Aug 11, 2023
War Thunder - magazine2


  • A bug has been fixed where after respawning in tank battles, in another vehicle from the player's lineup, there was only one crew member in the tank, as well as gun aiming and turret turn were disabled.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


We’re pleased to announce the end of the closed beta testing of the French bluewater navy and present a new French Premium heavy cruiser to boost your first steps in the mastering of the French ships!

Captains! The closed beta testing of the French bluewater navy is over! French warships are now available for research by all players, so hurry up to the bridge!

CBT participants have already trained their crews for perfect control of French ships, and so that newcomers can quickly compete with them in skill, we are pleased to announce the new French Suffren-class Dupleix heavy cruiser Premium to boost research in new ships and get a great bonus in Silver Lions!


Dupleix Pack

  • Price: 54.99
  • Suffren-class, Dupleix, 1942 (Rank 4, France)
  • 2000 Golden Eagles
  • Premium account for 30 days
To purchase, navigate to Shop > Online Store whilst in the in-game hangar.

Dupleix, heavy cruiser, France, rank IV. Premium

Features:
  • Improved protection
  • Linear layout of the main turrets
  • Good speed


The French heavy cruiser Dupleix belongs to the Suffren class, which is already familiar to French navy testers from the cruiser Colbert. Rapid-firing 203mm main guns, good sailing performance and solid air defense capabilities are complemented by reinforced armor. Let’s see in detail.

So, the main difference between Dupleix from Colbert, aside from her premium status, is a modified and improved armoring. While Colbert could only offer the captain a narrow 50mm armor belt along the hull, the Dupleix is slightly better protected. The plates of the main armor belt are 60 mm thick and, most importantly, cover a much larger area. On the sides of the hull in the central part of the hull, the plates descend below the waterline, the sections covering the main guns magazines at the bow and stern have an elongated profile. Internal protection of the boiler rooms has also been improved. Of course, this armor is not able to withstand most armor-piercing rounds even from light cruisers, but Dupleix can count on more stable protection of vital modules when being hit by cruisers’ HE and even semi-AP shells at acute angles.




The auxiliary guns have also been slightly changed. The Dupleix is armed with the same 90mm guns as the Colbert, but here they are placed in four twin mounts instead of eight single mounts. Anti-aircraft artillery is represented by four twin mounts of 37 mm cannons, a pair of quadruple Hotchkiss guns, as well as 13.2 mm Brownings for short range combat. Like her sister, the Dupleix also has a torpedo armament of a pair of three-tube launchers in the central part of the deck.




Reinforced armor obviously affects the mobility of the cruiser. Nevertheless, Dupleix can accelerate to quite tolerable for its class 32 knots (almost 60 km/h).

Purchase the Premium heavy cruiser Dupleix in the Gaijin online store and welcome aboard the ships of the French fleet in War Thunder!
War Thunder - magazine2


  • Attempts to attack allied ground vehicles from aircraft in ground AB now scores in the automatic punishment program to determine whether a player should be banned or kicked from session. At the same time, damage to allies is still not applied. Similar mechanics have been working in aircraft AB for a lengthy period.
  • Private messages after a battle ends now contain detailed reward information for hits to allies, and bonus rewards for results of the mission.
  • When activating a tradable coupon for a vehicle, the player now receives backups for it along with the vehicle. The number of backups depends on the rank of the vehicle.
  • Data cards on Market vehicles now contain their status (Premium or event vehicles), their ranks, as well as the number of gift backups for activating the coupon. Vehicle status and its rank now can be used as keywords to search for vehicles in the search menu.
  • The French navy is now available for research for all players.
  • The Dupleix heavy cruiser (pack) has been added to the French bluewater fleet tech tree.
  • CV 90105, CT-CV 105HP — ATGM Falaric 105 have been added to ammunition
  • Saetta P-494 — a bug has been fixed which prevented the “Blue” camo from being applied.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf

This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June. We are committed to continual refinement and always welcome your feedback to further improve our maps.

Positions

Let’s start with some good news for those who drive near the “A” point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point “A” has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map.

Before:


After:


Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs — the city is still recognizable to those familiar with it.



El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesn’t turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.



Protecting respawn points

One death isn’t a problem in most of the game modes within the game. Although, this can’t be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.



On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.
A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.
On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.
Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback!

Landscape design
We are regularly making small tweaks to locations — the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have “grown” in a new place. Here are a few more of them, where we’ll show them with screenshots.

There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly.

Before:


After:


Much more complex changes have taken place on the map Seversk-13 — we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.



The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably — objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didn’t touch the sun — it continues to shine.


We continue to refine
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.

War Thunder - magazine2


The upgraded version of the iconic Su-25 strike aircraft comes equipped with digital avionics and advanced fire-and-forget weapons.

Su-25BM 558 ARZ, strike aircraft, USSR, rank VII. Event aircraft.

Features:
  • HUD and MFD in the cockpit
  • Fire-and-forget weapons: Kh-29T and KAB-500Kr


The main aviation prize in the big War Thunder event is the Su-25BM 558 ARZ strike aircraft in service with the air forces of Kazakhstan and Belarus. The new aircraft differs from the basic version having a new power plant, and most importantly, upgraded targeting and navigation electronics, which allows the use of more advanced types of weapons.




The primary good news for pilots is the digital avionics of the new aircraft. A multifunctional display (MFD) and an HUD indication are now available in the cockpit view. The updated avionics make it possible to use advanced air-to-surface weapons. In addition to the truly diverse arsenal of the basic Su-25, the Su-25BM offers Kh-29T missiles with a TV guidance system (up to two missiles at a time), as well as KAB-500Kr guided bombs (up to four of them). Both new weapons are of the “fire and forget” type, preventing the target from detecting incoming munition with its radar warning system.



High-torque, maneuverable and fast enough, the Su-25BM with an armored cockpit and protection of vital components has no obvious shortcomings. It is ideal for attacking ground targets, both in the old fashioned way with unguided rockets and bombs, as well as with advanced avionics. Guided missiles R-60M and R-73 give a good chance to defend against enemy aircraft. What you should avoid on the Su-25BM is speeding in a level flight or dive, where a heavy attack aircraft has a chance to lose control and collapse even at speeds of about 1,000 km/h.



The special Su-25BM 558 ARZ will be an excellent alternative to the basic version of the Su-25 if you already have the Frogfoot in your hangar. If not, then the Su-25BM will be a real discovery for fans of aviation and mixed game modes, especially since getting it in the game won't be so difficult!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

War Thunder - magazine2


  • Planned changes in Battle Ratings have been implemented.
  • Locations have been updated following player feedback.
    • El-Alamein. Unfairly effective positions on mountaintops have been removed. The “forbidden zone” problem for SB missions has been fixed.
    • Aral Sea. Several visual improvements have been implemented; asymmetry of the spawn zones has been fixed.
    • Iberian Castle. A house has been removed from the field that granted an advantage to one of the teams.
    • Normandy. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Alaska Town, Ground Zero. Entrances to the mountain forest from where spawn zones could be shelled have been closed off.
    • Maginot Line. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Stalingrad. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Sun City. City blocks have been reworked, city architecture has been changed to a more modern one, several landscape segments have been improved, textures in the urban area have been fixed.
    • Eastern Europe. Landscape has been reworked: added natural cover, allowing for many opportunities to move to the points and between them while remaining protected from long range shots; forests have been reworked to look more natural, ability to shell spawn zones has been removed
    • Vietnam. A swamp has been drained and the ground has been made more easily passable on point A, contrast of the background has been increased to make it easier on the eyes, visual bugs have been fixed, minimap has been improved.
    • Seversk-13. Removed police cars that left behind invisible collision models after being destroyed, causing projectile shells to become armed.
    • Jungle. Colour of trees has been corrected, the amount of small greenery has been reduced, paths out of the play area that allowed players to control the entire location without any retaliation have been closed off.
  • Rolling resistance on various ground types for tracks and wheels has been changed. Rolling friction influences gaining speed and limits maximum speed on weak ground types.
    • Rolling resistance of tracks and wheels on steppes and meadows has been significantly reduced.
    • Rolling resistance on weak ground types, such as untouched snow and sand dunes, has been increased for wheeled vehicles.
  • In Random Battles, the mechanics of determining the visibility of an enemy behind a smoke have been returned. This means that vehicles will not disappear whilst inside of smoke.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


The experimental Finnish wheeled tank destroyer with 105mm gun and autoloader boasts perfect drive and fire performance.

Patria CT-CV 105HP, light tank, Sweden, rank VI. Event vehicle.

Features:
  • High speed
  • Deadly APFSDS
  • High profile


It's time to talk about the main tank prize! Patria CT-CV 105HP is an experimental combat vehicle that will appear at rank VI in the Swedish ground vehicle lineup. Modular armored vehicle Patria AMV equipped with a new turret with a 105-mm gun, which essentially turns the IFV into a light tank. The gun is already known to players from another Swedish vehicle - the premium CV 90105 XC-8, it is a low-impulse cannon with a stabilizer and an excellent choice of shells, including a HEAT, HESH and a pair of APFSDS shells with armor penetration around 400 mm. Also it is worth noting that the Patria CT-CV 105HP has an autoloader for 12 shots, which speeds up the reloading greatly.



The chassis of the Patria AMV is 8x8 off-road ready and able to reach over 100 km/h on a paved road. Despite some bulkiness due to the high profile, the Patria CT-CV 105HP has a high power-to-weight ratio, it is nimble, dynamic, with good acceleration.

As for the shortcomings of the Patria CT-CV 105HP, in addition to the obviously light armor, it is worth mentioning its high silhouette. Unlike other vehicles of the Patria family, the vehicle received an additional spacer on the turret ring. Yes, you can see further, but hiding the Patria CT-CV 105HP is not easy.



As for everything else, Patria is a great modern scout vehicle and tank destroyer: thermal imager, smoke grenades and reconnaissance UAV, everything is in place!

As a reminder, the Patria AMV CT-CV 105HP will be available only during the days of the event, so don't miss your chance to get perhaps the best scout of Sweden for top tier battles!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

War Thunder - magazine2


The British battlecruiser wields 381 mm guns, has perfect mobility and a lethal AA arsenal. Meet one of the best damage dealers in the British lineup!

HMS Renown, battlecruiser, Britain, rank V. Event vehicle.

Features:
  • 381mm main guns
  • High speed
  • Multiple AA guns


The battlecruiser Renown will become a new event ship at rank V in the British bluewater fleet tech tree. The high firepower and good cruising performance of the ship are most fully revealed in the attack on enemy positions and the hunt for the most heavily armoured opponents.

The main battery of HMS Renown is six 381 mm guns in three twin-barreled turrets. Two turrets and four of six main guns are located in the fore part of the hull one over another, which means that the ship is perfect for engaging enemy ships along its course, minimising the ship’s profile and dodging enemy shells.



In War Thunder, HMS Renown is presented in the most complete upgrade made in 1944, which means that the outdated auxiliary 102mm guns are replaced by ten twin universal mounts with 114 mm guns. The gun mounts are placed in five on each side of the cruiser and come in handy both against light ships and enemy aircraft.

In general, HMS Renown is one of the most difficult targets in the game for enemy aerial attacks: 114 mm cannons start firing at long distances, the famous British 40 mm “pom-pom” gun mounts join when the target comes closer, followed by single and twin-barreled 20 mm. Oerlikon guns to complete the punishment.




The powerful arsenal, more than 1400 crew members, as well as torpedoes in stationary torpedo tubes, speeds of more than 30 knots (~ 55 km/h), sounds excellent, doesn't it?



The ship is modelled for War Thunder in her latest upgrade, with a 229 mm armoured belt, as well as a 102mm armoured deck. The most vulnerable areas of the ship are its main turrets with barbettes, capable of surviving no more than cruiser fire.

Claim the dazzling HMS Renown in our special event and confront ‘em head on!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

War Thunder - Blitzkrieg Wulf


Welcome to the 79th War Thunder Steam Screenshot Competition!

The screenshots you shared with us showcasing vehicles from the axis countries were great! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 79th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen79. You have time until 11.08.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include at least two player vehicles.
  • You must add the #WTscreen79 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 78th edition - Axis Might!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3012297171
    https://steamcommunity.com/sharedfiles/filedetails/?id=3013159916
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011964187

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3012857388
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011619155
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011720466

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    A French wheeled armored car armed with a German 50 mm tank gun and improvised gun breech protection. A very interesting light tank of the initial ranks!

    Pz.Sp.Wg.P204(f) KwK, light tank, Germany, rank I. Premium.

    Features:
    • 5 cm KwK gun
    • High mobility
    • Light armor


    The AMD.35 armored car, captured by the German forces and converted to use the 5 cm KwK cannon, will become Germany's new Premium light tank.

    Armored cars of the AMD.35 series are already familiar to players from the French armored vehicle tech tree, where the car is presented as a “reserve” with a 25 mm gun, as well as a premium light tank with an SA35 gun. Part of the captured AMD.35s were re-equipped with the 5 cm KwK cannon, which is surely known to all fans of armored vehicles from the early “panzers” of the third series.



    Interestingly, in order to place the gun on the turret ring of the AMD.35 chassis, Germans had to make an open-top and open-back turret from sheets of bulletproof armor. A shield was welded from the same material that protected the breech of the gun from the front. As a result, the vehicle received relatively good protection in the frontal projection of the turret, which could decently protect against small-caliber projectiles, widely used in the initial ranks of War Thunder.



    Like most armored cars, the Pz.Sp.Wg.P204(f) KwK relies on speed far more than armor. Over 70 km/h on a paved road - this is the speed of a new armored car bursting into the War Thunder tank ‘kindergarten’. Excellent!

    Get Pz.Sp.Wg.P204(f) KwK as a prize in the big War Thunder event!


    This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

    ...