Jun 29, 2022
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №54" thread


Changing activation time for missiles with an infrared seeker



Since weapons with infrared seekers appeared in the game, their activation time was conventionality designed to better balance these weapons. Due to the appearance of more modern vehicles, weaponry and countermeasures, we’ve decided to revisit this aspect and make it more realistic.

If we recall the real prototypes, there are missiles like MANPADS 9M39 “Igla”, whose operation time in the ready to launch mode is severely limited by the amount of coolant. Yet the majority of prototypes of the air-to-air IR seeker missiles that appear in War Thunder can remain in the ready to launch mode for extended periods, up to several hours. These missiles’ activation time in the game will be changed to 1 second, and their operation time in capture mode will be set to 20 seconds. The missiles whose operation time in the ready to launch mode is severely limited by the amount of coolant will retain the previous activation time and operation time in the ready to launch mode.

The list of missiles that had their activation time revised:: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, Р-3С, Р-13М1, Р-60, Р-60М, Р-23Т, Р-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.

Revising the maximum overload of the vehicles during missile launch

Initially when we introduced air-to-air missiles, we added limits to the overload of the aircraft at the moment of launch that were stated in the missiles’ documentation. Over time, however, we have received additional information that allows us to infer that the overload limits are in most cases recommendations provided to ensure the required probability of the target being hit. Here you can find the information from “AIM-9B Guided Missile. Description and Operation” stating the reason why the launch is not recommended, but also not forbidden, in case of overload over 2g.



For later missiles the overload is often limited by the aircraft’s maneuvering capabilities. Here’s an example for F-14 from “F-14 Tomcat Pilot`s Flight Operating Manual”.



Having analysed the available sources, we’ve decided to remove the strict limit on the overload of the aircraft during the launch of air-to-air missiles, since these limits are merely recommended and in the game serve to restrict the options of using missiles in specific close combat cases.


More information on the Reload Speed skill



As you know, the Reload Speed skill of the logistical services reduced the time needed to reload the aircraft’s weapons in mid-air or on the ground. This time differs between machine guns, cannons, missiles, and bombs, but in the crew card for the selected vehicle changes in reload speed for AAM, additional cannons and precision guided munitions weren’t reflected.

Well, now they are. You can check how the Reload Speed skill affects different suspended and additional weapons.


Fixing sounds in game

We’ve completed a complex reworking of the sounds, based in part on your feedback. The explosions will sound lower now, and their echo will be weaker. When parts of your aircraft, such as landing gear or wings, break off, a new sound effect will play that won’t resemble an explosion as much.

We’ve fixed the Doppler effect: now it will be more pronounced for fast flying objects like planes, missiles, or ATGMs.

And we’ve also corrected a few smaller errors. Launch War Thunder to check out the results of our work!


Displaying additional weapons of Naval Vessels



In the Danger Zone update the icons showing availability of bombs, torpedoes and missiles have been added to the naval battles; they can be found in the statistics window near the player’s nickname and the name of their vessel.

In today’s update we’ve added an icon for mines and updated the icon for depth charges. Now you can know in advance what the enemy is armed with and make timely decisions that will help you achieve victory.


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.42

Ground vehicles
  • Fixed a bug where in a test drive in Soviet vehicles whilst destroying a SPAA Sd.Kfz. 6/2 crew could be lost (report).
  • Fixed a bug that caused the secondary gun's shell type to not switch to the "Next Shell Type" via the control if only one shell type was selected for the primary gun (report).
  • Fixed a bug that allowed the commander's sight to be activated while the tank was underwater if it was assigned to a separate key (report).
  • Cromwell V (RP-3) — fixed missing RP-3 rocket detonation when hitting crew members.
  • T-72M2 Moderna — fixed bug with dynamic security protection elements hovering in the air, shown when main blocks of dynamic protection in the front of turret are damaged (report).
  • Type-10 — fixed bug with rubber fabric shields hanging in the air, shown when steel side shields are damaged.
Aircraft
  • Added information about the maximum possible speed in dropping bombs to the card of aerial bombs.
  • Added information about the type of warhead to the card of aircraft missiles.
  • The activation time and the operating time of the IR of some air-to-air missiles with infrared IR have been reduced to 1s. and 20s. accordingly. List of missiles: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-13М1, R-60, R-60М, R-23Т, R-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
  • Removed restriction on maximum launch vehicle overload at air-to-air missile launch.
  • AIM-9D — removed the IR disarming before missile launch. (report)
  • Kh-25, Kh-25ML, Kh-29L, S-25L, AS-30L - added targeting of IR from aircraft aiming system and de-targeting of IR prior to missile launch.
  • Milan — fixed bug with limitation of maximum launch speed of the AIM-9B.
  • Fixed assault fuze not working correctly, in which a dropped bomb exploded even if less than a second passed from the moment of drop (report).
  • AH-1G (Israel) — fixed a bug which caused the aiming marker to drift down after firing half of the unguided rockets mounted on an outboard weapon in slots 6 or 8 (report 1, report 2).
  • F-4J — fixed a bug that caused IRCM to incorrectly fire forward of an aircraft (report).
  • A-4N — fixed a bug that caused the AIM-9D + 5 x 1000-lb suspended armament kit to use the wrong pylon for AIM-9D missiles.
  • Su-22UM3K — fixed a bug that caused the pylon to be displayed on the other side when Kh-25ML, Kh-29L and S-24B missiles were suspended on the under-fuselage right attachment point (report).
  • F-105D — corrected number of icons in suspended armament menu for BLU-27.
  • F-14A early — corrected takeoff performance and reduced takeoff speed, added ability to fold wings on parking.
Naval
  • RN Comandanti medaglie d'Oro — corrected operation and display of bombs mounted on aboard. Corrected ammunition amount displayed in auxiliary calibre cellar.
  • Pr.50, SKR Yenot, Karl Marx — corrected type of depth bombs and firing ranges.
  • Composition and weight of explosives in 12.7 mm Breda-SAFAT ammunition was changed from 1.1 g TNT to 0.6 g PETN.
  • Italian 305mm AP shell explosion delay increased from 0.01s. up to 0.035s.
Game mechanics
  • Fixed a bug that caused no penalty for destroying allied vehicles in modes with the system of rewards for useful actions.
Interface
  • Fixed a bug where in the crew window the tooltip of the "Reload Speed" skill for weapons didn’t completely match the weapons available on the selected aircraft.
  • In naval battles in the statistics window in battle or replay, additional armament icons of ships (if any) has been improved:
      • aircraft bomb icon changed to depth charge icon;
      • added mine icon.
Locations
  • The exit outside the game zone at the location "Stalingrad - tank battle" has been closed.
Graphics
  • Fixed missing shadows in the hangar on the minimum graphics preset when using an integrated or weak video card, such as HD Graphics 630 or GeForce GT 1030.
Sound
  • Explosion sounds have been adjusted in accordance with player feedback: low frequencies have been added, echo has been partially removed.
  • The balance of the sound elements of the player's ground vehicles has been slightly adjusted: engines, tracks, surfaces under vehicles.
  • New mechanical sounds for failing aircraft parts have been created. They replace the old ones and are more like explosions. They can be heard, for example, when detaching unretracted landing gear or wings at high speed.
  • The calculation of the Doppler effect has been fixed, now it is more pronounced for objects moving quickly relative to the player - aircraft, helicopters, missiles and ATGM systems.
  • An error has been fixed that the sound of tracks rubbing against the ground under the vehicle would continue if the track was damaged or if there was a sudden stop.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Jun 28, 2022
War Thunder - magazine2


  • The animation of wheels, flaps and intake flaps on radiators in third person view and cockpit view for aircraft has been fixed.
  • The animation of the opening of drogue parachute’s container flaps has been fixed.
  • P-51D (all versions) — the radio compass in the cockpit has been corrected.
  • Display of shadows on the “Movie” graphic preset has been corrected.
  • Ki-43-2, Ki-44-2 (all versions) — display of the bunding of the fuel tanks has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


Welcome to the 21st War Thunder Steam Screenshot Competition!

Last week’s screenshot competition produced some amazing bridge shots, we loved them. Fantastic work to every one of you who submitted a screenshot! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 21st edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen21. You have time until the 01.07.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

Important addition: Screenshot theme - Danger Zone!
Terms:
  • Have you flown the Tomcat yet? Tried the almighty Hood, the funky G6 or even dropped a Napalm bomb on an enemy? Nice! Take a screenshot of anything featured in the Danger Zone update - one of the new vehicles, your vehicle on one of the new maps, or even a new addition to the game, such as napalm. It’s up to you!
  • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

And now, time for the winners of the competition’s 20th edition - Bridge on the River Kwai!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822823931
https://steamcommunity.com/sharedfiles/filedetails/?id=2823093489
https://steamcommunity.com/sharedfiles/filedetails/?id=2823159564
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822689528
https://steamcommunity.com/sharedfiles/filedetails/?id=2823849797
https://steamcommunity.com/sharedfiles/filedetails/?id=2822999661
Each winner will get 300GE! Congratulations and see you next week!
War Thunder - magazine2


On June 26th, 1857, the first Victoria Crosses, the highest military awards in the British honours system, were awarded to veterans of the Crimean War by Queen Victoria herself. Since 2006 the United Kingdom has celebrated its soldiers on the last Saturday of June.

From June 24th (12:00 GMT) until June 27th (9:00 GMT)

Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the “British Armed Forces Day” decal.




“British Armed Forces Day” decal decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → British Armed Forces Day.

You can find the decal in the “Holidays” tab in the Customisation menu.
Jun 24, 2022
War Thunder - magazine2


In June of 1955, West Germany founded its Ministry of Defense that began working on rebuilding the country’s armed forces. The new army received a new name: instead of “Wehrmacht” it was called “Bundeswehr”.

From June 24th (10:00 GMT) until June 27th (7:00 GMT)

Play 3 battles using German vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Bundeswehr Day” decal.




“Bundeswehr Day” decal decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → Bundeswehr Day.

You can find the decal in the “Holidays” tab in the Customisation menu.
War Thunder - magazine2


From now until the 7th of July: Discounted DLC bundles!

We've got a nice offer for you: 2 bundles: The Summer Ground and Summer Air bundle, each with 51% off!


https://store.steampowered.com/bundle/26838/War_Thunder__Summer_Ground_Bundle/

https://store.steampowered.com/bundle/26837/War_Thunder__Summer_Air_Bundle/

Discounts on selected DLC:
  • 50% off selected Starter Packs;
  • 25% off F-5C, T-72AV (TURMS-T), Su-7BMK, Leopard, Black Shark, XM-1 General Motors, MiG-21 SPS-K, A-5C packs.
Follow the link and click the Discount button:

https://store.steampowered.com/dlc/236390/War_Thunder/
Jun 24, 2022
War Thunder - magazine2


  • An error has been fixed that sometimes caused artefacts to appear in shadows from star shells on minimal SSAO settings.
  • In the naval hit camera, a text message has been added for ammunition explosions.
  • Bomb assault fuze for aviation in BR 7.3-8.3 ground Arcade battles has been rolled back to 10 seconds. Starting speed has been reduced from 680 to 550 km/h for bombers and attack aircraft and from 600 to 550 km/h for fighters.
  • BTR-ZD - Battle rating in RB has been increased from 4.3 to 4.7.
  • Lancia 3Ro (100/17) - Battle rating in the AB has been increased from 1.7 to 2.0
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Jun 22, 2022
War Thunder - magazine2


From the 22nd of June at 11:00 GMT until the 4th of July at 11:00 GMT

Discounted customizable bundles!

The new discount mechanism will allow you to create your own bundle of several packs with a discount, by adding them to your Cart. Each single pack from the list would have a 25% discount when added to the Cart, but the discount increases to 50% if you add two or more packs from the list to the Cart at once.

To enjoy these discounts, go to our Online Store from the hangar in-game.

Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction.

Packs not included in the promotion:
  • Danger Zone update packs;
  • Wind of Change update packs;
  • Winged Lions update packs;
  • Starter packs;
  • Pacific campaigns;
  • Golden Eagles;
  • Premium account.
Note! The offer is available to PC users only.

Note! The following packs will be retired after the promotion ends:
  • Yak-38 pack;
  • JASDF Saber pack.
Jun 22, 2022
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №53" thread


Gotta collect them all!



Reward loading screens are a picturesque gallery along your war path. Previously, you were able only to choose from any achieved loading screens, having little idea which are available to you.

It’s fixed! In the loading screens menu you are now able to toggle both achieved and available screens. To track your progress in achieving the loading screen you want, just add it in the “Favourites”.


Naval hit camera has been improved



The hit camera in naval battles is probably even more important than in ground battles. It allows you to visualise any damage and the actual condition of the enemy vessel.

We have tuned the camera to make it more comfortable to devastate your enemies at sea. Zoom-in on the hit is now reduced, the camera flies smoothly and zooms out after showing the detailed damage to present you a whole picture of your enemy.

Also, we have fixed the incorrect display of the enemy crew in the hit camera. Enjoy!


Re-animation



In the Danger Zone update we reworked the animation system, which unfortunately caused a few visual issues. At the moment, we continue to fix the bugs, and have completed many of them. Over 30 aircraft, such as Wellington, Su-8, SBD-3 and Ki-84, have their fixes of the flaps, air brakes, and rudders for the third-person view. On the next stage, we will fix a number of the cockpit view issues.


Afford more napalm



Napalm has gotten cheaper! Incendiary bombs now calculates aside from other types of weapons and costs 3-10% from the carrier aircraft’s RP cost.

Making it simple, you may complete your weapon setup with napalm bombs for a lower RP cost.


Helicopter missiles seeker fixed



Recently, air-to-air lock-on got broken on the helicopters, and players were unable to see the acquisition marker. Thanks to your reports, the issue is located and terminated. Thank you!


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.28

Ground vehicles
  • M36B2 - incorrect armour thickness in the info card has been corrected.
  • M4A4 (China), M4A4 (France), M4A4 (Italy) - М2 machine gun, invisible on the visual model, has been removed from the xray view.
  • Challenger Mk.2, Challenger DS, Challenger Mk.3 - incorrect equivalent durability of the turret front has been fixed, now it corresponds to the calculated protection parameters, as before (report).
Aircraft
  • Hurricane Mk IIb/Trop - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • F4U-1D, F4U-1C, F4U-4 - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • P-51D-5, P-51D-10, P-51H-5-NA, P-51D-20, P-51K - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • Firecrest - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • Ka-52 - name of the active protection system has been changed to L370 Vitebsk.
  • A bug has been fixed where a seeker lock-on zone was not displayed for air-to-air missiles.
  • Po-2 - position of the windshield in the cockpit has been fixed.
  • I-185 - canopy animation has been fixed.
  • Su-11, Su-9 - aileron animation from the cockpit view has been fixed.
  • MiG-9 (all versions) - position of the landing gear from the cockpit view has been fixed.
  • F4U (all versions) - flaps animation from the cockpit view has been fixed.
  • Yak-28 - animation of the elevator and rudder has been fixed.
  • Wellington (all versions) - bomb bay animation has been fixed.
  • Tu-1, Tu-2 - bomb bay animation has been fixed.
  • SB-2М (all versions) , Ar-2 - bomb bay animation has been fixed.
  • Vampire - animation of the landing gear and air brake has been fixed for the cockpit view.
  • Ki-84 (all versions) - flaps animation from the cockpit view has been fixed.
  • Halifax B Mk.IIIa - display of the gear legs from the cockpit view has been fixed.
  • Wirraway - animation of the elevator from the cockpit view has been fixed.
Naval
  • Velocity of the HE-TF round of the 127mm\40 gun Type 89 on the Mogami and Tone cruisers has been reduced from 910 to 720 m/s. Source: TMJ OT O-19
  • USS Baltimore - bombs have been added to OS2U aircraft.
  • A bug has been fixed where the enemy crew number was displayed incorrectly after the hit camera appeared.
  • A bug has been fixed where a shell type loaded in the main calibre guns was dubbed to the auxiliary guns while enabling the option “Main and auxiliary calibre shooting with one button”.
  • Functionality of the naval hit camera has been improved. Zooming in has been reduced, camera hovering along the ship’s hull has been slightly reworked. Zooming out has been added after displaying damage details.
Game mechanics
  • Bomb assault fuze for aviation in the BR 7.0+ tank Arcade battles has been reduced from 10 to 5 seconds.
  • Separate RP calculation has been introduced for the incendiary bombs. Their costs now vary from 3 to 10% of the carrier’s cost in the bomb weight range 200-2,000 kg (below 200 kg the coefficient is 3%, above 2,000 kg the coefficient is 10%, medium weights are interpolated lineary).
Interface
  • Available loading screens now displayed in the loading screen filter menu. To track your progress on the desired screen you may add it to “Favourite”.
  • Duplicating colour schemes have been removed from the aircraft interface menu.
Missions
  • A bug has been fixed where there were night missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungles, Volokolamsk in the BR 9.0+ tank battles..
  • [Confrontation] Vietnam - incorrect message “Our team is capturing CAPTURE_ZONE_255” has been fixed.
  • Benchmark mission “Pacific War (Day)” - aircraft drowning after takeoff from the carrier has been fixed.
Other changes
  • Overestimated explosion and gunfire impulse to the visual effects has been reduced. Issue with incorrect visual effect reaction to the close artillery barrage has been solved.
  • A bug has been fixed where bow splashes on larger ships were displayed incorrectly.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - Blitzkrieg Wulf


Welcome to the 20th War Thunder Steam Screenshot Competition!

Awesome work on last week’s contest! We loved your historical, fictional camouflages as well as your decoration collection, they really captured our imaginations. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 20th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen20. You have time until the 24.06.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

Important addition: Screenshot theme - Bridge on the River Kwai!
Terms:
  • Found a bridge in the game? Think you can pull off a crazy stunt in an aircraft, drive over it or even sail under it? Give it a go! Post a screenshot of your vehicle flying, driving or sailing close to or through a bridge, or simply take a nice photo with one in the background. The choice is yours!
  • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

And now, time for the winners of the competition’s 19th edition - Pimp my ride!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2820375873
https://steamcommunity.com/sharedfiles/filedetails/?id=2819757372
https://steamcommunity.com/sharedfiles/filedetails/?id=2819681703
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2819839360
https://steamcommunity.com/sharedfiles/filedetails/?id=2819880708
https://steamcommunity.com/sharedfiles/filedetails/?id=2820455632
Each winner will get 300GE! Congratulations and see you next week!
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