War Thunder - Blitzkrieg Wulf


Meet the Bretagne-class Lorraine battleship, the pinnacle of the French bluewater tech tree in the upcoming La Royale update!

Lorraine, battleship, France, rank V

Features:
  • 340mm main guns
  • Very capable AA artillery
  • Mediocre protection


France's latest dreadnought, the battleship Lorraine, will be the top ship in the French bleuwater fleet research tree at the time of the release of the major La Royale update!

A dreadnought is about guns and armor! Lorraine is good in guns: despite the fact that we chose for the game one of the later upgrades with the top main turret dismantled, commanders will have access to 8 340mm guns in four twin-barrel turrets arranged in a line, so Lorraine fires full broadside. The selection of shells is not quite common for rank V, there are no semi-armor-piercing rounds, so high-explosive fragmentation shells are supplemented by two types of armor-piercing shells - with and without a ballistic cap. Semi-armor-piercing shots are available for 138mm auxiliary guns - there are 14 such guns, 7 casemates per side. Impressive firepower!




It should also be noted that the air defense artillery is powerful and well allocated: 8 75mm cannons begin firing at distant targets, 14 40mm Bofors are activated at medium distances, while approaching aircraft meet 25 20mm auto cannons. Such protection against aircraft for early battleships is very rare.

As for the protection of the ship, one could hardly call it brilliant. Due to displacement restrictions, the shipbuilders had to sacrifice armor. The thickness of the main armored belt is from 220 to 250 mm, the thickness of the armored deck reaches 40 mm. The main turrets are protected relatively well, there is 300 mm of armor at the front. Lorraine is capable of surviving cruiser fire, but enemy battleships at short distance could easily pierce this French lady, so always maintain a good distance from enemy The modest crew of 1187 members also does not play in favor of the survivability of the ship under enemy battleships fire.




The heavy and majestic battleship Lorraine will be the pinnacle of the French navy in the La Royale update, which is almost ready. This ship will be the first to be explored by participants in the closed beta test of the French navy, make sure to purchase early access packs to be among them and significantly speed up your research!
War Thunder - magazine2


The Air forces of the Ottoman Empire were founded on June 1st, 1911, and by the end of 1916 they commanded 90 aircraft. Mustafa Kemal Atatürk, the founder of the Turkish Republic, paid special attention to the Air Force of his country, and his adopted daughter Sabiha Gökçen became one of the first female pilots of military aircraft. Today the Turkish Air Force enlists over 50 thousand people and has over 500 aircraft.

Т129 temporarily available for Golden Eagles


From June 1st (9:00 GMT) until June 5th (9:00 GMT)

To commemorate this day, during the event the Turkish helicopter T129 ATAK will be available for purchase for Golden Eagles. It is a modification of the Italian A129 Mangusta with a more powerful engine, equipped with L-UMTAS and CIRIT missiles. This maneuverable helicopter is also outfitted with a thermal imager and a 20 mm autocannon capable of destroying both ground and air targets.

From June 1st (9:00 GMT) until June 5th (9:00 GMT), play 3 battles using aircraft of any country (rank III or higher, with an activity of not less than 70%) to receive the “Turkish Air Force” decal.


“Turkish Air Force” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Turkish Air Force Day.


War Thunder - Blitzkrieg Wulf


We present details on the revised physics of guided missiles with line-of-sight guidance in the La Royale update.

We continue to refine the physical model of the weapons in the game. Today we would like to talk about the new reworked physics of missiles guided by the three-point method guidance, that is, guided using line of sight, which we have prepared for the La Royale major update.

The current physics of line-of-sight missiles affects the missile's skyplane acceleration directly, bypassing the simulation of controls.


Skyplane of a missile


The current simplified implementation of the physical model allows the missile to go beyond the available overload and hit targets with which the missile should not have enough maneuverability available.

The new physical model for line-of-sight guidance missiles is similar to the physical model of homing missiles and operates on the missile's control surfaces.

The updated physics model of missiles requires much more accurate autopilot tuning compared to the old physics model, and even compared to homing missiles. Generally, the autopilot of each such missile is a compromise between the dynamic error of the real missile trajectory from the kinematic trajectory and self-oscillations of the missile around the kinematic trajectory with a sharp change in the direction of the line of sight.



Animated dynamic error of lagging the real trajectory from the kinematic one



A dynamic error, unlike a miss due to insufficient G capability, exerts throughout the entire trajectory of the missile, while insufficient available overload capacity appears only when approaching the target, when the necessary overload increases sharply.


Animated dynamic error of lagging the real trajectory from the kinematic one due to insufficient G capability

The dynamic lag of the actual trajectory from the kinematic occurs not only when launching against a moving target, but also with a moving carrier. This must be taken into account by the player when launching from a high-speed carrier: it is worth trying to reduce the angular velocity of the line of sight to reduce the dynamic error.


Animation of the trajectory of a line-of-sight guidance missile when fired from a high-speed carrier


The use of a new physical model allows you to correctly implement the control over the missile's engine and control surfaces, which allows more accurately modeling the design features of the missiles in the game. So, for some missiles, engine control was implemented that allows significantly better control over a missile at low speed compared to aerodynamic controls (flaps, rudders, etc). We have implemented this feature on the following missiles:

ATGM
  • SS.11
  • 9М14М-2
  • MILAN
  • MILAN-2
  • HOT
  • HOT-2
  • HOT-3
  • 302 ATGM
  • HJ-8A
  • HJ-8C
  • HJ-8E
  • HJ-8H
SAM
  • Roland-1
  • Roland-2
  • Roland-3


We have implemented a new physical model for the majority of the line-of-sight guided anti-tank and surface-to-air missiles. Here is the list:

ATGM
  • SS.11
  • 9М14М-2
  • MILAN
  • MILAN-2
  • HOT
  • HOT-2
  • HOT-3
  • 302 ATGM
  • HJ-8A
  • HJ-8C
  • HJ-8E
  • HJ-9
  • TOW
  • I-TOW
  • TOW-2
  • TOW-2A
  • 9М17P
  • 9М17М
  • 9М133
  • 9М133М-2
  • 9М133FM3
  • 9М112
  • 9М113
  • 9М117
  • 9М119
  • 9М114
  • 9М120
  • 9М120F1
  • 9М220O
  • 9М123 (helicopter)
  • 9М127
  • 3М7
  • GP105
  • HJ-73E
  • GP125
  • MGM-51B
  • MGM-51C
  • MP ACRA
  • Type-79
  • ACRA
  • ZT3A1
  • ZT3A2
  • Rb53
SAM
  • MIM-146
  • Roland-1
  • Roland-2
  • Roland-3
  • RB-70
  • RB 70 Mk.2
  • BOLIDE
  • 9М331
  • 9М311
  • 95Ya6
  • VT-1

The listed missiles will be transferred to the new physics with the release of the La Royale major update. Old physics remains for the 1st generation ATGMs with wire guidance, as well as for some 2nd generation missiles.
War Thunder - Blitzkrieg Wulf


Based on the feedback from the YouTube community and from content creators, as well as after analyzing the occupancy of players in sessions of specific ranks, we have decided to make changes to how the matchmaking works and will implement them in the near future (without additional announcements).

Additional settings will be added to ground RB in sessions of BR 9.3 and above that will make battles of top ranked vehicles more intense but will slightly increase the average waiting time of finding a battle. When a player selects a session and joins the queue, the matchmaking system takes many factors into account. Now the number of players in battles on large maps will on average become larger than before, although waiting times might somewhat increase. We’re also looking into an option to change matchmaking settings depending on the number of users in the game; this will possibly let us achieve a more comfortable waiting time for the battle to start, as well as improve matching quality, leading to more players joining battles.

Similar changes have already been made in air RB in March this year. We hope you will appreciate this improvement in ground RB as well, and after the implementation of these changes we will continue to monitor matchmaking closely and will make necessary adjustments in real time if necessary.

SURVEY
War Thunder - Blitzkrieg Wulf


The Freccia VBM is an Italian IFV with a rapid fire cannon and fire-and-forget anti-tank missiles Spike-MR. Meet the new top tier in ground battles in the upcoming La Royale update.

Freccia VBM, light tank, Italy, rank VII

Features:
  • 8 Spike-MR fire-and-forget missiles
  • Good mobility
  • Target tracking


The Italian Freccia VBM wheeled fighting vehicle will join the top-tiers in ground battles as the first to the game carrier of the Spike fire-and-forget anti-tank guided missiles!

The Freccia VBM is reminiscent of two other high-tier vehicles from the Italian tech tree: from the Centauro tank destroyer, the vehicle received a wheeled chassis with a maximum speed of about 108 km/h; and the turret is a modified version of the Dardo IFV with the already familiar fast-firing 25mm Oerlikon cannon.




The main difference of the new Freccia VBM is the Spike-MR guided missiles with a tandem warhead and own homing heads. The gunner has to simply lock on the enemy vehicle and push the fire button: a smart missile will find the target itself, even when fired into the sky at a high angle. A tandem warhead is able to overcome the protection of, in general, any tank in the game, while the automatic target tracking makes it possible to fire at moving targets. The missile has an electro-optical infrared seeker and focuses on the brightest thermal signature in the lock-on area, so hiding from the Spike behind the ESS doesn’t work. Conventional smoke grenades, however, allow to safely leave the line of fire.




The research and mastering of the Freccia VBM is very comfortable. The vehicle receives ATGM immediately after purchase, already at the first research tier the commander has access to the armor-piercing belt of the M791 APDS rounds, which work perfectly against light vehicles and helicopters, so you can safely focus on improving mobility of the vehicle. At higher tiers of research, APFSDS belt is also unlocked with the best indicators of armor penetration at angles.



Like all light vehicles, the Freccia VBM relies on speed far more than protection. Despite the fact that the engine and the crew are concentrated in the front of the vehicle, the rear troop compartment should not be exposed to enemy fire, since the anti-tank missile ammo is stored there.
May 31, 2023
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

Please note that we are currently in the middle of testing the next major update La Royale. It will last until June 1st, 7:00 GMT. Learn more about participating on it on our forums.


Naval Hit Camera

We intended to release this improvement in the La Royale major update, but decided to hurry up with it to make your naval battles more comfortable ASAP. Now when you damage an enemy, the hit camera will display a dynamic water line, showing the depth, trim, and heel of the opposing ship. And then you’ll make your next volley based on that information. Knowledge is power!

Incognito Mode

We added an option to hide the players’ nicknames that will likely prove useful to the streamers and vloggers. The necessity for such an option arose due to the game’s cross-platform multiplayer that allows people with Gaijin.Net accounts to participate in the same battles with Steam, PlayStation Network, and Xbox Live users. Our partner platforms have their own rules regarding what’s acceptable in nicknames, and sometimes the players’ nicknames contain words that streaming services might have an issue with.

Now if you choose to replace other players’ nicknames with numerical UserIDs or automatically generated names, such an issue won’t even be a possibility. You can do that by going into the “Main Parameters” menu and then “Privacy and Confidentiality”.

Note that this renames the players only for you: our moderators and GMs will be able to find violators of the rules even with their nicknames changed.

Hold Your Fire

We disabled automatic fire for the main calibre guns of blue water ships. This decision was made for two reasons.

First, the automatic behaviour of the main calibre sometimes got in the way of players who switched temporarily to another weaponry group: after they returned to the main calibre, they were disappointed to see that it was turned in a direction they didn’t expect. WIth AI disabled, the main calibre should always point in the same direction as you left it.

Second, some unscrupulous players used the AI to take over the main calibre permanently, effectively putting the ship on autopilot while they were idling on the secondary calibre. That was unsportsmanlike, and unfair to the players who actively participated in the naval battles.


That’s Not All
You’ll find the full list of improvements in the separate changelogs that we have released during the past couple of weeks — there are many interesting things there. Animation of depth bomb replenishment should now work correctly, the errors that prevented players from choosing countermeasures on aircrafts were fixed, as well as several button conflicts on gamepads, and finally, battle tasks will now be displayed in the correct order: from easy to special ones.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.131



Ground Vehicles
  • Incorrect animation of the scout UAV reloading in RB mode has been fixed.
  • Incorrect displaying of the visual model of fired shells in replays has been fixed.
  • Absence of animation of the digging icon when raising/lowering the blade in online battles has been fixed.
Naval
  • Automatic firing of the AI-controlled main calibre turrets on blue water ships has been disabled. When switching to the second and third cannon group the main cannons remain aimed wherever the player was aiming when changing.
  • A bug in replays that caused shots from blue water ships to be displayed with a delay has been fixed (report).
  • Missing depth bomb replenishment animation has been fixed.
  • HMS Enterprise — A bug that caused the actual amount of ammunition of the main calibre turret to be less than the player selected before battle has been fixed. The ammunition of the 152 mm single-shot cannons have been increased to 240 shots.
  • Gun Vertical guidance speed for the 36 cm/45 Type 41 cannon has been increased to 8 degrees per second.
Interface
  • Display of the required level for the Battle Pass has been added to the description of the challenges.
  • A bug where when editing selected suspended weaponry when adding/removing a Flares/Chaff block in the modification window, the availability of the choice of Flares/Chaff wasn’t updated has been fixed.
  • A bug where the progress of the selected achievement relative to the previously selected mark wasn’t displayed in a battle has been fixed.
  • A bug where battle tasks for RB were displayed in battle in the “Personal Tasks” window in SB mode has been fixed.
  • The battle task window no longer shows medium battle tasks until the reward for the easier one has been taken. Medium battle tasks can not be performed without getting reward for an easy task.
Other changes
  • A bug where there were no armoured vehicles in the hangar on the special transportation trailer has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


WWII era experimental light tank Pz.Kpfw.38 (t) n.A. featuring perfect mobility comes to the game in the La Royale update.

Pz.Kpfw.38 (t) n.A., light tank, Germany, rank II

Features:
  • High mobility
  • 37mm gun
  • High-density internal compartment


The long-awaited replenishment of the WWII tank line-up! Meet the German experimental light tank Pz.Kpfw.38 (t) n.A., which will appear in the game with the release of the major La Royale update. The fastest representative of the Pz.Kpfw.38 series!

Pz.Kpfw.38 (t) n.A. was created according to the program of the new (n.A. - neue Art, “new type”) reconnaissance tank of the Wehrmacht. One of the conditions of the program was the requirement for the speed of the scout, at least 50-60 km/h. The tank created by BMM surpassed the army requirement - the new engine and improved chassis allowed the ank to speed up to 67 km/h.




The modified turret houses the 37 mm KwK 38(t) gun, which is already familiar to tankers from previous modifications of Czechoslovak tanks. In addition to armor-piercing shells, the gun can also fire sub-caliber shells, which will allow the tank to penetrate all light and most medium tanks at its rank, but its power is no longer enough for heavy tanks.

Thanks to its good dynamics and low profile, the tank is perfect for capturing points and scouting. Unfortunately, at rank II, one can no longer hope for armor. All tank guns here easily pierce the little Czech. The layout inside the fighting compartment is very dense, so an enemy projectile has a high chance of hitting several crew members and important modules at once.




The nice little Pz.Kpfw.38 (t) n.A. along with dozens of combat vehicles from other playable nations will be waiting for you in the big La Royale update. The patch is coming really soon!
War Thunder - magazine2


Friends!

Ten days ago we asked you to share your key suggestions and complaints about the game in a special survey. As a result, we received 14,562 player submitted entries - many of them being very constructive. It is a very impressive number! Some submissions made a few pages of well organised bullet points. We are very grateful for such active support for the project and a desire to help us make War Thunder better!

It is very difficult to process such a great amount of information. But we managed to isolate most of the repeating points and are already working hard on them.

Economy and progression


More than 90% of feedback entries touched issues with economy and progression. The majority of them were: repair costs and the ability to pay for it by being active in battles and performing specific actions. Including rewards for assisting enemy kills, kill-to-death ratio, point capturing in a team, repair and other help to teammates plus many others. A separate layer of concern was expressed about the time needed by new players to progress all the way up to the top-tiers.

About one third of players are concerned with the current BR distribution and methods of assigning BR to a vehicle. As well as about the BR ranges of vehicles in battle.

At least 4% of players also paid special attention to such topics as the need to purchase modules, the possibility to have free - perhaps lengthy but free - repairs, and many suggestions in not modifying or significantly rebalancing premium vehicles.

All in all, we understand these concerns and will try to encompass ideas on most of them in the upcoming economy roadmap we promised to publish by June 14th.

Gameplay


About 10% of players also took time to share their ideas and observations about various gameplay issues in War Thunder. We are still assembling the full picture of those thousands of points, but have already focused in some of the most repeated ones:

Locations. Especially their size and how susceptible they are to being shot-through in Ground battles. It is a very important topic. We have tried to study our maps over a long time, creating special tools like ‘heatmaps’ of deadly shots together with the player system of likes and bans. With the game growing and many new vehicles added many maps demonstrated either new issues, or older ones became too significant.

We are already engaged in reviewing and ‘polishing’ all locations - and it is sure to be part of the upcoming game improvements.

Many of you spoke about the inconvenience of night battles. Though we already tried to make some improvements there - like lowering their appearance probability, addition of illuminating shells,- it turned out not to be enough. We will also look into new solutions here.

Some other given complaints were about aviation streaks in Arcade Ground battles, ideas how to improve voting mechanics for favourite maps, and ways to improve the survivability of stock vehicles both in ground and air battles.

The was a separate pool of ideas related to PvE modes and ways to improve their gameplay and attraction.

Naturally we received literally thousands of ideas on specific vehicle models, modules, weapons and features. It is impossible even to list them all here. Which is actually good - since War Thunder is a game about military vehicles, so it is expected they are in the focus. We are carefully studying all feedback and will try to look at it from a fresh point of view.

As mentioned, we are still in the process of analysing all of the survey entries and picking up more and more points from these worth examining and doing some extra to work on them. Currently the survey form is closed, but we will continue to make similar general broad feedback polls on the game in the future again. We will also continue to actively listen to your feedback on the forums. Our plan is to conduct such intensive ‘general questions and suggestions’ sessions at least once every 3 months.



Some of your suggestions can be put in the game quite quickly - and War Thunder game design and development teams are already working on them. Some will require a more complex approach, and we will plan for them in our roadmap. We will also cover more about these in the news for the game. So since we are planning to release a large economy and progression changes roadmap by June the 14th, we hope to meet many of your wishes on the above mentioned issues there.

By the way, we have just published a detailed Q&A for video content creators, you might find the answers interesting and relevant to some of your points in them (link).

Conclusion

Once again, thank you for taking the time and effort to share your thoughts! We have always tried to pay attention to your feedback, but getting such a massive pool of information from players all over the world - is a limitless source of inspiration and motivation for us. Do not be upset if you don’t find your exact points in the summary above - it comprises the most repetitive ideas, but we do and are studying them all. We will work diligently to look at issues from various viewpoints and try to improve as much as possible to allow you to continue to enjoy War Thunder for many years to come.
War Thunder - Blitzkrieg Wulf


In this month's Pages of History you'll find yourself in the center of events that happened at numerous battlefronts. Two of the more important Pacific battles, the landings in Normandy, and the beginning of Operation Barbarossa — participate in battles using the vehicles that were used in these historic events and receive prizes!

From June 1st until June 30th you’ll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.

Reward for completing all 8 tasks

Nikolai Gastello
When Germany invaded the Soviet Union, Nikolai Gastello was already a squadron leader and an experienced pilot with 9 years of flight experience. Two days after the beginning of Operation Barbarossa, on June 24th, 1941, Gastello downed a Luftwaffe plane using just the turret of a DB-3f resting on an airfield.

On June 26th the aircraft that Gastello piloted was hit by flak in the fuel tank and caught fire; Gastello flew his flaming bomber into the enemy. He received the Hero of the Soviet Union title, and his valor became an example for other Soviet pilots.


You can immediately purchase the profile icon for Golden Eagles until July 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (June).

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

June 1st — June 4th
Battle of Midway
The most important sea battle of the Pacific Front in WWII happened in early June of 1942, half a year after the Pearl Harbor attack. The US delivered a crushing defeat to the Imperial Navy of Japan, having sunk all four enemy fleet carriers. After Midway Japan no longer had resources to advance and was forced to defend itself until the end of the war.

June 5th — June 8th
D-day
On June 6th, 1944 the largest landing operation in history took place. Over 24 thousand paratroopers were dropped behind enemy lines to ensure safe landing of another 130 thousand Allies from the sea. By the end of the day five infantry and two airborne divisions landed on the coast of Normandy, opening the second front in Western Europe.

June 9th — June 12th
Battle of Sultan Yacoub
During the Lebanon War the Israeli army tried to push through to the Beirut-Damascus highway but met fierce resistance from the Syrian forces. An Israeli tank battalion was encircled by the enemy who avoided direct combat while using infantry, artillery and aviation to destroy Israeli tanks. Almost all artillery forces of Israel came to rescue; thanks to them, most soldiers were able to escape — but the tank losses were high.

June 12th — June 15th
Battle of Villers-Bocage
A week after landing in Normandy, the British forces advanced to the small town of Villers-Bocage where they unexpectedly encountered parts of the Wehrmacht. Having caught the enemy off guard, the Germans used their Tigers' superiority to destroy tens of British vehicles, having lost only a couple of tanks. However, later on, while pursuing the enemy, they fell into a trap and suffered more losses.

June 15th — June 18th
Operation Battleaxe
On June 15-17, 1941 the British Commonwealth forces attempted to lift the siege of Tobruk and push the Axis from East Cyrenaica. For the first time since the start of WWII a significant German force had to fight on the defensive — but Erwin Rommel planned the defense well. The Allies lost almost 100 tanks and three dozen aircraft and had to retreat.

June 19th — June 22nd
Battle of the Philippine Sea
On June 19th, 1944 Japan went into the Battle of the Philippine Sea with its largest air carrier force. But the inexperienced Japanese pilots were no match against well trained Americans and their state of the art anti-air defenses. Japan lost over 600 aircraft in the battle and almost never used air carriers since: there weren’t enough airplanes left for defense.

June 23rd — June 26th
Battle of Raseiniai
On June 23rd, 1941 parts of the Red Army that were stationed in Lithuania tried to hold off the invading German forces. Due to lack of planning and supplies they failed at their task, and almost all Soviet tanks were destroyed. One of them, however, managed to stall the German advance for almost an entire day: the KV ran out of fuel in the middle of the road but kept sniping the enemy until the end.

June 27th— June 30th
Fire ram
On June 26th, 1941 a downed bomber piloted by Nikolai Gastello performed a flaming ram on a German panzer column. This heroic deed was widely publicized by the Soviet mass media, and pilots who followed in his footsteps were called “gastellovtsi” in his honor. Overall, over a thousand fire rams were performed by Soviet pilots during the war.
May 29, 2023
War Thunder - magazine2


  • In the “Main Parameters” menu in the “Privacy and Confidentiality” tab, a new setting “Hide player nicknames” has been added. This setting allows to hide nicknames of players in battle or change nicknames to numeric UserID values. This option is helpful for streamers who may meet players in battle with nicknames from other platforms (Steam, PSN, Xbox etc.), which in accordance to their rules may contain inappropriate symbols or words, and therefore may in rare cases, cause blocking on streaming services.

Aircraft
  • Tornado IDS (1995) (Italy) — a bug has been fixed which prevented countermeasures from being selected in the custom secondary armament set if it initially did not include countermeasures when creating the set.

Interface
  • The “Activate” button has been removed from the “Battle tasks” window, since the tasks are activated upon being received or purchased.
  • When played from a gamepad, the "Personal Tasks" button in spectator mode duplicated the "Forward" button, therefore, in the default layout, it was changed from "R1" to "LT".
  • The “Personal tasks” button has been added to the statistics window in battle.
  • Now, the “Personal tasks” button is not displayed in battles with disabled achievements, such as “Custom battles”.
  • The store progression bar has been removed from the “Battle tasks” section in the right side of the hangar interface, since store progression depends on the Battle Pass level.
  • A bug has been fixed where a special task was displayed in the “Personal tasks” window, although the player has not yet completed the required Medium Task.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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