Dec 7, 2022
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


From an unexpected angle



Tankers used to feel safe behind heavy armour. And how surprised they were when shrapnel from a shell that had not penetrated the armour penetrated the interior compartments of the vehicle! What on earth was that?

This is a bug for sure. Shells hitting the tank’s hull at sharp angles sent their shrapnel inside ignoring the armour. You’ve noticed that and passed it to us in many reports about this issue and now we are reporting back that we have solved it.. Heavy armour is ready to protect you once again!


Duffer!



In many aviation missions, players face AI controlled anti-aircraft guns: these can be air defence of ships or anti-aircraft guns protecting vehicle convoys or other ground targets. And sometimes an unpleasant situation happens: you are flying over the ship and a second later your aircraft is already critically damaged - the air defence hit the target.

It is quite frustrating when it isn’t another player that shoots you down, but an AI that is shooting without a miss. So now the remote fuses of the AI controlled anti-aircraft guns will be less accurate and hit less often. However, less often doesn’t mean never, so don’t be cheeky. And explosions that you will hear when approaching the target will let you know that you are in the danger zone.

Please notice that airfields are not affected by this change, so they are still dangerous!


Switched off but working?



Helicopters have ballistic calculators for missiles and cannons. While the missile calculator is fine, the cannons had a problem: the “Cannon ballistic sight” indicator was turned off by default because it belonged to the offensive weaponry. However, switching it off had no effect on the turret ballistic calculator which was always active.

You will no longer be bothered by incorrect indicators: the problem has been fixed!


Improving the system of rewarding for useful actions



In air SB and helicopter battles the reward system where players will be rewarded not for each individual action but for the amount of mission points earned in the calculated period. This reward system was introduced last July and you can read a description of it on our forum. This system originally applied to SL and not RP. After seeing over the time that this system worked well we decided to apply it to RP as well which allows us to solve several notable problems.

The first issue was that in longer EC sessions the 30 minutes booster burnt out before the calculation of the received RP at the end of the mission. Now RP will be calculated for each time interval and the booster effect will be correctly applied to them.

The second problem is the unfair use of the mechanics to get RP for the entire mission with active play in short intervals and long periods of inactivity. The calculation of RP at the end of the mission in the game was made on the basis of earned mission points (activity) and the total lifetime of the player in the battle, which was actively used by some players of the EC mode - in a short period of time they scored enough mission points and then didn’t fight in the battle but simply took place of the potential active player in it and worsen the game experience for the enemy. This often destroyed and insulted allies who tried to play actively as this would lead to quicker mission win which is disadvantageous to such dishonest players. The new RP system demotivates such behaviour.

The reward system of useful actions will be used in game modes without explicitly fighting between two teams, so the difference in the RP earned by winning and losing in aircraft SB and helicopter battles has been removed. In helicopter battles which are pure PvE modes a correction was originally made in the calculation of the RP earned by 100% of the player’s team wins, so in this mode the changes will be purely in the calculation multipliers and will not affect the final value.

New rules for RP accrual in aircraft SB have also been added to the mechanics of the delayed airfield landing reward, similar to SL. You will now receive 80% of the calculated amount of both SL (as before) and RP for 15 minute intervals and the remaining 20% for successfully returning to the airfield.


That’s Not All

You’ll find the full list of improvements in the separate changelog - there are many interesting things there. We have fixed a control loss over UAVs when returning to ground vehicle control, restored the correct operation of the game on old Nvidia GPU, capturing mode in the ATGM gunner view no longer reset after exiting it and the vignette no longer blocks the view when switching to the aiming camera.


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.21.1.99

Ground vehicles
  • A bug has been fixed that caused fragment damage on internal modules of a vehicle from a shell hit at acute angles even without armour penetration (report, report, report).
  • A bug has been fixed that disabled collision on a respawned vehicle after complete devastation in Test Drive.
  • RakJPz 2 (HOT), Shturm-S, Khrizantema-S — a bug has been fixed that shifted the sight, making it impossible to guide an ATGM.
  • A bug has been fixed where it was unable to control a scout drone after switching to a ground vehicle if drone launch and naval recon aircraft have been assigned to the same button..
  • ZSU-37-2 — a bug has been fixed that caused the vehicle model to disappear at some viewing angles.
  • SANTAL, MEPHISTO — a bug has been fixed that caused an underestimated thickness of the bulkhead in the engine compartment (report).
  • FIM-92 — missile autopilot has been reconfigured, pitch bobbing reduced.
Aircraft
  • M.D.452 IIC —a bug has been fixed where bomb pylons remained in a setup without secondary armaments (report).
  • SM.92 — separate bomb drop has been added for the 250kg and 500kg bombs.
  • Ka-50 — a bug has been fixed where one missile remained visible on the pylon after all “Vikhr” missiles were depleted (report).
  • A bug has been fixed that prevented the enabling of the cannon ballistic calculator.
  • A bug has been fixed that made a vignette to occlude the view while switching to the targeting camera.
  • AIM-92 — missile autopilot has been reconfigured, pitch bobbing reduced.
  • A bug has been fixed where a target lock in the ATGM sight was disabled by switching to another view.
Naval
  • Some incorrect values of naval vessel buoyancy in the damage indicator after rejoining the game session have been fixed.
Missions
  • The accuracy of the setting of remote detonators for AI controlled air defence on ships and anti-aircraft guns in ground battles and columns of vehicles has been reduced for aviation game modes.This will reduce the amount of sudden fatal damage to a player’s aircraft.
Other Changes
  • The mechanism of accruing RP in the system of the rewards for useful actions (already used in air SB and helicopter battles) has been changed. Now RP will be awarded in the same way as SL - for each time interval and not once at the end of the mission. As a result of this change, RP boosters will work correctly and prolonged inactivity in a battle will become unprofitable. The system of rewards for useful actions is used in modes without a clear flight between the two teams, so the difference in SB and helicopter battles has also been removed.
  • In air SB we have added the mechanics of delayed RP accrual when landing on an airfield that operates similar to the SL mechanics. Now, 15 minute intervals will be given 80% of the calculated reward and the remaining 20% after successful return and landing on the airfield.
  • A bug that caused artefacts on textures on an older Nvidia GPU after the release of the “Fire and Ice” update has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2
A mere month ago War Thunder turned 10 years old. We hope you participated in the festivities with us and we are also happy to announce another part of our celebration: a special batch of merchandise to commemorate this important date!



We’ve got T-shirts, hoodies, bags and mugs decorated with special artwork commemorating the 10th anniversary of War Thunder! T-shirts, hoodies and mugs come in two colors: pick whichever you like! Our T-shirts are made of high-quality, breathable fabric with Velcro panels sewn onto the shoulders, where you can attach Velcro backed patches.

Our merchandise is delivered to most countries around the world. Check it out:

To the merch store
War Thunder - magazine2


The SUB-I-II is one of four prototypes of what would eventually become the Type 73 APC in service with the JSDF from 1973. Coming to War Thunder as part of the next major update, Japanese tankers may look forward to the arrival of a specific version of this prototype, featuring a 20mm turret that didn’t make it into the production variant!

Briefly: A prototype version of the Japanese Type 73 APC, outfitted with an experimental 20 mm roof-mounted turret.

SUB-I-II, SPAAG, Japan, rank IV
Features:
  • Fast-firing 20mm cannon
  • Decent mobility
  • Light protection
  • Amphibious


In War Thunder, the SUB-I-II will be a new SPAAG arriving in rank IV of the Japanese ground forces tree as part of the next major update. Being the experimental version of the same chassis of the Type 75 MLRS already familiar to some seasoned tankers in War Thunder, the SUB-I-II exchanged its access to a rocket launcher for a much more practical fast-firing 20mm autocannon. Sounds interesting enough? Then keep on reading for more details!




As previously mentioned, the SUB-I-II represents a prototype of the Type 73 APC, which in turn serves as a basis for the Type 75 MLRS. Therefore, it should come as no surprise to tank commanders that both vehicles share nearly identical characteristics in regards to mobility and protection for example. As a result, the SUB-I-II is fairly mobile and can conquer even harsher terrain due to its low weight but as this comes at the expense of rather light protection, this means that the vehicle isn’t particularly well-suited for close-quarter brawls and head-on engagements with the enemy.




On the other hand, what makes the SUB-I-II stand out from its close relatives is its Rh 202 20mm autocannon, mounted on top of the vehicle. Being a weapon familiar to many tankers from high rank battles, the cannon can be used both against light ground targets as well as aircraft to almost the same devastating effect. However, even with dedicated armor-piercing ammunition loaded, aspiring commanders of the SUB-I-II must still bear in mind that this is only a 20mm cannon, meaning that it may not be effective against more heavily armored opponents without turning the engagement into a point blank shootout.



In short, the SUB-I-II will not only expand the roster of available Japanese ground vehicles at its rank in general, but it will also give seasoned tank commanders access to a highly versatile combat vehicle, capable of assisting its allies by scouting out enemy positions and engaging suitable targets from the flanks while also capturing strategic points along the way and defending them from potential air attack.

The SUB-I-II will soon make an appearance in tanker’s hangars as it arrives in War Thunder as part of the next major update. In the meantime, be sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!
War Thunder - CyberStonka


Arriving in the high tiers of the French ground forces tree as part of the next major update, the second variant of the AMX-32 - a further development of the renowned AMX-30 MBT - will soon make its way into War Thunder ground battles!

AMX-32 (105), main battle tank, France, rank VI.

Features:
  • Fast-firing 105 mm cannon
  • Thermal vision
  • Gun stabilizer
  • 20 mm coaxial cannon
  • Mediocre protection



The AMX-32 (105) is the second of the two variants of the AMX-32 making its appearance in War Thunder as part of the next major update. Arriving as a reinforcement to the high tiers of the French ground forces tree, the AMX-32 (105) possesses near identical characteristics to its already well-familiar sibling with the only exception being its armament. Let’s take a closer look!




Unlike the original AMX-32 which veteran French tankers have already had plenty of time to get accustomed to, the AMX-32 (105) comes equipped with, as the name already suggests, a 105 mm main gun unlike the 120 mm cannon found on the existing variant. As a result, tank commanders will be faced with a tradeoff: is it preferable to have more raw stopping power in the form of a larger caliber gun or is a faster rate of fire more important to win a gun duel? Either way, French tankers will now have both options available to them and can therefore always pick the most suitable version of the AMX-32 for the job at hand.



While the two vehicles distinguish themselves from each other in their armament, the remaining specifications remain virtually unchanged. The new AMX-32 (105) inherits the same general layout, powerplant and armor scheme as its predecessor including all of its handy features such as gun stabilization, thermal vision and laser rangefinding while also maintaining a decent level of mobility for a rank VI MBT. Just be sure to avoid direct exposure to enemy fire as the AMX-32’s armor will often not be sufficient enough to stop potent armor-piercing rounds used in high-rank battles.

The AMX-32 (105) will soon be available to all tankers at the top ranks of the French ground forces tree as a new high tier main battle tank. In the meantime, be sure to keep a close watch on our news as we continue unveiling other exciting new additions and features awaiting you in the next major update. Until then, happy hunting tankers!
War Thunder - Blitzkrieg Wulf


Welcome to the 44th War Thunder Steam Screenshot Competition!

Your screenshots submitted last week were very creative! Many vehicles have quite a powerful bite, even relying on their secondaries! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 44th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen44. You have time until 09.12.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




Important addition: Screenshot theme - Explosions!
Terms:
  • Kaboom! Everyone enjoys a good explosion in War Thunder. The bigger, the better! Right?
  • Remember: The coolest players don’t look at the explosions!
  • You must add the #WTscreen44 tag (without other text).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.
  • [/list]





    And now, time for the winners of the competition’s 43rd edition - Switching to Secondaries!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893951646
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893516975
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894189273

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893788416
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894396141
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894857260

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - CyberStonka


    USS Newport News will be one of the top prizes awaiting participants of this season’s winter event in War Thunder.

    USS Newport News (CA-148), Heavy cruiser, USA, Rank V.

    Features:
    • Auto-loaded 8’’ cannons
    • Excellent dual-purpose arsenal
    • Large crew
    • Extensive protection


    The Des Moines-class heavy cruisers were created as a result of the U.S. Navy’s need to incorporate all the lessons learned during WWII into one ultimate heavy cruiser design, capable of outperforming all previous vessels in terms of its combat capabilities. A focus of this undertaking was to provide the new vessel with a much higher rate of fire in its 8’’ guns through the fitting of an autoloading mechanism. As the last ship of the class, USS Newport News was laid down in October of 1945 and commissioned into service in July 1949. In the postwar period, USS Newport News saw combat action during the Vietnam War and acted as the flagship of the U.S. Second Fleet. USS Newport News was decommissioned in 1975 after over 25 years of continuous service and was ultimately sold for scrap in 1993.



    USS Newport News will be one of the top prizes awaiting participants of this season’s winter event in War Thunder. This cutting edge heavy cruiser represents the pinnacle of American heavy cruiser design, incorporating the most advanced technologies available to shipbuilders of the time. Derived from the Baltimore-class, already familiar to some captains, USS Newport News’ most prominent feature includes the fitting of a novel autoloading mechanism for its 8’’ (203mm) Mk.16 primary battery. As a result, USS Newport News possesses a rate of fire more akin to 6’’-armed light cruisers and can thus engage its targets with an unrelenting hail of shells. Alternatively, captains can also more easily engage multiple targets at once since the fast reload enables for quick adjustments in between salvos.



    Apart from the lethal primary arsenal, USS Newport News’ auxiliary weapons are no less formidable. In fact, consisting of a number of 5’’and 3’’ cannons, USS Newport News is a true floating fortress, posing a considerable threat to smaller surface vessels and aircraft in particular! Complementing the ship’s excellent firepower is also a good balance between protection and mobility, with the vessel featuring an armored belt of up to 152 mm as well as a top speed of 33 kts (61 kmh).



    All in all, USS Newport News is an excellent reinforcement in any seasoned captain’s high-tier naval lineup and a worthy prize for those going the full nine yards in this season’s winter event!

    https://steamcommunity.com/games/236390/announcements/detail/6897856842228274708
    War Thunder - Blitzkrieg Wulf


    The Magach 7 is one of the most advanced conversions of the US built M60 tanks of the Cold War era. Old soldier gets new armor - meet the new Israeli main battle tank!

    Magach 7C, MBT, Israel, rank VI

    Features:
    • Decent frontal protection
    • Punchy APFSDS round
    • Mediocre mobility


    By the late 1980s, the ERA protection of the Magach 6 series tanks could no longer provide reliable protection against the shaped-charge anti-tank munitions Israeli tankers faced on the battlefield. Instead of reactive armor, the engineers proposed a passive armor module built from composite armor plates in the form of a hexagon on top of the cast turret of the M60 tank. The hull was also reinforced with sheets of composite armor, including a massive armor module on the upper frontal glacis. The new tank received the designation Magach 7, and soon went into production, but the very first released vehicles reveal mobility loss resulting from the increased weight of the tank. Upgrade program developed for Magach 7 included a more powerful engine, a new transmission, as well as improved shape and filling of the composite armor plates on the tank’s turret. The new version was designated Magach 7C, becoming the latest and one of the most technologically advanced serial conversions of the M60 tanks. At the moment, Magach 7 tanks are in reserve, and are also used to train tank crews of Israel's Merkava main battle tanks.

    Magach 7C (Hebrew for “ram”) will appear in the hangars of Israeli tankers with the release of the next major update. The vehicle is basically a deeply improved Magach 6, with better protection and improved engine, capable of compensating for an improved weight.




    Instead of ERA boxes, now the cast turret and hull of the tank are covered with plates of combined armor. The toughest protection is located in the tank’s front - the thick armor glaces of the tower are located at a rational angle, and the upper frontal part of the hull is covered by a massive overhead plate. Thus, the tank received good protection against chemical and some kinetic shells the tank may encounter in battle.

    A new 908 hp engine and automatic transmission compensate the tank's mobility to a level approximately equal to Magach 6, taking into account the increased mass of the Magach 7. The dynamic characteristics of the tank are average and its maximum speed does not exceed 30 mph (or 50 km/h) even on a perfectly smooth road.



    The gun and the choice of shots remained the same as on the Magach 6C, that is, in addition to the HEAT, stock APFSDS, HESH and smoke rounds, commanders will have the opportunity to research the M426 APFSDS shell, which is capable of destroying even some most advanced tanks in the game. The fire control system is also inherited from a previous generation. And it’s quite comprehensive, featuring a laser rangefinder and a thermal device in the gunner’s sight.

    Magach 7 is probably one of the best that happened to the M60 tanks in the entire history of their production and upgrades. The new Israeli “ram” will be waiting for you in the big winter update of War Thunder. Soon!
    War Thunder - Blitzkrieg Wulf


    In the upcoming War Thunder update, our aircraft trees will climb to rank VIII! We are also introducing a rank VII Premium aircraft to boost research of the new top-tiers. Meet the A-6 Intruder, a highly sophisticated American all-weather attack aircraft, originally developed in the late 1950s based on the USN’s experiences in the Korean War.

    A-6E TRAM Intruder, strike aircraft, USA, Rank VII. Premium.

    Features:
    • Outstanding ordinance capacity
    • Excellent strike capabilities
    • Capable radar system
    • Thermal vision
    • No fixed weaponry
    • Traditional turbojet engine without afterburner
    Dear players! We are thrilled to announce a tier-up for War Thunder aviation! The upcoming major update will bring rank VIII to the game which will include 4th generation jets and aircraft of comparable combat efficiency. Also, almost every gaming nation will also receive a rank VII Premium aircraft to boost up the progress of any single plane in the national tech tree, including new top tiers. Today we reveal the first one, menacing A-6E Intruder wielding the heaviest payload in the game and the TRAM targeting pod which allows to use laser guided bombs!



    In War Thunder, the A-6E TRAM Intruder will be a new Premium naval strike aircraft joining the seventh rank of the American aviation tree with the release of the next major update. Due to its omission of fixed forward firing weapons - a highly unconventional trait for an American strike aircraft - the Intruder may at first appear like a toothless tiger but rest assured, this bird carries enough firepower to single handedly wipe out an entire tank platoon! We got your attention now, pilot? Then keep on reading to find out more.




    Before we dive deep into explosive matters however, it’s worth taking a look at the A-6E itself of course. The Intruder is a relatively compact naval aircraft powered by a pair of Pratt & Whitney turbojet engines. The aircraft may not be able to break the sound barrier but it can still reach a more than respectable top speed of about 650 mph (~1,000 km/h), thus allowing it to quickly get in and out of the heat of battle.

    As previously mentioned, the A-6E doesn’t feature any sort of fixed forward firing weapons, making the pilots’ dogfighting and strafing capabilities with the Intruder severely limited. However, this doesn’t mean that the Intruder is a sitting duck against hostile aircraft either as pilots can choose to include Sidewinder AIM-9L missiles , as well as 20mm gunpods in their loadouts to counter such aerial threats.




    But going back to the subject of the Intruder’s ground attack capabilities - pilots will be able to choose between different types of suspended weaponry to mount onto the five hardpoints found on the A-6E. The A-6E can mount unguided FFAR and Zuni rockets as well as incendiary and conventional bombs of various calibers up to 2,000 lbs. Total loadout is truly outstanding: in the “bomb truck” setup the Intruder is capable to bring up to 28x500lbs or 13x1,000lbs bombs! However, pilots can also equip their warplane with more advanced precision munition such as GBU-10, GBU-12 or GBU-16 Paveway II laser guided bombs - up to five at once. Thanks to this vast assortment of weapon options, pilots can always ideally equip their aircraft for the task at hand.



    The A-6E Intruder is soon arriving into War Thunder as the new Premium American strike aircraft with the release of the next major update. In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, clear skies and happy hunting pilots!
    Nov 30, 2022
    War Thunder - magazine2


    Ground vehicles
    • A bug has been fixed that might disable the UAV’s circling flight.
    • A bug has been fixed that resulted in excessive sight shake at maximum zoom in the commander’s camera.
    • VK 3002 (M) — the inconsistency between the gun mantlet size in the damage model and its description has been corrected.
    • Mistral — missile’s autopilot has been reconfigured, pitch bobbing reduced.
    Aircraft
    • B-57B — bomb bay opening time has been reduced to four seconds.
    • Harrier GR.7 — a bug has been fixed where a ventral mounted bomb added weight to the right wing.
    • MiG-23BN — a bug has been fixed that prevented the 6x500 bomb layout.
    • Jaguar GR.1A — a bug has been fixed that prevented custom weapon presets containing the targeting pod.
    • TY-90 — missile autopilot has been reconfigured, pitch bobbing reduced.
    • Mistral — missile autopilot has been reconfigured, pitch bobbing reduced.
    • 30mm HE-I round of the GSh-30-2, GSh-30-2K, and GSh-6-30 guns — a bug has been fixed that marked this round as ‘tracer’ in the protection analysis menu.
    Naval
    • Geniere (D 555) — a bug has been fixed where the depth charges remained on the stern thrower in the torpedoes and mortar weapon setup.
    Interface
    • A bug has been fixed where some naval vessels had the incorrect repair speed bonuses in the crew menu.
    • A bug has been fixed that prevented vehicle icons on the tactical map of the dynamic campaign selection menu.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    In the upcoming War Thunder update, the 9A35М2 will become the earliest SAM available for research in the Soviet tech tree.

    9A35M2, SAM, USSR, rank VI

    Features:
    • Maneuverable missiles
    • High profile
    • Unable to hit ground targets
    • Amphibious


    With the release of the next major game update, enthusiasts of Soviet vehicles in War Thunder will receive the 9A35M2, a.k.a. Strela-10M2, the first air defense system available for research in the Soviet ground vehicle tech tree. The machine, built on the chassis of the MT-LB armored tractor, is designed to destroy enemy aircraft at short and medium distances.

    The 9A35M2 ammunition load is 8 surface-to-air missiles with a thermal seeker: four in launch containers and four available for reloading. The missiles are capable of hitting enemy aircraft at distances up to 5 km, while the missile has a good maximum overload indicator for its rank, which results in high maneuverability.




    The new 9A35M2 should feel very familiar to tankers already familiar with the Shturm-S, as both vehicles share the MT-LB multi-purpose chassis. It is a quite mobile amphibious platform that can easily overcome rough terrain. The armor of the vehicle is only bulletproof and will not protect against tank guns, autocannons and close bomb explosions. By the way, the 9A35M2 itself has a fairly high silhouette, so it would be wise to fire from behind cover or from the lowlands.

    The new Soviet air defense system will take place between the artillery anti-aircraft guns and the 2S6 SAM, thus covering the need for anti-aircraft missiles at the pre-top ranks. The vehicle will be able to provide invaluable assistance to the team, destroying attack aircraft and early helicopters, which are forced to come close to the tank battle area due to the limited range of their ATGMs.




    Look for a new SAM vehicle at rank VI of Soviet armored vehicles research tree immediately after the release of the upcoming War Thunder winter update. You will always be the first to know about other interesting vehicles, locations, new game mechanics and game improvements in our Devblog series. Stay tuned to the news!
    ...