicles. We realize that the LOSAT has several issues which have been challenging to fix due to its unique nature. Rest assured, we are working hard to fix them with several bug fixes coming for it today, as well as in upcoming updates. We would like to sincerely apologize that we released this vehicle in a state that is not satisfactory to all. Unfortunately, our existing testing procedures proved to be insufficient in this case. We are as equally disappointed about this as you are.

As a result of this, we are going to put new measures in place which will help reduce the chance of this occurring in the future. We'll recheck and fine-tune our existing testing procedures to make sure we spend extra time and effort on testing unique vehicles that may not easily fit into the game. These measures will mean that when you participate and dedicate your time to these events, you will receive your hard-earned vehicles as bug-free as possible.

Thank you and see you soon.

  • LOSAT — a bug that prevented missile damage to aircraft has been fixed.
  • LOSAT — a bug where missiles could not destroy destructible objects on maps has been fixed.
  • A bug that caused ATGMs and SAMs with a semi-automatic guidance system (SACLOS) to twitch in the air in multiplayer games, making it difficult to aim at long distances has been fixed. This was especially noticeable on LOSAT due to the high speed of the rocket.
  • A bug that caused air-to-ground missiles and unguided rockets to lose pressure damage has been fixed. (Report)
  • A bug that made it possible to launch R-27ER missiles via IRST has been fixed.
  • A bug that caused destruction in the Protection Analysis to not be detailed on higher-end AMD cards has been fixed.
  • A bug that caused heat sources to be visible in thermal imagers through clouds has been fixed.
  • A bug that caused the Hungarian flag to be missing from the list of ship flags has been fixed.
  • The requirements for obtaining the “Finnish Air Force Roundel” decal have been aligned with what vehicles it can be used on. This decal can be used and obtained using Swedish vehicles.
  • KF41 — a bug causing fired shells to not align with the crosshair has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


We wish our Chinese players a happy National Day and a wonderful Golden Week!


Check China National Day offers with exclusive content at here.

This new short movie honors the courage of Chinese military personnel and safeguarding world peace. It’s a second episode from our Moments of Valor series dedicated to the local War Thunder communities from all over the world.

All characters and events in this movie are a work of fiction. It tells the story of a false flag operation by a private entity trying to ignite a war between major powers.
War Thunder - Blitzkrieg Wulf


Welcome to the 87th War Thunder Steam Screenshot Competition!

Your screenshots from last week looked fantastic! In many situations, small guns can still pack a punch! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 87th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen87. You have time until 06.10.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a vehicle from the latest update, “Sons of Attila”.
  • Vehicles introduced in this update can be found here.
  • You must add the #WTscreen87 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 86th edition - Machines in Motion!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040431366
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040046519
    https://steamcommunity.com/sharedfiles/filedetails/?id=3039833531

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3041187775
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040228619
    https://steamcommunity.com/sharedfiles/filedetails/?id=3041124761

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    On October 1st, 1949 the establishment of the People's Republic of China was formally proclaimed on Tiananmen Square in Beijing. Ever since then, this day is commemorated as one of the most important national holidays: it is the start of the Golden Week, during which people travel a lot and visit remote relatives.

    The Type 69-IIa is available for Golden Eagles!

    When: From September 29th (11:00 GMT) until October 6th (11:00 GMT).

    Where: China > Army > Premium vehicles.



    About the tank
    • The Type 69-IIa is one of the most exported Chinese tanks with decent armor. Its powerful Type 44 AP shells are perfect for flanking attacks, and laser rangefinder is a great asset for long distance sniping.

    Shop discounts



    When: From the 29th of September at 11:00 GMT until the 6th of October at 11:00 GMT.

    Discounted customizable bundles!

    The discount mechanism will allow you to create your own bundle of several packs with a discount, by adding them to your Cart. Each single pack from the list would have a 25% discount when added to the Cart, but the discount increases to 50% if you add two or more packs from the list to the Cart at once.

    In addition to discounts you will receive a unique decal, a profile icon and a title if you purchase two or more packs from the list using the Cart!

    Also, during the promotion, we are temporarily returning previously unavailable packs with premium Chinese vehicles!

    Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction.

    You can access these discounts from the hangar: Shop > Online Store.

    Packs included in the promotion:

    • Т-62 Pack (temporarily available during the promotion);
    • Tomahawk Pack (temporarily available during the promotion);
    • Shenyang F-5 Pack (temporarily available during the promotion);
    • M4A4 Sherman Pack (temporarily available during the promotion);
    • Type 69-IIG Pack (temporarily available during the promotion);
    • Type 69-IIa Pack (temporarily available during the promotion);
    • A-5C Pack;
    • Type 96A Prototype Pack;
    • Z-19E Pack (will be retired after the promotion ends);
    • J-7D Pack.

    Unique bonuses
    You will receive a unique decal, a profile icon and a title if you purchase two or more packs from the list using the Cart!


    Unique Sun Tzu decal
    Unique profile icon

    • Unique "Deception Master" title.

    You can also get these unique bonuses if you log in to the game from September 29th to October 6th and win 3 matches while also having previously purchased two or more vehicles from the list above. Bonuses will be given to players who have met these conditions after October 9th.

    Note! The offer is available to PC users only.


    “Vase with Flowers” Decal!

    When: From September 29th (11:00 GMT) until October 2nd (11:00 GMT).

    Task: Play 3 battles using Chinese vehicles to receive the “Vase with Flowers” decal.


    “Vase with Flowers” decal

    Additional details:
    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → National Day of the PRC.
    • You can find the decal in the “Holidays” tab in the Customisation menu.
    War Thunder - magazine2


    Welcome to the 5th edition of the War Thunder Steam Community Spotlight!

    Following on from the previous War Thunder Community Spotlights, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots and artwork that our players have been creating!

    So once again, we’ve picked our favorites and thought that we'd share them with the rest of the Steam community to see. In addition to this, below are also links to previous spotlight editions, in case you want to see more of this awesome kind of content!


    Let's begin!




    The brand new Barak II arrived to the game in Sons of Atilla very recently, and here we have a lovely metal model of it, in front of our Barak II dev blog on Steam! We love this!

    Barak II by "†_ØpècT_†"






    The Maus is certainly a unique vehicle, and here we have the turret in factory-new red steel, and with the hull painted. Looks awesome, nice work!

    Maus by "OPACHKI_SCAV"






    A really nice diorama of the T-34-85 tank during the Winter Offensive. Nice work here!

    T-34-85 by "OPACHKI_SCAV"






    The cool looking Harrier GR.1 and GR.3 in close formation! We love the look of this aircraft, nice screenshot!

    Harrier GR.1 and GR.3 by "Xx_Gandhi-Pacifist_2fast4u_xX"






    A hand drawn War Thunder logo on a carrier bag! Looks awesome, nice work!

    WT Bag by "estfefawFSEF"






    The Sturmtiger is certainly a special vehicle, and here we have a scale model, including the shell being fired as well as its smoke effect out in the wild! Fantastic work!

    Sturmtiger by "Pan Więcek"






    A really nice hand-drawn piece of the Leopard I in service with the Royal Netherlands Army! Great work here.

    Leopard I by "dubstep remix"






    The new Hungarian ground branch arrived in the latest major update, but we’ve had the Toldi IIA for a while now. This Hungarian tank looks great, nice work!

    Toldi IIA by "James Bond HUN"






    The D.373 aerobatic team with the colors of the French flag (inverted, but still the same). Viva La France!

    D.373 by "border patrol"






    The F-16AJ in Japan’s aircraft research tree is a sure beast, and here we have a 1:72 model of this exact aircraft in the game, with the same camo! Nice work!

    F-16AJ by "jerielrocket2"






    Tiger tanks pose a scary threat especially with its 88mm gun in War Thunder! Here we have a close-up of a very well weathered, chip effects and painted Tiger tank model. Fantastic work!

    Tiger H1 by "Kheas"






    A close-up of a Yak-38M and F9F-8 Cougar in a dogfight! Nice, we wonder what the end result was?

    Yak-38M and F9F-8 by "Tbone"






    A constructed T-55A from Lego bricks, without ANY instructions used: simply from scratch! We love this, as it looks like a T-55, and without instructions, it is certainly impressive. Well done!

    T-55A by "Kasspirr"






    A huge 1:48 scale Stuka Ju 87 G-1, brush painted! Looks fantastic, well done!

    Ju 87 G-1 by "Free^kill-74"






    Is it a boat? Is it a plane? Is it a …? No, it’s a HUSSAR on water! Yes, this is a naval battles 3D decoration called the “Horseman statue” if you’re wondering. A great use of it, too. Nice work!

    Horseman statue on a boat by "Captain Izolenta"






    That's all for now!

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub — make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

    Sep 28, 2023
    War Thunder - magazine2


    Naval
    • A bug that caused the “WARNING! Unrepairable breach!” message to show for ships after the destruction of a compartment without a breach has been fixed.
    • A bug that caused Coastal fleet boats to not be repairable if a compartment had a breach has been fixed.
    Aircraft
    • MiG-29SMT — the RWR has been replaced with the L-150 system.
    • T 2 — a bug that caused additional camouflages to be missing in the customization menu has been fixed.
    Missions
    • The spawn locations on the mission [Domination] Test Site-2271 have been fixed.
    • In missions on the Sinai map, the helipad has been moved to the mountains to help improve its protection.
    • On the [Conquest #1] Normandy mission, spawn points that were partially inside of a building have been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    With the release of every major War Thunder update, we bring you a selection of great user-created camouflages from Live.WT in one trophy! It’s now time to welcome the “Sons of Atilla” trophy!

    This trophy contains 40 camouflages presented as coupons. You’ll find 19 historical, 20 semi-historical and 1 fictional camouflage for all nations and ranks except rank I. Eight of these camouflages are also available for newly released Sons of Atilla vehicles. You’ll also have the chance to get a coupon for a rare vehicle, as well as the “Sons of Attila” decal in the colors of the Hungarian flag when you open the trophy, too!

    Contents of the “Sons of Attila” trophy:


    • Coupons for rare vehicles.
    • 20 camouflage coupons for ground vehicles.
    • 18 camouflage coupons for aircraft.
    • 1 camouflage coupons for naval vessels.
    • 1 camouflage coupon for helicopters.
    • Coupon for the “Sons of Attila” decal.




    More screenshots of all camos:

    [expand type=details]






















    [/expand]

    To unlock the trophy, you’ll need the new “Sons of Atilla” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.

    How to get it?
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

    You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!
    Sep 27, 2023
    War Thunder - magazine2


    We’re now into the first week since the release of the Sons of Atilla major update, and since then, we’ve been collecting your feedback as well as working on bug reports! In today’s article, we’re going to round up and talk about the minor bug fixes and improvements that have been released since the major thanks to your feedback and reports.

    If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform. Let’s dive into the details of this article!

    Discrepancy in selected ammo has been fixed



    This bug affected some ground vehicles, where there was a discrepancy between the selected amount in the hangar, and the actual amount in battle. Thanks to your reports on this, we’ve managed to track down what was causing this, and fixed it last week.

    Pitch and Yaw control settings see some adjustments



    Now, for “Yaw axis for aimed weapons” and “Pitch axis for weapons aiming” control settings are set to off for standard control settings! We did this so that controlling missiles with your keyboard is far more convenient. For example, when releasing the key that’s assigned to the missile axis, the missile controls are reset to a neutral position. This allows for adjusting the missile’s flight with short presses. For those of you who are experienced, you’ll be able to use a joystick or gamepad axis for this purpose.

    This change will help you with the new Tokushu Heiki crafting event that started yesterday, as the Ki-148 missile utilizes these control settings.

    Several sound changes and fixes



    The game’s audio side has received a numerous amount of improvements. To start with, the engines of the Abrams and T-64 tank series now sound more realistic. In addition to this, the sound volume of allied ground vehicle engines when there is a large concentration of them around you has been reduced, so that other more important sounds can be heard. By the way, you’ll be glad to know that this change does not affect the sounds of concentrations of enemy vehicles.

    There were also some sound bugs that we’ve worked on. For example, if your ship was sunk, your crew members would continue talking, even though your ship was destroyed. Plus, there was a bug where RWR sounds continued to play after your aircraft was destroyed. Both of these sound bugs have been fixed! And finally, message pauses have been added for the “Limit Angle of Attack” and “Ultimate Overload” speech messages for “Mouse Aiming” and “Simplified Controls” control options.

    Steam achievements now show progress



    Lastly, the progress of War Thunder’s achievements on Steam now show correctly in all of their glory. You’ll be able to see their progress, so you can become a master completionist and achieve them all!

    There’s a lot more!

    You’ll be able to see the full list of bug fixes and improvements that we’ve made since the release of Sons of Atilla, with the links to each update below.

    Here’s a quick summary of a few of the other changes: Brightness and contrast have been added to the dynamic tone mapping setting for a vibrant picture, an issue where anti-aircraft guns covering ground vehicles would shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed, and the modern U.S. flag is now correct. Check the rest out, and until next time, enjoy your matches!

    Sep 27, 2023
    War Thunder - magazine2


    • In the following Arcade missions, spawns for top ranked aircraft have been added further away from the mission center to prevent air-to-air missiles from being fired at the start of the mission:
      • [Assault] Golan Heights
      • [Assault] Mountain Valleys
      • [Assault] City
      • [Assault] Rocky Pillars
      • [Assault] Sinai
      • [Assault] Bourbon Island
      • [Assault] Rocky Canyon
      • [Assault] Mozdok
      • [Assault] Coast of France
      • [Assault] Southeastern City
    • Anti-aircraft guns that are covering bombing bases in Air RB at the top ranks have been given belts containing less high-explosive shells. These same anti-aircraft guns now fire in shorter bursts than before, and with longer pauses between bursts.
    • A bug that caused armored vehicles that were hit to break the laws of physics and fly has been fixed.
    • HMS Norfolk, Kerch — a bug that caused applied camouflages to not show on these ships has been fixed.
    • IJN Hatsuharu — the flag position has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The wait is over — the crafting event has returned, and this time we’ve got some very interesting vehicles coming which have already had dev blogs! To sum it up, build the Ki-148 missile (called the Tokushu Heiki in this event) from WWII, test its flight performance in a special flight test mission, then prepare and create a report which can be exchanged for exclusive prizes during this event!

    In this article, we’ve detailed each part of the event step-by-step, which will help with understanding what you’ll need to complete to earn these amazing vehicle prizes. So without further ado, let’s dive into the details!

    When: From September 26th (12:00 GMT) until October 9th (12:00 GMT)!
    What can you obtain during this event? We’ve prepared cool prizes in the form of 1 premium and 3 event vehicles, with information about these vehicles below!

    Ki-48-II otsu (Rank II) — premium vehicle, coupon.
    IJN Kurama (Rank V) — event vehicle, coupon.
    Cost: 1 "Test Report"
    Cost: 3 "Test Report"
    The Ki-48-II can carry the scary Ki-148, which is an experimental Japanese WWII air-to-ground missile! This aircraft will certainly be a special addition to your Japanese aircraft tree.
    A pre-WW1 Battlecruiser, derived from the Tsukuba-class of ships. The Kurama features very powerful main battery 305 mm guns, as well as additional 203 mm guns on the side — really strong!
    LOSAT (Rank VII) — event vehicle, coupon.
    F-100F (China) (Rank VI) — event vehicle, coupon.
    Cost: 3 "Test Report"
    Cost: 3 "Test Report"
    A peculiar and unique vehicle, the LOSAT features 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis and will be sure to pack a punch in matches.
    A twin-seat version of the Super Sabre, arriving at the Chinese air tree! This variant is supersonic and is aimed towards being more CAS oriented, as it features many great CAS options, such as bombs and Bullpups.
    • The IJN Kurama, LOSAT and F-100F can be obtained from the start of the event until October 23rd (12:00 GMT).
    • The Ki-48-II otsu can be obtained from October 16th (12:00 GMT) until October 23rd (12:00 GMT). PlayStation and Xbox players can get this vehicle from October 9th (12:00 GMT) until October 23rd (12:00 GMT).
    All vehicles that you obtain from this event are given in the form of coupons that can be activated onto your account, or sold on the Gaijin Marketplace.

    How to participate
    Written simply: Play matches in multiplayer modes, earn a mission score in matches and at the end of each match you’ll receive a drop, the “Resource Box”. Opening this box will give you materials, and with these materials you can assemble parts of the missile!

    • An exciting addition to the Tokushu Heiki event that you’ve been asking for is that Simulator players can now earn “Resource Box” drops in Air simulator matches, which wasn’t the case in previous crafting events.

    • The “Tokushu Heiki” event differs from previous crafting build events in its duration and limit on the number of items dropped during your matches. Items and crates will drop in matches over 13 days instead of 11. In addition to this, the maximum possible number of dropped items has been increased, so that there is enough for 6 builds instead of 4. This means that during this event, you’ll be able to get 2 main prizes that cost 3 “Test Reports” instead of 1 main prize, which was the case in previous craft build events.

    Read on, as we’ll be explaining more about how this event works. Click on "Show Details" to see a step-by-step guide on how to play this event!

    [expand type=details]
    Dropped boxes and materials required

    Finding this event is easy from the hangar: Workshop → Tokushu Heiki.
    From this event window, you can open “Resource Boxes” that you received from a match. To start building your missile, click on the “To the Factory” button in the bottom left. In this window under the “Missile production and testing” section, you’ll be able to assemble missile parts once you’ve collected enough materials. Simply click on the Produce button under each part. Once completed, click on Finish — now that missile part is ready!


    Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order.

    Be sure to earn and use plenty of materials, as there’s 16 missile parts in total that are required to build a missile.

    Resource Box
    Materials
    1 x Resource Box is given for every 2500* earned points in battles.
    Opening a Resource Box will give you 3 to 5, or sometimes 10 materials.
    Opening a Resource Box will give you Materials.
    With these materials, you can assemble missile parts.
    * — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
    More details on missile parts are below.

    Let’s move onto how you can Test the missile.

    Missile production and Testing
    After all 16 missile parts have been produced, in the same section as mentioned above, you’ll now be able to assemble the “Tokushu Heiki” missile. Click on the Assemble button and the assembly will start.


    The “Missile production and testing” section of the event window, with all 16 missile parts having been completed. The missile is now ready to Assemble!

    Once complete, click Finish and then you’ll need to test the performance of the missile. Click the Test button on the missile, and you’ll be sent into a special mission by yourself. Here, you’ll need to look at the missile and decide if it’s working or not by finding defective parts. We recommend checking the controls, looking at the engine and fuel system for any issues, and to check that all other parts are working as normal.

    After fully assembling the missile, it is ready to be Tested!


    In the test mission, you’ll see the Ki-48-II otsu, which carries the special missile!

    After you’ve done your inspections on the missile and you think you’ve found the defective part, you can leave the mission and return to the hangar. Prepare the report by clicking on the Prepare the report button in the same section as mentioned above. This is where your inspections come into play, as from here you’ll need to choose the faulty part after testing the missile. Once you’ve made your choices, click on the different Prepare the report button in the faulty parts window. If you answered correctly, you’ll receive three “Resource Boxes” to help with assembling another missile, but if you answered incorrectly, you’ll only receive one “Resource Box”.


    Which part is faulty? Select it here and press Prepare the report. To make your selection easier, you can mark a known working part as incorrect.

    You won’t get a combat-ready missile on the first and on each try — you’ll get defective missiles for several builds, but eventually you’ll get a combat-ready missile that can only be determined in a test mission. The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions. For successfully testing a combat-ready missile, you’ll receive a commemorative decal so that you can remember your work in the future! And importantly, for preparing a report (correct and incorrect) on a combat-ready missile, you’ll earn the important “Target Destruction Report”.

    Target Destruction Report
    You will receive a “Target Destruction Report” after creating a combat-ready missile.
    This report can then be used to create a “Test Report” (more on that below).

    Let’s move onto how you can get your vehicle prizes.

    Data sheets, reports and receiving vehicle prizes

    So, you’ve now assembled and tested the combat-ready missile and you’ve now received a “Target Destruction Report”. What now?

    A “Development Progress Data” sheet can be earned the same way as “Resource Boxes” — after matches for mission points. Once you’ve collected enough, you can create a “Development Progress Report" by using “Development Progress Data” sheets under the “Valuable materials and components” section in the event window.

    Now, you can use your “Development Progress Report” and “Target Destruction Report” to create a “Test Report” in the “Creating a test report and receiving prize vehicles” section!


    From left to right: “Development Progress Data” → to create “Development Progress Report”


    From left to right: “Development Progress Report” → “Test Report” ← “Target Destruction Report”

    That’s it — nice work! Your created “Test Reports” can now be used to obtain the vehicles in this event! The amount required for each vehicle is specified at the top of this article.

    Development Progress Data
    Development Progress Report
    Test Report
    1 x Development Progress Data sheet is given for every 7500* mission points.
    1 x Development Progress Report can be created from 20 x Development Progress Data sheets.
    1 x Test Report can be created by having:
    Note: You can use this sheet to create a Development Progress Report.
    Note: You can use this sheet to create a Test Report.
    1 x Development Progress Report.
    1 x Target Destruction Report.
    * — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
    A Test Report can be used to redeem vehicle prizes (specified at the top of this article)!

    Improving the time it takes to assemble parts in your Workshop

    Since assembling each missile part takes time, you’ll be able to cut this time by upgrading your Workshop to a higher level. To improve the Workshop, you’ll need to have a “Factory Upgrade”, either level 1 or level 2, which you can create by using the Factory Upgrade Toolkit, or buy it from the Gaijin Marketplace. You can create upgrades from “Factory Upgrade Toolkits” under the “Valuable materials and components” section in the event menu.


    From left to right: “Level 1 Factory Upgrade” ← “Factory Upgrade Toolkit” → “Level 2 Factory Upgrade”

    Once you’ve got a Factory Upgrade, you can upgrade the level of your factory by going to the “Missile production and testing” section in the event menu. Click on the Upgrade button on the Factory — improvements made are applied sequentially: first the level 1 upgrade, and then level 2. The Workshop level is reset to Base Level Factory after successfully completing a test of the missile, so be sure to upgrade your workshop at the beginning of the assembly cycle and not at the end!


    The Factory that you can upgrade!

    Workshop upgrades: Level 1 Factory Upgrade and Level 2 Factory Upgrade can be bought or sold on the Gaijin Marketplace.

    Factory Upgrade Toolkit
    Factory Upgrade
    Factory
    1 x Factory Upgrade Toolkit is given every time you come 1st place in a match.
    Created from the Factory Upgrade Toolkit.
    Upgrading the Base Level Factory to Level 1 and 2 will speed up the time it takes to assemble missile parts.
    Apply improvements to your Workshop to raise its level.
    This will only occur for the current missile build playthrough. After a successful test, the factory level is reset to Base Level Factory for the next test, and can be upgraded again.

    Trading materials on the Gaijin Marketplace

    Purchasing materials on the Gaijin Marketplace will come in handy if you want to speed up the assembly process. If you find yourself having a shortage of materials and an excess of others, you can sell and purchase them on the Marketplace with other players instead of waiting for the materials you need out of the “Resource Box”. In the case of a large supply and low demand for certain materials, trading items becomes difficult, and therefore changes in the rules for exchanging materials introduced in the “Repair Factory”' event have been further developed in the “Tokushu Heiki” event!

    To create a tradable container with materials, you’ll need an “Empty Tradable Container”, which will drop for you out of the “Resource Box” after testing 2 missiles. Around this time, if you’d like, you may want to sell excess materials for ones that you need. No more than 20 “Empty Tradable Containers” drop out of the “Resource Box” — this is enough to start selling materials, and when you open a Tradable Container with materials, you’ll receive an “Empty Tradable Container” along with the materials in the tradable container that you need.


    In “Marketable materials (bought and sold on the Market)” you can Assemble the Tradable Container!

    Empty Tradable Container
    Tradable Container With Materials
    The “Empty Tradable Container” drops from the “Resource Box” that we mentioned above after testing 2 missiles, with a maximum of 20 able to be obtained from a “Resource Box”.
    Material that has been packed into a tradable container that can be sold or bought on the Gaijin Marketplace.
    Used to pack materials into a tradable container that can be sold on the Gaijin Marketplace.
    A purchased Tradable Container can be opened to obtain the corresponding material and it'll turn into an Empty Tradable Container once opened.

    Information for PlayStation and Xbox players
    The lack of the Gaijin Marketplace on consoles will not slow your progress during this event. Due to this, we’ve made it so that you can purchase the following items for Golden Eagles.

    Materials — 42 pieces
    Typewriter
    Contains the materials needed to assemble missile parts.
    The Typewriter allows you to receive additional “Development Progress Data” in battles without any limitation.
    4 x “Development Progress Data” are given for every 7500* mission points.
    * — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
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    Terms of the event
    • All event items can be obtained in the following game modes:
      • Ground Arcade, Realistic and Simulator battles.
      • Aircraft Arcade, Realistic and Simulator battles.
      • Naval Arcade and Realistic battles.
    • The number of items received in battle is limited.
      • “Resource Boxes” — up to 30 per day and up to 360 for the whole event.
      • “Development Progress Data” — up to 10 per day and up to 120 for the whole event.
      • “Factory Upgrade Toolkit” — up to 450 for the whole event.
    • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements → Tokushu Heiki.
    • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
    • “Resource Boxes” and “Development Progress Data” can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
    • The possibility of whether or not an item can be traded on the Marketplace is indicated in their description.
    • Event times:
      • The “Resource Box”, “Development Progress Data” and “Factory Upgrade Toolkit” can be earned in battles from 12:00 GMT on the 26th September until 12:00 GMT on the 9th of October.
      • You can assemble parts from materials until 12:00 GMT on the 16th of October.
      • All event items except vehicle coupons can be traded on the Marketplace until 11:30 GMT on the 16th of October.
      • At 12:00 GMT on the 16th of October all materials and missile parts will be deleted from the inventory and the Marketplace.
      • At 12:00 GMT on the 23rd of October all event items, except coupons for vehicles, will be removed from the inventory and the Marketplace. Be sure to exchange “Test Reports” for vehicle vehicles before this date!
    ...