War Thunder - Blitzkrieg Wulf


The wait is over — the crafting event has returned, and this time we’ve got some very interesting vehicles coming which have already had dev blogs! To sum it up, build the Ki-148 missile (called the Tokushu Heiki in this event) from WWII, test its flight performance in a special flight test mission, then prepare and create a report which can be exchanged for exclusive prizes during this event!

In this article, we’ve detailed each part of the event step-by-step, which will help with understanding what you’ll need to complete to earn these amazing vehicle prizes. So without further ado, let’s dive into the details!

When: From September 26th (12:00 GMT) until October 9th (12:00 GMT)!
What can you obtain during this event? We’ve prepared cool prizes in the form of 1 premium and 3 event vehicles, with information about these vehicles below!

Ki-48-II otsu (Rank II) — premium vehicle, coupon.
IJN Kurama (Rank V) — event vehicle, coupon.
Cost: 1 "Test Report"
Cost: 3 "Test Report"
The Ki-48-II can carry the scary Ki-148, which is an experimental Japanese WWII air-to-ground missile! This aircraft will certainly be a special addition to your Japanese aircraft tree.
A pre-WW1 Battlecruiser, derived from the Tsukuba-class of ships. The Kurama features very powerful main battery 305 mm guns, as well as additional 203 mm guns on the side — really strong!
LOSAT (Rank VII) — event vehicle, coupon.
F-100F (China) (Rank VI) — event vehicle, coupon.
Cost: 3 "Test Report"
Cost: 3 "Test Report"
A peculiar and unique vehicle, the LOSAT features 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis and will be sure to pack a punch in matches.
A twin-seat version of the Super Sabre, arriving at the Chinese air tree! This variant is supersonic and is aimed towards being more CAS oriented, as it features many great CAS options, such as bombs and Bullpups.
  • The IJN Kurama, LOSAT and F-100F can be obtained from the start of the event until October 23rd (12:00 GMT).
  • The Ki-48-II otsu can be obtained from October 16th (12:00 GMT) until October 23rd (12:00 GMT). PlayStation and Xbox players can get this vehicle from October 9th (12:00 GMT) until October 23rd (12:00 GMT).
All vehicles that you obtain from this event are given in the form of coupons that can be activated onto your account, or sold on the Gaijin Marketplace.

How to participate
Written simply: Play matches in multiplayer modes, earn a mission score in matches and at the end of each match you’ll receive a drop, the “Resource Box”. Opening this box will give you materials, and with these materials you can assemble parts of the missile!

  • An exciting addition to the Tokushu Heiki event that you’ve been asking for is that Simulator players can now earn “Resource Box” drops in Air simulator matches, which wasn’t the case in previous crafting events.

  • The “Tokushu Heiki” event differs from previous crafting build events in its duration and limit on the number of items dropped during your matches. Items and crates will drop in matches over 13 days instead of 11. In addition to this, the maximum possible number of dropped items has been increased, so that there is enough for 6 builds instead of 4. This means that during this event, you’ll be able to get 2 main prizes that cost 3 “Test Reports” instead of 1 main prize, which was the case in previous craft build events.

Read on, as we’ll be explaining more about how this event works. Click on "Show Details" to see a step-by-step guide on how to play this event!

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Dropped boxes and materials required

Finding this event is easy from the hangar: Workshop → Tokushu Heiki.
From this event window, you can open “Resource Boxes” that you received from a match. To start building your missile, click on the “To the Factory” button in the bottom left. In this window under the “Missile production and testing” section, you’ll be able to assemble missile parts once you’ve collected enough materials. Simply click on the Produce button under each part. Once completed, click on Finish — now that missile part is ready!


Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order.

Be sure to earn and use plenty of materials, as there’s 16 missile parts in total that are required to build a missile.

Resource Box
Materials
1 x Resource Box is given for every 2500* earned points in battles.
Opening a Resource Box will give you 3 to 5, or sometimes 10 materials.
Opening a Resource Box will give you Materials.
With these materials, you can assemble missile parts.
* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
More details on missile parts are below.

Let’s move onto how you can Test the missile.

Missile production and Testing
After all 16 missile parts have been produced, in the same section as mentioned above, you’ll now be able to assemble the “Tokushu Heiki” missile. Click on the Assemble button and the assembly will start.


The “Missile production and testing” section of the event window, with all 16 missile parts having been completed. The missile is now ready to Assemble!

Once complete, click Finish and then you’ll need to test the performance of the missile. Click the Test button on the missile, and you’ll be sent into a special mission by yourself. Here, you’ll need to look at the missile and decide if it’s working or not by finding defective parts. We recommend checking the controls, looking at the engine and fuel system for any issues, and to check that all other parts are working as normal.

After fully assembling the missile, it is ready to be Tested!


In the test mission, you’ll see the Ki-48-II otsu, which carries the special missile!

After you’ve done your inspections on the missile and you think you’ve found the defective part, you can leave the mission and return to the hangar. Prepare the report by clicking on the Prepare the report button in the same section as mentioned above. This is where your inspections come into play, as from here you’ll need to choose the faulty part after testing the missile. Once you’ve made your choices, click on the different Prepare the report button in the faulty parts window. If you answered correctly, you’ll receive three “Resource Boxes” to help with assembling another missile, but if you answered incorrectly, you’ll only receive one “Resource Box”.


Which part is faulty? Select it here and press Prepare the report. To make your selection easier, you can mark a known working part as incorrect.

You won’t get a combat-ready missile on the first and on each try — you’ll get defective missiles for several builds, but eventually you’ll get a combat-ready missile that can only be determined in a test mission. The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions. For successfully testing a combat-ready missile, you’ll receive a commemorative decal so that you can remember your work in the future! And importantly, for preparing a report (correct and incorrect) on a combat-ready missile, you’ll earn the important “Target Destruction Report”.

Target Destruction Report
You will receive a “Target Destruction Report” after creating a combat-ready missile.
This report can then be used to create a “Test Report” (more on that below).

Let’s move onto how you can get your vehicle prizes.

Data sheets, reports and receiving vehicle prizes

So, you’ve now assembled and tested the combat-ready missile and you’ve now received a “Target Destruction Report”. What now?

A “Development Progress Data” sheet can be earned the same way as “Resource Boxes” — after matches for mission points. Once you’ve collected enough, you can create a “Development Progress Report" by using “Development Progress Data” sheets under the “Valuable materials and components” section in the event window.

Now, you can use your “Development Progress Report” and “Target Destruction Report” to create a “Test Report” in the “Creating a test report and receiving prize vehicles” section!


From left to right: “Development Progress Data” → to create “Development Progress Report”


From left to right: “Development Progress Report” → “Test Report” ← “Target Destruction Report”

That’s it — nice work! Your created “Test Reports” can now be used to obtain the vehicles in this event! The amount required for each vehicle is specified at the top of this article.

Development Progress Data
Development Progress Report
Test Report
1 x Development Progress Data sheet is given for every 7500* mission points.
1 x Development Progress Report can be created from 20 x Development Progress Data sheets.
1 x Test Report can be created by having:
Note: You can use this sheet to create a Development Progress Report.
Note: You can use this sheet to create a Test Report.
1 x Development Progress Report.
1 x Target Destruction Report.
* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
A Test Report can be used to redeem vehicle prizes (specified at the top of this article)!

Improving the time it takes to assemble parts in your Workshop

Since assembling each missile part takes time, you’ll be able to cut this time by upgrading your Workshop to a higher level. To improve the Workshop, you’ll need to have a “Factory Upgrade”, either level 1 or level 2, which you can create by using the Factory Upgrade Toolkit, or buy it from the Gaijin Marketplace. You can create upgrades from “Factory Upgrade Toolkits” under the “Valuable materials and components” section in the event menu.


From left to right: “Level 1 Factory Upgrade” ← “Factory Upgrade Toolkit” → “Level 2 Factory Upgrade”

Once you’ve got a Factory Upgrade, you can upgrade the level of your factory by going to the “Missile production and testing” section in the event menu. Click on the Upgrade button on the Factory — improvements made are applied sequentially: first the level 1 upgrade, and then level 2. The Workshop level is reset to Base Level Factory after successfully completing a test of the missile, so be sure to upgrade your workshop at the beginning of the assembly cycle and not at the end!


The Factory that you can upgrade!

Workshop upgrades: Level 1 Factory Upgrade and Level 2 Factory Upgrade can be bought or sold on the Gaijin Marketplace.

Factory Upgrade Toolkit
Factory Upgrade
Factory
1 x Factory Upgrade Toolkit is given every time you come 1st place in a match.
Created from the Factory Upgrade Toolkit.
Upgrading the Base Level Factory to Level 1 and 2 will speed up the time it takes to assemble missile parts.
Apply improvements to your Workshop to raise its level.
This will only occur for the current missile build playthrough. After a successful test, the factory level is reset to Base Level Factory for the next test, and can be upgraded again.

Trading materials on the Gaijin Marketplace

Purchasing materials on the Gaijin Marketplace will come in handy if you want to speed up the assembly process. If you find yourself having a shortage of materials and an excess of others, you can sell and purchase them on the Marketplace with other players instead of waiting for the materials you need out of the “Resource Box”. In the case of a large supply and low demand for certain materials, trading items becomes difficult, and therefore changes in the rules for exchanging materials introduced in the “Repair Factory”' event have been further developed in the “Tokushu Heiki” event!

To create a tradable container with materials, you’ll need an “Empty Tradable Container”, which will drop for you out of the “Resource Box” after testing 2 missiles. Around this time, if you’d like, you may want to sell excess materials for ones that you need. No more than 20 “Empty Tradable Containers” drop out of the “Resource Box” — this is enough to start selling materials, and when you open a Tradable Container with materials, you’ll receive an “Empty Tradable Container” along with the materials in the tradable container that you need.


In “Marketable materials (bought and sold on the Market)” you can Assemble the Tradable Container!

Empty Tradable Container
Tradable Container With Materials
The “Empty Tradable Container” drops from the “Resource Box” that we mentioned above after testing 2 missiles, with a maximum of 20 able to be obtained from a “Resource Box”.
Material that has been packed into a tradable container that can be sold or bought on the Gaijin Marketplace.
Used to pack materials into a tradable container that can be sold on the Gaijin Marketplace.
A purchased Tradable Container can be opened to obtain the corresponding material and it'll turn into an Empty Tradable Container once opened.

Information for PlayStation and Xbox players
The lack of the Gaijin Marketplace on consoles will not slow your progress during this event. Due to this, we’ve made it so that you can purchase the following items for Golden Eagles.

Materials — 42 pieces
Typewriter
Contains the materials needed to assemble missile parts.
The Typewriter allows you to receive additional “Development Progress Data” in battles without any limitation.
4 x “Development Progress Data” are given for every 7500* mission points.
* — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.
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Terms of the event
  • All event items can be obtained in the following game modes:
    • Ground Arcade, Realistic and Simulator battles.
    • Aircraft Arcade, Realistic and Simulator battles.
    • Naval Arcade and Realistic battles.
  • The number of items received in battle is limited.
    • “Resource Boxes” — up to 30 per day and up to 360 for the whole event.
    • “Development Progress Data” — up to 10 per day and up to 120 for the whole event.
    • “Factory Upgrade Toolkit” — up to 450 for the whole event.
  • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements → Tokushu Heiki.
  • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
  • “Resource Boxes” and “Development Progress Data” can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
  • The possibility of whether or not an item can be traded on the Marketplace is indicated in their description.
  • Event times:
    • The “Resource Box”, “Development Progress Data” and “Factory Upgrade Toolkit” can be earned in battles from 12:00 GMT on the 26th September until 12:00 GMT on the 9th of October.
    • You can assemble parts from materials until 12:00 GMT on the 16th of October.
    • All event items except vehicle coupons can be traded on the Marketplace until 11:30 GMT on the 16th of October.
    • At 12:00 GMT on the 16th of October all materials and missile parts will be deleted from the inventory and the Marketplace.
    • At 12:00 GMT on the 23rd of October all event items, except coupons for vehicles, will be removed from the inventory and the Marketplace. Be sure to exchange “Test Reports” for vehicle vehicles before this date!
War Thunder - Blitzkrieg Wulf


In this month's Pages of History, you'll find yourself at the centre of events that happened at numerous battlefronts. From Hungary and the Netherlands, to Israel and the Solomon Islands — participate in battles using the vehicles that were used in these historic events and receive prizes!

From October 1st until October 31st you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.

Reward for completing all 8 tasks

John Basilone
John Basilone was a US Marine Corps Sergeant tasked with defending the Henderson Field airfield on Guadalcanal. On October 24th 1942, his unit came under attack by the Japanese forces, and two machine gun sections under Basilone’s command held them off for two days, not stopping even after only three defenders were left. As ammo began running low, Basilone fought through hostile ground to get supplies to his machine gunners. For his heroism during the battle he was awarded the Medal of Honor, US military’s highest award.

You can immediately purchase this profile icon for Golden Eagles until November 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (October).

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

October 1st — October 4th
Battle of the Scheldt
The Battle of the Scheldt began on October 2nd, 1944 in Dutch Zeeland and northern Belgium. A month earlier the Allies took Antwerp, the next major port to the east of Normandy, but the ships heading towards it had to pass through the Scheldt estuary which was in range of German artillery. After a month of fierce battles the Canadian army managed to push the Wehrmacht to the east, opening the supply route through Antwerp.

October 5th — October 8th
Valley of Tears
On October 6th, 1973 the Yom Kippur War began, with a coalition of Arab states invading Israel. The advance of much more numerous Syrian forces was held off for three days by the 7th Armored Brigade of the IDF: it lost almost all its vehicles, but managed to push the enemy back. The battlefield was later called the Valley of Tears.

October 9th — October 12th
Orsha offensives
October 12th, 1943 marked the beginning of the Soviet offensive in the Orsha region in Belarus. This area spent two years under German control, allowing the Wehrmacht to build strong defensive fortifications. As a result, the USSR forces suffered heavy losses while gaining little new ground.

October 13th — October 16th
Battle of the Chinese Farm
From October 15th through 18th of 1973 the biggest tank battle of the Yom Kippur War was held on the eastern bank of the Suez Canal. The Israelis called the Egyptian agricultural station with lots of Japanese equipment the “Chinese Farm”: it was near it where hundreds of tanks from both sides met in an intense close quarter combat. Both Israel and Egypt suffered heavy losses in the battle, but Israel emerged victorious and gained control of the bank of the canal.

October 16th — October 19th
Tikhvin Defensive Operation
On October 16th, 1941 the Soviet Army began its defensive operation under Tikhvin. It was one of USSR’s first strategic successes after the start of the German invasion: the full encirclement of Leningrad was prevented, the Wehrmacht wasn’t allowed to take the southern bank of Lake Ladoga, and German and Finnish forces remained separated.

October 20th — October 23rd
Second Battle of El Alamein
On 23rd of October, 1942 the decisive battle of North African Theatre began. The forces of the British Commonwealth were victorious against the Axis armies, making them retreat — first from Egypt, then from Libya, and finally into Tunisia where they were forced into a corner. For this victory General Bernard Montgomery was awarded the title of a viscount.

October 23rd — October 27th
Battle of Henderson Field
On October 23-26, 1942 the Japanese army stormed the American fortifications near Henderson Field airstrip on Guadalcanal, while being supported from sea and air. The opposing forces were nearly equal in numbers, but the losses of the Japanese were 30 to 50 times higher than those of the Americans. The Japanese were forced to withdraw, stopped any large-scale offensive operations on the island, and left it next February.

October 27th — October 31st
Budapest operation
On October 29th, 1944 Soviet and Romanian armies began their advance on the capital of Hungary. They spent the entire November trying to reach the city and then almost all winter in fierce urban warfare: Hitler ordered the German forces to defend Budapest at all costs. Victory was achieved only on February 13th, 1945.
War Thunder - Blitzkrieg Wulf


Welcome to the 86th War Thunder Steam Screenshot Competition!

Your screenshots from last week looked fantastic! In many situations, small guns can still pack a punch! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 86th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen86. You have time until 29.09.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a vehicle in motion.
  • You must add the #WTscreen86 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 85th edition - Small Caliber!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036489266
    https://steamcommunity.com/sharedfiles/filedetails/?id=3033249674
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036644737

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3037291596
    https://steamcommunity.com/sharedfiles/filedetails/?id=3037041947
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036607633

    Each winner will get 300GE! Congratulations and see you next week!
    Sep 22, 2023
    War Thunder - magazine2


    • A bug that caused flag names and icons to not update when changing camouflage has been fixed.
    • A bug where during a test drive or flight, ammo fired from vehicles was swapped, for example a tank’s machine gun could fire smoke grenades and aircraft missiles fired flares, has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The Ki-48-II is a late modification of the prolific Japanese Ki-48 light bomber, more commonly known under the allied reporting name of "Lily". During the tail end of the war, this aircraft was specifically used as a testbed for an experimental guided missile. Soon you’ll be able to obtain this aircraft along with its unique weaponry by taking part in the upcoming Tokushu Heiki crafting event!

    Ki-48-II, light bomber, Japan, rank II. Premium vehicle.

    Features:
    • Experimental guided missile.
    • Premium bonuses.


    The Ki-48 was developed in the late 1930s under the "fast bomber" principle, which sought to develop a bomber which utilized speed as a defense; if contemporary aircraft struggled to catch it, it wouldn’t need to be weighed down with extra armor or heavy defensive guns. Despite eventually falling out of favor later in the war when allied fighters began to catch up, the Ki-48 continued to see wide use in a variety of roles, one of which being a testbed for a secret weapon. It was selected to test the Ki-148 radio controlled air-to-ground missile, which underwent a variety of trials with the Ki-48 and ended up being produced somewhat widely. However, it failed to enter service before the end of the war.




    This late war Ki-48-II model along with its special missile is coming to War Thunder as one of the many exciting prizes in the upcoming Tokushu Heiki crafting event starting on September 26th! Specially modified to carry the deadly Ki-148 — an experimental Japanese WWII air-to-ground missile — the Ki-48-II will join the early ranks of the Japanese aircraft tree as a new premium vehicle. Let’s take a closer look!




    The Ki-48-II represents an excellently versatile Japanese bomber, built with speed in mind. Being able to reach a top speed of over 500 km/h at medium altitudes and maintaining excellent agility while doing so, the Ki-48-II can simply outrun its opponents in some cases. If an enemy does manage to catch up however, it also manages to retain a deceptive amount of maneuverability. Enough to let it fly defensively against fighters to bleed their speed, getting them nice and slow for the defensive guns to pick them off. What’s truly unique about the Ki-48 though is its Ki-148 air-to-ground missile. Using manual controls to guide it to its target, you’ll be able to engage an enemy from a range of up to 12 km while still ensuring deadly accuracy. Thanks to its impressive HEAT warhead, the Ki-148 can easily punch through armor, and is therefore equally suited for engagements against both ground and naval targets.




    The unique Ki-48-II and the accompanying Ki-148 missile will arrive soon to the early ranks of the Japanese aircraft tree as part of the Tokushu Heiki crafting event. Eager to add it to your collection? Then keep an eye out for the news on September 25th to see how you can take part! See you in the skies!
    Sep 22, 2023
    War Thunder - Blitzkrieg Wulf


    Ever heard of an ATGM that doesn’t use a shaped charge? Well meet the American LOSAT tank destroyer — equipped with guided missiles that feature a kinetic penetrator!

    LOSAT, ATGM Carrier, USA, Rank VII. Event Vehicle.

    Features:
    • Unique kinetic ATGMs.
    • No vertical traverse.
    • Great mobility.
    • Ineffective at close range.


    The main tank prize of the Tokushu Heiki crafting event will be the American experimental LOSAT anti-tank system. Featuring a launcher for 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis — you've definitely never seen something like this before!




    At the heart of the LOSAT project are its unique guided missiles. Instead of the standard shaped-charge warhead regularly found on such weapons, the LOSAT missiles utilize a reinforced core, which is accelerated to hypersonic speeds. The principle of this ammunition is functionally quite similar to tank-fired APFSDS rounds, only the missiles fired by the LOSAT have a significantly greater mass.

    In flight, these missiles are conveniently guided by a laser beam, but their launch has certain peculiarities. Firstly, the entire ammunition load of 12 missiles are all ready to go in the launcher, but the launcher itself can only traverse horizontally. Once fired, for the first few seconds the missile tends to dip in its trajectory until its engines provide the required propulsion for steady flight. In combat, this means that it's nearly impossible for the operator to accurately hit close range targets, or even guide the missile if there are obstacles in front of the vehicle. Additionally, due to the kinetic warhead, the missile achieves its optimum armor penetration after its engines fully kick in, so even if the missile does connect at close range it won’t have much power behind it.




    The platform of the system itself will be familiar to tankers who have experience with the CCVL. It's a mobile platform with a top speed of up to 70 km/h and a quick turn rate for swift adjustments to positioning. The compromise of this mobility however is, no surprise — the armor, which is only bullet-resistant and made of light alloys, so it doesn't offer any tangible protection.



    The unique LOSAT tank destroyer will only be available during the Tokushu Heiki crafting event, which starts on September 26th. This vehicle is certainly a special one, we hope you enjoy adding it to your collection! Make sure to check out all the details of the event and how to take part this Monday on the 25th with the news article — See you then!
    War Thunder - Blitzkrieg Wulf


    On September 22nd, 1970 the Soviet VTOL light strike aircraft Yak-38 performed its maiden flight — it was the first operational carrier-based VTOL fixed-wing aircraft in the Soviet Navy. It was designed especially for Project 1143 heavy aviation cruisers and served almost exclusively on them.

    The Yak-38 is available for Golden Eagles and is here to stay!

    When: From September 22nd (10:00 GMT).



    About the aircraft
    • The Yak-38 is a versatile aircraft that is great at attacking targets both in the air, on the ground, and in the sea, as it has access to powerful S-24B rockets, Kh-23M AGMs and R-60 AAMs. Its ability to perform vertical takeoff and landing opens up new tactical possibilities, and it reaches its max speed very quickly!
    War Thunder - magazine2


    • The relative control mode for “Yaw axis for aimed weapons” and “Pitch axis for weapons aiming” control settings is set to off for standard control settings.
    • Wind settings for trees have been adjusted so that they look more natural.
    • By default, brightness and contrast have been added to the dynamic tone mapping setting for a richer picture.
    • The modern U.S. flag on stat card images has been corrected.
    • The progress of Steam achievements is now displayed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Sep 21, 2023
    War Thunder - magazine2


    Aircraft
    • Ju 87D-3 — a bug that made it impossible to go into battle with this aircraft has been fixed. (Report)
    • F-16C Block 50 — the position of the LITENING II targeting pod camera has been adjusted. (Report)
    • Tornado IDS ASSTA1 — the glass texture has been fixed. (Report)
    Ground vehicles
    • A bug where the amount of loaded ammo did not match the amount selected before a match has been fixed. (Report)
    • The settings for collision damage have been adjusted to reduce speed loss when colliding with concrete, brick and stone fences.
    • Object 279 — the hull armor has been fixed. (Report)
    • T30 — the ammo rack position has been corrected. (Report)
    • Strv m/42 EH — the gunner’s position has been fixed. (Report)
    Missions
    • [Operation] Battle for Vietnam now uses updated base bombing logic, where the location of bases depends on rank of the match. The number of possible base positions has been increased.
    • For Air RB and Confrontation missions, the required amount of HP for bombing bases at the top ranks has been reduced.
    • An issue where anti-aircraft guns covering ground vehicles could shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed.
    • Excessive accuracy of anti-aircraft guns covering bombing bases in specific Air RB and Confrontation missions has been fixed.
    Interface
    • Now, when the conditions for getting a flag are met or a flag is purchased, a flag icon is displayed in the messages menu, similar to decals.
    • A bug that could cause the map to not display in [Confrontation] naval missions if it was opened for the first time when the player was in a catapult aircraft has been fixed.
    Sound
    • The volume of allied ground vehicle engines when there is a large concentration of them around the player has been reduced. This does not apply to the volume of enemy ground vehicle engines.
    • The engine sounds of the Abrams and T-64 series of tanks has been adjusted, with the aim to make them sound more realistic.
    • Message pauses have been added for the “Limit Angle of Attack” and “Ultimate Overload” speech messages for “Mouse Aiming” and “Simplified Controls” control options.
    • A bug that could cause crew voice messages to play after the player’s ship had sunk and been destroyed has been fixed.
    • A bug that caused RWR sounds to remain after an aircraft was destroyed and after respawning in a ground vehicle has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    Battlecruiser Kurama, the most advanced Ibuki-class ship, will be the grand naval prize of the upcoming Tokushu Heiki event!

    Kurama, battlecruiser, Japan, rank V. Event Vehicle.

    Features:
    • More firepower in the form of auxiliary weapons.
    • Improved armor protection.
    • Low speed.


    Battlecruiser Kurama will arrive at Japan's Bluewater research tree as an event vehicle which can be obtained during the upcoming Tokushu Heiki event that starts on September 26th! Kurama offers 305 mm main battery guns, an excellent selection of auxiliary caliber weapons, and alongside this, good armor protection — but with this, low speed and maneuverability, and a fairly long reload time. Let’s dive into the details!




    The closest relative of the upcoming Battlecruiser Kurama is the classic pre-war cruiser Ikoma. Kurama can be seen as the result of development of Tsukuba-class ships, although not all plans to improve these ships came to reality. Let’s compare them — what do these two pre-war ships have in common, and how do they differ? To start, their combat capability is similar in the form of 4 x 305 mm guns in two turrets that have excellent armor for this time period. Next, the hull itself is also well protected, with the Kurama’s armor in general being superior to the Ikoma — and thanks to this extra thicker armor at the bow and stern, the Kurama’s survivability is increased!

    The main difference between these two ships lies with their additional weapons. 6 x 152 mm guns in casemates along the sides are replaced with 203 mm guns, with four guns on each side. It’s certainly worth noting that 203 mm guns are typically the main caliber for Heavy Cruisers, but on the Kurama they’re additional auxiliary guns. A large gun on pre-war ships typically means a longer reload, and unfortunately the Kurama is no exception to this, meaning each volley that you fire will require careful aiming.




    In addition to the long reload times, we’d also like to mention that the Kurama is slow — coming in with a top speed of just 21.25 Knots (39.3 km/h). The Kurama also lacks fast-firing anti-aircraft guns, as these types of guns were simply not needed around this period of time. Having said this, the Kurama can still hold up against aircraft at medium altitudes, which sets it apart from many ships of the First World War time period.



    Want to add the Kurama to your classic pre-war naval collection? If you do, it’s going to be available to obtain in the upcoming Tokushu Heiki event, with the details surrounding this event being released on September 25th. Stay tuned to our news and see you soon!
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