War Thunder - Blitzkrieg Wulf


A formidable vehicle comes to the game: meet the AMX-10M, a French SPG that was specifically designed to fire anti-tank guided missiles!

AMX-10M: SPG, France, rank V

Features:
  • A gun that is capable of firing ATGMs!
  • An auxiliary 20mm gun, good against light tanks and aircraft.
  • Decent mobility — able to get to cover quickly.
  • Capability to be amphibious.

With the arrival of the next major update, the AMX-10M will help bolster the French ground force lineup in and around rank V, thanks to its decent mobility, 20mm autocannon and 142mm gun that is capable of firing anti-tank guided missiles. Let’s take a detailed look at what this SPG can offer!



Experimental guns that were capable of firing anti-tank guided missiles were developed as part of the ACRA anti-tank project in France. French ground force players and their enemies may already be familiar with one particular vehicle that derived from this project: the AMX-30 ACRA, which has already been in the game for some time now, and has the same gun as the AMX-10M! Moving onto the nitty-gritty parts of this tank, the missiles fired from the 142mm ACRA gun have great velocity and a range of nearly 4km — which is even enough to scare and take out enemies that are flying a helicopter within this range. We’re also going to mention the missile’s penetration: these missiles can pierce through 700mm of armor, which is enough to defeat most homogeneous armor and even early ERA!




The AMX-10M can also carry conventional high-explosive shells, which will certainly help in sticky situations at closer ranges where the use of an anti-tank guided missile just doesn’t quite cut it. The AMX-10M’s turret also includes a handy auxiliary 20mm autocannon, which is useful against lightly armored vehicles as well as low flying planes and helicopters that you may encounter.




Moving on to an important part of any tank: armor. The AMX-10M’s armor is cast light alloy, which is enough to keep out light machine guns and nearby artillery strikes that it may face. However, this does mean that it will struggle to protect against conventional anti-tank shells and larger machine guns that are fired from enemy tanks. Be sure to utilize the gun from longer distances!

The quirky, but nonetheless interesting AMX-10M tank will be an exciting addition to the French ground tree, and will be coming in the next major War Thunder update. That’s this dev blog wrapped up — be sure to stay tuned to our website and social media, where we’ll be announcing other dev blogs soon!
War Thunder - Blitzkrieg Wulf


In this month's Pages of History you'll find yourself at the centre of events that happened at numerous battlefronts. From battles in WWII to conflicts of the 1960s and 1980s — participate in battles using the vehicles that were used in these historic events and receive prizes!

From September 1st until September 30th you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.

Reward for completing all 8 tasks

Roza Shanina
Roza Shanina was a student and a kindergarten teacher in Arkhangelsk, who enlisted as a volunteer. She graduated from sniper school with excellence and participated in battles from April of 1944. For her valour and great results she was awarded the Order of Glory 3rd class after just two weeks of fighting: she became the first servicewoman of the 3rd Belorussian Front to receive it. She participated in battles under Vitebsk and Vilnius, and in early September of 1944 hunted down German snipers on the East Prussia border. By that time her kill count was over 50, and on September 16th, 1944 she was awarded the Order of Glory 2nd class.

You can immediately purchase the profile icon for Golden Eagles until October 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (September).

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

September 1st — September 4th
Bryansk operation
After victory in the Battle of Kursk, the Soviet forces intended to keep advancing on Bryansk, but the first two weeks of the Bryansk offensive were unsuccessful. Only in early September thanks to the decisions by General Markian Popov the Red Army managed to pierce the enemy's defences.

September 4th — September 8th
Berlin Victory Parade of 1945
On September 7th, 1945, a Victory Parade was held in Berlin, suggested by the USSR. It was attended by Marshal Georgy Zhukov (USSR), General George Patton (USA), General Brian Robertson (UK), and General Marie-Pierre Kœnig (France). The USSR used this parade as an opportunity to publicly demonstrate its heavy tank IS-3 for the first time.

September 8th — September 11th
Battle of Asal Uttar
The largest tank battle of the Second Indo-Pakistani War was held from 8th to 10th of September of 1965. It began with incursion of Pakistani forces into Indian territory and ended with their defeat and retreat: the Pakistani lost almost 100 tanks in the battle, earning this place the nickname "Patton Graveyard". The losses of Indian Centurions were three only a third of that number.

September 12th — September 15th
Baltic operation
September 14th, 1944 marked the beginning of the Baltic Operation — massive offensive of the Soviet forces on the territories of Estonia, Latvia, and Lithuania. It was successful: a large portion of the Wehrmacht forces was blocked in the Courland Pocket, and the Red Army reached East Prussia.

September 16th — September 19th
Battle of Arracourt
From 18th to 29th of September, 1944 lasted the battle for Arracourt in northeastern France — the largest tank battle involving US forces on the Western Front until the Battle of the Bulge. The German side had superiority in numbers of both troops and tanks, but thanks to better intelligence, tactics and use of terrain the US were victorious and in the end pushed the enemy back to the border with Germany.

September 20th — September 23rd
The landing at Grigor’evka
The first sea landing of the USSR Navy on the Black Sea. On the night from 21st to 22nd September of 1941 a small Soviet force landed behind the Axis lines near Grigor'evka, 30 km from Odessa. It, along with the main forces stationed in the city, routed two Romanian divisions and pushed the front line several kilometres from Odessa.

September 23rd — September 26th
Tuapse defensive operation
On 25th of September, 1942 a massive offensive of the German forces in Kuban began. The Red Army's Tuapse defensive operation was a successful attempt to contain the offensive: as a result, the Wehrmacht managed to reach neither Tuapse, nor the road to Georgia, nor Caspian Sea.

September 27th— September 30th
Operation Samen-ol-A'emeh
From September 27th through to the 29th of 1981 the Iranian armed forces executed Operation Samen-ol-A'emeh ("The Eighth Imam'') aiming to lift the siege of Abadan. A diversion made the Iraqi believe that the enemy was marching on Basra, then the Iranian air force utilised its air superiority to strike the Iraqi ground troops, and finally the Iranian army led an attack from three sides. The losses were mostly equal, but the Iraqi forces left behind hundreds of trophy vehicles as they retreated.
War Thunder - Blitzkrieg Wulf


Welcome to the 82nd War Thunder Steam Screenshot Competition!

Your screenshots from last week looked excellent. Let the thunderous roars of your cannons continue! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 82nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen82. You have time until 01.09.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must feature a vehicle with decals applied to it.
  • You must add the #WTscreen82 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 81st edition - Open Fire!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3023056993
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022634588
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022443353

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2923822414
    https://steamcommunity.com/sharedfiles/filedetails/?id=3023805923
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022825125

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    USS Texas is one of two New York-class battleships constructed for the U.S. Navy prior to the outbreak of WWI. Considered as one of the most powerful warships at the time of its construction, in its 1945 configuration the USS Texas will soon reinforce the top rank of the American bluewater fleet in War Thunder as it docks in player ports with the arrival of the next major update!

    Briefly: The first American super dreadnought built at the eve of WWI, serving through both world wars and introducing many technological innovations throughout its service.

    USS Texas (BB-35): battleship, USA

    Features:
    • Heavy primary battery guns.
    • Excellent anti-air armament.
    • Competitive protection.
    • High displacement.
    • Low mobility.
    • Air search radar.


    In War Thunder, USS Texas will be a powerful new battleship awaiting seasoned captains at the top rank of the American bluewater fleet in the next major update. Sporting a superior mix of offensive and defensive weapons, coupled with excellent protection, USS Texas will soon become a formidable adversary to face in the high seas of naval battles!




    USS Texas’ main battery consists of ten of the already familiar 14”/45 Mk.8 (356mm) cannons, which veteran captains may recognize from USS Arizona and USS Nevada. Unlike these later designs however, the guns on USS Texas are mounted in five pairs of centerline mounts. Although possessing fewer total guns than USS Arizona, the added redundancy in having an additional turret reduces the impact a critical blow to the main weapons can have on the ship’s overall fighting capability. Furthermore, the vessel’s primary guns are augmented by a strong secondary battery consisting of six 5’’ (127 mm) and ten 3” (76 mm) cannons, which come in handy especially when dealing with smaller and more nimble targets at closer ranges.




    In stark contrast to most other American battleships currently present in War Thunder, USS Texas has notably improved anti-aircraft defenses, thus making the warship an excellent AA platform. The previously mentioned 10 dual-purpose 3’’ (76 mm) guns are complemented by 10 quad 40 mm Bofors and 44 single 20 mm cannons providing an impressive level of firepower against not just hostile aircraft but also torpedo boats. As a result, allied vessels with poorer AA capabilities can effectively team up with USS Texas to remain under its protective umbrella.

    Fun Fact: After 33 years of active service and a long list of accomplishments in the US Navy, the USS Texas is the only Super Dreadnought class battleship existing anywhere in the world today and is listed as a world historic engineering marvel. The warship is currently undergoing a major restoration in Galveston, Texas.




    Like other U.S. dreadnought battleships of time, USS Texas features a formidable armor layout, with its main belt going up to 305 mm in thickness which is additionally reinforced by torpedo bulges to increase the protection against this deadly underwater threat.. Furthermore, 356 mm of armor plating shields the gun turrets, thus resulting in excellent overall protection against incoming enemy fire. This coupled with a high crew count of 1,810 sailors gives USS Texas superb combat endurance. However, the ship’s high displacement also results in comparably low mobility with USS Texas only being able to reach a top speed of 21 kts (39 km/h)



    USS Texas will appear in the game with the release of the next major War Thunder update. We’d also like to share some photos with you of this majestic ship in the process of restoration from a volunteer on the project. These are from Joe “Pony51” Kudrna, who is a devoted fan of the game and Technical Moderator on the international forum. Thank you, Joe!








    Aug 25, 2023
    War Thunder - magazine2


    • A bug that caused server crashes has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    The TO-55 is a Soviet flamethrower tank based on the T-55 medium tank coming to the game in the next major update!

    TO-55, medium tank, USSR, rank V. Premium.

    Features:
    • Coaxial flamethrower
    • Mediocre protection


    The premium Soviet TO-55 will be added to the game with the release of the next major War Thunder update. An overall good T-55A medium tank with an excellent gun gets a coaxial flamethrower and Premium bonuses!




    The T-55A medium tank is widely used by War Thunder tankers in high rank battles. The tank compensates for its moderate mobility with high firepower, while featuring somewhat better protection than its main opposite, the German Leopard 1. Stabilized 100mm gun offers a good APCBC with devastating beyond-armor effect while the 12.7mm anti-aircraft machine gun on the roof often comes in handy against early helicopters. The premium TO-55 adds a flamethrower to the firepower of the T-55A! As a weapon it is useful for destroying light vehicles, but the flamethrower will find its most frequent use in blinding an enemy gunner in close quarter combat. After all, the flamethrower is pure fun!




    As already noted, the speed and protection of the TO-55 can hardly be called its strengths. Like the T-55A, the new tank takes a long time to reach its maximum speed, but the chassis itself turns very well and does good on the raw terrains. The armor of the TO-55 is capable of withstanding some of the tank guns kinetic rounds, while the dome-shaped turret sometimes ricochets armor-piercing shells. However due to the dense fighting compartment, the first shell that pierces the armor of the habitable compartment is often the last in the session.




    The premium TO-55 will be a good alternative to regular T-54 and T-55 tanks and will greatly boost the research of any Soviet armored vehicle up to rank VI. We’ll ‘burn it up’ in the next major War Thunder update!
    War Thunder - magazine2


    We’re continuing to move along with our Roadmap that we released back in June. First and foremost, we’d like to start off by saying thank you for your patience and understanding whilst we progress through it. Recently, after releasing other roadmap changes, we’ve noticed your anticipation and enthusiasm about progression changes and today we’re pleased to announce that we’re ready to talk about these changes with you.

    When we initially released the roadmap, we set out to improve research and progression by condensing tech trees by grouping vehicles with each other, and alongside this, reduce the required amount of Research Points by 50% for these grouped vehicles, except the first in the group. We’re happy to say that this change has been worked on extensively and will be implemented, as previously promised.

    As we have been doing throughout the roadmap cycle, we’d like to explain the inner workings and decisions made whilst we looked into these changes, and how they will affect your time playing War Thunder.

    Changes to Research Trees


    We'll be open with you: War Thunder’s research trees have not gone through much reshaping over the years — we add vehicles in logical positions within the tree, group a limited number of similar vehicles, and make research point adjustments down the line where necessary. Because of this, the planned grouping of vehicles within research trees can be considered one of the largest progression changes that we’ve made since the game's inception, and will affect almost all players.

    When we sat down to make these changes, we also realized that we could carefully look into the position and ranks of all vehicles, and streamline them where possible. Therefore, we are not only reducing the amount of vehicles to research to progress down a tree by grouping vehicles, but we are also making trees more logical and better structured — taking into account the large number of vehicles that have been added to the game in the past few years.

    The result of these changes, for many nations in the game, are significant. For this reason, we'd like to give you time to prepare for them, while also ensuring these long requested changes arrive to the game in a quick manner. Your valuable feedback and suggestions about this topic are very important to us, and we’ll be collecting and considering them as much as possible. Because of the magnitude of these alterations, we’ve decided that the best way forward would be to announce these changes to you today, and release them with the next major update, which is scheduled for September. Going ahead with this decision will allow you to test these changes in real-time on the dev server before they come to the live server, and, as mentioned, leave feedback and suggestions.

    We also want to talk about some additional changes that we’ve been working on alongside the grouping of vehicles. Previously, we removed the requirement to research and purchase a previous vehicle for some, in our eyes, easier rank II and rank III vehicles. This in turn allowed players to easily switch to a more convenient vehicle (and the branch that follows it) if their initial choice was not to their liking. However, with smaller, newly added nations that have arrived to War Thunder, the amount of vehicles in ranks I-II was not sufficient enough to have this rule function effectively and therefore there are no gaps in newer research trees. We also actually noticed that gaps between ranks didn’t actually help new players in a meaningful way.

    Therefore, for all nations, we have decided to remove the research link between rank I and rank II vehicles for the Ground Forces (Army) and Aviation research trees. This in turn will make rank I feel like more of a “preview” rank for each research tree, giving players a small taste of how the nation’s vehicles may play. This will also give new players the ability to learn how vehicles are linked in a research tree, and what the requirements are for unlocking the next rank. All this whilst being able to research any vehicle they want when they reach rank II.

    We’d like to note that each nation is different: they have a different number of vehicles with different characteristics, and because of this, some vehicles that are similar or the same, but in different nations, may be at slightly different ranks. This is similar to how Battle Ratings of the same rank may significantly vary between nations and vehicle types.

    Let’s take a look at an example of these changes. For instance, Israel, where the Magach line within rank IV of the ground forces tree has 6 vehicles in it, will now only have 3 vehicles in it (with the other 3 being grouped with them). With the upcoming changes, all ranks will not exceed 3 vehicles vertically downwards.





    We’re not forgetting and would like to mention the 50% reduction in the required amount of Research Points for vehicles that are nested into groups of similar vehicles (which we also call folders). This welcomed change will allow you to research and expand your vehicle line-ups much faster!

    Let’s show you another example: the new research route from rank VI, starting from the Chieftain Mk 3 to the Challenger 2E in the British research tree will now take 1,600,000 Research Points, instead of the previous number of 2,690,000 Research Points — quite the difference, and also almost half as much! Another example we’d like to share is the Shermans within the US research tree at ranks II-III — they’ll now take 100,700 instead of 162,000 Research Points.



    You can take a look at each research tree in full screen in a separate tab with this link

    Increasing the ranks of certain Premium and Event Vehicles


    When purchasing a premium vehicle, or completing tasks during one of our events to obtain an event vehicle, players are already familiar with its characteristics, what the vehicle may be capable of achieving, as well as its position and rank within a nation’s research tree. Over time, the effectiveness of these vehicles may change, and alongside it, the Battle Rating. As a result, these vehicles may no longer correlate with other vehicle Battle Ratings within its rank.

    We’d like to mention that in the past, a general rule we’ve followed is that we try not to change the rank of premium and event vehicles. We do this because these vehicles already had a set rank when purchased or obtained, and increasing or decreasing of these vehicle’s ranks may positively or negatively affect its ability to research vehicles within a tree. But because of the scale of the changes to vehicles in research trees, we’ve decided to adapt some premium and event vehicles to better fit trees. We would like to make a clear note that these changes will only increase the rank of a premium or event vehicle, which in turn will allow its owners to boost the research of more vehicles! No premium or event vehicle will be lowered in rank.

    Moreover, we’d also like to let you know of some premium vehicle price changes. Premium vehicles that are available to purchase in our store and for GE that will have their rank increased in the next major update will also receive an updated price in relation to their new rank in the tree. There is still time until the next major update in September to purchase these premium vehicles at their current prices.

    We’d like to also note that premium vehicles whose Battle Rating corresponds to the maximum rank will be moved to the maximum rank in that vehicle’s research tree. Having said this, we do not plan to add premium vehicles that have a maximum Battle Rating and the best combat abilities to the game. These types of vehicles will still remain in the regular research tree for all players to research towards if they pique their interest.

    Let us know what you think


    That’s all for now! To wrap things up, we appreciate that these planned changes are a lot to digest and would like to reiterate that we thank you for your patience whilst waiting for these changes. We would like to emphasize that we are reading all of your comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. We greatly appreciate your support through this process — please let us know what you think of these changes: we’re listening.
    War Thunder - magazine2


    August 23rd, 1943 marked the end of the Battle of Kursk — the largest tank battle in history, with around 3000 tanks from the German side and over 5000 tanks from the Soviet side. It was the first time a German offensive on the Eastern Front failed with no significant gains. The decisive victory of the Red Army led to it gaining a strategic initiative and defined the way the rest of the war was fought.

    “Vehicles of Victory: SU-152” decal and “Molotov cocktail” decoration

    From August 23rd (12:00 GMT) until August 25th (12:00 GMT)

    Play 3 battles using USSR ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Vehicles of Victory: SU-152” decal. Winning 5 battles under the same terms will earn you a “Molotov cocktail” decoration.


    “Molotov cocktail” decoration


    “Vehicles of Victory: SU-152” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → 80th Anniversary of the Victory in the Battle of Kursk.

    You can find the decal in the “Holidays” tab in the Customisation menu, and the decoration in the “Other” tab.
    Aug 23, 2023
    War Thunder - magazine2


    • The hit camera for recently respawned enemies that are in a state of temporary invulnerability has been returned.
    • We’ve made changes to the rotation of missions of Ground Arcade and Realistic Battles:
      • Breslau (all missions) — A session’s minimum BR has been increased from 2.7 to 5.7.
      • Mozdok — We’ve temporarily disabled all missions except for [Domination #1] Mozdok, so that we can assess map preference data for this specific mission. The decision to change the rotation of the mission on Mozdok will be made after we’ve collected and studied statistics.
    • We’ve also made changes to the rotation of missions in Ground Realistic Battles:
      • European Province (all missions) — A session’s minimum BR has been increased from 4.0 to 5.7.
      • [Domination #1] Pradesh — A session’s minimum BR has been increased from 6.3 to 6.7.
      • [Domination #2] Maginot, [Battle #2] Maginot, [Domination #2] Vietnam, [Battle #2] Vietnam, [Domination #2] Gold Quarry and [Battle #2] Gold Pit — A session’s minimum BR has been reduced from 7.3 to 6.7.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The Pvkv IV is the final design of a series of experimental Swedish tank destroyers, developed in the postwar period in an effort to equip the armed forces with modern fighting vehicles. Soon, the Pvkv IV will reinforce the early ranks of the Swedish ground forces tree with its arrival as part of the next major War Thunder update!

    Briefly: A prototype Swedish tank destroyer based on the Strv m/40L chassis, fitted with a powerful 57mm anti-tank cannon.

    Pvkv IV, tank destroyer, Sweden, Rank III

    Features:
    • Punchy 57 mm cannon
    • Good mobility
    • Light protection
    • Low turret traverse rate


    In War Thunder, the Pvkv IV will complete the family of Swedish postwar experimental tank destroyers which began with the introduction of the Pvkv II in a previous update. Compared to its close relatives, the Pvkv IV brings with it some interesting differences which we’re keen to discuss with you in today’s devblog.



    The most notable feature differentiating the Pvkv IV from its related designs is the fact that the vehicle is fitted with a fully enclosed fighting compartment, offering a higher degree of protection from enemy fire and shrapnel when compared to the familiar Pvkv II and III. Furthermore, the Pvkv IV is armed with the 57 mm Pvkan m/43, which tankers may be familiar with from the Pvkv III. Featuring overall good ballistic properties, the m/43 cannon is capable of punching through the armor of hostile vehicles at most common engagement distances at this rank. In contrast to the Pvkv III, the cannon of the Pvkv IV has a lengthier reload time caused by the cramped ergonomics of the turret which aspiring commanders of this vehicle ought to take into account before committing to intense brawls.




    Having already mentioned the vehicle’s new turret as an improvement over the open fighting compartments on the other Pvkv’s, the Pvkv IV’s overall protection is comparable to the vehicle it’s based on - the Strv m/40L. However, as this is a light tank, commanders shouldn’t expect incredible levels of protection. In fact, the Pvkv IV’s hull can withstand machine gun and autocannon fire, but its relatively large turret is only protected by 13 mm of armored plating, thus making it very vulnerable to incoming enemy fire.



    On the other hand, being a light tank ensures that the Pvkv IV possesses decent mobility, regardless of the terrain type. Being powered by a 142 hp gasoline engine, the Pvkv IV can reach a comfortable speed of 45 km/h under ideal conditions while its respectable power-to-weight ratio ensures quick acceleration and good mobility in off-road conditions.

    Meet the Pvkv IV as it arrives at the medium ranks of the Swedish ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue to keep you posted on all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!
    ...