War Thunder - Blitzkrieg Wulf


Each year China celebrates its army on the 1st of August. Today the People's Liberation Army is the largest in the world — over 2 million serve in it. As a part of UN missions, Chinese soldiers participated in peacekeeping missions across the entire world: from Lebanon and Sudan to Haiti and Mali.

T-69 II G for Golden Eagles

From August 1st (12:00 GMT) until August 4th (12:00 GMT), the T-69 II G medium tank from the Chinese research tree will be temporarily available for Golden Eagles.

The T-69 II G is the export modification of the Chinese Type 69 main battle tank that serves in the armed forces of Bangladesh. With its well-armored turret and great ballistics, it’s perfect for the role of a sniper — and thanks to the proximity fused HE DTB-1 shell, it can not only pick tanks, but also helicopters as targets!

“People's Liberation Army” decal



From August 1st (12:00 GMT) until August 4th (12:00 GMT)
Play 3 battles using Chinese ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the “People's Liberation Army” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → PLA Day.

You can find the decal in the “Holidays” tab in the Customisation menu.
War Thunder - magazine2


We’d like to address an issue that has become increasingly prevalent in our community: the issue of bots that some of you encounter during battles, primarily due to their unnatural behavior. There are also player accounts with strange stats that raise a few eyebrows. We feel it is essential to keep our community informed about the nature of these bots and our plans to combat them.

Firstly, we want to express our sincere gratitude to all of you who have reported this problem and continue to do so. Your proactive participation is what makes our community strong and resilient. The recent surge in the number of bots operating in our game has been a concern for all of us and we’re working hard to tackle the problem.

Over the past few months, we have been conducting a comprehensive study to understand how these bots operate, what motivates their creators, and, most importantly, how we can most effectively combat them. This is not an easy task, because in many cases, real players move and fight in battle similar to how these bots do, not identically of course - but we need to be careful and eliminate any margin of error, and make sure we can avoid any false positives when detecting them.

Bots are primarily used to artificially boost accounts, which are then sold for profit - a practice which sometimes also involves the illicit use of stolen credit card information. There are also cases where bot software is sold to those who wish to boost their player accounts themselves. All these practices breach our game rules, and hurt both our players and the game as a whole.

At present, our immediate response is obviously to detect and ban any bots we encounter. For example, last weekend we studied hundreds of player reports and banned 215 accounts that were definitely using bots. Hence, we’d like to emphasize that purchasing bots or boosted accounts will - sooner or later - lead to an account ban, meaning the loss of both money and in-game progress. We’re also kindly asking you to report all bots via the in-game reporting system. Your support will allow us to get rid of those bots even quicker.

We acknowledge and deeply regret instances where some past reports did not result in user bans as expected. Your voices do matter to us, and every report is critical for maintaining the game's fairness and integrity. To address this, we're currently in the process of overhauling our report processing system to ensure a quicker and more effective response time. Furthermore, to streamline our understanding and handling of the bot problem, we will be introducing separate categories specifically for bot reporting in a few days.

However, we fully understand that banning each individual bot-linked account is a temporary solution and are, therefore, dedicated to finding a long-term solution to ensure a proper gameplay experience in War Thunder is maintained. We are exploring various options and are even prepared to implement drastic measures such as CAPTCHA (before battle or in battle) for accounts that we identify as suspicious, if necessary, to curb bot usage.

We will have a clearer understanding of the timeline once we release our next major update and Economy Roadmap updates that currently require most of our time. Rest assured that our commitment to resolving this issue remains unwavering and our efforts are geared towards implementing these countermeasures as soon as possible.

Thank you for your patience, understanding, and continued support. We look forward to sharing more updates with you soon.

Jul 31, 2023
War Thunder - magazine2


Work to preserve fair play in War Thunder is carried out in several directions, amongst which is the fight against the automatization of gameplay. Such combatants stand out for their passive behavior and simply low efficiency. They let the whole team down.

Banned accounts

In July 2023, we blocked 215 accounts that were found to be in violation of the rules 3.2.3 of EULA, namely in the automation of the gameplay (using bots) and cheat software. For full transparency we are publishing the full list of these users.

This list will be available for two weeks after its publication date.

Recommendations
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!
War Thunder - magazine2


Greetings, fighters! We continue to work on making our game better in all aspects, and today we’d like to present a new article type: In Detail. It will include both player suggestions and our ideas that we’d like to elaborate upon and discuss with you.

Let’s discuss in detail markers in air events

We’d like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.

Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side they’re on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.

As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.

Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.

What’s going to improve

Fighters aren’t the “main characters” in air events: you can infer that from the fact that you can’t initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it — depending on the side.

Fighter pilots that aren’t tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.
War Thunder - Blitzkrieg Wulf


Welcome to the 78th War Thunder Steam Screenshot Competition!

The screenshots you shared with us last week of your allied vehicles were very nice! This week we would like to focus on vehicles operated by the axis nations. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 78th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen78. You have time until 04.08.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include a player vehicle from one of the following axis countries: Germany, Italy or Japan.
  • You must add the #WTscreen78 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 77th edition - Allied Superpower!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008884498
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008332034
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008166116

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008382829
    https://steamcommunity.com/sharedfiles/filedetails/?id=3009637649
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008944637

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    From July 28th (12 GMT) until July 31st (12 GMT)

    The destroyers “Stroyny” and “Neustrashimy” from the Soviet blue water research tree are available for purchase for Golden Eagles.


    The main calibre of the “Stroyny” is the four 130mm B-13 cannons with three types of shells, effective against different types of enemies. The 76mm auxiliary calibre is also quite powerful for its class and six 37mm anti-aircraft guns will ward off any enemy aircraft and boats.


    “Neustrashimy” on other hand has only two main calibre turrets but wait! ±180 degrees of traverse, an impressive fire rate and excellent ballistics make these 130mm artillery guns truly versatile. The 45mm anti-aircraft guns can protect not only itself but also any surrounding allies and the running characteristics also allows captains to freely change flanks in the battle.

    “Great emblem of the Russian Navy” decal

    From July 28th (12 GMT) until July 31st (12 GMT)

    Play 3 battles using Soviet ships (rank III or higher when activity of not less than 70%) and receive the “Great emblem of the Russian Navy” decal.


    “Great emblem of the Russian Navy” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Russian Navy Day.

    You can find the decal in the “USSR → Ships” tab in the Customisation menu.
    Jul 28, 2023
    War Thunder - magazine2


    • An error that caused the game to freeze when opening the contacts window if the player had over 1000 friends has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Jul 27, 2023
    War Thunder - Blitzkrieg Wulf


    • An error that caused lack of fragment damage to parts of helicopters/aircraft when fragmentation munitions with a calibre of 20 mm or higher exploded inside the fuselage and wings has been fixed. This error caused damage to be lower after we implemented the realistic fragment spread mechanic since the fragments could pass from inside a target to outside via fuselage and wings without dealing damage. Now the fragments spread correctly and deal the same damage as before the implementation of the realistic spread.
    • For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) during third person play, a visualisation of missile launch window has been added to clearly display guidance zones that are available for launch.
    • For AGM-12С, AGM-12B, AA-20, AS-20, AS-30 missiles, the smoke trail has been modified to be less voluminous and more transparent according to visual references and to make aiming more comfortable.
    • An error that caused the compensation for expenses to not count the automatic purchase of “Crew replenishment” after a battle has been fixed.
    • An error that caused information about active boosters to not be displayed correctly when copying the battle log has been fixed (report).
    • A timer has been added to the sights of ground vehicles, helicopters, and aircraft that counts down the time during which it is still possible to launch a beam-riding missile without undermining guidance of the previously launched missiles.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The Warbond shop for the “Armour Breaking Ambusher” Battle Pass season will be open from 26th of July until 25th of October.

    We’d like to present an assortment of goods that will be available for Warbonds that you will earn in the Battle Pass! As usual, we have decals, decorations, camouflages, a new stylish pinup, and six premium vehicles!

    Pay special attention to the French B1 ter tank — this steel monster boasts impressive armour for its rank, making it able to hold off almost any attack or lead the offensive against enemy positions.

    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special ‘Warbond’ currency that can be obtained by unlocking Battle Pass levels.

    Open “Shop” → “Warbond shop” to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    Smelyi — first time in the shop

    Lead ship of the 30-bis project destroyers — the largest series of bigger ships in the history of the Soviet navy. It has impressive weaponry for its II Rank: four 130 mm mail calibre guns, two 85 mm secondary calibre guns, fourteen AA guns and up to ten 533 mm torpedoes.

    IAR-81C

    This Romanian fighter-bomber can be found at Rank II in the Italian aviation tree. It's very manoeuvrable and has great payload options, including bombs up to 250 kg and 20 mm Wfr. Gr. 21Е Doedel rockets that can destroy even heavy tanks. And it can fend off enemy aircraft with its wing-mounted 20 mm MG 151 cannons and a pair of 7.92 mm machine guns.

    Grant I (USA)

    This American Rank II tank differs from its predecessor, the M3 Lee, with its redesigned turret. It lacks an AA machine gun, but compensates for that by having a smoke grenade launcher, great frontal armour, six crew members, and two cannons: 37 mm and 75 mm.

    IJN Yubari

    A Japanese Rank III experimental light cruiser. It has decent AA defences and is small like a destroyer — enemies will have a hard time hitting it. It's no match for other cruisers, but it's perfect for handling enemy destroyers!

    Ta 154 A-1

    One of the first German night fighters created to counter the British Mosquitoes. It has great manoeuvrability and very powerful and precise frontal armament consisting of two 30 mm MK 108 cannons and two 20 mm MG 151 cannons. You'll find it on Rank III of German aviation.

    B1 ter


    French Rank II tank. An improvement over the B1 bis tank granted the vehicle an extra crew member, raised its armour to 70 mm, and improved horizontal traverse of its 75 mm gun. And it's not alone: there's also a 47 mm cannon with great vertical guidance angles! Hold the enemy fire — and return it tenfold!

    Other Items:
    • "Cancer Zodiac" pinup
    • decals
    • player icon
    • decorations

    Cancer Zodiac pinup


    Decals are represented in the trophy with decals from the 2020 Warbonds shop, as well as a new “Cancer Zodiac” pinup which continues the series of themed decals. The Road Signs trophy will provide you with decorations that will surely amuse car enthusiasts. The player icons in the corresponding trophy this time features German tankers. Trophies with random camouflages, as before, become available as new store levels are opened.

    A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, test drives of premium vehicles — even talismans on the highest levels of the shop.

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or “Shop -> Warbond Shop”!
    War Thunder - Blitzkrieg Wulf


    Hello everyone,

    We are continuing to tell you about the improvements that we are implementing based on the Roadmap we released in June. In this news, we’ll be talking about the changes that will allow Battle Pass tasks to be completed in Simulator Battles (SB).

    This planned Roadmap change was originally scheduled to be released in the Autumn 2023 Major Update, however with the release of the new Battle Pass season 12 that has arrived today, the 26th of July, we’ll be bringing this long-awaited change forward to today instead, ahead of schedule.

    You will be able to complete the same battle tasks and challenges in Tank SB as in AB or RB. In Air SB there will be a few exceptions: due to mission specifics and availability of the lobby system, some tasks and challenges, such as participation in a certain number of missions or tasks aimed at destroying AI controlled vehicles or targets, will be unavailable.

    This change will significantly help out the SB player base, and any player looking to get into SB but was not willing to due to Battle Pass tasks being unavailable. We hope that you will enjoy this change!

    As we release the planned changes in our roadmap, we'll also continue to update the infographic, so that you can easily see what we have already implemented. Here is the latest version!

    ...