War Thunder - magazine2


We continue to monitor the Battle Ratings of vehicles and their competitive capabilities. Below you will find a list of the changes we want to make in September 2022.

View the changes here

Leave your feedback here
Sep 28, 2022
War Thunder - magazine2
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.




Container auto-drop

Any suspended container reduces flight characteristics - this applies to a container full of unguided rockets, it also applies to an empty one as they all affect the resistance of oncoming airflow! Previously we introduced the ability to get rid of some empty suspended containers. Now we are making that mechanic automatic!

Depending on the type, containers can be dropped separately or after one type of ordnance is completely used up.

For your convenience we have left the setting to enable or disable this feature: “Automatic dropping of empty weapon containers”.


Stationary Moving target



UAVs are great for everything - they are great scouts, they help your whole team and your squad mates and they give you a nice opportunity to annoy the enemy by buzzing in their ear. But the trouble is that once you have launched your scouting UAV - your vehicle has been left motionless waiting for a lucky hunter.

That was the way it used to be. Now you can control the UAV from a moving vehicle if you set the direction of movement and turn on cruise control before launching the UAV. Don’t be like a rock. Keep moving!


Saving your rear!



We have fixed a bug with the incorrect display of the chaffs counter when firing them separately. Also, one flare and one chaff will be dropped in one shot. Good luck dodging that missile.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.19.0.49

Aircraft
  • Mixed countermeasures loadout release has been fixed.
  • One flare and one pack of chaff are now released each time a player presses the button.
  • Empty weapon container automatic jettison has been added. For some types of weapon, separate weapon containers are dropped right after the last round has been fired from them, for some types of weapon containers are dropped only after all ammo of selected type are fired from all of them.
  • Automatic jettison can be disabled with the game option “Empty weapon containers automatic jettison”. The option is enabled by default.
  • The IR AAM seeker reticle will no longer disappear from the HUD near the lock on range limit.
  • R-530F seeker will no longer constantly lose its target.
Ground Vehicles
  • AMX-13 (HOT) — a missing delay between grenade launcher shots has been restored.
  • AMX-30 DCA, Falcon — missed localization for the 30mm APHE round has been fixed.
  • A bug has been fixed that prevented description of the AA machine gun belt in the modifications menu.
  • When the cruise control is enabled, a vehicle now continues to drive while switching to the UAV.
Naval
  • Z20 Karl Galster, T31 — universal and main calibre guns now able to group for simultaneous bursts.
  • SMS Helgoland — armoring of the conning bridges, bow and stern armour belts have been corrected. The deck armour over the universal guns has been reduced from 45 to 25 mm.
Interface
  • A bug has been fixed where squad icons were not displayed in the statistics in replays.
  • A bug has been fixed where squad icons in the statistics menu might be displayed incorrectly out of vertical line.
  • A bug has been fixed that prevented a selected squadron vehicle from displaying in the squadron points window.
  • Now, in the squadron point window, a new selected vehicle is highlighted.
  • Incorrect position of the death counter in the statistics window has been fixed.
Locations
  • 38th Parallel, Frozen Pass, Karelia - a bug has been fixed where trees and terrain elements might disappear in the scope view in some areas of locations.
  • A bug has been fixed where bushes remained still in other players' views after a player’s vehicle went through them.
Other changes
  • New collection trophies appear in the ingame store for players without access to the Market.
  • A bug has been fixed where a latency flash indicator was disabled in the graphics settings on the PC version.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.

A detailed description of the current task as well as your overall progress can be found by clicking on your nickname → Achievements → Pages of History

Reward for completing all 8 tasks

Special profile icon of Avigdor Ben-Gal
During the Yom Kippur War he commanded Israel's 7th Armored Brigade that held off the Syrian advance on the Golan Heights. Ben-Gal had foreseen the war two weeks before it started and began to prepare his brigade despite being laughed at. As a result the 7th Armored Brigade was the only unit in the state of full readiness at the start of the war. Their heroism and Ben-Gal's leadership were instrumental in ensuring Israel's victory over Syria.

You can immediately purchase the profile icon for Golden Eagles until November 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (October).

Trophy with a reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

October 2 — October 5
Volturno Line
The Volturno Line was the southernmost of the German lines of defense in Italy that were set up after the Allies landed there in 1943. On the night of October 3rd the British infantry forces crossed the Volturno line by landing on the northern side of the Biferno river. However, they were left without any vehicle support and had to desperately defend themselves until noon of October 5th, when their engineers managed to finally complete the bridge across Biferno. After that the Allies began their offensive, and the Wehrmacht abandoned the Volturno line.

October 6 — October 9
Valley of Tears
The name "Valley of Tears" was given to the place of a huge scale tank battle between Israel and Syria during the Yom Kippur War of 1973. A single Israeli brigade held off an advance of an entire Syrian division, having destroyed several hundred tanks during a four-day defense. When Israel's strength was all but depleted, the Syrian forces withdrew.

October 10— October 13
Battle of Cape Esperance
On the night of October 11th, 1942, an American unit patrolling near cape Esperance of Guadalcanal intercepted Japanese forces en route to shell the Henderson Field airfield. Americans took the Japanese by surprise and forced them to retreat, but couldn't stop them from unloading supplies. Two days later Henderson Field was destroyed by Japanese bombardment.

October 14— October 16
Battle of the Chinese Farm
From October 15th until October 18th, 1973, the bloodiest battle of the Yom Kippur War was fought on the eastern bank of the Suez Canal. The Israeli forces wanted to cross the canal, but were met with fierce resistance from Egypt. Both sides suffered heavy losses, until Israel used the entire might of its Air Force to support the ground units, and sent a battalion of paratroopers to distract the enemy from the rear. The namesake of the battle was an irrigation station that the Egyptians held: the Israelis mistook the Japanese writing on the machinery there for Chinese characters.

October 16th — October 19th
Tikhvin Defensive Operation
On October 16th, 1941, the Tikhvin Defensive Operation began. Its aim was to stop the eastward advance of the Wehrmacht in the Leningrad Oblast. Despite the Germans taking Tikhvin and thus severing the railway supply route to Leningrad, the operation was a success: the Soviet forces stopped the Germans from reaching their Finnish allies and completing the blockade of the city.

October 20— October 23
Second Battle of El Alamein
On the night of October 23rd, 1942, the British and Commonwealth forces that had until then been defending on the North African front went on the offensive. Thanks to their deceptive maneuvers, field marshal Rommel couldn't figure out the direction from which the attack would take place and had spread his forces. The Allies had superiority in numbers, and so the Axis powers lost most of their vehicles in the battle and were forced to retreat from Egypt all the way to Tunisia.

October 24— October 27
P-51 first flight
On October 15th, 1940, the first prototype of the P-51 Mustang, the first airplane with laminar flow airfoils, took flight. These single-seat fighter planes were widely used by Great Britain and the USA during WWII and Korean War, and by Israel during the Suez Crisis.

October 28— October 31
Budapest operation
October 29, 1944, saw the beginning of the Soviet operation to remove Hungary from WWII. Fierce fighting for Budapest lasted for three and a half months and ended with Soviet victory. Germany sent lots of reinforcements into Budapest, and that helped the Red Army advance faster during the Vistula–Oder offensive.
War Thunder - Blitzkrieg Wulf


Welcome to the 34th War Thunder Steam Screenshot Competition!

All of your screenshots from last week were fantastic! Although less common than their metallic counterparts, hopefully all of the wooden wonders will find newfound support and admiration among the players! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 34th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen34. You have time until 30.09.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Important addition: Screenshot theme - Out for a Picnic!
Terms:
  • There are so many picturesque locations all around War Thunder! Who can find the best spot to stop their beast of war for a picnic?
  • You must add the #WTscreen34 tag (without other text).
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
  • [/list]



    And now, time for the winners of the competition’s 33rd edition - Wooden Wonders!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2865300843
    https://steamcommunity.com/sharedfiles/filedetails/?id=2863987399
    https://steamcommunity.com/sharedfiles/filedetails/?id=2864587476

    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2863928297
    https://steamcommunity.com/sharedfiles/filedetails/?id=2864259447
    https://steamcommunity.com/sharedfiles/filedetails/?id=2865302536

    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - Blitzkrieg Wulf


    Here’s a new set of rare decals! Japanese cobra, French knight, British unicorn, Italian griffin, South African cat, and two dragons: Swedish and Chinese! Make your aircraft, ships and tanks prettier with these new pictures!

    Earn new decals for all nations in battles or purchase them for Golden Eagles until October 20th!

    Until the 20th of October - get them in battles or purchase rare decals for all War Thunder nations.




    "Rampant Dragon” emblem of the 7th Tactical Fighter Wing, ROCAF
    "Cobra" emblem of the 1/32 Tactical Fighter Training Group, JASDF (Aggressor Squadron)
    Emblem of the Fast Missile Boat Flotilla, German Navy
    Defeat 40 players (20 in RB and SB) while controlling Chinese aircraft, or purchase for 200 GE.
    Defeat 40 players (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.
    Deal 50000 damage while controlling the German fleet, or purchase for 200 GE.






    Emblem of the 10th Armoured Division 63rd Territorial Military Division, French Army
    Emblem of the Wendes Artillery Regiment, Swedish Armed Forces
    "Crossed Sabers" emblem, 1st/9th Cavalry Regiment (Airmobile), U.S. Army, Vietnam
    Score 2,000 points in 5 battles while controlling French ground vehicles, or purchase for 200 GE.
    Defeat 40 players (20 in RB and SB) while controlling Swedish ground vehicles, or purchase for 200 GE.
    Defeat 40 players (20 in RB and SB) while controlling American helicopters, or purchase for 200 GE.






    Emblem of 4th Guards Tank Brigade of 2nd Guards Tank Corps USSR
    Emblem of 20th Armoured Brigade Group, Great Britain
    Emblem "Looking Glass Cat" of 40th Squadron, SAAF
    "Griffin" emblem of the 91st Squadron of the 10th Group, Italian air force
    Score 1st-3rd place in 7 battles while controlling USSR ground vehicles, or purchase for 200 GE.
    Score 2,000 points in 5 battles while controlling British ground vehicles, or purchase for 200 GE.
    Score 1st-3rd place in 5 battles while controlling aircraft, or purchase for 200 GE.
    Defeat 40 players (20 in RB and SB) while controlling Italian aircraft, or purchase for 200 GE.

    You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


    • Tasks can be completed in vehicles of rank II-VII.
    • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
    • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
    • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


    Previous decals have been moved to their respective sections:

    • Emblem of Destroyer Squadron 2 → USA (navy).
    • "Seahorse" emblem of the 3./BoFlGr 196, Luftwaffe → Germany.
    • "Tiger" personal emblem, 104th GvIAP → USSR.
    • Emblem of No. 111 Squadron RAF → Britain.
    • Emblem of 10th battalion of 6th tank division → Japan (tanks).
    • Emblem of the 32nd Armoured Brigade "Mameli" → Italy (tanks).
    • "Fox Head" emblem, SPA 84 Squadron → France.
    • "Palm" emblem, Royal Canadian regiment battle group → Allies (tanks).
    • "ABIR" (Knight) emblem → Israel (tanks).
    • Emblem of 23rd Fighter/Strike Training Wing, Spanish Air Force → Neutral countries.
    War Thunder - magazine2


    Good military vehicles aren’t only about their characteristics: they also need to be cheap to produce, easy to repair and open to serious upgrading. A perfect example of such a machine is the legendary Po-2 light bomber. This all-round great aircraft earned the love and respect of pilots 95 years ago, and now it has become famous among War Thunder players for its phenomenal capabilities when controlled by an experienced pilot. What a surprising coincidence it is, then, that Po-2 was chosen by the Organization as a platform for upgrades in Project “Overpowered”.

    Create an “Overpowered” version of one of the most amazing aircraft in the game, use it as intended, and then exchange it for exclusive vehicles of different classes. A worthy aircraft deserves worthy rewards.

    From September 22nd (12:00 GMT) until October 3rd (12:00 GMT)

    Collect special modifications of the Po-2 and exchange them for unique vehicles!

    Rewards

    Po-2M
    Rank I — premium, coupon - more details

    Cost: 1 Po-2 “Overpowered” aircraft.
    Legendary good and legendary bad! The Mule, the slowest aircraft in the game, now with floats and premium status. Is it worthless? Is it OP? Depends on you!



    SMS Ostfriesland
    Rank V — event, coupon - more details

    Cost: 3 Po-2 “Overpowered” aircraft.
    Dreadnought battleship Ostfriesland combines all the main qualities of such ships: powerful main caliber guns, heavy armor and low speed.




    CCVL
    Rank VI — event, coupon - more details

    Cost: 3 Po-2 “Overpowered” aircraft.
    This American experimental light tank is protected only from bullets and fragments, but its impressive mobility and great guns make it a perfect scout and sniper.




    Jaguar E
    Rank VI — event, coupon - more details

    Cost: 3 Po-2 “Overpowered” aircraft.
    The two-seat Jaguar E is one of France's best strike aircraft. Large payloads and an excellent choice of guided and unguided weapons!



    How to participate

    Fight in battle! After each battle the necessary materials will go to the menu “Workshop → Overpowered”.

    In this project you will collect the parts of the Po-2 from materials you get in battles, then upgrade them to the special “Overpowered” version and then assemble the unique aircraft. The more aircraft you collect the more valuable vehicles you can exchange.

    Key items



    Materials
    Pieces of Tape
    Aircraft Technician Toolkits
    Are necessary to assemble parts. Open the crate with materials after the battle.
    • Will be given for every 3000* mission scores.
    • Each crate contains 4 to 6 materials.
    Will be combined into a Roll of Tape that will be used to assemble the Po-2 “Overpowered” from parts.
    • Will be given for every 15000* mission scores.
    • With a small chance a whole piece of tape can be dropped.
    Once you have enough of these toolkits you can train a team of aircraft technicians to help you build the Po-2 “Overpowered” from parts.
    • Will be given out for 1st place in the battle.
    * — the base number of mission score, without taking into account the game mode multiplier and vehicle rank.

    During one battle you can get several boxes with materials as well as pieces of tape. The remaining accumulated points will be counted in the next battle.

    Crafting the details

    Click the “Assemble” button in the “Workshop → Overpowered”. Assembly takes place in the following order: Materials → Parts → Overpowering of parts → Po-2 "Overpowered".

    Materials for making parts can be traded on the market.

    How to receive rewards

    Finished versions of the Po-2 “Overpowered” can be exchanged for exclusive event vehicles!
    • SMS Ostfriesland, CCVL and Jaguar E can be obtained from the start of the event and until 12:00 GMT on the 17th of October.
    • Po-2M can be obtained from 12:00 GMT on the 10th of October until 12:00 GMT on the 17th of October. PlayStation and Xbox players can get this vehicle from 12:00 GMT on the 3rd of October until 12:00 GMT on the 17th of October.

    All event vehicles will be issued in the form of coupons that can be activated on your account or traded on the market.

    Terms

    • All event items can be obtained in the following game modes:
      • Ground arcade, realistic and simulator battles.
      • Aircraft arcade and realistic battles.
      • Naval arcade and realistic battles.
    • The number of items received in battle is limited.
      • Crates with Materials — up to 25 per day and up to 250 for the whole event (until 12:00 GMT on the 3rd of October).
      • Pieces of Tape — up to 5 per day and up to 40 for the whole event (until 12:00 GMT on the 3rd of October)
      • Aircraft Technician Toolkits — up to 300 for the whole event (until 12:00 GMT on the 3rd of October).
    • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements → Overpowered.
    • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
    • Crates with Materials and Pieces of Tape can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
    • The possibility of whether or not an item can be traded on the Market is indicated in their description.
    • Event times:
      • Crates with Materials, Pieces of Tape and Aircraft Technician Toolkits can be earned in the battles from 12:00 GMT on the 22nd September until 12:00 GMT on the 3rd of October.
      • You can assemble parts from materials until 12:00 GMT on the 10th of October.
      • All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 10th of October.
      • At 12:00 GMT on the 10th of October all event items with the exception of assembled and in the progress of assembling Po-2 “Overpowered” and vehicle coupons will be deleted from the inventory and the market.
      • At 12:00 GMT on the 17th of October all copies of the Po-2 “Overpowered” will be requisitioned by the Organization and your memories will be erased. Have time to exchange the Po-2 “Overpowered” for the event vehicles and finish all important business before this moment!
    Sep 21, 2022
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.


    The full picture!

    It is hard to know in advance what gear and what monitor resolution a player will use. Some prefer the widest screens available, others use three monitor rigs. In such cases, some of the War Thunder vehicles might not fit in the screen while observing in the hangar.

    We moved the camera in the hangar a bit farther away to make sure you have the full view of your steel machines of war no matter how wide your display setup is!


    Drag chute fixed



    Many jet aircraft in the game have a drag chute that automatically deploys on landing and helps to decelerate the aircraft while braking. But, due to a bug, they didn’t work automatically for all the time! You had to enable it manually or pray for a soft landing. The bug is found and buzzed, drag chutes should work automatically now.


    “Stingers” under cover



    Some SPAAG vehicles, armed with the FIM-92 Stinger air defence system, such as Machbet or Ozelot, were spoiling for a fight so much that they fired the missile with the launcher tube attached. We do appreciate such zeal, but “Stingers'' would perform better alone.

    Launchers are now fixed and welded to the hull, missiles may do their job confidently.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.19.0.40

    Aircraft
    • A bug has been fixed that prevented the automatic brake chute from deploying while landing and braking.
    • Harrier GR.7 — display of ground vehicles at longer distances has been fixed. Third-person view night vision restored. A bug has been fixed where parts of the targeting pod obstructed the targeting pod camera view.
    • Z-9WA — incorrect MFD gamma has been corrected. Night vision display fixed in the MFD. The MFD’s blackscreens have been fixed.
    • F-4C — the number of M117 bombs has been corrected in the secondary weapons menu.
    • MiG-19PT — name of the 30mm NR-30(r) cannon has been corrected.
    • MiG-23BN — RWS has been restored.
    • F-104G — incorrect display of the AS-20 and AS-30 missiles in the secondary weapons menu has been fixed.
    • Z-10 — TY-90 missiles now can be mounted on the internal wing pylons.
    • Po-2 — a bug has been fixed where it was possible to create a user weapon setup where the weight exceeds the payload limit.
    • Tu-4 (China) — the number of gunners has been fixed in the aircraft info card and crew skills; icons fixed in the secondary weapon menu; engine fire
    • ADEN 25 cannon — tracer has been removed from the AP sub calibre round.
    • Ka-52 — a bug has been fixed where while equipping 9K127 Vikhr and 9M120-1 Ataka missiles in one setup, the allowed fire distance didn’t switch.
    Ground Vehicles
    • A bug has been fixed where AI-controlled Type 90, Type 90 (B) and Type 10 in the [Assault] mode might respawn with low suspension.
    • Recon Micro — a bug has been fixed that prevented the drone’s engine start after switching off in Test Drive.
    • AMX-13, AMX-13 (SS.11), AMX-13-90 — a bug has been fixed that disabled delay between the smoke grenade bursts.
    • M4A2 — a bug has been fixed where it was impossible to replenish the smoke grenades.
    • BTR-ZD — missing description of the 7.62 forward machine guns has been restored in xray view.
    • Zachlam Tager — a bug has been fixed, where the specifications of the SS.11 missiles differed from other vehciles.
    • Magach 3 — a bug has been fixed where the 12.7mm machine gun has the same description in the xray as the 7.62mm machine gun.
    • FIM-92E, FIM-92K — the missile model in flight has been fixed.
    • A bug has been fixed where the side skirts might not be visible from one of the sides of view on the Sd.Kfz 140/1, Sd.Kfz. 234/1 and Pz.Bef.Wg.IV J.
    Naval
    • RN Andrea Doria — a bug with a single round from the stern main calibre turret has been fixed.
    • RN Da Verazzano — 40 mm/39 Vickers-Terni mod.1915/1917 mounts have been changed to 40 mm/39 Vickers-Terni mod.1915/1917, modif.1930. Rounds changed too.
    • The muzzle velocity of the 15 cm Pzgr. L/3.7 (m.Hb) rounds have been changed from 875 to 960 m/sec.
    Modifications and progress
    • RN Andrea Doria, Scharnhorst, Kronshtadt — “Smoke screen” modification has been removed. RP or GE spent to unlock the modification will be refunded.
    Graphics
    • Visual effects of exhaust gas from the wide exhaust pipes have been corrected when observed via thermal imagers.
    Locations
    • Eastern Europe, Pass over Rheine, Berlin, Campania - a bug has been fixed where the metal fences might look transparent from the side.
    Enduring Confrontation
    • The effectiveness of airfield AA guns has been increased.
    • M163 and M247 in the ground battles have been changed to Falcon and Za-35.
    • AA guns in ground battles have had the target speed track restored. Previously they fired directly at the target without speed lead.
    Other changes
    • The camera in the hangar is now positioned a bit further back in order to allow any vehicle to fit the screen, especially on a wide-screen, or three-monitor setup).
    • A bug has been fixed in the protection analysys menu that might cause incorrect results.
    • Sergey is alive! Added decal for 100 defeated enemy vehicles while controlling the Su-25 or Su-25K.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    The most infamous plane in the game gets a nice set of floats! Meet the new image for the legendary biplane. Is the Po-2 still 2 OP?

    Po-2M, light bomber, USSR, rank I. Premium.

    Features:
    • Very low speed and climb rate
    • Lacks forward guns
    • Poor turret
    • Perfect agility
    • Incendiary bombs

    The Po-2 is a legendary aircraft in War Thunder. Some time ago we had to take it out of the tech tree due to its extremely low speed (just slightly over 130 km/h!) and the lack of forward weapons, which made it a very easy target in the hands of a beginner. At the same time, during game events that allow you to get this biplane, many experienced players eagerly try to get it into their collection. Why? Firstly, this is the best trolling plane ever - there is nothing more delightful than to fly the Po-2 in high-rank battles and destroy a couple of modern tanks, accurately throwing small 50-kg bombs on the turret, or shoot down a jet fighter with a single rifle-caliber turret. Secondly, the Po-2 is truly great for mastering more advanced types of aircraft control - with the help of a “mouse joystick” or a full-fledged joystick and a pilot's head position tracker. Thirdly, the Po-2 is a truly valuable collectible aircraft with its own history; the famous “night witches”, the WWII Soviet female pilots, fought on these fragile and slow flying biplane bombers.





    In the autumn crafting event Project "Overpowered" we present a new modification of the aircraft - the hydroplane Po-2M, a premium light bomber from the USSR tech tree, rank I. So, a few words about what is good and what is bad with a new iteration of Po-2.

    On the one hand, the Po-2M is ridiculously bad - it is still the slowest aircraft in the game, it has no forward weapons, and the biplane’s only protection is a single rifle-caliber turret. The Po-2M is very susceptible to any damage, even small bullets and shrapnel adversely affects its flight performance. The floats make landing on an airfield a significant challenge, and usually lead to an accident.





    On the other hand, the Po-2M is ridiculously good! The snail-slow airplane has amazing maneuverability, and its maximum speed is below the stall speed of any fighter. This is a bomber-class aircraft, with air respawn and a bombsight. Because of the float, there is no central pylon, but the load remains very, very decent for a rank I light bomber: up to 200 kg of bombs in 50 and 100 kg, 8x82 or 8x132 mm rockets, as well as 4x50 kg of incendiary bombs, which are very relevant in low rank battles.



    Is Po-2M 2 OP? Depends on the hands that pilot it! We are sure that this premium biplane will give you a lot of satisfying frags, both on the ground and in the air, and hey, it's a fun aircraft too.
    War Thunder - magazine2


    The main aircraft prize in the upcoming autumn crafting event is the Jaguar E, a French-British two-seat jet aircraft, designed to train Jaguar pilots for the French Air Forces.

    Jaguar E, strike aircraft, France, rank VI. Event vehicle.

    Features:
    • Decent climb rate
    • Maneuverability is heavily dependent on the payload
    • Deadly weapons
    • Ballistic calculator
    • Lacks RWS

    The two-seater Jaguar E is coming to the game as one of the main prizes in the autumn crafting event that starts in War Thunder soon. This is an event rank VI strike aircraft and one of the best French aircraft in its class. Good flight capabilities for an attack aircraft, compact size, huge payload and excellent weapons - this is what the Jaguar E will become in the game. Let's see this beauty in detail.





    The Jaguar E is a cousin of the Jaguar A jet attack aircraft, already known and loved by War Thunder pilots. This might not be the easiest aircraft to play, but in the hands of a skilled pilot it is a real death scythe against ground targets, which is also capable of engaging short air duels even with top-tier fighters. The new Jaguar E attack aircraft differs from the researchable version in an enlarged canopy with a second cockpit, as well as the absence of a radar warning system. In addition, the aircraft cannot carry flares, however, you may still use a suspended dipole pod.

    General flight performance remained the same. At high altitudes, the attack aircraft is capable of accelerating to speeds over 1400 km/h, but its usual operating mode is subsonic speeds at low and medium heights. The aircraft maneuvers surprisingly well, especially at high speeds, and thanks to its small wings area it has excellent roll rate. However, the small wings significantly complicates its controllability with a large payload on board.





    The Jaguar E's main armament is a pair of DEFA 553 rapid-fire cannons, with 150 rounds per barrel. The aircraft can take both unguided and guided weapons of different kinds. In the ‘bomb truck’ setup the Jaguar E can carry up to 11x250 kg or as many as 8x400 kg bombs. Ballistic calculator helps to put every bomb directly on target. In addition to the familiar SNEB rockets, the Jaguar E is the second aircraft in the game that is armed with ECC rockets with a shape-charged warhead, and exotic TBA Multi-Dart, containing 6 armor-piercing kinetic darts capable of effectively hitting any armored vehicle from above. After researching the ATLIS II targeting pod, pilots will have access to modifications to unlock the 400 and 1,000 kg guided bombs, as well as AS-30L Nord guided missiles. For aerial duels, the Jaguar E can take a pair of slick Matra R550 Magic 1 air-to-air missiles.



    How to get yourself a very decent jet attack aircraft for free? Simple! Complete the tasks of the crafting events just by playing your regular battles, track your progress, and grab well-deserved prizes! Tomorrow we will tell you about the most mysterious prize of this autumn, and a little later we will announce the full rule list for the upcoming event - don't miss it! Snail out.
    Sep 19, 2022
    War Thunder - magazine2


    Aircraft
    • A bug that led to switching on the automatic abandonment timer in air RB by receiving critical damage although it was possible to reach the airfield and repair the vehicle, has been fixed.
    • Z-9W, Z-9WA — A bug where the “Compressor” modification decreased climbing speed has been fixed.
    Ground vehicles
    • T-80UK — Mistakenly presented tank rack has been removed. The amount of ammunition has been changed from 39 to 30 shells.
    • HJ9 — Jamming channel for ATGM has been added. Source: «Research and Development of Chinese ATGMs (1958—2000)».
    Interface
    • A rare bug on the icon of an already researched vehicle where the “Research” button was displayed instead of the “Purchase” button has been fixed.
    Other changes
    • A bug causing the client to crash with vulkan render (Linux) has been fixed.
    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.
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