Dec 28, 2022
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


Expanded interface settings



In the last “It’s fixed” we talked in detail about the updated reward system for useful actions in battles. Now we have added messages about any received rewards: now it will be easier to see the rewards for each time interval in aircraft SB and also when the current interval ends and the next one begins.

At the same time we understand that not everyone wants to see a large number of notifications so you can turn off these messages in the section in settings “Battle Interface”. Not only this! Now you can also hide the orders panel, the log of destroyed vehicles and the chat.


Fixed lead markers



After the release of the “Apex Predators” update, SPAAGs appeared to have problems with their lead markers. For example when capturing an air target, the radar refused to tell you the trajectory of the enemy at long range. The lead marker appeared only when the enemy approached a distance of 3 kilometres.

Also SPAAGs that had no cannon armament, had a lead marker although they didn't need it at all. We found the cause of these problems and fixed it.


Improved onboard radar for aircraft



Several improvements in this update affected onboard radars for some aircraft. This increased the reliability in the air target tracking mode and also improved the transition from detection to capturing.

On the MiG-23, MiG-29, F-16, Ja-37 and Mirage F1 the range of target capture in a long-range air battle has been increased in range. Let us figure out how it works. When the target is detected by radar we get one label with its range and direction. At the moment, when the radar beam “slides” along it and when we need to capture and track the target, the radar conducts an additional search at the specified angular coordinates and within a specific span of ranges to the target - this same span of ranges has been expanded so that the target is more likely to be in the desired area and able to be tracked.

R-23R, R-24R, R-27R, AIM-7, Skyflash and the Rb71 missiles are now much less likely to target other targets. When the radar captures a target and “highlights” with the homing head of the missile, at the same time (as in reality) it highlights with the main lobe of the radar pattern on the selected target and the side lobes (in this case the radiation of the radar is weaker and not the directed one) can highlight other targets and if such a target it closer than the one the radar has captured but along the line of the missile’s flight path and has higher speed, the missile has been directed to this target. To a player it looks like “the missile went crazy” and hit the wrong target which has inadvertently been captured.

We have reduced the range of speeds in which a radio guided missile searches for the target, so they won’t see “unnecessary” targets. The other side of this change is the possible loss of a target if it suddenly changes speed when the missile is launched at it.


Underground airfield



In the “Finland '' and “Ash river” locations in combined battles (for aircraft and ground vehicles), an aircraft might receive damage when it appears on the airfield. The point was that due to an error, the model of interactions with surrounding objects for this airfield could be above ground level.

The bug has been fixed, so for now all carriers of nuclear weapons and other aircraft can take off from the airfield.


Decal exchange

When a vehicle’s hull has been penetrated it shows characteristic damage decals: for example holes in the aluminium skin of the aircraft. And then an unusual mashup happened: because of the bug, armour and aircraft damage decals might be displayed not only on their own type of vehicles, but also on the other one: aircraft ‘glittered’ with penetrated armour and in ground vehicles with aluminium. Damage decals also flickered with camera rotation by drawing attention to themselves.

That's enough of the twinkling. Now the damage effects are as they should be.


That’s Not All

You’ll find the full list of improvements in the separate changelog - there are many interesting things there. We have reduced the frequency of ship voice commands, fixed the ability of incapacitated crew members to perform actions and improved the sound of automatic cannons for fleet and ground vehicles.


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.23.0.36

Armoured vehicles
  • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
  • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
  • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
  • PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
  • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
  • Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
  • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player’s vehicle.
Aircraft
  • A-6E TRAM — SAS mode has been added.
  • F-16A Block 20 MLU — a drag chute has been added.
  • F-16А (all versions) - max speed at 9 km altitude has been increased.
  • Mirage 2000C-S5, 2000D-R1 - max IAS speed has been increased to 1,440 km/h.
  • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
  • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
  • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
  • Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft”.
  • J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
  • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
  • Harrier GR.7 — a missing critical overload indication has been restored.
  • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.
Naval
  • USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
  • IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
  • IJN Agano — targeting angles of the main calibre turrets have been increased.
  • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.
Sound
  • The volume of enemy vehicles in the rear hemisphere has been increased.
  • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player’s guns has become louder.
  • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
  • Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.
Graphics
  • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
  • A bug has been fixed where hit decals might twinkle when turning the camera.
Interface
  • Non-purchased ships and boats now have access to torpedoes in test sail.
  • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”.
  • In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.
Missions
  • A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.

A detailed description of the current task as well as your overall progress can be found by clicking on your nickname → Achievements → Pages of History

Reward for completing all 8 tasks

Dmitry Osatyuk
Dmitry Osatyuk was the commander of a tank company on the Leningrad Front. On January 12th, 1943 his light tank was cut off from his company by three heavy German tanks that it could do nothing against. Using himself as bait, Osatyuk led the enemy tanks under artillery fire, and then defeated the enemy infantry in close combat, using machine guns, cannon and the tracks of his tank. On January 18th his company was the first to meet the troops of the Volkhov Front, thus opening a land corridor to Leningrad and breaching its blockade. On January 21st Osatyuk's tank was destroyed, but he pulled his wounded driver out of the tank, got him to safety, and kept fighting in another tank.

You can immediately purchase the profile icon for Golden Eagles until February 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (January).

Trophy reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

January 1st — January 4th
Operation Bolo
In 1966 North Vietnam received modern MiG-21 fighters from the USSR, and that led to increased number of American bombers getting shot down. To counter the threat, the US Air Force performed an operation on January 2nd, 1966: the F-4 fighters imitated the behavior of weaker strike aircraft F-105, leading Vietnamese MiGs into air combat, where they were quickly defeated. For the USA it was one of the most successful air battles in the Vietnam war.

January 4th — January 7th
Operation Nasr
The largest tank battle of the Iran-Iraq war happened in its earliest months, on January 5-9 of 1981. Iran went into counteroffensive, hoping to push the Iraqi invaders from its southeastern provinces, but Iraq learned of the enemy plans beforehand and prepared a trap. Iranian tank brigades were trapped in a three-sided box ambush with no supplies, and in four days, having suffered huge losses, were forced to retreat.

January 8th — January 11
Battle of Luzon
The battle of Luzon, the largest island of the Philippines, began on January 9th, 1945. During the initial weeklong landing, over 175 000 Allied troops landed on the island under constant attacks from enemy kamikaze pilots. In a month Manila, the capital of the Philippines, was captured by the Allies who suffered far less casualties than Japan.

January 12th — January 15th
Vistula–Oder offensive
At the request of the Allies who were holding off the German counteroffensive in Ardennes, the Soviet army began pushing the Wehrmacht from the east earlier than it initially planned. On January 12th, 1945 it began an offensive that led to a devastating victory over the German forces. In less than a month the Red Army pushed the enemy from Warsaw all the way to Berlin.

January 16th — January 19th
Breaking the blockade of Leningrad
The USSR made many attempts to lift the siege of Leningrad, but it was Operation Iskra (“Spark”) that finally resulted in success. A well-planned offensive on the southern coast of Lake Ladoga managed to push the Wehrmacht from its fortifications. On January 18th, 1943 the blockade was finally breached, allowing the city to receive much needed supplies on a regular basis.

January 20 — January 23
Battle of Anzio
On January 17th, 1944 a large-scale operation to breach the Gustav Line in central Italy began. On January 20th the Allies landed a small force in Anzio behind enemy lines. But instead of attacking the enemy flank, they began fortifying, turning Anzio in a beachhead for future operations.

January 24 — January 27th
Voronezh–Kastornoye offensive operation
On January 24th, 1943 a Soviet operation to encircle and destroy the German 2nd Army began. It was a success: almost 100 000 soldiers of the Wehrmacht were killed or captured, and the Voronezh and Kursk regions were liberated.

January 28th— January 31st
Battle of Khafji
The first major battle of the Gulf War. On January 29th, 1991 Iraqi forces led an attack on Saudi Arabia from occupied Kuwait, capturing a small coastal town of Ras al-Khafji. But just the next day the town was retaken by the forces of the international coalition thanks to strong air support, with the Iraqi suffering severe losses.
War Thunder - Blitzkrieg Wulf


Dear players, thank you so much for playing War Thunder and being our family. We wish you happy holidays!
War Thunder - Blitzkrieg Wulf


Welcome to the 47th War Thunder Steam Screenshot Competition!

Brrrrr! Absolutely frigid! Your screenshots of vehicles in the frozen tundras were great! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 47th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen47. You have time until 30.12.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Important addition: Screenshot theme - Happy Holidays & New Year!
Terms:
  • It is that time of year! Cold! Busy! Happy, and hopefully full of gifts and celebrations!
  • This week, share your holiday spirit with colorful screenshots of red and green tracers!
  • You must add the #WTscreen47 tag (Title cannot have any other text in it).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]


    And now, time for the winners of the competition’s 46th edition - Cold Steel!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2903219651
    https://steamcommunity.com/sharedfiles/filedetails/?id=2902849977
    https://steamcommunity.com/sharedfiles/filedetails/?id=2902988113

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2904666018
    https://steamcommunity.com/sharedfiles/filedetails/?id=2904116541
    https://steamcommunity.com/sharedfiles/filedetails/?id=2903698409

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    We're happy to present the new "Apex Predators" trophy that contains 40 new camouflages created by talented authors on the https://live.warthunder.com/feed/all/ portal!

    It's really easy to earn the new trophy — just keep playing War Thunder. To open the trophy you’ll need to purchase a key on the Market (income is shared with the authors of the camouflages). The key allows you to get a coupon for a camo, rare vehicle, or Apex Predators decal. It is you to decide - activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). Also, a trophy can be sold too!

    Contents in the “Apex Predators” trophy:


    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 15 camouflage coupons for aircraft
    • 2 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the "Apex Predators” decal



    To unlock the trophy, you will need a new “Apex Predators" key that can be purchased on the Market for GJN.

    How to get it?
    • The “Apex Predators” trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE “Assault” mode).
    • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.

    Click on Show More to take a look at some of the camouflages!
    [expand type=showmore]










    [/expand]
    Dec 23, 2022
    War Thunder - magazine2


    • Tornado (all modifications) - a bug has been fixed that caused incorrect operation of the FM and the instructor on these aircraft (control has been improved).
    • Tornado IDS ASSTA1, Tornado IDS (1995) - the ability to install GBU-16 guided bombs on wing pylons has been added, the total number of GBU-16 guided bombs has been increased to four.
    • Tornado GR.1 - the ability to install Mk. 13 guided bombs on wing pylons has been added, the total number of Mk. 13 guided bombs has been increased to four.
    • F-16A ADF (Italy) - the ability to install AIM-9L missiles on the inner wing pylons has been added, the total number of AIM-9L missiles has been increased to six.
    • MiG-29 - the default set of weapons (2 x R-60) was replaced by 2 x R-60M. The position of the B-8M1 modification has been changed from tier III to tier II . A new R-27ER missile has been added.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - pryanick


    Treat yourself to premium vehicles and upgrade the ones you already have and at the same time prolong your premium account - all at a bargain price!

    In-game discounts
    From 12:00 GMT on the 22nd December until 11:00 GMT on the 29th of December
    • 50% off all vehicles in the game.
    • 50% off talismans, back-ups, and modifications.
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin.Net online store.
    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles apart from those added in the updates “Fire and Ice’, “Apex Predators” and squadron vehicles.

    Discounts in the Steam store
    From 18:00 GMT on the 22nd December until 18:00 GMT on the 5th of January
    • 50% off all starter packs.
    • Bundle with all starter packs with an additional 20% discount.

    https://store.steampowered.com/bundle/29006
    War Thunder - magazine2


    Christmas frost outside - it is time to decorate the Christmas tree and happily wait for the New Year. These winter days are the time of Christmas miracles, fun and gifts. Miracles we will leave to Santa but the fun and gifts will be provided by us!

    Everyone gets gifts!

    2023 is the year of the rabbit, so we’re giving out a traditional decal to all players. All you need to do is just to perform 3 battles! Don’t miss the decorations for ground vehicles and naval.

    Remember last year's Christmas deer? This year we've added a Christmas sleigh for it! By the way, you can get the deer from the Ice chest or buy it on the Marketplace!

    All three gifts can be received from 14:00 GMT on the 22nd of December until 11:00 GMT on the 2nd of January



    “Battle Rabbit” decal
    “Dwarf” decoration
    (for ground vehicles)
    “Christmas sleigh” decoration
    (for naval)
    Perform 3 battles in a vehicle of rank III or higher with an in-game activity of 70% or higher.
    Defeat 30 enemy players while controlling ground vehicles of rank III or higher.
    Inflict 50,000 damage while controlling a naval vessel of rank III or higher.

    Ice chest and New Year trophy



    Ice Chest
    Almighty Key
    New Year trophy

    From 14:00 GMT on the 20th of December until 11:00 GMT on the 9th of January you will also find two different chests with items! The New Year trophy can be purchased only for Golden Eagles but inside it you will find a huge variety of useful items: premium account, Silver Lions, universal backups and boosters, premium vehicles, as well as all the vehicles ever sold for Golden Eagles or for Warbonds, but are not currently tradable in the game or on the market.

    [expand]
    New Year’s trophy purchase price: 999 Golden Eagles

    Guaranteed Prize: 1 day premium account + 100000 Silver Lions

    Additional Guaranteed Prize:

    1 day premium account — 15%
    3 days premium account — 10%
    7 days premium account — 5%
    100000 SL — 16%
    250000 SL — 8%
    500000 SL — 4%
    1000000 SL — 2%
    50-300% booster for 1-3 battles — 20%
    Universal backup - 3 pieces. — 20%
    Additional random prizes:

    1. Talisman for vehicles (15% chance but at least once for every 14 trophy openings); breakdown of chance by vehicle rank:

    Rank I — 16%
    Rank II — 20%
    Rank III — 25%
    Rank IV — 18%
    Rank V — 10%
    Rank VI — 7%
    Rank VII — 3%
    Rank VIII — 1%
    If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the New Year trophy — 999 GE.

    Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 trophy openings); breakdown of chances by vehicle ranks:
    Rank I — 20%
    Rank II — 25%
    Rank III — 23%
    Rank IV — 15%
    Rank V — 10%
    Rank VI — 7%
    If all vehicles of the dropped out rank are already there, the player will be refunded the cost of the New Year trophy fully — 999 GE.

    Unavailable for purchase vehicles presented in the New Year’s trophy along with the usual premium vehicles:

    M26E1
    UH-1C XM-30
    P-61A-11
    Bostwick's P-47M-1-RE Thunderbolt
    Lanovski's P-47M-1-RE Thunderbolt
    Wetmore's P-51D-10 Mustang
    USS Cowell
    Pz.Sfl.Ic
    Panzer IV/70(A)
    He 112 B-1/U2 (Germany)
    P-47D (Germany)
    La-5FN (Germany)
    Tempest Mk V (Germany)
    Sea Hawk Mk.100
    Z20 Karl Galster
    T31
    T-34 (1st Gv.T.Br.)
    МК-IX "Valentine" (USSR)
    KV-1E
    KV-2 (ZiS-6)
    IS-2 "Revenge"
    Mi-24D (USSR)
    Pokryshkin's P-39N-0 (USSR)
    Pe-2-205
    IL-2M "Avenger"
    Golovachev's Yak-9M
    Fw 190 D-9 (USSR)
    Spitfire Mk IXc (USSR)
    MiG-15bis ISH
    Stroyny
    Neustrashimy
    Achilles (65 Rg.)
    Boomerang Mk II
    D.520 (Great Britain)
    Typhoon Mk Ib
    Plagis' Spitfire LF Mk IXc
    Prendergast's Spitfire FR Mk XIVe
    Hunter FGA.9
    HMCS Haida
    J2M4 Kai
    IJN Kiyoshimo
    Т-62 №545
    T-69 II G
    P40 "G.C. Leoncello"
    RN Geniere
    F-84F IAF (France)
    [/expand]

    Purchasing a New Year Trophy is a bargain! If you have opened enough trophies you will be guaranteed of receiving talismans and premium vehicles. And the average value of the trophy contents are almost one and a half times its price.

    You can purchase the Ice Chest for only 10,000 Silver Lions but to open it you will need the Almighty Key for 50,000 Silver Lions. You will find unique decals, decorations, vehicles and camouflages from all past winter events in War Thunder (also in the form of coupons) as well as Silver Lions, boosters, universal backups, wagers and orders.

    Almighty Keys can also be obtained in the Winter Quest!

    Winter quest

    To brighten up the long evenings we have prepared a lot of prizes that you can get for any of your usual actions in the game because to complete the tasks you just need to get points!

    From 11:00 GMT on the 20th of December until 11:00 GMT on the 9th of January you can get event high-ranked vehicles of all types as well as trophies with rewards, coupons for decals, camouflages for event vehicles, player icons and decorations.

    Late 298D
    France, rank I, premium - More details


    Tornado IDS Marineflieger
    Germany, rank VIII, event vehicle - more details


    USS Newport News
    USA, rank V, event vehicle - more details


    T-80UM2
    USSR, rank VII, event vehicle - more details



    In-game discounts


    Treat yourself to a Christmas present and save a lot!

    From 14:00 GMT on the 22nd of December until 11:00 GMT on the 29th of December
    • 50% off all vehicles in the game
    • 50% off talismans, back-ups, and modifications
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin store
    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles apart from those added in the updates “Fire and Ice", “Apex Predators” and squadron vehicles.

    Christmas Special Merch!



    Don’t miss our new T-shirt and sweatshirt: check them out in the merch store.


    Merry Christmas and Happy New Year!
    Dec 22, 2022
    War Thunder - magazine2


    • Locations: Hürtgen Forest, Japan — fixed an error that caused shells and bullets to pass through specific rocks.
    • Locations: Golden Quarry, Abandoned Factory — fixed an error that caused fuel columns to lack damage models.
    • Fixes in radar and IRST of MiG-29:
      • Bugs that led to unstable radar target capturing when switching from search mode to target tracking mode have been fixed.
      • IRST has been tuned in terms of overview modes, the target capturing zone has been reduced to the sensor’s overview zone.
      • Target capturing time for radar and IRST in close combat mode has been reduced.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    Char 2C is a superheavy French interwar tank, equipped with 155-mm howitzer. The apex predator of the low ranks!

    Char 2bis, heavy tank, France, rank I. Premium.
    Features:
    • Very durable
    • Deadly HE shells
    • Low speed
    • Challenging ballistics


    In War Thunder, the Premium Char 2C will become one of the most exotic armored vehicles available. This interwar behemoth is the largest mass-produced tank in history. With a short-barreled 155 mm howitzer, good armor and a crew of 12 (sic!) members, the Char 2C will become the real king of the low ranks!




    The clumsy heavy tank has a top speed of only 15 km/h and is the last to get to the fight. However, it lives in battle incomparably longer than other tanks from the early period! Decent frontal armor of up to 45 mm protects the Char 2C in the face-offs, massive hull makes it difficult to locate the ammo rack, and the huge crew is very difficult to disable.




    Repelling shell after shell with strong armor and absorbing hits with its huge hull, the Char 2C unleashes high-explosive fragmentation slaps from its large-caliber gun on fragile rank I-II vehicles. This gun is definitely not the best choice to shoot at distances because of its arc-like ballistics, but in close quarter combat it is a very effective weapon!



    Look for the Premium Char 2C among the rank I tanks of France, the vehicle has appeared in the game in the recent Apex Predators update!

    ...