War Thunder - Blitzkrieg Wulf


The history of the Swedish Armed Forces goes back half a millennium, when Gustav Vasa led a rebellion against Denmark, secured Sweden’s independence and became its king. On January 14th, 1521, sixteen young men were chosen to be Gustav’s life guards. And even today, the Life Guards are one of the largest units in the Swedish Armed Forces.


From January 13th (10:00 GMT) until January 16th (7:00 GMT)

Play 3 battles using Swedish vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Emblem of the Life Regiment Hussars” decal.



“Emblem of the Life Regiment Hussars” decal.

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Swedish Armed Forces Day.

You can find the decal in the “Sweden > Tanks” tab in the Customisation menu.





During the event the experimental Swedish SPG SAV 20.12.48 will be available for purchase for Golden Eagles.
Jan 10, 2023
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


Punching through fences



Many structures in the maps for ground battles serve two purposes: creating a believable environment and providing some cover for the warriors to hide behind. Some destructible structures, however, went above and beyond their purpose and decided to not just hide the fighters but also shield them from fire! Sure, they were destroyed in the process, as they should have, but the enemy that was hiding behind them got a free chance at counterattack instead of deserved damage.

The error has been fixed: feel free to shoot right through fences and structures without fear that some dilapidated shack will impede your attack.


More HMD options



We’re always working on giving the players more options. Soon in air battles "Radar/IRST beyond/within visual range combat” option will be another sensor mode that will be added that allows a helmet-mounted display to be used for target designation.

Note that IR AAM seekers are always controlled via HMD.


Fixing the MiG-29



We’re also improving the new vehicles that have recently been added in the Apex Predators update. In particular we’ve discovered that the R-27R/ER missiles received data link updates from TWS trackfiles, and fixed it. Now the MiG-29 will receive data link updates from hard lock on by the radar only, while the F-14 with its AIM-54 missiles will receive them from both hard lock on and TWS. MiG-29’s seekers will also be disabled as soon as target lock is released.


Saving your camo settings



The recent War Thunder update added an option to customise the condition, scale and rotation of naval camouflage. However, switching between crew slots reset the changes back to default.

We’ve fixed it: rest assured that your camo settings will now not be lost.


Carbon emissions



We live in an age of electric cars and strive to reduce carbon emissions. It might have seemed that the “Assault” mode was setting an example: ground vehicles in that mode suddenly stopped “smoking” at all!

But alas, it was an error: after all, War Thunder is all about realistic vehicles, and these 20th century tanks with internal combustion engines that weren’t too concerned about the environment. So now they’re fuming once again, as they should.


That’s Not All

You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Order of ammo depletion has been adjusted for numerous ground vehicles, the Z-10 helicopter no longer obstructs the view when zoomed in, and the G indicator in cockpit view of the F-16A now displays correct values.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.23.0.51

Aircraft
  • "Radar/IRST beyond/within visual range combat” option now works with the helmet-mounted display.
  • AD-4 — an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.
  • Harrier GR.7 — a bug has been fixed that prevented the MAX G indicator to switch off while landing.
  • Hampden TB Mk.I — a bug has been fixed where bombs mounted in the bay were first to drop.
  • Sa.342L Gazelle — a bug has been fixed that caused a mix up of the high and low rate of fire.
  • Z-10 — the camera zoom position has been adjusted.
  • F-16A (all versions) — a bug has been fixed that caused incorrect G indication on the HUD in cockpit view (report).
  • R-27R/ER missiles — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.
  • AN/APG-66 — the default range scale of the radar has been changed from 18.5km to 37km.
  • Su-6 - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.
Ground vehicles
  • Sd.Kfz.221 - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres
  • Sho’t - an issue with missing parts of the damage model has been solved.
  • M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. — the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.
  • A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.
  • SU-57B — the display of the wheels have been mixed with the x-ray view in battle .
  • AMX-30 ACRA — animation of the MUC rocket in the info card has been corrected.
  • Type-75 SPH — a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.
  • 2S3M — a bug of the underestimated armour penetration values of the ZOF25 (RV) in comparison with the ZOF25 has been fixed.
  • ITO-90M — generation of the thermal imager of the gunner’s sight has been fixed from 1 to 3 (report)
  • 5.56, 5.8mm machine guns — a bug with missing localization of the ammo belt has been corrected (report)
  • Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.
Naval
  • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
  • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.
Customization and achievements
  • Lübeck - Displaying of the deforming camouflage has been fixed.
  • Resetting of the selected characteristics of the ships camouflages has been fixed.
  • Missing exhaust of the ground vehicles in the Assault game mode has been fixed.
Other
  • Winter holidays hangar has been switched off.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


Tank: USSR KV Series (All Versions)

It is time for our first unloved competition for the new year of 2023. To start it off we selected the Kliment Voroshilov (KV) tank series for the USSR. Being Russia's first mass produced heavy tank with 5,219 units for the KV-1 visions alone, there should be plenty of potential skins out there. You can select from a variety of models: such as the KV-1 (L-11), KV-2 1939, KV-1S, KV-1 (ZiS-5), KV-85, KV-122, KV-2 (ZiS-6), KV-220, KV-1E and KV-2 1940.


Remember to keep the entries historical and safe to use (no swastikas or hakaristi). We can not wait to see what beauties you will come up with. Good luck and have fun!

Rules:
  • You must post your entry on https://live.warthunder.com/subscribes/users/
  • Skin must be of your own creation
  • You must tag your skin using the “ #unloved14 ” hashtag
  • Only one skin entry per user
  • All skins must be created within the competition timeframe (no older skin submissions)
  • Entries must be kept clean and follow the rules of War Thunder Live
  • Skins must be historical, please add a picture or profile of the tank!
  • All entries must be submitted before 10th of February, 2023, 20:00 GMT
  • The judges decision is final
Prizes:
  1. First place: Object 120
  2. Second place: T-34-100
  3. Third place: SU-100Y

Useful Informations and Tutorials:
If you are searching for help and informations about how to create custom skins you may find these two Forum Sections useful:

Paint Schemes and Camouflage and The Community Skinning Centre

Also, there are Video Tutorial here (for Photoshop)

Good luck!
War Thunder - Blitzkrieg Wulf


Welcome to the 49th War Thunder Steam Screenshot Competition!

The new year has only just begun, and already we have so many great screenshots! To start the new year, we wanted to see how all of our players enjoy customizing their vehicles with personalized camouflages! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 49th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen49. You have time until 13.01.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Important addition: Screenshot theme - Custom Skins!
Terms:
  • Live.Warthunder has thousands of skins uploaded for our players to use! For almost any vehicle in the game, you can find historical, semi-historical, and fictional camouflages to apply on your vehicle. To participate in the competition, your vehicle must wear a custom camouflage.
  • Skins on WT Live can be found {LINK REMOVED}.
  • You must add the #WTscreen49 tag (title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 48th edition - Apex Predators!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910430446
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910295447
    https://steamcommunity.com/sharedfiles/filedetails/?id=2913396652

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2911203593
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910149232
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910907361

    Each winner will get 300GE! Congratulations and see you next week!
    Dec 31, 2022
    War Thunder - magazine2


    Thank you for spending 2022 with us! All the best for the coming New Year in 2023!

    The whole Gaijin team would like to wish that the coming 2023 will be full of positive emotions, smiles, joy and happiness both in your personal life and in the game!

    See you on the seas, lands and skies of War Thunder!
    War Thunder - Blitzkrieg Wulf


    Welcome to the 48th War Thunder Steam Screenshot Competition!

    Your screenshots, as always, have been wonderful! We hope that you have had a delightful time this holiday season! There is not much time left in 2022, have you made your new year's resolution? The three most popular and three selected by us will get 300 GE. See the winners down below!

    Let’s begin the 48th edition of our competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen48. You have time until 06.01.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    Important addition: Screenshot theme - Apex Predators!
    Terms:
    • Apex Predators was released a little more than a week ago, and all have had some time to unlock new vehicles. This week, we would love to see your favorite new vehicles or maps that were introduced in the latest major update!
    • You must add the #WTscreen48 tag (Title cannot have any other text in it).
    [/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 47th edition - Happy Holidays & New Year!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906364953
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907093896
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907012025

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907277173
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906268730
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906553332

    Each winner will get 300GE! Congratulations and see you next week!
    Dec 30, 2022
    War Thunder - magazine2


    Aircraft
    • R-23T, R-24T, R-27T missiles — the dominance of heat signatures for jet engines and flares in the missile seekers has been adjusted.
    • J35XS - ammo capacity of the forward-firing cannon has been increased to 120 rounds.
    Naval
    • Missing detonation in the shell and charge cellars of naval vessels has been fixed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Dec 29, 2022
    War Thunder - magazine2


    We invite you to take part in holiday competitions on the https://tss.warthunder.com/index.php?action=current_tournaments portal. We have prepared 14 tournaments for you with a total prize pool of 192,000 Golden Eagles!

    From the 3rd of January until the 8th of January various competitions for all types of vehicles are waiting for you, as well as excellent rewards, including the rare titles "Santa Little Helper", "Hero of Olympus", "Hero of the Colosseum", decals "Steel Legion", "Gladiators" and the Hero of the Coming 2023 "Killer Rabbit" decal.


    "Killer Rabbit" decal

    Tuesday | January 3rd
    Air RB 1x1 — 13:00 UTC
    Tanks AB 1x1 — 18:00 UTC
    Air AB 1x1 — 18:20 UTC

    Wednesday | January 4th
    Tanks RB 1x1 —18:00 UTC
    Air SB 1x1 — 18:00 UTC

    Thursday | January 5th
    Tanks RBm 1x1 — 13:00 UTC
    Air RB 1x1 — 18:00 UTC
    Tanks AB 2x2 — 18:30 UTC
    Friday | January 6th
    Fleet 3x3 AB — 18:00 UTC
    Front RBm 3x3 — 18:30 UTC

    Saturday | January 7th
    Tanks RB 2x2 — 14:00 UTC
    Fire Front RBm 5x5 — 17:00 UTC

    Sunday | January 8th
    Air US RB 1x1 — 00:20 UTC
    Tanks US RB 1x1 — 01:00 UTC

    Join the official Discord of the eSports community for the game — take part in draws, find teammates for bright victories in War Thunder tournaments!
    War Thunder - Blitzkrieg Wulf


    From the 29th of December at 11:00 GMT until the 5th of January at 11:00 GMT

    A second wave of discounts!

    You can access our store by going from the in-game hangar: Shop > Online Store.

    Discounted customizable bundles!
    The new discount mechanism will allow you to create your own bundle of multiple packs with a discount by adding them to your Cart. Each single pack has 25% off, but the discount increases to 50% if you add two or more packs to the Cart at once.

    Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction. All vehicle packs are eligible for this offer except for Starter packs and those added in the “Fire and Ice" and “Apex Predators” updates.
    Additional bonuses!
    In addition to the discounts, you will receive unique decals and titles by purchasing packs selected for the Winter Sale via the Cart.

    2 packs
    • Unique Fanboy Snail decal;
    • Unique “Fanboy” title.





    3 packs
    • Unique The Connoisseur Snail decal;
    • Unique “Connoisseur” title.





    4 packs
    • Unique Treasure hunter Snail decal;
    • Unique “Treasure hunter” title.





    $/€150+ spent
    • Unique “Shopaholic” title.
    If you made several separate purchases via the Cart, you will receive all respective bonuses after recalculation. For example, if you make one purchase of 2 packs and another purchase of 3 packs, you will receive all 3 decals and titles after recalculation. Recalculation will be made after January 9th.

    Note! You can also get the unique “Shopaholic” title, if you log in to the game from the 29th of December until the 5th of January and gain three victories, and at the same time you have previously purchased all packs that are included in the sale. The title will be assigned after the 9th of January to all users who have fulfilled these conditions.

    The offer is valid for PC, Mac and Linux users only. PlayStation and Xbox users will be able to get unique titles and decals if they make purchases worth $/€40, $/€60, $/€80, and $/€150 respectively during the offer. Titles and decals will be assigned after the 9th of January to all users who have fulfilled these conditions.

    Note! The following packs will be retired from stores on all platforms after the promotion ends:
    • T129 ATAK Pack;
    • Vautour IIN Pack;
    • Lightning F.53 Pack;
    • Type 74 mod G/Kai Pack.
    Dec 28, 2022
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


    Expanded interface settings



    In the last “It’s fixed” we talked in detail about the updated reward system for useful actions in battles. Now we have added messages about any received rewards: now it will be easier to see the rewards for each time interval in aircraft SB and also when the current interval ends and the next one begins.

    At the same time we understand that not everyone wants to see a large number of notifications so you can turn off these messages in the section in settings “Battle Interface”. Not only this! Now you can also hide the orders panel, the log of destroyed vehicles and the chat.


    Fixed lead markers



    After the release of the “Apex Predators” update, SPAAGs appeared to have problems with their lead markers. For example when capturing an air target, the radar refused to tell you the trajectory of the enemy at long range. The lead marker appeared only when the enemy approached a distance of 3 kilometres.

    Also SPAAGs that had no cannon armament, had a lead marker although they didn't need it at all. We found the cause of these problems and fixed it.


    Improved onboard radar for aircraft



    Several improvements in this update affected onboard radars for some aircraft. This increased the reliability in the air target tracking mode and also improved the transition from detection to capturing.

    On the MiG-23, MiG-29, F-16, Ja-37 and Mirage F1 the range of target capture in a long-range air battle has been increased in range. Let us figure out how it works. When the target is detected by radar we get one label with its range and direction. At the moment, when the radar beam “slides” along it and when we need to capture and track the target, the radar conducts an additional search at the specified angular coordinates and within a specific span of ranges to the target - this same span of ranges has been expanded so that the target is more likely to be in the desired area and able to be tracked.

    R-23R, R-24R, R-27R, AIM-7, Skyflash and the Rb71 missiles are now much less likely to target other targets. When the radar captures a target and “highlights” with the homing head of the missile, at the same time (as in reality) it highlights with the main lobe of the radar pattern on the selected target and the side lobes (in this case the radiation of the radar is weaker and not the directed one) can highlight other targets and if such a target it closer than the one the radar has captured but along the line of the missile’s flight path and has higher speed, the missile has been directed to this target. To a player it looks like “the missile went crazy” and hit the wrong target which has inadvertently been captured.

    We have reduced the range of speeds in which a radio guided missile searches for the target, so they won’t see “unnecessary” targets. The other side of this change is the possible loss of a target if it suddenly changes speed when the missile is launched at it.


    Underground airfield



    In the “Finland '' and “Ash river” locations in combined battles (for aircraft and ground vehicles), an aircraft might receive damage when it appears on the airfield. The point was that due to an error, the model of interactions with surrounding objects for this airfield could be above ground level.

    The bug has been fixed, so for now all carriers of nuclear weapons and other aircraft can take off from the airfield.


    Decal exchange

    When a vehicle’s hull has been penetrated it shows characteristic damage decals: for example holes in the aluminium skin of the aircraft. And then an unusual mashup happened: because of the bug, armour and aircraft damage decals might be displayed not only on their own type of vehicles, but also on the other one: aircraft ‘glittered’ with penetrated armour and in ground vehicles with aluminium. Damage decals also flickered with camera rotation by drawing attention to themselves.

    That's enough of the twinkling. Now the damage effects are as they should be.


    That’s Not All

    You’ll find the full list of improvements in the separate changelog - there are many interesting things there. We have reduced the frequency of ship voice commands, fixed the ability of incapacitated crew members to perform actions and improved the sound of automatic cannons for fleet and ground vehicles.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.23.0.36

    Armoured vehicles
    • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
    • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
    • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
    • PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
    • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
    • Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
    • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player’s vehicle.
    Aircraft
    • A-6E TRAM — SAS mode has been added.
    • F-16A Block 20 MLU — a drag chute has been added.
    • F-16А (all versions) - max speed at 9 km altitude has been increased.
    • Mirage 2000C-S5, 2000D-R1 - max IAS speed has been increased to 1,440 km/h.
    • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
    • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
    • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
    • Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft”.
    • J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
    • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
    • Harrier GR.7 — a missing critical overload indication has been restored.
    • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.
    Naval
    • USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
    • IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
    • IJN Agano — targeting angles of the main calibre turrets have been increased.
    • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.
    Sound
    • The volume of enemy vehicles in the rear hemisphere has been increased.
    • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player’s guns has become louder.
    • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
    • Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.
    Graphics
    • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
    • A bug has been fixed where hit decals might twinkle when turning the camera.
    Interface
    • Non-purchased ships and boats now have access to torpedoes in test sail.
    • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”.
    • In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.
    Missions
    • A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    ...