War Thunder - magazine2


  • According to the poll results (over 97% support for changes) and the War Thunder development roadmap, the proposed economic changes are now in effect:
    • Reward multiplier increased and repair cost reduced for the vast majority of vehicles in the game. These changes are designed to make all vehicles ‘break even’, even without a Premium account.
    • The calculation of economic indicators for each vehicle is created from the average values of the vehicle class and Battle Rating, instead of on the personal statistics of each vehicle. This change is aimed to make the reward multipliers and repair costs of similar vehicles (of the same class, BR, and economic rank) very similar or equal to each other.
  • In accordance with the development roadmap, the available BR indicator has been added to the preferred locations and missions window.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


We continue to move forward with the plans listed in our roadmap, and the next big news after the La Royale major update is the updated economу that the majority of the community voted for.

The highly anticipated update is here! Repair costs have been reduced, while SL gain has been increased — so that, on average, players using vehicles of any rank will break even, even without a premium account. These changes affect the overwhelming majority of vehicles in the game, meaning that the average player is likely to notice them after several battles.

Additionally, vehicles of the same class, battle rating, and economic rank will now have very similar economic characteristics. You can learn more from these spreadsheets:


Another great new feature: now in the preferred locations and missions window you’ll instantly see which battle rating each mission is available at. This will make choosing your preferred locations and missions easier.

As we release the planned changes in our roadmap, we'll also continue to update the infographic, so that you can easily see what we have already implemented. Here is the latest version!

Check out these improvements and tell us what you think: on Steam, social media or the official forums!

War Thunder - Blitzkrieg Wulf


Welcome to the 72nd War Thunder Steam Screenshot Competition!

There is something very satisfying about using a large cannon! Thank you for submitting your many great screenshots last week! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 72nd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen72. You have time until 23.06.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Terms:
  • Your screenshot must include content from “La Royale” major update. This can include new vehicles or new locations.
  • You must add the #WTscreen72 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 71st edition - Overwhelming Firepower:

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987426940
    https://steamcommunity.com/sharedfiles/filedetails/?id=2988189815
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987267495

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987274736
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987805457
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987593819

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    On June 16th, 1955 MiG-21, the most widespread supersonic jet in history, performed its maiden flight. Thanks to modernization and the release of more advanced modifications it remains in use even today, almost 80 years later, by over 15 countries.

    MiG-21 SPS-K temporarily available for Golden Eagles



    To commemorate MiG-21’s first flight, its 1964 modification, MiG-21PFM, renamed by East Germany as MiG-21SPS-K, returns to sale for Golden Eagles from June 16th (12:00 GMT) until June 20th (9:00 GMT)!

    K in its name means “Kannon”, as it can be equipped with a two-barrel 23 mm GSh-23L cannon that fires powerful, fast, and precise rounds. The aircraft can also carry R-60 and R-13M missiles, and even R-3R, semi-active radar homing missiles!
    Jun 15, 2023
    War Thunder - magazine2


    • An error on entering the hangar has been fixed that might occur with some graphic cards with outdated drivers.
    • A bug has been fixed where enemy tanks were not displayed entirely in replays, only the 3d decorations were.
    • A bug has been fixed that caused a game client crash while switching to the cockpit view on the MAC platform.
    Aircraft
    • J34 - a bug has been fixed where rocket pods were displayed on the aircraft without secondary armament.
    • Tu-14T - bomb drop order has been corrected.
    • Late 298D - turret targeting angles have been corrected to avoid shooting through the tail.
    • T18B - a bug has been fixed where a dropping torpedo was displayed through the bomb bay doors.
    • SAAB-105G - a bug with a missing pylon for one of the Mk82 Snakeye bombs has been fixed.
    • MiG-29 (9-12А) - a bug has been fixed that prevented dubbing of the FAB-500Sh bomb preset.
    • Low resolution of the 2nd generation TVD on some helicopters has been fixed.
    • A-7E, A-7D, A-7K - max wing payload has been corrected.
    • Buccaneer S1 - a bug affecting display of the instruments in the cockpit view has been fixed.
    • Jaguar A/E - texture of the flare pod has been fixed
    • Phantom FG.1 - drop tanks have been added.
    • J-8F - name of the radar has been fixed in the xray view.
    • F-4F Late - twin shots of the AGM-65 missiles have been fixed.
    • F-5E, F-104J - missing HUD in the cockpit view has been restored.
    • A bug has been fixed that allowed drop tanks to be ejected whilst the aircraft was on the ground.
    Ground vehicles
    • SARC Mk IVa - smoke reload has been added.
    • AuF1 - thickness of the barrel has been increased from 35 to 40 mm, similar to other vehicles with guns of the same calibre.
    • Freccia - magnification of the LOTHAR sight has been increased from 2-9х to 9-20х. Source.
    • Sherman III/IV - armouring has been fixed.
    • SANTAL — a bug has been fixed that prevented the vehicle from turning while floating in water. The discharge order of the smoke grenades has been changed.
    Sound
    • Voice messages of the tank crew about switching on/off of the night vision mode have been removed.
    • Sound of the automatic cannon Vulcan M168, M61A1, JM61A1 has been corrected to exactly match the claimed 6000 rpm fire rate (3000 in the alternate mode).
    • The sound of enemy/allied ground vehicles engines becomes more noticeable or muffled with distance.
    • The work on the new dialogs of the ground vehicles crews is still in progress. Incorrect replies will be fixed, poor acting of voice-overs will be re-recorded. This will be implemented to all languages, but first of all for Polish and Chinese, since there are many complaints.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    The history of the modern German Navy goes back to the Reichsflotte that was founded on June 14th, 1848 — 175 years ago. Since then it has gone by many names, but now it’s called Bundesmarine and consists of 65 vessels, 56 aircraft, and 17,000 people. Its anniversary will be celebrated in Wilhelmshafen by opening up frigate Hamburg for the public, as well as concerts and competitions.

    Т31 and Z20 Karl Galster Destroyers for Golden Eagles

    T31


    K-20 Karl Galster


    We’re joining the celebrations too! To commemorate 175 years of the German Navy, two World War II era destroyers will be available for purchase for Golden Eagles.

    You’ll be able to get them from June 15th (12:00 GMT) until June 19th (7:00 GMT).

    T31 is sturdy and boasts rapid fire main caliber guns, and that’s why it often emerges victorious from small and mid range duels: its shells can easily destroy inner modules of enemy ships and often blow up ammo racks. Z-20 Karl Galster is quite thin and is quite agile for a destroyer: in AB it can reach a top speed of 86 km/h! Its guns reload quickly, and its 37 mm AA guns are fully automatic, unlike other German ships!

    From June 15th (12:00 GMT) until June 19th (7:00 GMT)

    Play 3 battles using German vessels (rank III or higher, with an activity of not less than 70%) to receive the “Emblem of the German Navy Headquarters” decal.


    “Emblem of the German Navy Headquarters” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → German Navy Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.
    Jun 14, 2023
    War Thunder - magazine2


    • A bug has been fixed that prevented completion of Battle tasks, Battle Pass tasks, as well as some other tasks and achievements.
    • A bug has been fixed that caused trees to grow on some types of airfields in aircraft missions.
    • Destruction mechanics of APDS and APCR rounds have been changed. Now, the projectile doesn’t destroy with impact, but loses armour piercing capability depending on thickness of the first armoured obstacle, as well as in the spaces between armoured elements affected.
    • The fragments generation template of ground vehicles and aircraft HE shells has been changed. Piercing capability, spray and damage has increased.
    • Challenger 2 — incorrect display of the dozer blade has been corrected.
    • SARC Mk IVA — missing parts have been returned to the damage model.
    • М1 KVT — gun elevation limits dependent on the Vismod modification have been removed.
    • IS-2 (1944) — smoke reload at captured points has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    One of the largest and oldest naval fleets in the world, nicknamed La Royale back in the 17th century, has arrived at War Thunder! Its research tree consists of destroyers and cruisers of the French Navy. You can receive access to the closed beta test of the French Navy by either completing a set of tasks or purchasing one of the French naval packs.

    Complete the tasks or become the owners of French naval packs and instantly receive the Tester status.

    The tasks are available from June 14th, 11:00 GMT until July 24th, 11:00 GMT.

    • Complete 12 daily tasks to receive the Tester status.
    • Become an owner of one of the French naval packs and be the first to receive the Tester status!

    How to get the Tester Star

    • Earn 10,000 mission points in random sea battles on vehicles of Rank III or higher.
    • The task resets at 11:00 GMT every day.

    CBT access packs

    By purchasing one of these premium vehicle packs, you will instantly receive access to research for the French Navy. To purchase, click Shop > Online Store whilst in the in-game hangar.

    Aigle Pack

    • Aigle-class C, Aigle 1942 (Rank II)
    • 1000 Golden Eagles
    • Premium account for 7 days
    • French Naval CBT Access

    Duguay-Trouin Pack

    • Duguay-Trouin-class, Duguay-Trouin, 1944 (Rank III)
    • 2000 Golden Eagles
    • Premium account for 15 days
    • French Naval CBT Access

    Terms
    • Receive 12 Tester Stars to unlock access to researching the French Navy. You can earn 1 star each day
    • Tasks are reset at 11:00 GMT each day.
    • For 10 Tester Stars you will receive a special decal “Emblem of the French Navy”.

      “Emblem of the French Navy” decal
    • You can follow your progress by clicking on your Nickname → Achievements → “French Naval CBT".
    • The time window for receiving the Tester Stars is not related to the completion of the French Naval CBT.
    • We do not plan to reset any research progress for the French Navy after the CBT ends.

    War Thunder - Blitzkrieg Wulf


    The beginning of the Closed Beta Test for the French Naval forces, new and updated graphical effects for flares, afterburners, rockets and missiles along with new hit marks on ground vehicles. More than 50 new or updated vehicles. Amongst them 14 new ships for the French Navy! But sailors are not the only ones to find something for themselves here! The Mighty F-14B, three different Sukhoi jets, the unusual M1 KVT tank or the first tank from India in WT - Vijayanta! Two new locations, fortifications mechanics, new weapons for aircraft and much more awaits you in La Royale update!


    New mechanics and graphical updates
    Something nice for everyone! New fortification mechanics for naval maps, new flare effects, new flight effects for rockets and missiles and updated flight physics for most anti-aircraft and anti-tank missiles. More realistic hit marks from high-explosive shells, functional radiators for armoured vehicles and wire-guided ATGMs trailing a visible wire behind them!



    Ground vehicles
    18 new vehicles, among them the eye-catching German Raketenautomat, the Israeli Magach Hydra and a 155mm Au F.1 SPG from France! It is also impossible to ignore the early WWII Pz.38(t) n.A. or a US Cold War vision of the Soviet MTB - M1 KVT!





    Aviation
    A dozen aircraft, from the new reserve machine - the BF2C-1 biplane to the F-14B - a new top-tier naval jet for the American tech tree. Along with it will come the Su-25T and Su-39, J8F and Mirage 2000 5F. We haven't forgotten about older machines either. Wirrway has undergone a full facelift and received a new 3d model.





    Helicopters
    6 machines received a brand new cockpit, and the Ka-50 and Ka-52 have been upgraded with a crew ejection animation.

    Naval Fleet
    The 14 new ships will give the start of the French Navy's closed beta tests. On top of that, the following ships will be coming to the game: German Z-46, Soviet Braviy, British HMS Daring and Japanese Ise!




    New locations and missions




    Changelog for Update 2.27.0.19 - the Major Update

    Not all changes have been listed in this Steam post - just the main ones. Check out the post on our website for a full list. Enjoy!

    New vehicles

    Ground vehicles
    USA
    Germany
    USSR
    • BTR-80A
    • Object 435
    Great Britain
    • SARC Mk IVa
    • Vijayanta
    Japan
    • Type 87 RCV (P)
    China
    • ZTZ88B
    • Object 211
    Italy
    • Freccia
    France
    Sweden
    Israel
    Aircraft
    USA
    Germany
    • Su-22M4
    USSR
    • Su-25T
    • Su-39
    [/url]
    [/list]
    Great Britain
    • Wirraway - model has been updated
    China
    • J-8F
    Italy
    • Tornado ADV
    France
    • Mirage 2000 5F
    • Lancaster MR.7
    • PBY-5A Late (premium)
    Sweden
    • AJS37
    Helicopters
    USA
    • AH-1G — Cockpit has been updated
    Germany
    • BO 105 CB-2 — Cockpit has been updated
    USSR
    • Kа-50, Kа-52 — crew ejection feature has been added
    Japan
    • AH-1S Early — model has been replaced by the AH-1E model.
    Sweden
    • HKP9A — Cockpit has been updated
    • HKP9A (FC) — Cockpit has been updated
    Israel
    • Tzefa A — Cockpit has been updated
    • Tzefa B — Cockpit has been updated
    Naval
    Germany
    • Z-46
    USSR
    Great Britain
    • HMS Daring
    Japan
    • IJN Ise
    France - Closed Beta Testing of the French Navy has begun
    • Bourrasque
    • Chacal
    • Panthere
    • Vautour
    • Milan
    • Le Malin
    • Jeanne d'Arc
    • Primaguet
    • Colbert
    • Lorraine
    New locations and missions
    • New location for combined battles “Iberian Castle”.
    • New location for naval battles “Franz Josef Land”.
    • Snowy trees in winter versions of the Poland, Maginot Line, and Bulge locations have been fixed.
    • The behaviour of bushes when they’re being trampled or shot through has been fixed.
    • Air AB:
    Two missions of the new type, Air Conquest, have been added on two locations: Israel and Smolensk. Mission rules:
    • There are three capture zones in the mission: a small central air zone and two airfield zones on the sides of the central zone
    • There is ground support in the mission as in the “assault” missions and the models and placing of the ground vehicles depend on the battle rank.
    • There are bases for bombing in the mission which spawn 15 seconds after being destroyed.
    • Player aircraft respawns are not as high as in Assault missions and the number of respawns has been reduced.
    • Bomber respawns are higher than respawns for fighters and closer to the centre of the mission (in normal assault missions bomber respawns are further from the centre of the mission than fighters).
    Location and mission updates
    • Single missions and historical campaign
      • Multiple bug fixes in single missions and historical campaigns.
      • In the historical campaign, naval vessel models have been replaced with more detailed ones. In this regard some edits have been made to the mission balance.
    Enduring Confrontation
    • Transferred some of the missions that remained in the old format to the new one (changing the mission grid from 7x7 to 8x8 cells, increasing the total mission space by expanding the grid, new positions for airfields to make the distances between them larger):
      • Bulge
      • Korsun
      • Khalkhin Gol
      • Kursk
      • Ruhr
      • Stalingrad
      • Winter Stalingrad
      • Tunis. Also increased the number of possible positions of airfields.
      • Port Moresby. Also the mission has been rotated by 45 degrees relative to the previous version to make the ratio of sea to land squares for each team about the same.
    • In all missions for aircraft “Enduring Confrontation” low, medium and pre-top ranks will now use WWII aircraft carrier models. German aircraft carriers will now use Japanese aircraft carriers. For top ranks all nations still use the Forrestal.
    Ground Vehicle model, damage model, characteristic and weaponry changes:
    • Challenger 2 (2F) — Small gaps in hull roof armour at the join of armour plates has been fixed.
    • Chieftain Marksman — A bug of radar antenna not pointing vertically has been fixed..
    • Comet I (All versions) — A bug due to which fragments and bullets could pierce the sides of the gun mantlet has been fixed.
    • Ferdinand, Elefant — A bug which consisted in damage of stern ammo if armour was not pierced has been fixed.
    • Flakpanzer 341 — The breech sections of the guns have been divided into separate modules.
    • Leopard 2A4 (All versions) — A bug due to which shrapnel and bullets could pierce under the gun mantlet has been fixed.
    • M47 — The Incorrect placement of ammo racks in the turret has been fixed.
    • M60 AMBT — A bug where one of the ammo racks could be damaged without breaking through the armour has been fixed.
    • Merkava Mk.4 LIC — A bug that caused a grid to be displayed in commanders sight camera has been fixed.
    • Pz.III N — The commander's DM protruding through the roof of the commander's cupola has been fixed.
    • QN506 — Discrepancy between the visual model and armour of the lower front part of the hull has been fixed.
    • Sd.Kfz.221 (s.Pz.B.41) — A bug due to which the commander's DM did not match the visual model has been fixed.
    • TAM 2IP — A gap in the armour above the gun mantlet has been fixed.
    • Type 59 — A gap in the armour between the gun mantlet and the turret has been fixed.
    • Type 90, Type 90 (B) — A bug due to which shrapnel and bullets could pierce the turret has been fixed.
    • Vickers Mk.7 — A bug due to which shrapnel and bullets could pierce the turret has been fixed.
    • BM-31-12 — A bug due to which a high launcher elevation view in the camera of the gunner’s historical sight could be blocked by the vehicle’s structural elements has been fixed.
    • IS-1, IS-2 — The design angle of the armour of the lower frontal part of the hull has been changed from 24 to 30 degrees.
    • T-28, Т-28E — A bug due to which some of the ammo racks could be damaged without breaking through the armour has been fixed.
    • T-28 (all modifications) — A bug due to which fragments and bullets could pierce the turret ring of small towers has been fixed.
    • T-34-85, T-34-85E, T-34-85 Gai, Phòng không T-34, Т-34-100 — The structure of the fuel tanks has been adjusted.
    • WZ1001(E) LCT — A gap in the armour under the gun mantlet has been fixed.
    • ZTZ96A, ZTZ96A (P) — A bug due to which shrapnel and bullets could pierce the turret ring has been fixed.
    • Jagdtiger — a bug in protection of the lower front hull plate has been fixed that made it possible to pierce the bottom part of the plate with shells of low armour penetration.
    • 9М112, 9М113, 9М117, 9М117M1, 9М119, 9М119M1, 9М133, 9М133FM3, 9M114, 9M120, 9M120F-1, 9M220O, 3М7, MGM-51B, MGM-51C, MP ACRA, MIM-146, TOW, I-TOW, TOW-2, TOW-2A, MILAN, MILAN-2, HOT, HOT-2, 302 ATGM, HJ-9, GP105, GP125, HJ-73E, Type-79, ZT3A1, ZT3A2, Roland-1, Roland-2, Roland-3, RB-70, RB 70 Mk.2, BOLIDE — switched to a new physical aiming model.
    • SU-152 — A gap in the armour between the roof and the front part of the combat compartment has been fixed.
    • Т-80 — Colour of modules in X-Ray view has been corrected.
    • КВ-1E, KV-IB, Object 248 — Colour of shells in X-Ray view has been fixed.
    • L3/33 CC — A bug because of which the gunner's sight was absent in X-Ray view has been fixed.
    • AMX-30, AMX-30 (1972) — armour element covering gunner’s sight aperture has been added.
    • ZTZ99A — A bug where the front fuel tank could receive damage without armour penetration has been fixed.
    • Tiran 4S — A bug where fragments and bullets could pierce the turret ring has been fixed.
    • Churchill NA75 — Armour gaps in the area of machine gun nest have been fixed.
    • Type 4 Ho-Ro — The order of ammunition consumption has been clarified. Number of shots has been changed from 28 to 24.
    • BMD-4, BMP-3 — A bug with lack of jamming of the 30 mm automatic cannons on overheating has been fixed.
    • Skink — Vertical guidance angles have been changed from -4,5/+77 to -5/+80 degrees. The weight has been changed from 28600 to 27600 kg.
    • M19A1 (all) — The weight has been changed from 17500 to 18670 kg.
    • M50 — Reverse speed has been changed from 7,88 to 16,2 km/h.
    • XM803 — Traverse speed has been changed from 36 to 42 and vertical guidance speed has been changed from 20 to 42.
    • Object 268 — The order of ammunition consumption has been clarified.
    • Centurion Mk.I — Maximum speed has been changed from 37 to 38 km/h.
    • SARC Mk VI (all) — armour scheme has been clarified. Thickness has been revised.
      • Turret front: 30 - > 20
      • Hull rear: 10 -> 14
      • Hull sides: 8 - > 16
      • Hull top: 5 - > 10
    • OTOMATIC — Engine power value has been changed from 830 to 1100 hp.
    • Type 64 — Weight of the vehicle has been changed from 24000 to 22000 kg.
    • ST-A3 — A gap in the armor of the commander's cupola has been removed.
    • StuG III F — A bug because of which the left side ammo could be damaged without armor penetration has been fixed.
    Aircraft and helicopter model, damage model, characteristic and weaponry changes:
    Weaponry
    • 25mm ADEN 25 cannon — The weight of the cannon has been changed from 198 to 130 kg.
    • 30mm ADEN Mk.4 cannon — The weight of the cannon has been changed from 150 to 87 kg.
    • SD10C bomb — The weight of the bomb has been changed from 10 to 7 kg.
    • SLAP and SLAP-T ammo— Ammo belt icons have been fixed.
    • НАР FFAR Mighty Mouse — Missile weight has been changed from 8 to 8.98 kg and explosive weight has been changed from 0.89 to 0.91 kg.
    • 3000 lbs M118 Demolition bomb — Tritonal explosive weight has been changed from 856.4 to 898.8 kg.
    • FAB-100M-43 bomb — Weight of explosives has been changed from 36.02 to 49.93 kg.
    • Separate bomb drop has been added for the aircraft using the following bombs: 100pn AN-M30A1 bomb, 250pn AN-M57 bomb, 10kg SD10C bomb, 50kg SC50JA bomb, 50kg D.T. No.2 bomb, 50kg G.A. MMN bomb, 100kg No.1 bomb, 100kg 100/50 G.P , GP 50T bomb, 100kg SAP 100M bomb, 100kg GP 100T bomb, 160kg A.P 160 bomb, 60kg Type 97 Number 6 HEbomb, 100kg Army Type 94 HE bomb, 100kg FAB-100M-43 bomb, 50kg FAB-50 bomb, 100kg FAB-100 bomb, 50-kg mb m/37AT bomb, 50kg sb m/42 bomb. G.P. 250 lb Mk.IV bomb, M.C. 250 lb Mk.I bomb.
    • QJK99 machine gun — Information displayed on the ammunition “AP incendiary bullet with bursting shell” has been fixed.
    • 9M127, 9M114, 9M120, 9M14-2, 9М17M, 9M17P, 9M123, I-TOW, TOW-2, HJ-8A, HJ-8C, HJ-8E, HJ-8H, HOT, HOT-2, HOT-3, AS-12 — switched to a new physical aiming model.
    • Kh-25, Kh-25ML, Kh-29L, Kh-29T, AS.34, AS-30L Nord, PARS 3 LR, AGM-62A, AGM-62A ER, GBU-8, GBU-15(V)1/B, KAB-500Kr, KAB-500L, LS-500J, TS250, BGL-400, BGL-1000, Mk.13, Mk.18, GBU-24 Paveway III, GBU-10 Paveway II, GBU-12 Paveway II, GBU-16 Paveway II — flight model has been corrected, autopilot has been improved.
    • CCRP display has been added for guided bombs.
    Retarded bombs have been added for the following aircraft:
    • Mk 82 Snakeye:
      • A-10A, A-10A Late, F-16A, F-5A, F-5C, F-5E, F-4C Phantom II, F-4E Phantom II, F-100D, F-4F Early, F-4F, F-16AJ, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-16 MLU, F-5A (China), F-5E (China), SAAB-105G, Netz, Kurnass, Kurnass 2000, F-105D, F-100A
    • Mk 81 Snakeye, Mk 82 Snakeye:
      • A-6E Tram, F-8E, A-7D, A-7E, A-7K, F-4J Phantom II, F-4S Phantom II, A-4B, A-4E Early, AV-8A, AV-8C, A-1H, A-4E (Israel), Ayit
    • OFAB-250SH, FAB-500SH:
      • MiG-29 (Germany), Su-22UM3K (Germany), Su-25, Su-25K, MiG-29, MiG-27M, MiG-27K, Su-17M2, Su-17M4, Su-22M3, Yak-141
    • 1000pn Mk.13 №117:
      • Tornado GR.1,Harrier GR.1, Harrier GR.3, Sea Harrier FRS.1, Harrier GR.7, Phantom FGR.2, Phantom FG.1, F-4J(UK) Phantom II, Jaguar GR.1, Jaguar GR.1A, Buccaneer S.1, Buccaneer S.2
    • 250-4:
      • J-8B, Q-5A, A-5C
    • 250-4, 500-4:
      • J-7E, J-7D, Q-5L
    • Mk 83 AIR:
      • Tornado IDS, Tornado IDS ASSATA1
    • Mk 82 AIR, Mk 83 AIR:
      • F-14A Early
    • Mk 83 AIR:
      • Tornado IDS
    • 250 kg Type 25 200, SAMP Mk 82 250 Snakeye:
      • Mirage 2000D-R1
    • 250 kg Type 25 200:
      • Mirage 2000C-S5
    • 250 kg Type 25 200, 400 kg Type 21 200:
      • Mirage IIIC, Mirage IIIE, Shahak, Mirage 5F, Mirage F1C, Mirage F1CT, Mirage F1C-200, Milan, Jaguar A, Jaguar E
    • SAMP Mk 82 250 Snakeye:
      • Nesher, Kfir C.2, Kfir Canard, Kfir C.7, A-4H, A-4E Early (M)
    • Su-25 (all modifications), Su-17 (all modifications) , Su-22 (all modifications), MiG-27 (all modifications), MiG-23 (all modifications) — Suspended fuel tank has been added to the armament nomenclature.
    • Tornado GR.1 — PGM-500 and PGM-2000 bombs have been added to the armament nomenclature.
    Secondary weapon customization added to aircraft:
    • A.109EOA-2, A21A-3, Bf 110 C-7, Bf 110 F-2, Bf 110 G-2, Bf 110 G-4, BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1, IAR 316B, F3H-2, F4U-7, F7F-3, F11F-1, F-100A (China), F-100D, F-100D (France), FJ-4B, FJ-4B VMF-232, G.91 pre-serie, G.91 R/1, G.91 R/3 (Germany), G.91 R/4, J-6A, Mystere IVA, Hornet Mk.I, Hornet Mk.III, Hunter F.6, Hunter FGA.9, M.D.450B Barougan, M.D.450B Ouragan, M.D.450B Ouragan (Israel), P-51D-5, P-51D-10, P-51D-20 (China), P-51D-20-NA (Israel), P-51D-30, P-51H-5-NA, P-51K (China), SA.341F Gazelle, SA.342M Gazelle, Sa'ar, Sambad, Scimitar F Mk.1, Super Mystere B2, TBD-1, Wyvern S.4, Be-6, IL-2 (Germany), IL-2 (1941), IL-2 (1942), IL-2М (1943), IL-2 M-82, IL-2M “Avenger”, IL-2М Type 3, Mi-4AV, MiG-19PT, MiG-19S, Pe-2-1, Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-205, Pe-2-359, Pe-3 (early), Pe-3, Pe-3bis, Su-7B, Su-7BKL, Su-7BMK, Etendard IVM

    Flight Model changes:
    • Fw 189, Fw 200C-1, Potez 630, Potez 631, Potez 633, D.520 (all modifications), D.521, C.202 (all modifications), Do 335 (all modifications), J35 (all modifications), J29 (all modifications), F4F (all modifications), SBD-3, SB2U-2, SB2U-3, V-156-F, V-156-B1, OS2U (all modifications), H-34 (all modifications), Martin 167-A3, F2A-1, F2A-3, B-239 (Sweden), He 177 A-5, I-29, Yak-2, Yak-4, TBD-1, F3F-2, XA-38, A2D-1, F-82E — Engine fire extinguishing system has been added.
    • LaGG-3 (all modifications), La-5, La-5f — Flight model has been updated. Engine modes and fuel distribution between the tanks have been corrected. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. The plane’s behaviour during landing gear and high-lift device deployment has been corrected.
    • Do 217 J-1, Do 217M-1 — Flight model has been fully updated according to the actual features of the physical model. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Moments of inertia have been corrected.
    • P-39 (all modifications) — A bug which led to the appearance of aircraft on the runway with non-zero speed (in motion) has been fixed.
    • F-4S Phantom II — Maximum speed has been increased to Mach 1.08 with 4 х AIM7 setup on the ground.
    • F-4J Phantom II, F-4J(UK) Phantom II — Maximum speed has been decreased to Mach 1.15 with 4х AIM7 modification.
    • F-16 (all modifications) — Destructive overload has been corrected to 13.5G at 10750 kg.
    • J-8B, J-8F — Differential deflection of the horizontal empennage has been added. Roll rate has been increased and handling has been improved.
    • Mirage 2000 (all modifications) — Mouse control has been improved. Allowed angles of attack at low speed and more accurate limiting of overload at high speed have been increased. The amount of fuel has been corrected.
    • Bf 109 G-2, Bf 109 F-4 — Asymmetric centering and balancing have been fixed.
    • Tornado (all modifications) — Control and roll swing in AB have been fixed.
    • F-100A China — Physical model has been aligned with later version of the F-100A with J57-P-21A engine. Yaw channel vibration damper has been added. Yaw control at high speeds has been adjusted.
    • F-100D — Yaw and pitch dampers have been added. Yaw control at high speeds has been adjusted. Static thrust at sea level has been increased.
    • PBY-5/5a (all modifications) - Maximum fuel weight has been adjusted (reduced). Engine cooling system has been redesigned (engines don’t overheat at cruising modes). A bug with uneven engine heating has been fixed (engines were heating with a big temperature difference).
    • F-14A, F-14B - Wing sweep angle automatic has been reconfigured closer to real speed dependencies. F-14B - top speed has been increased to M=2.4.
    • B7A2 - A bug causing incorrect engine power has been fixed.
    Naval fleet model, damage model, characteristic and weaponry changes:
    Naval weaponry:
    • Reloading on a captured point has been reworked. — ammunition of the non automatic artillery now replenishes in batches, instead of shell after shell. The number of rounds in a batch depends on the maximum capacity of the ammo stowage.
    • USS Candid — a bug has been fixed due to which the mortars were unable to reload.
    • USS Nevada — a bug with incorrect catapult launch of the scout plane has been fixed.
    • HMS Abdiel — a bug with overestimated gun spread has been fixed.
    • Duguay-Trouin — 75mm HE round with a base fuse has been added.
    • Mark 108 Weapon Alpha — engine characteristics and the drag have been adjusted to correct the trajectory.
    • Saetta P-494 — fixed an error when launching the Nettuno missile with a high elevation angle against distant targets that caused the missile to collide with the water surface soon after launch.
    • Nettuno — Rocket engine operation mode parameters and air resistance have been specified. The weight of explosives in the missile’s warhead has been reduced to 6 kg.
    Naval characteristics, physics and damage model:
    • Propeller shafts are separated into independent modules. Now they have their own functionality and damage model: the propeller shaft pairs with the specific engine room and operates as a part of it. If the shaft is damaged, the ship loses speed in proportion to the force generated by this shaft. If there is no damage to the engine room, the maximum speed will still drop until the shaft is repaired. For now, shafts are separated only on battleships. With each new upcoming update, other vessels will also receive separate shafts.
    • The damage model for battleships has been improved - the crew of a battleship is now distributed mainly in the citadel. Modules covered with armour are now of great value. A situation where significant losses might be inflicted on the crew located outside the armour protected area in auxiliary calibre mounts, on or below the upper deck has been fixed. Now another battleship or battlecruiser can deal serious one-time damage to a battleship if it successfully penetrates its armour and hits the most important internal modules. Note that this approach more clearly demonstrates the tactics of battle on battleships: choosing the distance to the enemy, choosing the angle by which the ship's hull is turned, etc. And let us recall that the losses in the ship's crew show not only and not so much the "killed and wounded", but, mainly, people who have lost the opportunity to perform their combat duties. The crew is always tied to a specific module, such as a boiler room, gun, or gun mount. A disabled mount is conditionally equal to the loss of its entire crew, before replenishment and repair.
    The training system for new players have been reworked:
    • Help for assigned keys, events, and abilities has been added, It will be shown more proportionally, no more than two or three tips/hints per battle. Displayed will be only the information which a new player needs and the function has not been used yet.
    • The loading screens for the first naval battles have been redesigned to include up-to-date and visual information on targets and missions.
    • The control help window (F1) has been redesigned - all information has been updated.
    • Help on the orientation in the hangar between the first battles has been added.
    • Help for modifications and ammo has been added.
    • Dynamic training for blue water ships control has been integrated in the first sea battle.
    Economy and research
    • PT-76 (China) - The tank will be hidden (in two weeks from the major update release) from the Chinese ground vehicles tree and will be not available for research. Vehicle will be added to the group with the new unit from this update - the Object 211 and will remain with players who have researched and purchased this unit.
    • R3 T20 - BR in RB/SB has been changed from 5.0 to 5.7.
    • Kfir C.2 - BR in AB has been changed from 10.3 to 10.7, in RB from 10.7 to 11.0 and in SB from 10.3 to 10.7.
    • Kurnass 2000 - BR in RB has been changed from 11.7 to 11.3, in SB from 11.7 to 11.3.
    • CR.32 — Possibility for a second flight without the use of back-up has been added in AB and RB game modes.
    • New reserve aircraft BF2C-1 has been added for the US research tree.
    • P-26A-33, P-26B-35 — Have been moved from the reserve US aircraft tree to the regular vehicles with BR of 1.0 in all game modes.
    Customization
    • Camouflage presets for the coastal fleet for all nations available for completing tasks and for purchase with GE have been added. The order of getting camouflages is as follows: first the player gets a monochrome then a spotted deforming one. When adding camouflages in past updates there was a technical bug and the order of getting camouflages for large ships was broken; it means first players received spotty and then monochrome. Since fixing the order of getting camouflages of previous updates affects many players this change will be applied in the next major update so that everyone can get what they want under the old conditions. After the next major update the order of getting camouflages for all ships will be brought to the same design.
    • “Four-color Geometric camouflage” available for GE has been added to the postwar Soviet destroyers and frigates.
    • Colors of the “CARC Tri-color camouflage” have been corrected for the Chinese ground vehicles.
    • Colors for "Deforming Tri-color camouflage" for South African ground vehicles have been corrected.
    • Set of camouflages for Indian ground vehicles has been added.
    Interface
    • Control window for keyboard shortcuts, text symbols have been replaced with icons.
    • The visual style for showing keyboard buttons in tooltips has been updated.
    • Some of the tips above the action panel have been reduced in size and moved to the damage indicator in the ship’s HUD, so as not to block the view in the centre.
    • The server selection system has been improved. It now takes into account the user's ping to determine the best server cluster.
    • Indication of the laser radar has been redesigned for ground vehicles and helicopters equipped with the appropriate systems, the notification now uses two indicators - one for quick notification of the player similar to hit “arcs”, second on the azimuth scale for accurate determination of the direction. The ability to fine tune these indicators has been added (ground vehicles and helicopter battle settings).
    • Battle Pass challenges have been removed from the “Achievements” section of the player’s profile. All functionality for interacting with challenges will be available in the Battle Pass window. You can track the progress of current challenges during the battle through the personal task window.
    Sound
    • All voice localizations of ground vehicle crews have been re-worked and also received a new command system.
    • Feature based on the dependence of the degree of tension of the situation around the vehicle: medium tension, high tension. This change doesn’t apply to Israeli vehicles yet, but work is in progress.
    • The US ground vehicles research tree has received its own crew voices different from crews of the British vehicles.
    • 4 new voice localizations for ground vehicle crews have been added: Hungarian, English (Australia), Finnish and English (South Africa).
    • If a crew belongs to a sub-vehicle tree, for example Finnish, Vietnamese or any other and if the crew voice language in the settings is set to the country of the vehicle, it will be voiced accordingly.
    • Guns of ground vehicles now sound correctly when switching views from first and 3rd person. That is when firing from the first person view sounds an internal shot and external one which is muffled by the hull of the vehicle. Or not muffled in case of an open turret. Also when switching from gunner’s view to 3rd person view the sounds of the gun mechanisms as well as falling shells and belt fragments will be muted by the hull of the vehicle.
    • Sound of flying artillery shells (whistling, hissing) are now tied directly to the shells. Previously it was a backing sound for the duration of the artillery strike for those who received it.
    • The positioning of the engine sounds of ground vehicles has been improved and the range of their audibility to the players has been increased.
    • New sounds for Gatling system automatic cannons have been created. Ground vehicles: 20 mm M168. Aircraft: 20 mm M61A1, 20 mm JM61A1, 7.62 mm M134 Minigun. Fleet: 20 mm JM61, 30 mm AK-630.
    Matchmaking
    • Night battles are temporarily disabled.
    • Changing the matching settings for high-rank battles in order to collect more complete battles at the cost of a minimal increase in waiting time.
    • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them.
    • Hydroplane respawn points moved to the map centre, allowing them to spawn over the friendly airfield.
    • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes.
    War Thunder - magazine2


    After your feedback and suggestions, we would like to show you the development roadmap of War Thunder for the next few months.

    These are not all the changes and suggestions that we would like to introduce to the game according to your wishes and comments, but, as it seems to us, the main ones. We will not be able to do more in the near future, and most likely, after the implementation of the roadmap, you may have other suggestions, comments, and priorities that may change in general. Therefore, we plan to have another session of collecting feedback in the fall, after the work is completed.

    This is a really large roadmap and we probably won’t be able to complete some points in time.

    Besides the proposed changes being significant, this is the most essential change to the game's economy in 9 years. Additionally, it is being rolled-out at a radically expedited pace in light of the current circumstances.

    Therefore, please perceive this roadmap as an experimental and exploratory endeavor. In the interest of transparency: Should it turn out that the changes outlined herein, whether in part or in their entirety, cause damage to the economic well-being of War Thunder that poses a risk to the further development of the game, we may decide to modify or roll back some or all of those changes.

    On the other hand, some things may be completed before time. In these cases, we won’t wait for the scheduled dates and deploy improvements as soon as they are ready.

    Please note that the roadmap points might be subject to change.

    Economy Revision - Our plan in detail

    Legend



    Changes to Silver Lions mechanics
    • Improved the balance of Silver Lions (SL). Increasing the reward multiplier and reducing the cost of repairing vehicles to make all vehicles break even for the average player, including without a Premium account.
    • Calculation of the economic parameters of each vehicle from average indicators instead of vehicle statistics. For all vehicles of the same type and one Battle Rating (BR), the average statistical indicators will be calculated, after which they will be used to calculate rewards and repair costs for each vehicle in accordance with its economic rank (rank and position in the rank).
    • Improvements to Premium accounts, if your total repair cost exceeds your income, you will be compensated after the battle, ensuring that your SL tally for the match remains at zero, unless you have teamkilled.
    • Adding free back-ups to newly purchased Premium vehicles.
    • Dynamic repair costs reduction. The shorter the lifetime, the cheaper the repair (without changing the max repair cost by the date of feature introduction).
    • Capture point reward for vehicles that failed to survive until capture completion.
    • Free repair if destroyed by an ally.
    • Detailed calculation of the reward in the mission results window, as well as in the private message window after the battle ends.

    Changes to progression and Research points
    • Condensing of tech trees by grouping of vehicles and decreasing required Research points (RP) to research vehicles in groups by two times.
    • Reduction of research and purchase costs of rank VI-VII aircraft.
    • Skill bonuses in RP. Extra reward for a certain number of kills in a session. The required kill number, as well as the bonus value are determined by the game mode and vehicle rank. For example, the approximate values for rank III arcade ground vehicle battles are: 3 kills +15%, 6 kills +30%, 9 kills +50%).
    • Detailed calculation of the reward in the mission results window, as well as in the private message after the battle ends.
    • Research bonuses for new nations. After obtaining a top vehicle of one nation (such a vehicle will be clearly marked in the research tree), a bonus is added to the research of vehicles of this type in other nations, where the top-tier vehicles have not yet been received. The bonus is given for three battles every day for each nation separately and depends on the rank of the researched vehicle. Approximate values are: rank IV +15%, rank V +25%, rank VI +35%, ranks VII-VIII +50%.
    • Revision of the naval progression. /

    Other progression updates
    • Revision of the use and obtaining of the fire prevention equipment, repair sets for tanks and ships, as well as countermeasures for aircraft.
      • FPE of ground vehicles will be split into default for single use fire extinguishing, and an improved type, which requires module research and is capable of extinguishing fire twice.
      • FPE of naval vessels will also be split into default and improved. The default one will take longer to put out the fire, with no limit on the number of uses.
      • “Parts” in ground vehicles and “Tool Sets” of naval vessels will also be split into default and improved. Default tools available without modification research will field repair of all modules, not only mobility ones, until partial functionality, similar to Arcade battles repair mechanics.
      • Standard countermeasures will become available immediately to researched aircraft. Options such as “chaff only”, “improved flares”, “mixed”, “flares priority”, will be available by researching the module. Additional options, such as BOL pods or additional chaff pods will remain available by module research.
    • Mission points reward for repair and fire extinguishing assists of allies.
    • Helicopter research progression by playing ground vehicles. A player will be able to select either tank, or helicopter, to channel the research points in ground battles.
    • Addition of the limited list of Battle Tasks and some Battle Pass tasks to existing Aviation Simulator battles. Exact approach can be refined later.
    • Battle tasks and Battle Pass tasks available in ground Simulator Battles.
    • Keeping progress of the daily login reward in the PC version by collecting daily rewards in WT Mobile.

    Matchmaking

    Locations and missions
    • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them.
    • Hydroplane respawn points moved to the map center, allowing them to spawn over the friendly airfield.
    • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes.
    • Special winter trees for winter versions of locations.
    • Fixing issues with bushes when shot-through or after a collision.
    • Locations "Poland" and "Eastern Europe": changing the landscape outside the towns in order to get rid of large forests and hills, introduction of fields with small interspersed forest/hills instead. This will get rid of the massive problems of standing in forests where no one is visible, and will lead to more active gameplay.
    • Changes to the landscape/design of locations in “El Alamein”, “Aral Sea”, “American Desert”, “Japan”, “Sinai”, “Normandy” based on player feedback: removing places from which one can control most of the map and encouraging fights at closer range.
    • Changing the landscape/design of locations “Alaska”, “Seversk”, “Vietnam”, “Maginot Line”, “38th parallel”, “Stalingrad”, “Karelia” based on player feedback. Planned to remove the places from which one can control most of the map.
    • Massive revision of asset collision in ground vehicle locations in order to get rid of inconsistencies of visual and physical models.
    • Improvement of “Jungles” by reducing the number of positions camouflaged by vegetation, which will improve visibility and reduce the number of shots from ambushes.

    Gameplay
    • Refinement of the damage model for small-caliber HEAT rounds. Fragments of the shaped charge jet along the flight axis will be capable of inflicting damage to the crew in the dimensions of the fighting compartment of any tank, if they are not stopped by more massive obstacles.
    • Improved indication for spawn zone protection. First is a more obvious indication of hits on players protected by the spawn zone, so that the shooter understands why their shots went through the protected vehicles. The second is an indication of players firing at the spawn zone: such shooters will be additionally marked in the game world and on the mini-map, similar to being scouted.
    • Finalization of the mechanics of the commander's sight in tanks. Adding a short delay to hunter-killer mechanics.
    • The ability to accept an apology for a teamkill. When accepting an apology, the apologizing player is not awarded penalty points, followed by a possible kick from the session and a ban for this teamkill.
    • Destructible 3D decorations, adding the ability to shoot down or destroy (taking into account the settings of damage to allies in the selected game mode). At the same time, we do not plan to add the effect of the decoration on the projectile to simplify the vehicle damage model.
    • Reworking of network logic to solve one of the problems of ghost shells (“disappearing shells”) - the favored killer mechanic (“killer advantage”). In the case of a small difference in time within the player's ping, limited, for example, by 120 ms, between receiving damage blocking their shot on the server and the player's own shot, consider that the player managed to shoot. At the moment, the player sees their shot, which did not happen on the server, and believes that their shell has disappeared.
    • Refinement of the tank and landscape collision solver in order to fix situations when a tank that has flipped on its turret top is almost impossible to turn over.
    • Improved target hit alert in the aircraft battles. For an air target that is considered shot down under current conditions, but still has the ability to hit its offender, or if there are munitions on fire, we are going to add a delay on reporting the frag, possibly blocking the control of the shot aircraft after some time.

    Others
    • Making it easier to report hate speech in a chat, adding a separate category of complaints, as well as showing the chat log that is attached to the complaint.

    For your convenience, you can also find the above mentioned topics presented in the planned timeline:

    ...