War Thunder - magazine2


We received an anonymous email with drone footage attached.
Aug 29, 2022
War Thunder - magazine2


A new location for combined battles that was inspired by the landscapes of the foothills that surround the Himalayas.

Here, on the border between India and Pakistan, begins the first stage of the majestic and ancient Himalayas. The plains turn into wooded hills, with mountains rising behind. This textured terrain inspired the War Thunder artists to create this new location named “Pradesh”, an arena for combined battles, which will be available with the upcoming major update.



“Pradesh” in Hindi means “region”, “area”. Here you will find typical landscape features commonplace for the northwestern regions of India and the northeastern part of Pakistan. Grassy hills and forested rocks adjoin meadows and shrubland plains.

This new location is one of the largest in the game. The size of the detailed zone is approximately 3 by 3 km. The full size of the location for airplanes and helicopters is even more immense at 128 by 128 km.



This dynamic and varied location will be added to War Thunder with the release of the next major game update. In the meantime, we will continue to introduce you to interesting new features and the most interesting vehicles of the new update! Stay tuned!
War Thunder - magazine2


For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.

A detailed description of the current task as well as your overall progress can be found by clicking on your nickname → Achievements → Pages of History

Reward for completing all 8 tasks

Special profile icon of Marcario García
Marcario Garcia was the first Mexican immigrant to receive the Medal of Honor, USA's highest military award. Garcia participated in the Invasion of Normandy and received his hirst honors in the summer of 1944. In the Battle of Hürtgen Forest while fighting the German forces under Grosshau, Garcia destroyed two enemy machine gun nests and took four prisoners all by himself, and kept fighting until completing his task despite being injured.

You can immediately purchase the profile icon for Golden Eagles until October 3rd, 11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (September).

Trophy with a reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backup vehicles;
  • 1 day of premium account;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).
Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.

September 1st — September 4th
Operation Grand Slam
The pivotal operation of the Second Indo-Pakistani war of 1965. Pakistani forces had cut off Indian supply lines under Jammu and had an overwhelming advantage in numbers at the beginning of the attack, but on the second day of the operation its command had suddenly changed. The Indian army used that pause to strengthen its contingent in the region, so in the end the battle ended in a stalemate.

September 5th — September 8th
Berlin Victory Parade of 1945
Even though the fighting in Berlin had died down in May of 1945, the big victory parade with all the Allies took place some time later: the Allies decided to hold it after World War II was over. So after Japan had surrendered on September 2nd, the soldiers of the USSR, USA, Great Britain and France held a victory parade on September 7th in Berlin.

September 8th — September 11th
Operation Achse
In the summer of 1943 after the Allies had landed on Sicily, a coup d’etat happened in Italy: Benito Mussolini’s government was removed from power, and the new leadership surrendered to the Allies. Hitler couldn’t tolerate his main ally resigning from the war, so he sent German forces to establish control over Northern and Central Italy, including Rome. The Wehrmacht had successfully completed its tasks, and from September of 1943, a marionette Salo Republic led by Mussolini was established in the occupied territories.

September 12th — September 15th
Riga offensive (1944)
After the success of the Siauliai Offensive and the victory over the German forces in Estonia, the Red Army had to execute a final operation to split the North and Center Army Groups of the Wehrmacht. As a result of the Riga Offensive, the Soviet forces advanced to the Baltic Sea, while the Wehrmacht’s North army group was cut off and surrounded in the Courland Pocket, where it remained until the end of the war.

September 16th — September 19th
Battle of Chawinda
In mid-September 1965 the biggest tank battle since the Battle of Kursk took place. Having stopped Pakistan’s attack, India started its counteroffensive, utilizing its overwhelming force in the Chawinda region. The Pakistani forces used air support to last long enough for reinforcements to arrive, and the battle once again ended in a stalemate — with huge tank losses on both sides.

September 19th — September 22nd
Battle of Hürtgen Forest
The battle of Hürtgen Forest began on September 19th 1944, and lasted for three months, thus becoming the longest battle in the history of the US Army. The Wehrmacht fought on its home territory, using dense forests and fortifications, mining paths and setting up traps. Despite the Americans having more manpower, their advance was slow with heavy losses. The successful defense of Hürtgen Forest became a prelude to the large Ardennes Counteroffensive by the German forces.

September 23rd — September 26th
Tuapse defensive operation
September 25th, 1942 saw the start of the Tuapse Defensive Operation, part of the strategic Battle of the Caucasus. The Red Army successfully stopped the German forces under Tuapse, not letting them capture the town and reach the Black Sea. By the end of November the Wehrmacht’s advance in the region had completely stopped, and the Soviet army went into counteroffensive, beginning the liberation of Kuban from the Tuapse area.

September 27th — September 30th
Operation Halberd
In late September of 1941 the British Royal Navy delivered a supply convoy to Malta. The Italians tried to intercept it but were deterred by the strength of the escorting force: 3 battleships, 18 destroyers, 8 submarines and an aircraft carrier. Using its overwhelming force, the British fleet easily repelled the attack from the air and delivered the cargo to its destination.
War Thunder - magazine2


Welcome to the 30th War Thunder Steam Screenshot Competition!

We loved screenshots of your green vehicles, they looked brilliant, well done everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 30th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen30. You have time until 02.09.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

Important addition: Screenshot theme - Leonardo da Vinci!
Terms:
  • Create a screenshot of the beautiful scenery/sunsets - you don’t even need to include a screenshot of a vehicle, or you can, it’s up to you!
  • You must add the #WTscreen30 tag (without other text).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

And now, time for the winners of the competition’s 29th edition - Shades of Green!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2851522029
https://steamcommunity.com/sharedfiles/filedetails/?id=2852737022
https://steamcommunity.com/sharedfiles/filedetails/?id=2851333574

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2853964403
https://steamcommunity.com/sharedfiles/filedetails/?id=2851773396
https://steamcommunity.com/sharedfiles/filedetails/?id=2851567165



Each winner will get 300GE! Congratulations and see you next week!
War Thunder - magazine2


The Skink is an experimental Canadian self-propelled anti-aircraft unit, developed on the basis of the Grizzly medium tank. Designed with the sole purpose of shielding Allied units from hostile air attack, the highly anticipated Skink is finally making its way to the game, arriving as part of the next major War Thunder update!

Briefly: A late-war prototype Canadian SPAAG, based on the Grizzly I medium tank and fitted with a quadruple 20 mm turret.

Skink, SPAAG, Britain, Rank IV

Features:
  • Quadruple 20 mm turret
  • High fire density
  • Excellent gun handling
  • Adequate protection
  • Average mobility
  • High profile


In War Thunder, the Skink will be a new SPAA unit joining the ranks of the British ground forces tree at rank IV, following the release of the next major update. Being a long-awaited addition for many tankers, the Skink will substantially bolster the anti-aircraft capabilities of the British ground forces tree at the mid ranks. Let’s get into some more details then, shall we?





At a first glance, the Skink may strongly resemble the formidable German Wirbelwind - an SPAA unit that should be familiar to many veteran War Thunder tankers. The resemblance should primarily come from the vehicles’ identical weapon arsenal. Namely, much like the Wirbelwind, the Skink features a quadruple 20 mm turret with an astonishing rate of fire. Coupled with an excellent hydraulic turret drive, the Skink can respond to an air attack in mere moments and subsequently fill the skies with hot lead.





The Skink is based on the Grizzly I medium tank, which in turn represents the Canadian license-produced version of the American M4A1 Sherman tank. Therefore, the Skink inherits the characteristic Sherman mediocre protection: it’s able to deflect the occasional medium-caliber anti-tank round but it remains vulnerable to high-powered anti-tank cannons such as the German PaK 40, even at longer engagement distances. Yet the Skink offers one crucial advantage over the Wirbelwind that all of its aspiring commanders will appreciate: an enclosed turret. Unlike the open-topped Wirbelwind, the Skink is immune to strafing aircraft, in turn making it even more dangerous to pilots since it can’t be destroyed as easily!



The Skink is soon arriving to War Thunder ground battles as a new rank IV British SPAAG and will become available to all players upon the release of the next major update. In the meantime, be sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!
War Thunder - magazine2


Welcome to the winners of the first War Thunder Guide Contest on Steam!

We are impressed by all the high quality guides entered in this competition and therefore have decided to pick 10 winners instead of 5! If you didn't win, we saw your guide and thought it was really well done and we appreciate your entry. But there can only be so many winners! Overall, a huge well done to everyone!

The winners

The following 10 winners have been selected - each have won the Snail Decal and the specified amount of GE, out of the max of 3,000. Outstanding work, guys!





A Beginners Guide to WarThunder - by Penguin Red
Prize: 3,000 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840220531

Практические советы для новичков и не только (Practical advice for beginners and not only) - by Leman_AD
Prize: 3,000 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2852266939


Tips and tricks to ease the SL grind via wagers. - by Iamsupernoob
Prize: 2800 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840580842


Crew skills and how to get the most out of them - by Eriksson VIII
Prize: 2600 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840216593


Sim: For beginners (and anyone alike!) - by Daleks2377
Prize: 2600 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840272562


British Aviation - Overview and Recommendations - by Aquilae Mira
Prize: 2600 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840282704


Getting started with simulator air battles (a guide for beginners) - by Der Gouda Ganove
Prize: 2600 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840347724


Crucial Tips For Beginners - by PizzaTime2020
Prize: 2600 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840317428


The Japanese Tanks Manual - by ✪︎ Fullsets |
Prize: 2400 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840506140

Флот для новичков и/или тех кто его не понял (Fleet for beginners and / or those who do not understand it) - by ScienceDestroy
Prize: 2400 GE + “Steam Snail” decal
https://steamcommunity.com/sharedfiles/filedetails/?id=2840416064


And, as previously announced, the following guide creators have been awarded 1,000 GE and the special “Steam Snail” decal.

https://steamcommunity.com/sharedfiles/filedetails/?id=2803148061
https://steamcommunity.com/sharedfiles/filedetails/?id=2338583723
https://steamcommunity.com/sharedfiles/filedetails/?id=2649904720

Thank you so much for all your entries!

Looking for more?

These guides were created in the War Thunder Community Hub Guide section - a place where the community helps the community. There are hundreds of guides on Steam, so if you’re a new player and wanting to learn the ropes, or a veteran who wants to pick up a tip, then give the guide section a visit!

Click here to visit the Guide section

Until next time!
War Thunder - magazine2


In the upcoming major War Thunder update, we plan to introduce the engine fire extinguishing systems for planes and helicopters.

The first engine fire extinguishers were used during WWII. At the moment, such systems are equipped with almost all military aircraft - both planes and helicopters. In the upcoming major update of the game, we plan to add the aircraft engine fire extinguishers, and this is how they will work!

There are two types of fire extinguishing systems for aircraft engines - automatic and manual. We will introduce a new modification to the aircraft modifications list, which is called EFS/EFS(a), depending on the extinguisher's type. Automatic fire extinguishers are activated with the destruction of the capsule with the fire-fighting agent by extremely high temperatures occurring during engine fire. Manual systems are activated by pressing the “Toggle Extinguisher” button (default key is “6”). Once the system is activated, it may take a few seconds to cease the fire, which will make the engine inoperable, and during this period it will not be possible to restart the engine. However, it can help to save the aircraft! You’ll have a chance to “come in on a wing and a prayer” to the field, or even continue the fight, especially in the case of multi-engine aircraft. After the repair at the airfield, the engine will be restored, same as the fire extinguisher, making it available again.



In order to avoid accidental toggling of fire extinguishers and shutdown of engines in flight, the activation of fire extinguishing systems is possible only in the event of engine fire. In addition, you can also disable the fire extinguishers before the flight, if you decide not to use it in combat for some reason - just uncheck the checkbox in the ‘Modifications’ menu.

In the next War Thunder update, the fire extinguishers will be available to some aircraft and helicopters (see the list below). As we study the documents, we plan to add this modification to other models of combat aircraft, which were equipped with them in reality.

List of aircraft:
A-10 (all versions), Harrier (all versions), AV-8 (all versions), F-14A Early, P-61 (all versions), A-26 (all versions), Tu-4, B-29, B-17 (all versions), PB4Y (all versions), PBJ (all versions), B-24 ( all versions), B-26 (all versions), B-25 (all versions), MiG-23 (all versions), Su-22 (all versions), Su-17 (all versions), Su-7 (all versions), Q-5 (all versions), A-5C, J-7 (all versions), MiG-21 (all versions), MiG-19 (all versions), Yak-38 (all versions).

List of helicopters:
EC-665 Tiger (all versions), A-129 (all versions), A-109, AB-205, Lynx (all versions), YAH-64, AH-64 (all versions), AH-Mk1, AH-1 (all versions), UH-1 (all versions), Ka-29, Ka-50, Ka-52, Mi-24 (all versions), Mi-35, Mi-28 (all versions).
War Thunder - magazine2


The export version of the venerable Italian wheeled tank destroyer designed for Spanish land forces, coupled with an unique decoration and Premium bonuses hits the shelves of our online store as a special pre-order pack!

VRCC Centauro, light tank, Italy, rank VI. Premium.

Features:
  • Max speed 110 km/h
  • Deadly armor-piercing rounds
  • Thermal imager
  • Light armor


The VRCC Centauro is a Spanish variant of the legendary wheeled tank destroyer that will come to War Thunder with the next major update. And now you may pre-order the best Premium vehicle in the Italian ground vehicles tech tree and get special bonuses of the pre-order pack!

Incredibly fast and armed with an excellent laser-sharp 105mm gun, the Centauro is one of the most popular vehicles for high-rank tank battles. The new premium VRCC Centauro, built on the basis of earlier versions of this combat vehicle, is distinguished by a different armor scheme of the hull’s front (alas, the protection has not increased though) and later smoke grenade launchers. Most importantly, commanders will have access to excellent DM33 armor piercing fin-stabilized rounds able to overcome 400 mm of the armor - and these shells, like other modifications, are available immediately from the get go!

In the game, the vehicle is decorated with the insignia of the Spanish 8th Light Cavalry Regiment “Lusitania”. Together with the VRCC Centauro, Premium Account time and a good supply of Golden Eagles, the owners of the pre-order pack also receive an unique decorator - a shortened version of the Spanish assault rifle.

Pre-order bonus: unique "Automatic rifle (Italy)" decoration:



Pre-order bonus: "Knight-errant" decal:



This vehicle is available on our Gaijin Store.
Aug 24, 2022
War Thunder - magazine2


The HJ-9 is a Chinese wheeled ATGM carrier which entered service with the PLA in the late 1990s as a platform for a newly developed anti-tank missile. Coming to War Thunder as part of the next major update, the HJ-9 will soon reinforce the top ranks of the Chinese ground forces tree with a highly capable new tank hunter!

Briefly: A late 1990s Chinese wheeled missile carrier, equipped with the powerful ATGMs.

HJ-9, tank destroyer, China, Rank VI

Features:
  • Superb mobility
  • Powerful missiles
  • Thermal vision
  • Retractable launcher
  • Light armor


In War Thunder, the HJ-9 will be a new wheeled tank destroyer awaiting tankers at rank VI of the Chinese ground forces tree following the release of the next major update. Combining excellent mobility with potent ATGMs, the HJ-9 will give Chinese tankers access to a deadly new tank hunter unlike anything previously available in their tree!

Immediately upon obtaining the HJ-9, the vehicle offers its prospective commanders a four-barreled retractable ATGM launcher, firing powerful ATGMs of the same designation. Possessing a tandem warhead and a range of 5 km allows tankers to reliably knock out even more advanced combat vehicles, outfitted with reactive armor, and at a considerable distance at that! Furthermore, thanks to the presence of thermal imaging, this process is made even easier, regardless of light or weather conditions.



Being based on a shortened version of the Chinese ZSL92 APC, the HJ-9 features excellent mobility, typical for most wheeled vehicles regardless of rank. Specifically, the HJ-9 can reach an excellent top speed of 95 km/h on paved roads thanks to its 290 horsepower diesel engine. On the other hand, the vehicle’s comparably low combat weight and the resulting high power-to-weight ratio enable it to cross even rougher terrain with relative ease - just be wary of boggy areas and deep snow as these considerably hamper the mobility of wheeled vehicles in general.





In most cases, wheeled vehicles don’t feature heavy duty protection so as to not hamper their mobility. This principle also applies to the HJ-9. Engineers only equipped the HJ-9 with steel armor up to 12 mm in thickness as well as bulletproof glass for the windows. Needless to say, this makes the HJ-9 highly susceptible to everything but small arms fire and shrapnel. Aircraft in particular may prioritize the HJ-9 over other targets due to its poor protection and lack of a defensive roof-mounted machine gun. As a result, commanders are best advised to make the most use out of the HJ-9’s excellent mobility and constantly change position after each engagement to ensure they remain an elusive target on the battlefield.





The HJ-9 will soon be arriving to the top ranks of the Chinese ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to our news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, happy hunting tankers!
Aug 24, 2022
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


No distractions from empty machine guns



We’ve recently added to the game an ammo indicator for machine guns that shows how much ammo is left in the magazine, as well as displaying the reload progress. Turns out, the latter had a bug: after the final belt was depleted, a partial reload animation was displayed on the bar — when in reality there was, of course, no reload happening. The error has been identified and fixed: now the indicator of an empty machine gun won’t display any distracting animations.


Right in the middle



The scan zones of airborne interception radars in TWS mode used to lean to the side while tracking targets, forcing the players to manually re-centre them. And that’s not something you’d want to do mid-flight! So we’ve taken your comments to heart, and now upon exiting the TWS mode the centre of the radar’s scan zone will return to its initial position.

Similar issues were identified with guided bombs: the crosshair kept moving away from the center. It won’t be doing that anymore.


Full symmetry



In arcade game modes aircraft were dropping bombs from pylons asymmetrically: first they emptied one wing, and then another. When in reality it should be different: the bombs should drop from pylons alternately. So, we’ve returned this much needed symmetry.


That’s Not All

We are always continuing to work on improving War Thunder. The radar now properly captures targets when the aircraft is rolling, several guns’ stats have been adjusted, and the amount of Silver Lions and Golden Eagles that you have is now correctly displayed after you’ve made a purchase.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.152

Ground Vehicles
  • BMD-4 — the value of the hull side armor has been corrected in the info card.
  • Type 93 — speed of the Type 91 missile has been corected in the info card (report).
  • M48 Super — underestimated targeting speed of the AA machine gun has been fixed (report).
  • SMK — inoperable machine gun of the radio operator has been removed from the x-ray view.
  • Conway — a bug has been fixed due to which tracks were repaired before the track sprocket (report).
  • 100mm BR-412, BR-412B, BR-412D rounds — incorrectly presented overpressure damage has been revoked.
  • 25mm PGU-25/U round — muzzle velocity has been increased from 1065 to 1085 m/sec, the tracer has been removed.
  • 25mm PGU-20/U round — incorrect tracer element has been removed.
  • T-72A, Т-72AV (TURMS-T), Т-72B, Т-72B (1989), Т-72B3 — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 60 rounds.
  • Т-80B, Т-80BVM, Т-80U — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 100 rounds.
  • Т-80U — ammo belt capacity of the 12,7mm gun has been corrected from 300 to 500 rounds.
Aircraft
  • A bug has been fixed due to which bombs were released asymmetricaly in Arcade battles - first from one wing, then from another.
  • A bug has been fixed due to which a canceling of a lock on target of guided bombs did not reset the crosshair.
  • The shifting down of the guided bomb sight while target acquisition is enabled has been fixed for the gamepads.
  • SNEB Type 23 rockets — armor piercing value of the shaped charge has been fixed from 300mm to 400mm.
  • DEFA 553 gun— weight has been corrected from 150 to 81 kg.
  • SB2U (all versions) — incorrect display of objects i through the sight has been fixed
  • Radar scan zone centre that tracks the selected target in TWS mode now returns to initial position after exit from TWS mode.
  • Target acquisition from radar search mode is now possible even if the owning aircraft roll is high.
  • Bombs and rocket salvo launch with weapon selector now works in the same way for both aircraft with and without payload editor. Available salvo sizes (2, 4, 8, 16) depend on number of bombs and rockets avaialble. It doesn’t depend on number of bomb and rocket launchers.
  • On aircraft with payload editor weapon release sides are interleaved: left-right.

Naval
  • Leningrad — Guidance angles of the fourth main calibre turret have been corrected to avoid collisions with anti-aircraft guns when firing.
  • HMS Hawkins — Guidance angle of the main calibre turret has been reduced according to installation limitations from 30 to 19 degrees.
Interface
  • A bug which caused the amount of SL and GE in the hangar in the player card to not be updated after purchase of an item in the store has been fixed.
  • A bug where after the last machine gun belt was expended, the ammo indicator showed the refill animation has been fixed (report).
  • Links to the market for traded items from the “Summer Cocktail” trophy have been added.
  • Tags can now be used in the item search text box. For example, searching for "Danger Zone" will now display only the corresponding trophy, key and decal, but also all camouflages of the trophy, since they have the "Camouflage trophy: "Danger Zone" tag.
Graphics
  • Incorrect displaying of waves in naval battles and replays when the camera was placed low or at a certain distance has been fixed.
Consoles
  • [PlayStation] A bug due to which decals haven’t loaded in the vehicle appearance menu after the ground AB game session has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
...