War Thunder - Blitzkrieg Wulf


The Improved Chaparral SAM will help strengthen the ranks of the US and Israeli ground forces trees when it comes to War Thunder in the upcoming major update!

Improved Chaparral, SAM SPAA, USA (rank VI) and Israel (rank VII)

Features:
  • Two types of missiles to choose from.
  • Thermal imager.
  • 12 missiles onboard.
  • Lacks armor protection.


The American-made Chaparral anti-aircraft missile system will appear in the US and Israeli ground forces research trees in the upcoming “Sons of Attila” major War Thunder update! While the Chaparral does not come with its own radar, each missile can be guided through a normal sight that also features thermal imaging. Let’s dive deeper into the details.




We’d like to let you know that the incoming Chaparral will arrive at a different rank and Battle Rating within the US and Israeli research trees. This is because of the difference in available missiles. The Chaparral in the US tree will receive two types of Surface-to-air missile — the default MIM-72A, which, interestingly enough, is an adapted AIM-9D Sidewinder, as well as the more advanced MIM-72E, which is available through researching this modification. While the Sidewinder will allow you to securely acquire targets from behind, the MIM-72E is an all-aspect seeker, which certainly makes it more devastating! The Chaparral in the Israeli tree will be located at rank VII, with the MIM-72E missile being available by default after purchasing the vehicle. The more advanced MIM-72G missile will be available through researching this modification, and offers a dual-channel (IR/UV) seeker with rosette scanning capabilities. The total number of missiles that the Chaparral can carry is 12: 4 on the launcher, and 8 spares.




Moving onto the armor, the Chaparral uses an adapted version of the M548 cargo carrier chassis, which means there is virtually no armor to speak of. This means that the Chaparral can be penetrated just by rifle-caliber machine guns. Because of the lack of armor, the Chaparral has a relatively low weight, which allows it to reach up to 61 km/h on paved roads, as well as being able to move smoothly off road.




4 crew members sit perfectly next to each other in the vehicle with their arms out to their front, hence the title reference! Look for the new Chaparral anti-aircraft missile system in the US and Israeli ground forces research tree after the release of the upcoming major update. Stay tuned, as we’re continuing to share news about the most interesting vehicles and features of the upcoming update “Sons of Attila”. See you!
War Thunder - magazine2


The assault modification of the multi-purpose Mi-8 helicopter was envisioned as a "flying IFV" (Infantry Fighting Vehicle) with combat capabilities close to that of dedicated attack helicopters.

Mi-8TV, Attack Helicopter, USSR, Rank V

Features:
  • High payload capacity.
  • Falanga ATGMs.
  • Large size.


Exciting news for all helicopter aviation enthusiasts, the legendary Mi-8 is coming to War Thunder! Meet the assault version of the most widely produced helicopter in the world, armed with rockets, bombs, and even ATGMs! The Mi-8TV will be joining Rank V in the Soviet helicopter branch in the "Sons of Attila'' major update.



The main advantage of this new giant is its impressive combined payload, making it unmatched at its rank in the game. It can carry standard and incendiary bombs from 250kg to 500kg each, Falanga-M ATGMs with a max range of 4km, and most impressively, up to 192 S-5K unguided rockets. With some careful aim, a skilled pilot can coat enemy positions with an unavoidable flurry of HEAT.



The Mi-8TV's forward armament consists of just one 12.7mm machine gun. While it can angle partially in any direction, it doesn't have full traverse. Either way, it's better than nothing and will come in handy against aerial targets at close range. However, most opponents are much better armed regarding closer range engagements, so the machine gun should not be considered as a primary weapon.



Although the Mi-8TV is significantly faster than the Mi-4AV, it's not exactly agile. Its large size makes it difficult to maneuver effectively, and is notably hard to control at high speeds. Pilots would be much better off utilizing cover for surprise attacks rather than relying on its flight characteristics. The Mi-8 is huge and very easy to spot and hit from a distance. The most successful sorties will come from giving enemies very little time to react. Pilots should avoid sitting high up in the sky, and use cover to get in close if equipped with unguided rockets or bombs.




In summary, the Mi-8TV is an interesting alternative to the early Mi-24s and a must-have for any aviation enthusiast. By the way, German pilots will also get their own Mi-8! An export version capable of carrying up to 6 "Malyutka" ATGMs. So, don't forget to check your hangars right after the "Sons of Attila" update!
War Thunder - Blitzkrieg Wulf


Welcome to the 83rd War Thunder Steam Screenshot Competition!

Decals? Decals! So many to pick from, and so many combinations! We loved seeing pictures of your unique vehicles in the game. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 83rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen83. You have time until 08.09.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Capture a screenshot of your favorite vehicle in War Thunder!
  • You must add the #WTscreen83 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 82nd edition - Fresh Paint!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027417294
    https://steamcommunity.com/sharedfiles/filedetails/?id=3026501140
    https://steamcommunity.com/sharedfiles/filedetails/?id=3025902935

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027420307
    https://steamcommunity.com/sharedfiles/filedetails/?id=3026010709
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027098501

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    In the upcoming major update, we’re going to be introducing a new rank for Bluewater ships: rank VI!

    We’ve got some exciting news for you: rank VI Bluewater ships will come to the game in the next major update! The addition of this new rank will open the door to more powerful ships that you have been asking for. The addition of rank VI means that rank V can be decompressed — which will help you speed up the research towards rank VI!

    For this momentous occasion, we’re also announcing the pre-order of rank V premium battleships, which will help you to significantly speed up the research progress of any ship in Bluewater research trees that have them. These almighty ships will become available with the release of the next major update, and pre-order packs will also come with special bonuses for their owners!


    Pre-order — Arkansas Pack

    You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

    Price: 69.99
    • Wyoming-class, USS Arkansas (BB-33), 1942 (Rank 5, USA);
    • 3000 Golden Eagles;
    • Premium account for 30 days;
    • Pre-order bonus: unique title Gaijin Shogun;
    • Pre-order bonus: unique flag with the emblem of the state of Arkansas.

    Pre-order — Marat Pack

    You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

    Price: 69.99
    • Sevastopol-class, Marat (Rank 5, USSR);
    • 3000 Golden Eagles;
    • Premium account for 30 days;
    • Pre-order bonus: unique "Adamant" title;
    • Pre-order bonus: unique flag with the coat of arms of Petropavlovsk-Kamchatsky;

    • Pre-order bonus: unique camouflage.

    We’d also like to mention a new feature coming alongside the pre-order bonuses for premium battleships. This is the ability to change the flags on your ships in the hangar! Pre-ordering these packs will mean that you will receive the flags of the state of Arkansas, and also the city of Petropavlovsk-Kamchatsky — both cities that these battleships are named after.


    Battleship USS Arkansas




    USS Arkansas was ordered for construction as the second of two Wyoming-class battleships, developed prior to WWI. After the U.S. entered WWI in 1917, USS Arkansas sailed for Europe to support the Allied forces as part of a detachment operating with the British Grand Fleet. After the outbreak of WWII, USS Arkansas initially took part in convoy escort duties in the Atlantic before shipping out to England in preparation for the D-Day invasion in June 1944. As part of Operation Overlord, USS Arkansas bombarded German shoreline positions and supported advancing Allied troops. Subsequently, USS Arkansas sailed for the Mediterranean where the warship also conducted shoreline bombardments as part of Operation Dragoon. In 1945, USS Arkansas saw its last major operations, taking part in the Battle of Iwo Jima and Okinawa and on both occasions supporting troops with artillery fire.




    Unlike its sistership, USS Wyoming, the USS Arkansas features modernization that started at the beginning of World War II. During these modernization changes, the anti-mine caliber weapons were converted into anti-aircraft guns, as well as the armor being strengthened. In total, USS Arkansas received 8 single mounted 76mm guns, 6 quadruple 28mm machine guns (known as the “Chicago piano”!) as well as 26 20mm Oerlikon machine guns. These additions meant that the USS Arkansas’ ability against enemy ships was reduced, but capability against enemy aircraft was increased: something the USS Wyoming lacked.


    Battleship Marat




    “Marat” (before being renamed to “Petropavlovsk”), like the other 3 ships from the Sevastopol project, were laid down at the St. Petersburg shipyards in 1909. This project intended to improve battleships based on combat experience that occurred during the Russo-Japanese War, and were the first “dreadnoughts” of the Russian fleet. Marat took part in the First World War, as well as the dramatic events of the October Revolution and the Civil War in Russia. During the siege of Leningrad, the armor and guns of Marat were used to build a line of defense around the city. The Marat itself, whilst in the port of Kronstadt, conducted intense fire on advancing enemy troops. After continuous air raids, Marat partially sank, but despite this, still continued to provide artillery support to troops until 1944. In 1943, the ship’s name was returned, and after the war, the ship was renamed again to “Volkhov”. After this, the Marat was used as a training ship.




    In War Thunder, Marat has been created in its 1940 modernization configuration. The main, distinguished features of this ship include: a powerful main artillery battery of 12 305mm guns, as well as massive armor, with defenses in the form of 76mm anti-aircraft guns, 37mm caliber anti-aircraft machine guns, and large-caliber machine guns. Anti-torpedo bulges as well as the Marat’s horizontal armor were not upgraded, which meant that it could reach a maximum speed of almost 22.9 knots (about 42.4 km/h).
    War Thunder - magazine2


    On August 15th, 1945, Japan announced its surrender, marking the end of hostilities on the Pacific Theater. However, the official end of World War II came on September 2nd, when Japan signed the act of capitulation. This date is celebrated in the US as the Victory over Japan Day.

    From September 1st (12:00 GMT) until September 4th (07:00 GMT)

    Play 3 battles using US vehicles (rank III or higher, with an activity of not less than 70%) to receive the “V-J Day” decal.


    “V-J Day” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Victory in WWII Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.
    War Thunder - Blitzkrieg Wulf
    We’re excited to bring you the first screenshots of two new locations that will be arriving to War Thunder in the next major update: “Rocky Pillars” for aviation, and “Test Site — 2271” for mixed battles!

    “Rocky Pillars”



    We created the Rocky Pillars map based on the mainland mountain landscapes of Southeast Asia. The weathering on the sandstone and limestone makes rock formations on this map certainly look rather interesting. Soon, pilots will be flying over the stone pillars and lush green cliffs where engines will roar, machine guns will go rat-tat-tat and pew pew, and the fiery wrecks of destroyed aircraft will burn!




    “Test Site — 2271”



    The recent Atomic Heart robot event showcased the Test Site — 2271 map, and we’re happy to say that thanks to your positive feedback, we’ve made further improvements to it! This map will be coming to the game for mixed battles as part of the next major update.



    Sep 1, 2023
    War Thunder - magazine2


    • A bug that caused a brief display of night vision in third-person view when switching the camera from third-person to sniper mode has been fixed.
    • Pz.Sp.Wg.P204(f) KwK — the collision model has been corrected.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The 39.М Csaba armored car is the first researchable vehicle of the Hungarian armored vehicles lineup!

    39.М Csaba, light tank, Italy, rank I

    Features:
    • High forward and reverse speed.
    • Limited magazines of the 20mm anti tank rifle.
    • Lightly armored.


    The 39.M Csaba armored car will start the research of a new Hungarian lineup of armored vehicles as part of the Italian ground vehicles research tree. Meet the Csaba, a fast little scout with an independent suspension and a 20mm cannon. Let’s take a look!

    The Csaba has a good power-to-weight ratio, and thanks to its 90 HP Ford engine, allows it to accelerate up to 65 km/h on paved roads when driving forward… and also in reverse!




    As for firepower, the main caliber weapon that is featured on the Csaba is a licensed version of the 20mm Swiss QF 36.M Solothurn anti-tank rifle. This gun is magazine fed, which can be equipped with both armor piercing and high-explosive fragmentation shells. These AP shells will work well against enemy light vehicles, however with not the highest rate of fire and small magazine size of 5 shells, you’ll need to aim precisely at an enemy's important internal components, such as the ammo or crew.




    The armor on the Csaba is only bulletproof, and as a result of this, in almost all areas except the forehead of the hull, the Csaba can be penetrated by the fire of heavy machine guns as well as enemy anti-tank guns. These types of weaponry will pierce through with ease.



    The addition of the exciting 39.M Csaba means that it will open the way for you to explore Hungarian armored vehicles. That’s all for now — come and drive them, there are lots of interesting things ahead!
    War Thunder - magazine2


    The next major update for War Thunder — "Sons of Attila"!

    War Thunder - magazine2


    We’re continuing to move along with our Roadmap that we released back in June. In today’s news article, we’re going to be talking about the reduction of the research and purchase cost of aircraft, as well as the changes to numerous maps thanks to your feedback. These changes will come to the game in the upcoming major update — thank you very much for leaving feedback across all War Thunder platforms, which in turn helps to make the game better!

    Reducing the Research and Purchase Cost of Aircraft

    We’re pleased to announce and present to you the changes that will see the reduction of the research and purchase costs of top-tier aircraft! These changes will not only affect VI-VII as we previously announced in the Roadmap, but in addition, rank V as well as many reductions and some increases in the price of vehicles of other ranks due to rearrangements in ranks and future placements into groups. After we sat down to work on aircraft that needed to be reduced, the decision to also reduce the costs of rank V and other aircraft ranks was made after we looked at detailed analytics as well as statistical calculated data. As with our previous Roadmap news article, we’re presenting these changes to you today so that you can have a detailed look and prepare for them in advance. These changes will be released in the upcoming major update alongside the progression changes in September, so that the Research Point cost for vehicles moving up in rank don’t need to be changed twice.

    Let’s dive into the details as to what exactly is being reduced. The following parameters will see reductions:

    • The amount of Research Points required to research aircraft.
    • The amount of Research Points required to research modifications of aircraft.
    • The Silver Lion cost for purchasing aircraft.
    • The Silver Lion cost for crewing aircraft.
    • The Silver Lion cost for purchasing an Expert Crew.
    • The Silver Lion cost for purchasing modifications.

    As there will be a lot, we’ve prepared two Google Spreadsheet documents that contain preliminary data for you to take a detailed look:


    In addition to the above, during the work we carried out, we’ve also decided to take a closer look at the game’s initial ranks — this includes the smoothing of purchasing vehicles. We realized that the balance of Silver Lion costs in relation to the earn rate of Research Points and vehicles could fall behind. Because of this, we’re excited to say that the purchase cost of a wide range of most vehicles in all ranks: aircraft, ground vehicles and naval forces, will see a reduction. This also includes a reduction in crewing vehicles, purchasing Expert Crews, as well as vehicle modifications. The details regarding these changes are also included in the two linked tables mentioned above.

    Research tree changes and Research Point reductions for grouped vehicles

    To reiterate, the changes to research trees and the reduction of Research Points for grouped vehicles that we have previously talked about will be coming to the upcoming major update, and alongside this, the dynamic reduction of repair costs. We’d like to admit that it has taken a little more time to dynamically reduce repair costs than we would have liked, but it is now in the final testing stage.


    Improvements being made to Maps
    We’re continuing to work on significant improvements to a variety of maps in the game. These improvements are based on the valuable feedback that you have left on our platforms, as well as from content creators. Thank you! To start, we’ll mention some initial changes to the landscape and design of the following maps: El Alamein, Aral Sea, Iberian Fortress, Normandy, Alaska, Ground Zero, Maginot Line, Stalingrad, Sun City, Eastern Europe, Vietnam, and Seversk-13. These are not the only changes, as we’ll continue to be improving these maps. At the end of this news article, we’ll also let you know about the detailed changes to the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, and Jungle.

    The improvements that have been made to these maps will come to the game in the upcoming major update, as well as the revision of collision models for objects located on these maps. We know that these changes are anticipated, and for those who want these changes right now, we’d like to quickly note as to why they are coming in the upcoming major update. An update only for map changes would require a large download, and many maps would be temporarily removed from the map rotation. To avoid this, waiting a little and releasing these changes in the upcoming major update will ensure that this does not happen. Thank you for your patience!

    With all of this in mind, let’s dive into the detailed improvements that have been made to some of these maps.

    Fields of Poland
    The issues surrounding the Fields of Poland map were the open fields surrounding the main city: these fields were too open and were very easy to shoot through. This issue was partially fixed on the winter version of this map, and now these fixes have been applied to the summer version. We’ve relocated the spawn points behind cover, so that now, you will not be hit by incoming shells as soon as you spawn in. In addition to that, we’ve also grouped all variations of the Poland map into one folder, making it easier to Like, Dislike or Ban this map in the map filter!

    Before:

    After:


    Karelia
    Karelia has had some changes to its overly powerful map positions around the map edges, as well a reduction of ravines that were easy to fall into and get stuck in.

    American Desert
    On American Desert, we’ve revamped the northern part of this map. In particular, the large hill in this location that was prone to being camped on. In addition to this, the C point has been completely redesigned, as well as the area behind the railroad tracks.

    38th Parallel
    38th Parallel suffered from asymmetry — one side of the map had very powerful positions to shoot from, whereas the other side did not. Both sides of this map will now have equal positions.

    Normandy
    The Normandy map will now be more symmetrical, and the eastern spawn point that was located on the beach will be significantly moved south, closer to the city. The church near this area has always been a powerful interest spot, but ultimately, only for one team. Therefore, an updated capture point, in the form of a windmill, will now be located near the center of the map. This new windmill will replace the church that we mentioned. Some of the roads in the southern part of the map will be removed.

    Before:

    After:


    Jungle
    For Jungle, we’ve reduced the density of some of the vegetation, which in turn will help improve visibility and will reduce the number of ambush spots. In addition to this, the color palette of the vegetation has been improved, therefore making this map much more pleasant to play on.


    That’s all for now
    We sincerely hope that all of these changes have met your expectations. Once again, we thank you for all your feedback and patience regarding these changes. Please do continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.

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