Jul 12, 2023
War Thunder - CyberStonka


We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the player’s reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

During April of 2023 we blocked 161 accounts that were violating the rules. For full transparency, we have published the full ban list.

This list will be available within two weeks of publication.

Recommendations
Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Don’t use forbidden client modifications and never share your account information with anyone!

Jul 11, 2023
War Thunder - Blitzkrieg Wulf


Ground vehicles
  • SANTAL — A bug that caused the wave deflector to not rise in water has been fixed.
  • SANTAL — A bug that caused damaged launchers to disappear from the visual model has been fixed (report).
  • KV-2 (1939) — The position of the historical sight camera has been corrected to match the gunner optics location (report).
  • LVT(A)(4) (ZiS-2) — The position of the frontmost armour plate has been fixed. This bug might lead to an incorrect display of the armour joints on the camouflage.
  • Type 62 — A bug that led to stretching of the camouflage on the rear armour plate has been fixed.
  • CV9030FIN — A bug that caused the smoke grenade to ‘hang’ near the right side mortar instead of inside it has been fixed (report).
  • Magach 3 — Asynchronous rotation of the commander’s turret and anti-aircraft machine gun has been fixed. Due to this bug, tracers and shot effects could appear in the air (report).
Aircraft
  • La-11 — Inaccuracies in the model have been corrected. Holes at the wing ends have been added. Wires from fuselage to elevators have been removed.
  • Sea Vixen F.A.W. Mk.2 — A bug where the hook would not cling to the finisher has been fixed.
  • Short term change of the game brightness during the supersonic speed transition effect has been fixed.
  • A bug where the supersonic speed transition effect could hide the afterburner flame has been fixed.
  • UH-1C XM-30 — Information about the type and explosive mass of the 30mm AP shells has been added to the protection analysis.
  • Mirage 2000 (all modifications) — The display now shows the distance to the captured target.
Naval
  • Icons of the modifications for the naval vessel “Damage Control Division” and “Fire Division” have been updated.
Locations
  • Visual problems in the “Iberian Castle” location have been fixed.
  • Flickering of the location textures which could occur in the tank sight has been fixed.
Interface
  • Indication of received new decals and decorations in the customization menu has been added.
Sound
  • The frequency balance in the game's sound mix has been corrected making positioning of the sound sources in space more readable.
  • New sounds of ricochettes from ground vehicle hulls have been added.
  • Balance between the volume of engines and wheels of ground vehicles has been corrected so that wheels will not sound much louder than engines.
  • Shot sounds of the SPAA Gepard (35 mm Oerlikon KDA) have been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


As you know, combat robots from the Atomic Heart world are being tested on the battlefields of War Thunder.

From July 11th (12:00 GMT) to July 31st (12:00 GMT), unique robots created at Enterprise 3826 will meet in battle with armored vehicles and helicopters of the Cold War era from the USSR and USA in Test Facility 2271.

During the field tests, the testing personnel will be split into two teams - team ‘West’, and team ‘East’ - to deploy on the battlefield both conventional and experimental combat vehicles, such as Hedgie and Pchela robots. Players will have access to a predetermined set of vehicles, including M3 Bradley and BMP-2 infantry fighting vehicles, M60A2 and T-55A medium tanks, and AH-1G and Mi-24A helicopters.

Join the event and get prizes!

Completing battle tasks in the special mission will allow you to open prize stages and receive rewards corresponding to the number of stages. Tasks are divided into two types: those that start on a specific date and are available until the very end of the event, and temporary ones, which are relevant only for two days. Special tasks highlighted in the list below, might be performed simultaneously with each other and with temporary tasks.

  • July 11th - 31st: defeat 30 enemies while controlling the HOG-7 Hedgiev in the Atomic Thunder event
  • July 13th - 15th: score 20,000 points in the Atomic Thunder event
  • July 15th - 31st: score 10 assists in repairing or fire extinguishing in the Atomic Thunder event
  • July 17th - 19th: score 20,000 points in the Atomic Thunder event
  • July 19th - 31st: defeat 20 enemies while controlling the WSP-9 Laser Pchela in the Atomic Thunder event
  • July 21st - 23rd: score 20,000 points in the Atomic Thunder event
  • July 23rd - 31st: defeat 40 robots in the Atomic Thunder event
  • July 25th - 27th: score 20,000 points in the Atomic Thunder event
  • July 27th - 31st: defeat 5 enemies while controlling a helicopter in the Atomic Thunder event
  • July 29th - 31st: score 20,000 points in the Atomic Thunder event
Battle tasks activate and expire at 11:00 GMT. You can track the terms and progress in the game by clicking on your nickname - Achievements - Atomic Thunder.

Prizes



“Thump it!” poster
"Door Lock" decoration
Profile icon “Twin Left”




“Get ready" poster
The “Swede” axe decoration
Profile icon “Twin Right”
Each unlocked stage will bring you a prize, depending on how many stages you have unlocked in total. In addition to each prize, you will receive a trophy containing RP and SL boosters for 10 battles, 5 backups, or 100,000 SL. List of prizes:
  • 1 stage: only Trophy
  • 2 stages: “Thump it!” or “Get ready” posters
  • 3 stages: Door Lock or ‘Swede’ axe decorations
  • 4 stages: “Thump it!” or “Get ready” posters
  • 5 stages: Door Lock or ‘Swede’ axe decorations
  • 6 stages: “Twin Left” or “Twin Right” profile icons
  • 7 stages: “Atomic Heart - MiG-15” or “Atomic Heart - War Machines” loading screens
  • 8 stages: “Twin Left” or “Twin Right” profile icons
  • 9 stages: “Atomic Heart - MiG-15” or “Atomic Heart - War Machines” loading screens
  • 10 stages: “Atomic Heart” title
In addition, every day for 1 victory in the event, players will receive a combat trophy containing RP and SL boosters, a wager, an order, or an universal backup!

“Atomic Heart - MiG-15” or “Atomic Heart - War Machines” loading screens


"Atomic Hearts - MiG-15" - loading screen


“Atomic Heart - War Machines” - loading screen

Meet the robots!

HOG-7 Hedgie


HOG-7 Hedgie is a topographic and geodetic robot with spherical armored hull and four legs. Features an alternative ‘tumbleweed’ moving mode, which allows the robot to accelerate to 30 mph, as well as jumping and slamming. Combat-ready HOG-7 robots come equipped with homing anti-tank missiles with HEAT warheads.

WSP-9 Laser Pchela


The WSP-9 is a small multi-purpose helicopter drone, equipped with a laser pulse emitter for clearing rubble and demolishing small buildings. For military purposes, the emitter can be effectively used to engage lightly armored vehicles and enemy troops.The WSP-9 is a small multi-purpose helicopter drone, equipped with a laser pulse emitter for clearing rubble and demolishing small buildings. For military purposes, the emitter can be effectively used to engage lightly armored vehicles and enemy troops.

WSP-9 Repair Pchela


To carry out repairs of agricultural, military and other equipment outside the repair shops, the WSP-9 drone is equipped with the electron beam welding torch, capable of repairing refractory metals of tank armor. In the army service, the Pchela repair drones are used by military technician and mechanic units. The Repair Pchela provides control over the BR-1 Burav robot.

Ability: BR-1 Burav
The mining robot BR-1 Burav was created at Facility 3826 as an autonomous equipment for earthworks, including in rocky conditions, as well as terraforming the Moon and other planets. It is a worm-like mechanism consisting of rotating cylindrical sections and a head with rotary underreamers. The BR-1 is controlled by repair robots of the WSP-9 series.

See you in Test Facility 2271 in the Atomic Thunder event!
War Thunder - magazine2


Dear players!

Due to maintenance on the server, the game may be unavailable from 09:00 GMT on the 11th of July.

We are sorry for the temporary inconvenience and thank you for your understanding
War Thunder - Blitzkrieg Wulf


Welcome to the 75th War Thunder Steam Screenshot Competition!

Your WW2 or before screenshots were very cool, nice work everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 75th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen75. You have time until 14.07.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot can be of any vehicle in the game! Your choice!
  • You must add the #WTscreen75 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 74th edition - Old Iron!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997335335
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997830994
    https://steamcommunity.com/sharedfiles/filedetails/?id=2998317683

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2999460267
    https://steamcommunity.com/sharedfiles/filedetails/?id=2998170439
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997395326

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    Operation Husky, a large-scale landing of the Allies on Sicily, began on July 9th, 1943. After a month and a half of fighting, the Allies gained full control of the island, opening naval routes through the Mediterranean sea. Soon after, Benito Mussolini was removed from power, Italy reached a peace agreement with the Allies, and Germany was forced to weaken the Eastern front to take hold of Central Italy.

    “Vehicles of Victory: Sherman II” decal and “Vickers machine gun” 3D decoration

    From July 7th (13:00 GMT) until July 10th (13:00 GMT)

    Play 3 battles using American or British vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Vehicles of Victory: Sherman II” decal. Winning 5 battles whilst using ground vehicles with the same conditions will earn you the “Vickers machine gun” 3D decoration.


    “Vickers machine gun” 3D decoration


    “Vehicles of Victory: Sherman II” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Operation Husky.
    You can find the decal in the “Holidays” tab in the Customisation menu.
    Jul 7, 2023
    War Thunder - magazine2


    • A bug where fog on the horizon over water may be displayed differently in the right and left lenses of a VR device has been fixed.
    • A bug where when in VR, some atmospheric effects may be displayed differently in the right and left lenses, or not displayed at all in one of the lenses has been fixed.
    • An issue specific to some VR headsets that caused clouds on the horizon to appear differently in the left and right eye when tilting your head has been fixed.
    • Water streaks on the edge of the screen that appeared when the camera moved in VR has been fixed.
    • Cases when the shadow of an object didn’t disappear after destroying it has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    Welcome to the fourth War Thunder Steam Community Spotlight!

    Following on from the First, Second and Third War Thunder Steam Community Spotlight, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots, videos and artwork that our players have been creating! So once again, we’ve picked our favourites and thought that we'd share them with the rest of the Steam community. Take a look below.

    Let's begin!

    Featured already in our spotlight for great pencil drawings, this player has now drawn the Fw 190 D-9, a fantastic performing and looking German aircraft. Well done!

    "Fw 190 D-9" by The past is like smoke






    Another pencil sketch! This time by the player Tilkidud - they have sketched 3 different angles of the Spitfire; and all angles look amazing. Nice work, we love it!

    "I drew some spitfires" by Tilkidud






    Another fantastic pencil sketch! This time, the famous Panzerkampfwagen VI "Tiger", which has been beautifully drawn here and signed.

    "Panzerkampfwagen VI "Tiger" by Honey






    Desert Storm! A nice screenshot of the Strv-122A, T-72B3, M1A1 and Leopard 2A4 (PzBtl 123) in the desert, with each tank commanded by 4 different players. Well done, guys!

    "DAKADKAKDKKADKA" by Fubuki-20






    A cleverly made screenshot with a nice explosion in the background (cool tanks don’t look at explosions) - this reminds us of the main screen artwork we made years ago, but with a cool twist! Nice work.

    "Мир тундры." by 𝑰𝒃𝒖𝒌𝒊






    A Soviet, lend-lease M4, by Yar man! The details and construction are amazing, along with the weathering across, and of course the infamous Soviet log on the side. Great work.

    "Soviet m4" by Yar man






    An outstanding 1/35 scale model of the Flakpanzer IV Wirbelwind! It looks amazing, the paint camouflage as well as the fine details really make this model pop out, and we also spotted the funny “Devil’s Head” emblem decal that we have in the game! Fantastic work on this model!

    "Flakpanzer IV/ Wirbelwind Scale /1/35" by Free^kill-74






    More moving pixel art! This time the Me 262 A-1a by the player “Shibus”, has really fantastic details - nice work.

    "ME 262 A-1a" by Shibus






    A Puma in its natural habitat - flanking, spanking, and overall being annoying by the player “Pan Więcek”. We love the Puma here, embedded with the real life environment. Fantastic creative idea!

    "Puma on the path" by Pan Więcek






    Another one from the player “Pan Więcek”! This time, the M4A2 Sherman, driving down a road, probably somewhere in Western Europe. Nice creative idea here again!

    "M4A2 Sherman 75" by Pan Więcek






    Welcome to the first featured video in one of our community spotlights! This video is created by the player “theloganatorz” - featuring a very creative video kill montage, with amazing text effects and creative editing. Check it out, it’s very interesting - we love it! Nice work here, keep going!

    "ENEMY - A WarThunder Kill Montage" by theloganatorz






    A re-created screenshot of the famous stand-off between a Panther and M26 Pershing that we are sure you are all aware of, during the Battle of Cologne in 1945. It looks really great, nice work on this historical screenshot!

    "M26 & Panther." by 𝑰𝒃𝒖𝒌𝒊






    A goofy looking LEGO creation of the MiG-29 jet from in-game. It is so small, but looks so cool, so we have included it. Great work!

    "LEGO Microscale MiG-29" by PanzerOfTheLake






    A cool, red themed BF 109, created by the same player, “Free^kill-74”, who made the Wirbelwind above. Great models as always!

    "BF109" by Free^kill-74






    A magnificent, but not yet finished, portion of a Tiger tank, made entirely out of MATCHSTICKS! It looks really cool and certainly takes a creative mindset to create something like this out of matchsticks. It’s not yet finished, and we can’t wait to see the finished result. Fantastic work!

    "pzkpfw Tiger auf H !!!! Machtstick tank model !!!" by StonePlayers






    What’s this? That’s right, a T-34 (1941) made entirely out of SNOW! Look how incredible that is, created by the player “Velja”, who wanted their very own tank in their backyard. Well, now they’ve got it! The tank is over 5 metres long and took several hours to build. Nice work on this! We love it.

    "Snow Tank T-34 (1941) v2" by Velja



    "Snow tank T-34 (1941)" by Velja



    That's all for now!

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

    Jul 5, 2023
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.



    Going In Blind

    Various aircraft suffered from issues with their radar systems. Many fighters, including all versions of Tornado, MiG-23, MiG-27, Su-17, and Su-22, could have dropped an enemy long distance radar lock when a wing changed its sweep. The American F-14B lost its radar lock in the middle of the scanning sector in TWS mode, while radar homing missiles refused to launch even onto locked targets.

    Tornado ADS Marineflieger deserved a special fix. One of its key features is an option to carry up to four AS.34 Kormoran anti-ship missiles in its suspended armament, and in its case the radar’s refusal to lock onto aircraft carriers can easily make it into Top 10 Anime Betrayals.

    Well, all those problems are now behind us, and the radar is once again your trusty and very important instrument in battles.


    Analyse This

    Protection analysis is an extremely important feature of War Thunder: it allows players to model different situations in the comfort of their hangar. Will this shell penetrate that armour from this angle? Many players use this opportunity to study the theory before putting it to the test in practice. That’s why when we saw a few issues with the way shots are modelled, we rushed to fix them.

    For example, there were cases when an AP round that pierced a vehicle’s defences incorrectly, it changed its trajectory. Or when projectiles that, according to the protection analysis, shouldn’t have penetrated the armour, pierced it completely. But it’s all in the past now.


    Ejecting from a Sinking Ship

    When turning at maximum speed some ships heel really severely, and you should resist that. But what’s going to happen if you launch a hydroplane from a catapult while the vessel is suffering from a heavy heel?

    Well, nothing good. The vessel kept rolling further than it was possible before, eventually capsizing — on its own, without your involvement. Well, these undeserved losses threaten you no more.


    That’s Not All
    You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! We’ve eliminated the issues with VR, fixed the way the tank silhouettes are displayed through smoke screens with filters enabled, and made cross-platform settings work correctly on the Xbox again.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.27.0.78



    Ground Vehicles
    • A bug has been fixed that might disable free FPE in online battles.
    • A bug has been fixed that caused mud from tracks to stay in the air.
    • A bug has been fixed where TVD was unable to detect enemy vehicles at distances of up to 300 metres while the engine smoke generating system was active.
    • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
    • Recon Micro — a bug has been fixed that caused the UAV to climb high while toggling from flying in orbit mode back to tank view.
    • Khrizantema-S — incorrect radar folding animation has been fixed.
    • A bug has been fixed that resulted in possible penetration in the protection analysis menu when selecting a projectile with insufficient penetration capability.
    • A bug has been fixed that caused the camera to zoom below ground on flipped over ground vehicles.
    • A bug has been fixed that causes APHE rounds to do damage after the fuse is armed in the armour after penetrating through obstacles (side skirts, tracks, etc).
    • A bug has been fixed that caused the RWS indicator to be active on vehicles without such a module.
    Aircraft
    • A bug has been fixed that caused the gunner's camera to tremble with stabilisation enabled.
    • A bug has been fixed where while selecting a weapon preset without drop tanks, the fuel level remained the same as with drop tanks equipped.
    • A bug has been fixed that resulted in the reduction and shift of the allowed ATGM launch frame after depleting all available missiles.
    • Harrier GR.7 with AGM-65D missiles — incorrect operation of the crosshair has been fixed, this bug caused the crosshair to reset to the standard position while enabling the sight stabilisation.
    • F-14A Early, Tornado (all versions), MiG-23, MiG-27, Su-17, Su-22 — a bug has been fixed that resulted in the opponent’s lock on reset while changing wing sweep.
    • Mirage 2000-5F — a bug has been fixed, where in the 2xR530D and 2xMagic 2 preset, the R530D missile was unable to fire at a locked target with the report “No self-homing missiles”.
    • F-14B — a bug has been fixed in the radar TWS mode, that preserves the lock on target until the middle of the scanning sector, which then reset.
    • F-14B — a bug has been fixed that prevented radar homing missile fire at radar acquired targets (report).
    • F-14A Early — a bug has been fixed where the values of the attitude indicator in the radar were different from the actual pitch of the aircraft .
    • Fokker D.XXI-3, Fokker D.XXI - a bug has been fixed where a tail detachment resulted in massive damage to the aircraft’s fuselage.
    • SU-22UM3K - a bug has been fixed where OFAB-250Sh bombs interfered with the pylon.
    • MiG-29 - a bug has been fixed where the 6xFAB-500Sh bomb preset was unable to be copied (report)
    • Jaguar Gr.1 - a bug has been fixed where the 8x1000lbs Mk.13 No.117 bomb preset was unable to be copied (report).
    • XA-38 - separate bomb drop has been added.
    • F-104S.ASA - a bug has been fixed where the range was reset while toggling radar modes.
    • Yak-141 and MiG-29 - the inverted inclination indicator in the HUD has been fixed.
    • Mirage 2000-5F - a bug has been fixed that prevented missile launch at a radar locked AI target.
    • Tornado IDS - a bug has been fixed that prevented locking onto an aircraft carrier.
    • F-4J Phantom II, F-4S Phantom II - incorrect (reduced) radar range has been fixed.
    Naval
    • Paris — auxiliary calibre shell types have been changed from Mle 1910 SAPBC to common SAP, and the Mle 1921 common SAP to SAPBC.
    • HMS Tiger — a bug has been fixed that resulted in the fire control system disabling after damage to the navigation bridge.
    • Vautour — data values of the torpedoes in the x-ray mode have been fixed.
    • Vautour — spare charges for the side mortars have been hidden in x-ray mode.
    • Emile Bertin — velocity of the OEA Mle 1937 HE round has been increased from 860 to 909 m\sec.
    • Colbert — armouring data of the main turrets has been added to the data card of the ship.
    • A bug has been fixed where some ships with a catapult might sink due to lurching after launching the scout plane.
    Missions and locations
    • Pradesh — A bug that caused the airfield air defence to appear on the runway has been fixed.
    Sound
    • Air strike request notification now only sounds when the player presses the corresponding button.
    Graphical
    • A bug that made it possible to see tank silhouettes through smoke screens when using some NVIDIA filters has been fixed (report).
    • A bug that caused armoured vehicles partially in smoke might disappear from visibility has been fixed.
    • Su-25 - FPS drop when automatically dropping empty S-250 containers after ammo firing has been fixed.
    • A bug that caused the display of shadows of already destroyed objects has been fixed.
    • A bug that caused artefacts to appear in naval vessels’ reflections in water on low, medium and high graphic settings when moving the camera sideways has been fixed.
    • Low polygonal display of aircraft crew in the X-Ray view in the spectator mode has been fixed.
    Interface
    • A bug when calculating the vehicle BR for the battle blocked vehicles have also been taken into account has been fixed (report).
    • A bug where in the control settings, instead of binding the axis to the joystick the binding of the axis to the mouse was shown has been fixed.
    • A bug where the names of shells were displayed incorrectly in the block for selecting shells in battle in the vehicle selection window has been fixed.
    • A bug where in the armour analysis the ability to select the shells of some types couldn't be seen as available has been fixed.
    • Lack of localization in the control help window for the helicopter has been fixed.
    • Missing friend request notification if friend request have been sent while the invited player was already logged out has been fixed.
    Xbox
    • A bug that made it impossible to join a cross-platform game has been fixed (report).
    • A bug that made it impossible to play with users of other platforms in squads with the cross-platform game setting turned off has been fixed.
    Linux
    • A bug that caused mouse aiming to stop working when the chat window was active has been fixed.
    VR
    • Fixed sky reprojection in Pimax
    • A bug that led to incorrect stereoscopic displaying of the sky has been fixed.
    • Binocular position of atmospheric effects on the horizon that made it difficult to form a single volumetric visual image has been fixed.
    • A bug that might cause the client to crash when launching the game in VR has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    On July 4th, 1776 the Declaration of Independence for the USA was adopted — a historic document that proclaimed equality of rights before it became a part of the Constitution. Independence Day is the main national holiday of the United States that’s celebrated across the country by parades, fireworks and picnics.

    F-86F-35 and M26E1 for Golden Eagles
    From July 4th (12:00 GMT) until July 7th (12:00 GMT)

    F-86F-35

    M26E1

    A Premium American Rank IV tank and a Rank V fighter will return to sale for Golden Eagles. F-86F-35 is a fast and maneuverable fighter that can outrun MiG-15; its six M3 Browning machine guns can destroy almost any opponent! Medium tank M26E1 boasts a 90 mm T54 gun with an excellent armor penetration: a shell launched from it will easily deal with most enemies on this rank.

    “USA Independence Day” decal

    From July 4th (12:00 GMT) until July 7th (12:00 GMT)

    Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the “USA Independence Day” decal.


    “USA Independence Day” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Independence Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.
    ...