War Thunder - magazine2


Music from your favorite game can be enjoyed from outside it — and we're happy to give you an opportunity to do so. Following the classic War Thunder soundtrack that was dedicated to the vehicles of WWII, we released two new albums. They consist of 20 tracks that were added to the game in the Apex Predators update and are played during the battles of the Cold War era and more modern ground and air vehicles. We hope to please commanders of the navy with new music in the foreseeable future!

You can find War Thunder Original Game Soundtrack Air Forces Vol. 2 and War Thunder Original Game Soundtrack Ground Forces Vol. 2 on numerous platforms: from Apple Music and Spotify to Amazon and YouTube. Over an hour and a half of music that can inspire great deeds!


Air Forces


Ground Forces
To commemorate the release of the soundtracks, we’d like to present new wallpapers with artwork used on the covers of the albums.



War Thunder - magazine2


Iconic German E-boats of the 701-st series had an additional pair of torpedo tubes to shoot sternwards!

S-701, torpedo boat, Germany, rank III. Premium.

Features:
  • Rear torpedo tubes
  • Punchy guns
  • Good mobility
  • Lacks mines


The German S-701 torpedo boat will be one of the main naval prizes in the upcoming season of the War Thunder Battle Pass, which is called “Her Majesty's Hussar”. This is, perhaps, the most advanced version of the famous E-boats, the main difference being a pair of additional torpedo tubes with a unique game mechanic of shooting to the rear. In addition, the S-701 retains all the branded features of her family, such as excellent mobility and powerful weapons.




The E-boat is a true symbol of the mosquito fleet and one of the most efficient torpedo boat designs in history. It is a fast, low profile boat with excellent seaworthiness and powerful torpedoes, perfect for the most daring missions, including night operations and rough seas. Boats of the S-701 series are the latest modification of torpedo boats of this family. Built with the combat experience of World War II, the S-701s offer their captains the optimal set of weapons while maintaining excellent dynamics. An additional pair of torpedo tubes for 533mm torpedoes which are turned backwards was placed on a stern, while her guns are capable of destroying smaller vessels, enemy boats, as well as enemy aircraft. The main weapon caliber of the S-701 is a stern mount with a 37mm autocannon. A 30mm MK-103 aircraft gun with deadly HEI-T rounds, but relatively small magazines, is installed on the boat's bow. Behind the wheelhouse, a pair of rapid-fire 20mm guns are installed, good for shooting down low-flying aircraft.




A decent speed of over 70 km/h and excellent maneuverability for its dimensions are best suited for providing shadow strikes with a pair of sternward torpedo tubes while retreating from your enemy under the cover of a smoke screen.

The premium S-701 will be a “paid” prize for the new season of the Battle Pass, i.e., to receive it, you need to purchase the Battle Pass and complete a certain number of daily tasks. This is a good addition to an early German bluewater setup for capturing points and torpedo ambushes, and a great pick for mid-rank coastal fleet dogfights. Follow the news and learn more about the prizes and rules of the new season! See ya!
Apr 19, 2023
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


Fixed the Missiles

We dealt with several unpleasant errors regarding missiles. For example, IR seekers couldn’t get a good lock on an aircraft that was moving laterally, locking onto air instead and self-destructing upon launch.

Radar warning receiver (RWR) didn’t detect radar illumination if an enemy who launched semi-active radar homing (SARH) missiles removed lock on. We reworked the algorithm of how RWR functions to make sure it uses the widest possible beam and also accounts for enemy radar antenna radiation patterns more precisely.

We also fixed an incorrect visual effect of missile launch: it looked as if the missiles were launched behind an aircraft, and with higher ping the flashes of the missiles were drawn further back.


Corrected Damage Models of Ground Vehicles

Several ground vehicles received fixes regarding their armour penetrability. Object 906 differed in the way it looked and the way its damage model was structured, Vickers Mk.1 had the damage model of the front of its hull pushed back into the centre of the hull. TKX’s armour is nothing to write home about, but it still shouldn’t be penetrable by fragments of low-calibre HE rounds — and yet there were points where it was possible.

A newcomer in the ranks of War Thunder vehicles, the top notch Chinese fire support vehicle QN506 that was added in the recent Repair Factory event, received a lot of attention as well. It lacked armoring of the commander’s sight, but at the same time the tank’s top was overprotected.

All these errors were fixed thanks to your vigilance. Keep the reports coming!


Vital Elevator

A new misfortune has befallen the navy upon release of our latest major update: losing an ammo elevator rendered the ships unable to reload instead of merely slowing down the process. It was especially painful for battleships and cruisers since their elevators are usually large and not well armoured, so destroying them was much easier than taking out the guns.

We discovered the problem and fixed it — large vessels now have nothing to fear.


More improvements

You’ll find the full list of improvements in the separate changelog — there are many interesting things there. Editing the suspended weaponry is now easier, ground vehicle commander's TVD won’t be getting randomly enabled anymore, and nuclear blasts will no longer destroy all buildings.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.60

Ground vehicles
  • TKX — incorrect armour penetration values from fragments of low-calibre HE rounds has been fixed (report).
  • Object 906 — disconformity of the turret armour plates and visual model has been fixed.
  • Vickers Mk.1 — a bug of the damage model of the hull front has been corrected.
  • A bug has been fixed that prevented automatic enabling of the crosshair light in night battles.
  • A bug of the manual transmission has been fixed where a tank started pivoting by pressing the acceleration button.
  • A bug has been fixed where a commander's TVD might spontaneously be disabled.
  • AFT09 — a bug has been fixed where the folded missile launcher remained unfolded in the xray mode damage model.
  • A bug has been fixed where a repair indicator activated with enabled the towing indicator made both indicators activate.
  • PGZ-04A — available G-tolerance of the HN-6 missile has been increased from 10 to 12 G for each plane (18G in the combined plane). Source: “Operation manual of FN-6 ground-to-air missile weapon system”.
  • PGZ-04A — dynamics and autopilot of the missile have been improved; a bug has been fixed which caused an unstable trajectory.
  • QN506 — a missing max distance in the info card of the QN502DD missile has been restored.
  • QN506 — a bug has been fixed which caused an overpressure damage to missiles and unmanned turret modules.
Aircraft
  • Bf 109 F-4 — a bug has been fixed where the left gunpod was displayed in the xray mode while equipping bombs.
  • SA.341F Gazelle, SA.342M Gazelle — third-person view camera zoom position has been corrected.
  • MiG-23 MLA — a bug with the missing flare pod under the fuselage has been fixed.
  • F-4S — missed air-to-air ballistic calculator in the third-person view has been added.
  • Q-5L — a bug has been fixed where it was unable to lock on target in the rear hemisphere, or lock-on was reset, while aiming with a targeting pod.
  • JA37 (all versions) — lead marker and gun fire funnel has been added to HUD.
  • 9М39 missile — Engine run time has been changed from 8,4 to 8,5 seconds (report).
  • 9М39 missile — Rocket dynamics has been reworked. Rocket autopilot has been improved.
  • AIM-7E, AIM-7E-2 (DF), AIM-7F, Skyflash (DF), Skyflash SuperTEMP missiles — Angle of target tracking before launch has been changed from 15 to 35 degrees (report).
  • Skyflash (DF), Skyflash SuperTEMP missiles — The maximum target tracking speed has been changed from 12 to 44 degrees per second. Source: “Tornado F.3 Tactics Manual (1987)”.
  • Skyflash (DF), Skyflash SuperTEMP missiles — capturing of the target type “fighter” has been changed from 30 to 37 km (report).
  • A bug that caused all buildings in the blast radius to be completely destroyed during a nuclear strike has been fixed. The destructibility now depends on the size of the buildings.
Naval
  • RN Duca degli Abruzzi — The order of the main calibre turrets in the ship’s interface identification has been fixed.
  • IJN Nenohi — A bug that caused the ship's model to disappear when zooming in the 3rd person view has been fixed.
  • 15 cm Pzgr. L/3,7 (m. HB), 15 cm Spgr. L/4,5 Kz, 15 cm Spgr. L/4,5 Kz (m. HB), 15 cm Spgr. L/4,4 Bdz shells — Amount of the explosive has been reduced. Source: “Merkbuch über die Munition für die 15 cm SK C/25 der Schiffsartillerie”.
  • A bug where the “shell tracking camera” function was active when the fire button was held again and with broken cannons the shell tracking mode was switched on again has been fixed.
Interface
  • A bug where the tooltip about reloading was overlaid on the helicopter’s parameters in the battle has been fixed.
  • The ability to open the list of suspended weaponry of another “cell” with a single click when editing suspended weaponry has been added. Before the change it was necessary to use two clicks: the first closed the already opened list and the second opened a new one.
VR
  • A bug that caused the shell drop point (aiming point) to rotate when tilting the head has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

War Thunder - magazine2


During the dissolution of the British Empire one of its colonies, South Rhodesia, decided to declare its independence unilaterally. This led to it being unrecognized by other countries during its entire existence. In 1979 it returned under British protectorate, and after elections on April 18th, 1980, it became independent again, this time under the name Zimbabwe.

To celebrate the Independence day of Zimbabwe, from April 18th (11:00 GMT) until April 21st (11:00 GMT), the Hunter FGA.9 of the Rhodesian Air Force will be available for purchase for Golden Eagles.



This Rank V jet fighter from the British research tree has great forward armament and is best suited for high speed boom and zoom attacks.


War Thunder - magazine2


  • The terms of purchasing a rank V bluewater ship has temporarily been removed from the “Invite a friend” program (2,500 GE). The reward will still be issued for purchasing a rank V coastal vessel, ground vehicle, or aircraft. This temporary solution is against the sharply increased number of players using game process automation to upgrade their game account.
  • Planned session BR changes for the aircraft Simulator battles.
    • Yak-38 — BR has been reduced from 9.7 to 9.3 in the SB mode.
    • La-9 (China) — BR has been reduced from 6.3 to 6.0 in the SB mode.
    • Iacobi’s J8A — BR has been reduced from 1.3 to 1.0 in the SB mode.
    • Ki-43-II (USA) — BR has been increased from 2.3 to 2.7 in the SB mode.
    • Ki-61-Ib (USA) — BR has been increased from 3.0 to 3.3 in the SB mode.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Apr 17, 2023
War Thunder - magazine2


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

War Thunder - Blitzkrieg Wulf


Welcome to the 63rd War Thunder Steam Screenshot Competition!

The screenshots you submitted this week looked beautiful! We loved seeing your vehicles in action! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 63rd edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen63. You have time until 21.04.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


Important addition: Screenshot theme - Fire in the Hole!
Terms:
  • The shot has been fired! Wait for the impact!
  • Your screenshot must include a player vehicle firing its guns (Does not count bombs, rockets, or missiles).
  • You must add the #WTscreen63 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]

    And now, time for the winners of the competition’s 62nd edition - Sunny Spring Day!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961000083
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961154688
    https://steamcommunity.com/sharedfiles/filedetails/?id=2959316815

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961672680
    https://steamcommunity.com/sharedfiles/filedetails/?id=2959676855
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961636804

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    Soviet fighter pilot Vasily Matsievich was born on April 13th, 1913. As a part of 26th Regiment he defended Leningrad from enemy bombers during the blockade, and by June 1942 had made 196 sorties. In 1943 he was awarded the highest award of the USSR — the Order of Lenin, the Gold Star medal and the title “Hero of the Soviet Union”.

    Temporarily on sale - Spitfire Mk IXc

    To commemorate Matsievich’s birthday, from April 13th (12:00 GMT) until April 17th (12:00 GMT), the Spitfire Mk IXc from the Soviet research tree — the aircraft that Matsievich himself piloted — will be available for purchase for Golden Eagles. Its camouflage mirrors that of the 26th GvIAP, which Matsievich commanded.


    War Thunder - magazine2


    Dear players! We appreciate your feedback and suggestions. In the recent BR update we continued to introduce our approach to gradually increase the Battle Ratings of the top- and pre-top vehicles. This approach allows us to identify solid leaders and outsiders by combat efficiency and make corresponding adjustments to the planned BR updates. This time we are updating the BR 9.7+ vehicles (including a few 9.3 vehicles) in order to reconsider BR 9.3-9.7 vehicles and below. Thanks to your feedback, we’ve also noticed a few rank III vehicles (such as Comet and T-34-85), which also had their BR updated.

    As for the Harrier GR.1 efficiency, it could have a higher rating, but due to the massive feedback we decided to reduce its BR to 9.7 both in RB and SB. We will closely monitor its efficiency after this update. We have also noticed your suggestions concerning the G.91Y. At the moment we are working on the new weapon menu, including new air-to-surface munitions for this aircraft. This requires specific model updates, and new weapons to be introduced to the game in one of the upcoming updates. Also, the previously announced BR updates for Fw 190 D-12 and Ta 152 C-3 in RB mode will also not be introduced yet: although these aircraft remain BR rise candidates, we decided to wait and monitor their efficiency a little more.

    Some aircraft receive their BR updates in accordance with their modifications: The American F-8E (USA) gets BR 10.0 in SB, same as the French F-8E(FN); Chinese F-5A gets its BR 10.7 in RB, same as the F-5E. After the F4U-1A (USA), the British Corsair F Mk II and Japanese F4U-1A will have their BR lowered to 3.3 in SB. Although we agree with your suggestions to lower the BR of the AH-6M, but only in the AB. Further changes of ground vehicles and helicopters will take us further research.

    We were pleased to hear your positive feedback on the top-tier Enduring Confrontation mode. Other BR changes in the SB mode will also support the variability for all rotations regardless of the week. Unfortunately, some of your suggestions did not take into account the possible encounters for the minimum BR value. However, after analysing the feedback and statistics, we decided to increase Ariete's BR to 9.0. At the same time, we do not plan to lower the BR of the C.202 EC in the upcoming rating updates, which might not correspond to SB matches at 2.3-3.7.

    • [9] Enduring Confrontation changes will be implemented later.
    Aircraft
    • Implemented the aircraft damage model changes listed in this article.
    Apr 12, 2023
    War Thunder - magazine2


    Aircraft
    • AIM-54A, AGM-114B, AGM-114K, PARS 3 LR, AKD-9, AKD-10, AS-30L, L-UMTAS, ZT-6, Kh-25, Kh-25ML, Kh-29L, Kh-29T — fixed delay of the vertical proportional navigation guidance for targets above the missile
    • AGM-114B, AGM-114K — autopilot has been adjusted, missile accuracy for small targets has been increased.
    • AGM-114B — explosive weight has been reduced from 6.4 to 5.688 kg.
    • AGM-114K — explosive weight has been increased from 6.45 to 6.685 kg.
    • MiG-21F-13 — ballistic calculator for cannons has been added.
    • Shackleton MR.Mk.2 — guidance angles of the front turret have been fixed (report).
    • Javelin F.(A.W.) Mk.9 — a bug has been fixed with the incorrect position of the muzzle flash on cannons in the 2x 30mm ADEN plus 4x Firestreak missiles.
    • Z-19, Z-19E — a bug has been fixed where the MFD missed the radar screen while toggling modes.
    • F-105D — incorrect weight of the chaff pods has been fixed (report).
    • Incorrect position of the launch flash of missiles has been corrected. Previously the missile launch appeared behind the aircraft.
    • A bug has been fixed where IR seekers might lock on the empty space instead of an enemy aircraft (report).
    • PBY-5A (USSR), BV 238 — incorrect positioning of the crew has been fixed.
    • A bug has been fixed where VTOL aircraft had “Hover on” indication after respawn or reloading on the airfield.
    • RWR will detect radar lock precisely accounting enemy radar antenna radiation patterns. RWR will also detect radar illumination for SARH missiles with a wider beam if it presents. This will allow aircraft flying near the target the enemy radar is tracking, to now receive a radar lock warning if the enemy SARH missile can re-aim on them.
    • Harrier GR.7 — a bug has been fixed where the IRST pod might lose the target due to change of the nose targeting optics position. IRST of the nose optics has been removed.
    • Tornado F.3 — incorrect scan angles and the search area of the radar have been fixed (rеport).
    • Tornado IDS Marineflieger (Германия) — a bug has been fixed where radar was unable to lock on targets in dogfights.
    Ground Vehicles
    • A bug has been fixed where the UAV for ground vehicles was enabled by pressing the same button as in the infantry battles.
    • White exhaust on AI vehicles has been fixed.
    • M247 — elevation angles of the commander’s sight have been increased from -10…+20 to -10…+60 degrees. Source: TM 9-1230-202-20-1
    • VCC-80/30 — due to the cannon’s selective feed, over lengthy belt changes has been fixed.
    • QN506 — armouring of the commander’s sight has been added (rеport)
    • QN506 — a bug with overestimated armour values of the tank’s top has been fixed (report)
    • QN506 — QN502 missiles now can be fired whilst in motion.
    Naval
    • A bug has been fixed where destruction of the elevator led to complete disabling of reloading instead of a slowing.
    • Pr.1124 MLRS — 12.7mm machine guns have been grouped to the second weapon group.
    • USS Pittsburgh, USS Baltimore — main turret traverse rate has been increased from 5 to 5.3 deg/sec, elevation rate - from 8.3 to 10.6 deg/sec.
    Interface
    • A bug that caused the sorting to reset when viewing the squadron composition has been fixed (report).
    • A bug that caused the action panel in helicopter and aircraft battles to overlap with some tooltips/notifications has been fixed.
    • The time of the opening of the multifunction menu in the battles has been decreased.
    • FPS drop while scrolling large lists with the mouse wheel has been fixed.
    • FPS drop while moving cursor in the profile window in the “Skins” section has been fixed.
    • The position of the player list in the WW mode tab in the squadron menu has been fixed.
    • The text of the tooltip that appears when trying to pick up an unopened prize in the BP line has been fixed.
    • A bug that occurred when trying to open the multifunction menu on consoles has been fixed.
    Other
    • A bug that caused the quadrocopter of the air defence soldier to capture points in the “Mobile Infantry” event has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    ...