War Thunder - Blitzkrieg Wulf


Welcome to the 24th War Thunder Steam Screenshot Competition!

We saw some amazing screenshots submitted by all of you for Lightning McQueen- Awesome! It was good to see that among the playerbase many of you had the need, the need for speed! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 24th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen24. You have time until 22.07.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




Important addition: Screenshot theme - Masters of Camouflage!
Terms:
  • War Thunder has so many vehicles to choose from! Both big and small, these machines have some awesome camouflages. Your mission, should you choose to accept it: Blending into your background!
  • Camouflages included with the game, from the Marketplace, or live.warthunder are acceptable.
[/b]
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
  • [/list]

    And now, time for the winners of the competition’s 23rd edition - Lightning McQueen!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833702724
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833266096
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833428384
    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832577846
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832690779
    https://steamcommunity.com/sharedfiles/filedetails/?id=2835119552
    Each winner will get 300GE! Congratulations and see you next week!
    Jul 15, 2022
    War Thunder - magazine2


    • All author camouflages from the trophies from the “Wind of Change” and “Winged Lions” updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflage from trophies from the updates "Wind of Change" and "Winged Lions", the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.
    • Camouflage coupons from all trophies can now be exchanged for 25 warbonds.
    • The market now allows searching for trophies, keys and decals by using the appropriate update tags.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Jul 14, 2022
    War Thunder - magazine2


    On July 14th, 1789, the Bastille fortress, a symbol of absolute monarchy, was taken over by rioting Parisians. It was one of the most important events of the French Revolution. And so, when at the end of the 19th century the French government decided to choose a date for the national holiday, they picked July 14th.

    From July 14th (09:00 GMT) until July 18th (07:00 GMT)

    Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Bastille Day” decal.



    “Bastille Day” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bastille Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.




    As part of the celebrations, the Rank III medium tank M4A1 (FL10) from the French research tree will be made available to purchase for Golden Eagles.
    Jul 13, 2022
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.


    Fixed blocking by chat

    Except for quick commands, players often use the battle chat to tell allies about a winning tactical manoeuvre in time, warn team mates about danger and sometimes demoralise opponents and ask them to surrender immediately. But as if that were not the case….

    Opening chat while moving at the same time could block control from the keyboard and the chat itself would stop responding to commands. All that remained in this situation to a player - was to play the role of a stationary firing point.

    This strange bug has been found and fixed. You can make sneaky plans again and practice diplomacy in battle chats.


    Clarified the lateral tenacity of a chassis



    Literally every track and every wheel in War Thunder has many different characteristics that determine their traction on different types of surfaces. Among them is the lateral "tenacity", depending on which your ground vehicle might be kept on more or less significant slopes.

    There was a bug in the calculations of this characteristic which might lead not only to an excessive lateral slip but also vice versa - your vehicle could begin to be pulled to the top of the hill.

    You might have even found unusual videos of drifting down hillsides. Now this mistake has been fixed.


    Aiming marker for helicopters is back



    Modern aviation, especially helicopters can carry impressive and diverse weapons in pods or as regular suspended weaponry. But in order to effectively and quickly use them in battle we recommend using the weapon selectors. Especially now that the aiming marker is no longer missing. For example on the Mi-24P when switching the offensive weaponry selector.


    Removed graphical artefacts



    Several image fixes so that nothing distracts you from the battle. In particular a highlighted square will no longer be visible under an aircraft in a night battle if you have medium or high global illumination preset with an Nvidia GPU.

    We also removed the dark bar in these night battles, which could be displayed when the camera was actively rotating. This artefact could be displayed at the edges of the screen with any graphic preset.

    Fixed indication of onboard defence systems



    Some time ago, on helicopters and ground vehicles with onboard defence systems, the indication of the direction of detected threats, both missiles and laser radar, disappeared.

    The bug has been fixed. Now you will have a better chance of reacting on time to the threat and taking any necessary actions!


    Reviewed the recharging time of ammo belts at points



    The longer ammo belts for the automatic belt-fed cannons were taking way too long to refill at a captured point - some vehicles could take up to four minutes to reload. We revised the resupply time for this type of weapon to only 20 seconds!


    More improvements

    We’re constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.69

    Ground Vehicles
    • A bug has been fixed that made a vehicle slide up while moving on a slope.
    • A bug has been fixed where specific armaments were missed in the protection analysis while selecting aircraft with custom weapon presets.
    • A bug has been fixed that prevented display of the laser emission direction.
    • PGZ-04A —the number of the rounds in a belt has been adjusted and the position of the ammo storage has been adjusted (report).
    • AMX-30 DCA, Falcon — the order of the APDS round in the belt has been adjusted (report).
    • ZT3A2 — a bug has been fixed that prevented multiple ATGM navigation with a single beam.
    • Pz.III J, Pz.III J1, T-III - a bug has been fixed that prevented smoke grenade reload (report).
    • Pvkv III - a bug has been fixed that prevented overpressure damage.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed that prevented kinetic damage to the bustle rack ERA blocks.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with overestimated autoloader reload time.
    • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with underestimated pivot turn time (report).
    • Machbet — a bug has been fixed with different targeting angles of the missile launcher and the auto cannon.
    • The following SPAAG, IFV, and main battle tanks with belt feed now have belt reload time set to 20 sec: M163, M247, LAV-AD, ADATS, Flakpanzer I Gepard, ZSU-23-4, ZSU-37-2, 2S6, Falcon, Chieftain Marksman, Rooikat ZA-35, PGZ04A, PGZ09, AMX-30 DCA, Type-87, Machbet, M3 Bradley, M3A3 Bradley, BMD-4, BMP-2, BMP-2М, BMP-3, MBT-70, KPz-70, Leopard-2K, T-72M2 Moderna.

    Aircraft
    • A bug has been fixed that prevents helicopter auto repair when only the main rotor is broken.
    • A bug has been fixed that prevented display of the direction of the incoming missile in the helicopter HUD .
    • A bug has been fixed that prevented display of the laser direction in the laser warning system.
    • A bug has been fixed that caused the sight stabiliser to reset while turning 180 degrees in relation to a target.
    • HKP3C — a bug has been fixed where the ATGM targeting area was reduced while the sight stabiliser is activated (report).
    • Super Mystere B2 — a bug has been fixed with a missing AS-20 missile in the secondary armament.
    • Pe-8 — bomb drop order has been fixed. External pylons go first, then the bomb bay opens. Separate bomb drop has been added for FAB-250SV, FAB-500SV, and FAB-1000 bombs.
    • Yak-1B — a bug has been fixed where wing rocket rails may be displayed in a no rocket weapon setup.
    • 30mm GIAT M781 gun — a bug has been fixed where the “New 30mm guns” module increased the spread at 500m distance (report).
    • S-199 — the number of respawn has been fixed from 1 to 3.

    Naval
    • Now, when the artillery mount is damaged, the x-ray shows barrels as damaged too.
    • HMS Blackpool — a bug has been fixed where the mortars after repeated damage might be displayed as undamaged.
    • Admiral Hipper — a bug has been fixed that led to the incorrect animation of the rangefinders on the fire control towers.
    • HMS Garland — required camera position for the depth charges drop has been fixed.
    • Sverdlov — drown parameters have been adjusted, pumping time reduced.
    • MPK Pr.12412 - ammo replenishment time for the 30mm/54 AK-630 gun has been significantly reduced.
    • USS Gearing — radar is now able to track air targets.
    • Explosives type of the British shells has been fixed:
    • 305mm Mk.VIa APC: TNT → Lyddite;
    • 343mm Mk.Ia APC: Shellite → Lyddite;
    • 343mm CPC: Shellite → TNT.

    Graphics
    • A bug when using the Nvidia GPU on medium or high quality settings of the global illumination in battles in the dark day time under the player’s aircraft on the ground could display a highlighted square, has been fixed (report).
    • A bug where moving cameras in dark day time battles could display a dark band of edges of the screen has been fixed.

    Interface
    • Console players can now open the appearance view of vehicles from the “Premium Packs” screen in the in-game store.
    • For your convenience, you can now select the type of vehicles to display packs in the Xbox in-game store.
    • “Restart” button has been added to the game settings when changing sound settings that require you to restart the game client.
    • A bug that caused some helicopters to lose their marker for offensive weapon or turret when switching the small arms selector (report).

    Sound
    • The engine sound management system of enemy/allied vehicles has been reconfigured so as to eliminate the possibility of appearing of “silent” vehicles around the player’s vehicle. This applies to ground vehicles and aircraft.
    • The engine volumes of enemy/allied ground vehicles have been aligned with each other.
    • A bug that caused enemy/allied jets to be inaudible when approaching the player has been fixed.
    • Sounds of the machine guns of the ground vehicles received more dynamics. It means that each shot has become more audible compared to the previous and subsequent ones.
    • Hits on the ground vehicle of the player and enemies/allies received low-frequency and mid-frequency components of the explosion. Previously the most distinguishable element was the clang of a shell against armour.

    Changes in PVE game modes
    • In the “Assault Ground Arcade” mode, a bug where it wasn’t possible to respawn in helicopters of a BR under 8.3 has been fixed.

    Other Changes
    • Ability to play in squads in the missions of dynamic campaigns has been disabled.
    • A bug where simultaneous vehicle movement and interacting with game chat could cause controls to be blocked has been fixed (report).
    • Advance to the Rhine — A bug which could lead to sudden destruction of a player's aircraft when flying at a low altitude along the river has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - Blitzkrieg Wulf


    Welcome to the 23rd War Thunder Steam Screenshot Competition!

    Fantastic work on last week’s Tango Down! We really liked the screenshots with your downed enemies, nice work all! The three most popular and three selected by us will get 300 GE. See the winners down below!

    Let’s begin the 23rd edition of our competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen23. You have time until 15.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    Important addition: Screenshot theme - Lightning McQueen!
    Terms:
    • Own a speedy vehicle, such as the M18, MiG-21, Lynx helicopter or even Sparviero? Vroom! Take a screenshot of a fast vehicle; this can be an aircraft, tank, helicopter or naval boat that is somewhat speedy!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    And now, time for the winners of the competition’s 22nd edition - Tango Down!

    Winners selected via community votes:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829096267
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829042723
    https://steamcommunity.com/sharedfiles/filedetails/?id=2830496124
    Winners selected by our judges:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2831959925
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829722117
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829371023
    Each winner will get 300GE! Congratulations and see you next week!
    War Thunder - magazine2


    • A new UI has been enabled for aircraft that displays flight parameters, engine mode, ammo capacity and aiming markers for bombs and missiles.
    • An error has been fixed that sometimes caused lack of damage from pressure to the crew of ground vehicles with the transmission located in the crew compartment when the transmission was hit.
    • Pressure damage area when AP shells with a mass of explosives of 0.2-0.5 kg detonate inside the tank has been increased.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    Jul 6, 2022
    War Thunder - Blitzkrieg Wulf


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №55" thread


    Correct Crew Replacement



    This important fix is relevant for every tanker! There’s a general crew rule in War Thunder: “the primary gunner and the driver must be conscious for the vehicle to remain ready for combat”. Except for several vehicles that have dual control and targeting systems, there’s a rule in place that regulates how crew members replace their incapacitated comrades: secondary gunner, radio operator -> commander -> loader -> primary gunner -> driver.

    This rule didn’t work properly in some cases. For example, when a commander and a loader were knocked out consecutively, the radio operator in your crew could take the place of the commander, and not the loader, as the rule dictates. We’ve fixed these errors.


    Alternating Shots from Different Guns on Anti-aircraft Vehicles



    We’ve corrected the work of the Gast guns on the SPAAG 2S6. Added alternating fire for 30mm guns of the 2A38 — now they will fire in alternation in accordance with their prototype. Alternating fire has also been added to the 40mm M2 guns on the SPAAGs M19 and M42.

    This is a nice change that will raise the density of fire and the chance of hitting aerial targets.

    Destroyed Barrels Are Gone



    It was a simple error, but also an eyesore in the most literal sense. In some cases a destroyed barrel was still being displayed in the sights, covering the view. Now this shouldn't be a problem anymore.


    Fixed Visual Artefacts in Battles

    Now blinking details like tank tracks or other vehicle parts won’t annoy you anymore: we’ve uncovered the root of this problem and fixed it!

    Fixed Binoculars in Free Look

    Here’s the gist of the error: after enabling free look and switching to binoculars, your commander was facing the same direction as your gun. You’ve notified us of this inconvenience, and we’ve fixed the logic of this mechanic. Now when you enable binoculars in free look mode, the commander will face the same way as your camera.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.54

    Ground Vehicles
    • M19, M19 (Japan), M42, M42 (Japan) — Sequential firing of 40mm cannons has been added.
    • 2S6 SAM — Sequential firing for the barrels of the 30mm 2A38 cannons has been added.
    • XM8 — A bug with lowered anti-aircraft machine gun rotation speed when installing "Level 3" module with additional protection has been fixed.
    • XM8 — A bug with lack of fire duplication when installing "Level 3" module with additional protection has been fixed.
    • Т-72АV TURMS-T — Animation of self-digging equipment has been fixed.
    • BTR-ZD — A bug with absence of ESS release effect from the right side of the exhaust duct has been fixed.
    • PGZ04A — A bug with displaying of the guided ground-to-air guided missile in the modification window has been fixed (report)
    • IT-1 — Overstated launcher repair time has been fixed (report)
    • 9P149, 9P157— A bug with blocking of optics rotation at break of launcher drives has been fixed (report)
    • ZBD86 — Underestimated brightness of IR illuminator has been fixed
    • IS-7 — A bug that caused rear machine guns to stop rotating during 3rd person view has been fixed.
    Aircraft
    • KAB-500L, Mk.13, BGL-400, BGL-1000 — A bug with absence of the capture of the homing head which appeared in some cases during dropping from level flight and pitching up has been fixed.
    • MiG-27K — The operation of the “Kaira” camera in presets with Kh-29T and KAB-500Kr. Has been fixed.
    • F-4C — A bug where by using 2000 pounds MK84 bomb the bombs on the left side and bombs on the fuselage were placed not on own pylons has been fixed.
    • Saab B18B — A bug where in the X-Ray view the model of the gunner could be duplicated has been fixed.
    • Pe-3 (all series) — A bug where the missile pylons on the left wing could stay has been fixed.
    • F4U-4 — A bug where the rocket pylons on the wings could stay has been fixed.
    • Firebrand — A bug where the missile pylons on the left wing could stay has been fixed.
    • P-38-L-5LO, Saab A21RB — A bug where in the suspended weaponry menu the amount of rounds in the container has been displayed incorrectly has been fixed.
    • F9F-2, F9F-5, F9F-8, F2H-2, F11F-1 — The starting point of test flight has been changed from island to aircraft carrier.
    • Il-28 — The position in the bomb bay of the FAB-1500 bomb has been corrected.
    • F3D-1 — Weapon icon for the 2000 pounds AN-M66A2 bomb has been corrected.
    • P-51 K — Custom camouflage pattern has been fixed.
    Naval
    • Pr.12412, Pr.12412P — A bug where the radar capture zone follows the position of the AK-630 artillery unit has been fixed.
    • RN Trento, RN Zara, RN Pola — Settings of the fuze of the armour-piercing shell of the 203mm/53 Ansaldo cannon have been corrected. The delay has been changed from 0.01 sec. to 0.03 sec.
    • RN Gabbiano — The allowed launch angles of the left torpedo launcher have been corrected
    • A bug where an HE shell might fail to cock on water and continue its path in it without losing speed has been fixed. Now shells with instantaneous contact fuzes always detonate when hitting water.
    • A bug that caused a shell with zero fuze delay not to detonate on impact has been fixed.
    • HMS Marlborough — Excessively lengthy water pumping has been corrected. Compartment flooding mechanics, water entry and pumping rates have been reconfigured.
    • 100-mm/70 SМ-5-1 — Kinetic energy calculation for shell with F-55 bottom fuze has been corrected.
    Game Mechanics
    • A bug that caused the camera to rotate to the side of the barrel when entering and/or exiting binoculars when the mouse look is turned on has been fixed (report).
    • A bug where the transfering (place changing) has been carried out in the wrong order when one crew member died has been fixed.
    • A bug where when trying to turn on the commander’s sight on a vehicle that is underwater a hint about turning on the “doubled commander controlling” mode appeared has been fixed.
    • The lack of the reward for victory in the “EC” in SB mode if the player was in the battle for less than 15 minuts has been fixed.
    • Crash when trying to take off in an A-7E after failed takeoff in an F-4C Phantom II has been fixed.
    • Appearance of vehicles in each other when quickly switching nations in the ground vehicle hangar has been fixed (report).
    • A bug with inability to respawn after losing a vehicle has been fixed.
    • The incorrect displaying of the vehicle models in the replays with rewind function has been fixed.
    • A bug which caused the texture of a broken barrel to appear in the cannon’s sight has been fixed.
    Graphics
    • Appearance of the artefacts on thermal imager at high level of graphic and effects has been fixed (report).
    • Artefacts from various smoke effects on Mac with an Nvidia GPU have been fixed.
    • Artefacts in the form of tracks and other vehicle elements appearing in ground and sea battles have been fixed.
    Achievements and Appearance
    • The conditions for obtaining the “Royal Navy” decal have been clarified. The list of vehicles has been replaced with the requirement “British carrier-based aircraft”.
    • Missing localization of the titles “Cavalier of the Order of Liberation” and “Chevalier of the Order of Merit of France” has been fixed.
    Sound
    • The volume of the re-gassing sound of enemy/allied tanks of the Challenger series has been decreased.
    • Playback logic of enemy/allied aircraft engine and cannon sounds has been adjusted to avoid situations where no sound has been played.
    • Engine sound of the player's tank T-80 series has been narrowed by panorama and corrected by frequencies. Previously there were situations where the sound of the T-80's own engine made you think there was an enemy tank nearby.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    Locations
    • The shape of the battle area in the “Stalingrad — ground battle” location has been changed.
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
    War Thunder - magazine2


    Commanders! You have probably already seen fireworks that War Thunder celebrates important dates with, such as New Year or Victory Day. We have changed the way they work a bit.

    Firstly, the fireworks will no longer be displayed on the battlefield: that bothered some players. Now they will only occur in your hangar. Secondly, for worldwide celebrations like the aforementioned New Year and Victory Day we’ve added national holidays for each nation in which War Thunder is translated: for example, Independence Day. And thirdly, now you can define when the fireworks will be displayed just for you.

    We’ve added an option for players to set their personal holidays. You can learn how to do that in the wiki (link).

    Create your calendar — add, for example, your birthday or the anniversary of your wedding. And then on these important dates War Thunder will greet you with a display of fireworks that will begin at 20:00 (player local time) until 06:00 the following day.
    Jul 4, 2022
    War Thunder - Blitzkrieg Wulf


    On July 4th, 1776, thirteen British colonies in North America declared their independence and formed a new nation — the United States of America. The Declaration of Independence that declared equality of all people under the law has become one of the most important documents in history.

    From July 4th (11:00 GMT) until July 7th (9:00 GMT)

    Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the “US Independence Day” decal.




    “US Independence Day” decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname → Achievements → US Independence Day.

    You can find the decal in the “Holidays” tab in the Customisation menu.


    From July 4th (11:00 GMT) until July 11th (11:00 GMT)

    Don’t miss the chance to get two rare packs in the Gaijin store, American fighters: the F-86F-35 and P-38K.

    Open our Online Store via the in-game hangar to access these packs on Steam.

    Sabre Skyblazers Pack (F-86F-35)



    P-38K Pack


    ...