War Thunder - magazine2


The experimental German BV 155 interceptor from the WWII era comes to the game as one of the prizes in the upcoming Battle Pass season.

BV 155, fighter, Germany, rank III. Premium.

Features:
  • Designed for high altitudes
  • Decently armed
  • Low roll rate
  • Lacks secondary weapons


In our game, the BV 155 will be one of the prizes in the new War Thunder Battle Pass season, it is a German Premium fighter of rank III. German pilots will have one of the highest altitude piston fighters in the game at their disposal! Yes, this clunky-looking single-engine fighter with a huge wingspan reveals its potential at high and super-high altitudes. For example, at an altitude of 15,000 meters, the BV 155 is capable of maintaining a speed of about 690 km/h, that is, having gained altitude, this aircraft is unlikely to meet an enemy of equal speed on the very “upper floors” on the battlefield. In addition, the fighter is perfect for hunting high-altitude bombers - in the end, it was designed for this very purpose.



Simultaneously, performance characteristics at lower altitudes are quite expected: at ground level, the speed of the aircraft is below 450 km/h, and the huge wings do not allow the pilot to hope for a quick roll or a sharp turn. The climb rate of the BV 155 is approximately 13.5 m/s at ground level, but increases slightly in the climb.

The newcomer BV 155 comes with a solid arsenal of cannons: a 30mm MK 108 motor cannon and a pair of 20mm MG 151 cannons in the wings, both calibers can be equipped with high-explosive “minengeschoss” belts. Since the aircraft was conceived as a high-altitude interceptor, it has no suspended weapons, so air battles in all difficulty modes will become a priority for its use.



An unusual and memorable BV 155 was made for War Thunder by fellow player Daniil “Joy_Division__" Zaitsev under the revenue share program. Thanks to his efforts, all War Thunder players will have a chance to get this fighter into their hangars for free. All details about prizes and rules of the new season come very soon. Stay tuned!
War Thunder - magazine2


  • The structure of the decal list has been changed: the number of categories has been decreased due to the addition of subcategories. Now the main categories are nations, with types of vehicles as subcategories. In the “Main” category there are world flags, digits, victory marks, roundels and insignias. All the remaining decals, such as pin-ups and collections, can be found In the “Special” category.
  • Spam filter settings have been adjusted. Now players can send messages to the battle chat every 10 seconds.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


  • FIAT 6614 — a bug has been fixed where HEAT rounds were not available.
  • BTR-ZD — BR in RB and SB has been changed from 4.7 to 5.3
  • Pvkv III — BR in all game modes has been changed from 2.7 to 3.3
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


Premium version of the project Type T-51 - a “Japanese E-Boat” - comes equipped with 4 torpedoes onboard.

Type T-51A, torpedo boat, Japan, rank III. Premium.

Features:
  • 4 torpedoes
  • 2х25mm cannons in the aft section
  • Limited targeting angles


One of the prizes in the new War Thunder Battle Pass season is the Japanese Type T-51A motor torpedo boat. This premium boat is a close relative of the Type T-51B, which can be found in the Japanese coastal fleet research tree, and differs mainly in the composition of weapons. The new boat has 4 torpedo tubes for Type 2 torpedoes and twin-barreled 25mm auto cannon instead of a triple-barrelled. The Type T-51A has a larger displacement, but the power in the power plants, transmitted to two shafts, makes its dynamic characteristics generally similar to the T-51B: with similar turning dynamics, only a slightly higher maximum speed of 55 km/h distinguishes the prototype.



4 torpedoes make the Type T-51A more ready to counter destroyers, while a pair of 25mm machine guns with excellent reload speed and quite good ballistics are still extremely dangerous against light enemy boats.



The main problem of the Type T-51A, like that of its linear counterpart, is the awkward aiming angles of the gun mount. The only turret with twin 25 mm/60 Type 96 guns is located in the aft section,protected by an armored shield, which significantly limits the horizontal firing angles. To start firing, the commander has to turn the long hull sideways towards the enemy. If the enemy is ahead and was the first to open fire, it is not always possible to complete such a maneuver. Type T-51A doesn’t allow dashing rushes to capture points due to the design features. A good idea while playing this boat is to stay on the second line of attack or partially in cover, and support the team with torpedoes and gunfire. An undoubted advantage of the Type T-51A is her premium status that allows quick research in the lower ranks of the Japanese boat fleet and quickly move to high-speed and heavily armed vehicles at higher ranks.



The new season of the Battle Pass is coming - follow our news to find out all the information about prizes and participation conditions. See you soon!
Jul 20, 2022
War Thunder - Blitzkrieg Wulf


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


Like clockwork


We strive to make the game as stable as possible. On some PC configurations the image would freeze after a few battles even though FPS remained normal.

We have been looking for this bug ever since we received your reports about it but it turned out to be a difficult one: it took us quite a while to figure out the root of the issue and then to fix it. But we handled it! These freezes are a thing of the past - the game should now run smoothly and without delays.


Reduced fire


In general fire is good, especially if the game is about shots and explosions, but it must also be in moderation. On anti-aircraft machine guns in some ground vehicles this rule actually failed and as a result the flashes of the shots simply began to block the view when shooting through an anti-aircraft sight.

It was a bug. We removed these flares and left the tracers on a lot of vehicles with anti-aircraft machine guns and autocannons.


Fixed the Infra-red Search and Tracking systems


We are not talking about thermal imaging but about a more specific system.

Some SAMs are equipped with a capture and tracking mechanism that is oriented on the thermal trail on an air target. Aircraft in turn can shoot off flares. But some aircraft and helicopters have variants of flares in the form of dipole reflectors - thin strips of metallized foil designed to deceive guidance and tracking systems of very different types.

That’s what dipole reflectors were distracting the IRST systems which wasn’t right at all.

Now we have done it the scientific way. Now only enemy flares can interfere with the mechanism.


Fixed the ballistic calculator


A ballistic calculator helps a pilot to display the predicted location of the shells drops for example on aircraft cannons. Due to the bug, the marker of the calculator was displayed behind the aircraft. This bug has been fixed and now the marker operates correctly.

By the way - or aircraft with different offensive cannons and machine guns, pilots often use the option “Vertical targeting” of the weaponry that changes the aiming for some weapons and allows you to fire at a single point differently with the weight and calibre of shells at a specified distance for effective fire. Now the ballistic calculator marker more accurately indicates the point of impact even with the vertical targeting option turned on.


More improvements

We’re constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.80

Ground Vehicles
  • Display of the muzzle flash of AA machine guns in sniper view have been corrected.
  • TOW, I-TOW, TOW-2, TOW-2A — explosive type has been adjusted (report).
  • Pvkv III — a bug has been fixed that prevented napalm damage to the crew in the open top compartment.
  • Challenger 2 TES, Challenger 2 (2F) — description of the combined armour plate on the lower front hull glacis has been corrected.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that prevented damage to the crew from penetrations through the transmission and engine.
  • PGZ-04A, PGZ-09 — a bug has been fixed where tank rounds disappeared from the x ray view until depletion.
  • M16 MGMC — a bug has been fixed that caused the front wheels to clip into the ground in the hangar (report).
  • Warrior — a bug has been fixed where the ATGM disappeared from the launcher in xray mode after a single launch.
  • T-55A — a bug has been fixed that prevented proper ESS smoke display (report).
  • Type 60 SPRG (C), R3 T106 FA — a bug has been fixed where HEAT shells were missed for one of the guns when mixed ammo has been loaded.
  • AMX-30 DCA — new belt reload time has been reduced from 50 sec to 30 sec.
  • Falcon — new belt reload time has been reduced from 50 sec to 4 sec.

Aircraft
  • AIM-54A — remote fuze radius has been increased from 8 to 20 m.
  • AGM-114B, AGM-114K — type of explosive and its weight have been specified (report).
  • I-TOW, TOW-2 — explosives type has been changed from Comp.B to LX-14 (report).
  • A bug has been fixed where the ballistic calculator marker might be displayed behind the aircraft (report1, report2).
  • A bug has been fixed where a ballistic calculator did not count the “Vertical targeting” parameter.
  • A bug has been fixed where IRST sensors responded to dipoles (“chaff”).
  • BI, Ki-200, Me 163 B, Me 163 B-0 — a bug has been fixed where rocket engine aircraft had oil and engine temperatures set to “0” in the HUD.
  • AH-1F (IAF) — camera position of the gunner’s view has been fixed.
  • F-84F (all nations) — bomb drop order in the 2x MK84 + 2x MK83 setup has been fixed (report).

Naval
  • USS Davis — ship type has been corrected in the info card in the English localization.
  • MPK Pr.201М, MPK Pr.201К, SKR-1, SKR-7, Yenot, Rosomakha, Karl Marx — a bug has been fixed where RBU-1200, RBU-2500, and RBU-6000 mortars were able to shoot one round more than loaded ammunition.
  • A bug has been fixed where a disabled binocular camera activated while switching from the shell track camera to recon aircraft.

Interface
  • Login window has been changed in the console version:
    • Buttons are now located lower down.
    • Visual button style is now more solid.
    • You’re now able to login by pressing a standard ‘confirm’ button: А (Xbox) / Х (PlayStation).
  • Applying filters in the secondary weapons menu now groups weapon setups into categories.
  • Too quick blinking of the fuel indicator while running out of fuel has been corrected.


Sound
  • A bug has been fixed where multiple jet engine sounds on the airfield in RB mode were interrupted and began again.
  • Engine sound management has been adjusted to minimise the visibility of interruptions and start of engine sounds in an accumulation of vehicles around the player, like it is on the respawn point in the beginning of battles.
  • A bug has been fixed where a player’s hydroplane engine sounded lower with each shot from a player’s ship in Naval battles.
  • Ground vehicle engine and track sounds from 3rd person view with maximum zooming out are now concentrated in the centre of the panorama.


Other Changes
  • Stutters on specific PC configurations appearing after a few battles have been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


Don’t miss the new set of rare decals for your vehicles! There’s something for fans of any country represented in War Thunder: emblems of tank squadrons of USSR, USA, Germany, and France; of air forces of Sweden, Italy, India, and Japan; finally, of the British Navy and Chinese special forces.

Earn new decals for all countries in battles or purchase them for Golden Eagles until August 18th!

Until the 18th of August - get them in battles or purchase rare decals for all War Thunder nations.





Emblem of the 1st Mine Countermeasures Squadron (MCM1), Royal Navy
"Sky Wolf" emblem of the Special Forces of the Xinjiang Military Region, PLA
Emblem of the 21st Panzer Brigade "Lipperland" of Bundeswehr
Deal 50000 damage while controlling the British fleet, or purchase for 200 GE.
Score 2,000 points in 5 battles while controlling Chinese ground vehicles, or purchase for 200 GE.
Defeat 50 players (25 in RB and SB) while controlling German ground vehicles, or purchase for 200 GE.






"Eagle" emblem of the No. 8 Squadron, Indian Air Force
"Buffalo" emblem of the F1 Wing, SAF
Emblem of the 345th autonomous tank company, France
Score 1st-3rd place in 7 battles while controlling the aircraft or purchase for 200 GE.
Defeat 30 players in ground vehicles (15 in RB and SB) while controlling Swedish aircraft, or purchase for 200 GE.
Defeat 40 players (20 in RB and SB) while controlling French ground vehicles, or purchase for 200 GE.






Emblem of the 119th engineer tank Yelninsky regiment
4th Sentai 2nd Chutai Tail Marking, IJAAF
Emblem "Forget it" of the 66th Armor Regiment 2nd Armored Division, USA
"Ace of Clubs" emblem, 153 Gruppo, RA
Score 1st-3rd place in 7 battles while controlling Soviet ground vehicles, or purchase for 200 GE.
Defeat 40 players in aircraft (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.
Score 1st-3rd place in 7 battles while controlling American ground vehicles, or purchase for 200 GE.
Defeat 40 players in aircraft (20 in RB and SB) while controlling Italian aircraft, or purchase for 200 GE.

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Previous decals have been moved to their respective sections:

  • Emblem of VT-6 Torpedo Bomber Squadron, USS Enterprise, USMC → USA.
  • Emblem of Jagdgeschwader 26 "Schlageter" Luftwaffe → Germany.
  • "Lightning Eagle" emblem, 168th IAP → USSR.
  • Emblem of Queen's Royal Hussars → Britain (tanks).
  • "Eagle" emblem, JGSDF → Japan (tanks).
  • Emblem of the 200th Tank Battalion, 131st Tank Regiment → Italy (tanks).
  • Emblem of SPA 85 "Auvergne" Squadron → France.
  • Emblem of the 1st Tank Regiment, RSA → Neutral countries (tanks).
  • Emblem of Grupo 8 de Caza, Fuerza Aerea Argentina, 1973 → Neutral countries.
  • "Black Snake" emblem, 161st "Southern Cobra" Squadron → Israel.
War Thunder - Blitzkrieg Wulf


Welcome to the 24th War Thunder Steam Screenshot Competition!

We saw some amazing screenshots submitted by all of you for Lightning McQueen- Awesome! It was good to see that among the playerbase many of you had the need, the need for speed! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 24th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen24. You have time until 22.07.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




Important addition: Screenshot theme - Masters of Camouflage!
Terms:
  • War Thunder has so many vehicles to choose from! Both big and small, these machines have some awesome camouflages. Your mission, should you choose to accept it: Blending into your background!
  • Camouflages included with the game, from the Marketplace, or live.warthunder are acceptable.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
  • [/list]

    And now, time for the winners of the competition’s 23rd edition - Lightning McQueen!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833702724
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833266096
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833428384
    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832577846
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832690779
    https://steamcommunity.com/sharedfiles/filedetails/?id=2835119552
    Each winner will get 300GE! Congratulations and see you next week!
    Jul 15, 2022
    War Thunder - magazine2


    • All author camouflages from the trophies from the “Wind of Change” and “Winged Lions” updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflage from trophies from the updates "Wind of Change" and "Winged Lions", the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.
    • Camouflage coupons from all trophies can now be exchanged for 25 warbonds.
    • The market now allows searching for trophies, keys and decals by using the appropriate update tags.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Jul 14, 2022
    War Thunder - magazine2


    On July 14th, 1789, the Bastille fortress, a symbol of absolute monarchy, was taken over by rioting Parisians. It was one of the most important events of the French Revolution. And so, when at the end of the 19th century the French government decided to choose a date for the national holiday, they picked July 14th.

    From July 14th (09:00 GMT) until July 18th (07:00 GMT)

    Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Bastille Day” decal.



    “Bastille Day” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bastille Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.




    As part of the celebrations, the Rank III medium tank M4A1 (FL10) from the French research tree will be made available to purchase for Golden Eagles.
    Jul 13, 2022
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


    Fixed blocking by chat

    Except for quick commands, players often use the battle chat to tell allies about a winning tactical manoeuvre in time, warn team mates about danger and sometimes demoralise opponents and ask them to surrender immediately. But as if that were not the case….

    Opening chat while moving at the same time could block control from the keyboard and the chat itself would stop responding to commands. All that remained in this situation to a player - was to play the role of a stationary firing point.

    This strange bug has been found and fixed. You can make sneaky plans again and practice diplomacy in battle chats.


    Clarified the lateral tenacity of a chassis



    Literally every track and every wheel in War Thunder has many different characteristics that determine their traction on different types of surfaces. Among them is the lateral "tenacity", depending on which your ground vehicle might be kept on more or less significant slopes.

    There was a bug in the calculations of this characteristic which might lead not only to an excessive lateral slip but also vice versa - your vehicle could begin to be pulled to the top of the hill.

    You might have even found unusual videos of drifting down hillsides. Now this mistake has been fixed.


    Aiming marker for helicopters is back



    Modern aviation, especially helicopters can carry impressive and diverse weapons in pods or as regular suspended weaponry. But in order to effectively and quickly use them in battle we recommend using the weapon selectors. Especially now that the aiming marker is no longer missing. For example on the Mi-24P when switching the offensive weaponry selector.


    Removed graphical artefacts



    Several image fixes so that nothing distracts you from the battle. In particular a highlighted square will no longer be visible under an aircraft in a night battle if you have medium or high global illumination preset with an Nvidia GPU.

    We also removed the dark bar in these night battles, which could be displayed when the camera was actively rotating. This artefact could be displayed at the edges of the screen with any graphic preset.

    Fixed indication of onboard defence systems



    Some time ago, on helicopters and ground vehicles with onboard defence systems, the indication of the direction of detected threats, both missiles and laser radar, disappeared.

    The bug has been fixed. Now you will have a better chance of reacting on time to the threat and taking any necessary actions!


    Reviewed the recharging time of ammo belts at points



    The longer ammo belts for the automatic belt-fed cannons were taking way too long to refill at a captured point - some vehicles could take up to four minutes to reload. We revised the resupply time for this type of weapon to only 20 seconds!


    More improvements

    We’re constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.69

    Ground Vehicles
    • A bug has been fixed that made a vehicle slide up while moving on a slope.
    • A bug has been fixed where specific armaments were missed in the protection analysis while selecting aircraft with custom weapon presets.
    • A bug has been fixed that prevented display of the laser emission direction.
    • PGZ-04A —the number of the rounds in a belt has been adjusted and the position of the ammo storage has been adjusted (report).
    • AMX-30 DCA, Falcon — the order of the APDS round in the belt has been adjusted (report).
    • ZT3A2 — a bug has been fixed that prevented multiple ATGM navigation with a single beam.
    • Pz.III J, Pz.III J1, T-III - a bug has been fixed that prevented smoke grenade reload (report).
    • Pvkv III - a bug has been fixed that prevented overpressure damage.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed that prevented kinetic damage to the bustle rack ERA blocks.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with overestimated autoloader reload time.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with underestimated pivot turn time (report).
    • Machbet — a bug has been fixed with different targeting angles of the missile launcher and the auto cannon.
    • The following SPAAG, IFV, and main battle tanks with belt feed now have belt reload time set to 20 sec: M163, M247, LAV-AD, ADATS, Flakpanzer I Gepard, ZSU-23-4, ZSU-37-2, 2S6, Falcon, Chieftain Marksman, Rooikat ZA-35, PGZ04A, PGZ09, AMX-30 DCA, Type-87, Machbet, M3 Bradley, M3A3 Bradley, BMD-4, BMP-2, BMP-2М, BMP-3, MBT-70, KPz-70, Leopard-2K, T-72M2 Moderna.

    Aircraft
    • A bug has been fixed that prevents helicopter auto repair when only the main rotor is broken.
    • A bug has been fixed that prevented display of the direction of the incoming missile in the helicopter HUD .
    • A bug has been fixed that prevented display of the laser direction in the laser warning system.
    • A bug has been fixed that caused the sight stabiliser to reset while turning 180 degrees in relation to a target.
    • HKP3C — a bug has been fixed where the ATGM targeting area was reduced while the sight stabiliser is activated (report).
    • Super Mystere B2 — a bug has been fixed with a missing AS-20 missile in the secondary armament.
    • Pe-8 — bomb drop order has been fixed. External pylons go first, then the bomb bay opens. Separate bomb drop has been added for FAB-250SV, FAB-500SV, and FAB-1000 bombs.
    • Yak-1B — a bug has been fixed where wing rocket rails may be displayed in a no rocket weapon setup.
    • 30mm GIAT M781 gun — a bug has been fixed where the “New 30mm guns” module increased the spread at 500m distance (report).
    • S-199 — the number of respawn has been fixed from 1 to 3.

    Naval
    • Now, when the artillery mount is damaged, the x-ray shows barrels as damaged too.
    • HMS Blackpool — a bug has been fixed where the mortars after repeated damage might be displayed as undamaged.
    • Admiral Hipper — a bug has been fixed that led to the incorrect animation of the rangefinders on the fire control towers.
    • HMS Garland — required camera position for the depth charges drop has been fixed.
    • Sverdlov — drown parameters have been adjusted, pumping time reduced.
    • MPK Pr.12412 - ammo replenishment time for the 30mm/54 AK-630 gun has been significantly reduced.
    • USS Gearing — radar is now able to track air targets.
    • Explosives type of the British shells has been fixed:
    • 305mm Mk.VIa APC: TNT → Lyddite;
    • 343mm Mk.Ia APC: Shellite → Lyddite;
    • 343mm CPC: Shellite → TNT.

    Graphics
    • A bug when using the Nvidia GPU on medium or high quality settings of the global illumination in battles in the dark day time under the player’s aircraft on the ground could display a highlighted square, has been fixed (report).
    • A bug where moving cameras in dark day time battles could display a dark band of edges of the screen has been fixed.

    Interface
    • Console players can now open the appearance view of vehicles from the “Premium Packs” screen in the in-game store.
    • For your convenience, you can now select the type of vehicles to display packs in the Xbox in-game store.
    • “Restart” button has been added to the game settings when changing sound settings that require you to restart the game client.
    • A bug that caused some helicopters to lose their marker for offensive weapon or turret when switching the small arms selector (report).

    Sound
    • The engine sound management system of enemy/allied vehicles has been reconfigured so as to eliminate the possibility of appearing of “silent” vehicles around the player’s vehicle. This applies to ground vehicles and aircraft.
    • The engine volumes of enemy/allied ground vehicles have been aligned with each other.
    • A bug that caused enemy/allied jets to be inaudible when approaching the player has been fixed.
    • Sounds of the machine guns of the ground vehicles received more dynamics. It means that each shot has become more audible compared to the previous and subsequent ones.
    • Hits on the ground vehicle of the player and enemies/allies received low-frequency and mid-frequency components of the explosion. Previously the most distinguishable element was the clang of a shell against armour.

    Changes in PVE game modes
    • In the “Assault Ground Arcade” mode, a bug where it wasn’t possible to respawn in helicopters of a BR under 8.3 has been fixed.

    Other Changes
    • Ability to play in squads in the missions of dynamic campaigns has been disabled.
    • A bug where simultaneous vehicle movement and interacting with game chat could cause controls to be blocked has been fixed (report).
    • Advance to the Rhine — A bug which could lead to sudden destruction of a player's aircraft when flying at a low altitude along the river has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    ...