Jun 17, 2022
War Thunder - magazine2


Interface

  • Speed, altitude, ammo and torpedo indicators have been restored to the aircraft HUD.
  • Flight parameters, engine and ammo indicators have been temporarily switched back to the old interface, with colour selection disabled. The new HUD version will be back when found issues are resolved.
Aircraft
  • SB2C (all) - elevator animation has been fixed.
  • Sea Hawk - elevator animation has been fixed.
  • I-15bis - LODs have been fixed.
  • JA37C - flaps animation has been fixed, animation of the intake hatches when reverse thrust is engaged has been fixed.
  • Yak-15 - damage effects have been fixed.
  • SK60B - animation of the intake hatches when reverse thrust is engaged has been fixed.
  • IAR-81C - flaps animation has been fixed from viewed from cockpit view.
  • P-39/P-400 - flaps animation has been fixed.
  • Tempest Mk.II, Tempest Mk.V - flaps animation has been fixed.
  • B-25J - bomb bay animation has been fixed.
  • Pe-3 (all) - bomb bay animation has been fixed.
  • FJ-4B - flaps animation has been fixed.
  • MiG-21PFM - a bug has been fixed where the Kh-66 missile was indicated as an ‘air-to-air” missile.
  • Typhon Mk.Ib/L - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • M.D.450B - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • F-4 Phantom II (all) — damping and shock resistance during crash landings has been increased (chance of landing gear breakage decreased).
  • MiG-27K — a bug with the display of the “Kaira” targeting equipment has been increased.
  • F-4 Phantom II (all) — a bug has been fixed with constant cannon rotation in the GAU4 gun pod
  • The seeker on the Mistral, Type 91, HN-6 and Stinger missiles now can be uncaged before launch
  • Tracked target representation on the radar scope has been changed - a velocity vector has been added.
  • Added Track-While-Scan (TWS) mode for Ja37 Viggen radar.
  • Better acquisition range and life time for the Matra R-530F Missile (report 1), (report 2)
  • Added doppler notch filters for radar of F-4J/F-4M FGR2/F-4K/T-2 preventing it from detecting abeam targets as well as targets with small relative speed.
Ground Vehicles
  • Т-34-85 (D-5Т) - the armour of the turret ring has been fixed.
  • ZTZ-96 - incorrect equivalent armour durability of the turret front has been corrected, now it corresponds to the armour value parameters as before.
Naval
  • A bug has been fixed where in some cases the “Tool set”modification disappeared after battle.
  • IJN Kako - now able to fire main and auxiliary calibres with a single key.
  • HMS Hood - displacement value in the info card has been fixed (report).
  • Koln F220, Lubeck F224, HMS Leopard F14 - a bug has been fixed that prevented water pumping (report).
  • A bug has been fixed where naval shells were able to travel an unrealistically excessive distance underwater.
Missions and locations
  • Preset of aircraft available in air battles in ground AB has been changed:
    • Aircraft with ATGM (AGM-65A, AGM-65B, Kh-29Т) added in the last updated have been moved from the list of available bombers to attack aircraft;
    • Aircraft with large-calibre unguided rockets (S-24) have been removed from the list of available bombers.
  • Restrictions on the availability of number of missions in ground battles from the BR sessions have been changed:
    • All missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungle, Volokolamsk have been limited to vehicles below a BR of 8.7;
    • All missions in the location Red Desert have been limited to vehicles above a BR of 9.7;
    • AB Only:
      • All missions in the locations European Province, Fields of Poland have been limited to vehicles above a BR of 9.7;
    • RB Only:
      • [Domination] and [Battle] missions in the location Surroundings of Volokolamsk have been limited to vehicles above a BR of 9.7 (not available in AB);
      • [Capture] and [Battle] missions on location Fulda have been limited to vehicles above a BR of 9.7.
  • New mission variants have been added to the rotation for ground battles. Also accessibility limits of redesigned missions have been changed:
    • [Domination #2] missions in the location 2nd Battle of El Alamein and Hürtgen Forest have been added to sessions with BR of 5.0 and higher;
    • [Domination #2] mission in the locations Mozdok have been added to sessions with BR of 6.7 and higher;
    • [Domination #2] and [Battle #2] missions in the locations Vietnam and Maginot Line (large variants) have been added to sessions with BR of 8.3 and higher;
    • [Domination #2] and [Battle #2] missions in the location Fulda (large variants) have been added to sessions with BR of 9.7 and higher;
    • [Domination #1] and [Battle #1] missions in the locations Vietnam and Maginot Line (small variants) are now available in sessions with BR of 3.7 or higher in AB and BR of 5.0 or higher in RB;
    • [Domination #1] and [Battle #1] missions in the location Fulda(small variants) are available in the sessions with BR of 6.7 or higher.
  • A bug has been fixed that allowed driving outside the mission borders in the [Domination #1/2] Fulda Gap missions without warnings to turn back to the battlefield.
  • A bug has been fixed where the capture points in the [Conquest #1/2] Port Novorossiysk were placed too close to the buildings.
  • A bug has been fixed where some trees in the Guadalcanal locations were hanging midair.
  • Czech hedgehogs have been removed from passages on the Stalingrad and Berlin tank locations.
Sound
  • The balance of the sound groups has been slightly corrected (bullet flights, gun shots of allied/enemy, explosions, etc.).
  • Low frequencies of the tank gun shots have been slightly increased.
  • Low frequencies of the explosions have been slightly increased.
  • Allied/enemy helicopters have become more distinctive from the ground.
Other
  • A bug that might cause the client to crash when rewinding a client replay has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


Meet two very unusual Premium jets from the upcoming Danger Zone update: The Saudi Lightning F.53 with fancy rocket pods, and the Italian Ariete - a light twin engined jet fighter based on Sagittario 2.

Lightning F.53
One of the fastest jet interceptors in the game reinforcing the land war! The Lightning F.53, resplendant in Royal Saudi Air Force livery, was an export version of the well-known F.6 modification equipped with pylons for bombs and rockets. The fun fact is, that part of the pylons are mounted above the wings! The fighter could carry up to 144 SNEB anti-tank unguided rockets, complemented with up to 48 RN rockets in the rocket bay, and 540 or 1,000 lbs bombs. Similar to the F.6, the Premium Lightning could be equipped with a pair of air-to-air missiles - Red Top, Firestreak, or both. Fuselage-mounted fast firing ADEN 30mm cannons deal annihilating damage to aerial and lightly armored ground targets. The rocket fast Lightning F.53 jet fighter will become available as a part of a special pack in the Store right after the Danger Zone update goes live!



Ariete
For its time, the Sagittario 2 turned out to be a very decent fighter, but due to the limited power it could hardly be used as an interceptor. The experimental Aerfer Ariete fighter is a bold attempt to improve the aircraft's takeoff and landing characteristics and give it additional thrust in dogfight by installing an additional engine. The main power plant, the Rolls-Royce Derwent Mk.20, located in the fuselage redan, was augmented by the tiny but powerful Rolls-Royce Soar in the tail. With a weight of just over 120 kg, the engine was capable of delivering 840 kgf of thrust, which was more than handy for re-profiling the Sagittario 2 into an interceptor. However, the complexity and unreliability of the design did not allow the project to leave the prototype stage. Luckily, everything is possible in War Thunder! Ariete will become a new Premium in the Italian aviation tech tree and will be available for purchase with Golden Eagles immediately after the release of the Danger Zone update. A very light and small single-seat aircraft able to activate its additional engine in WEP mode, thanks to which it easily climbs and accelerates to almost sonic speed even at minimum altitude. This fighter has no suspended armament, but thanks to a pair of fast-firing 30mm cannons, it is well suited for destroying enemy bombers and attack aircraft at low and medium altitudes.

War Thunder - magazine2


The long awaited F-14A Tomcat, an Israeli helicopter tech tree, the first Chinese helicopter and a new type of bomb - with napalm! Two brand new locations, updated Sun City map, dozens of new vehicles and few updated models for old legends. Additionally the highly anticipated rewind functionality for replays and a long list of bug fixes and new features awaits you! Join us with a ride into the "Danger Zone" Update!

Aviation
There is something for everyone! From the updated 3d model of the I-15bis to the most anticipated aircraft in years: the F-14A!



Ground vehicles
Over a dozen new ground vehicles. All available nations in the game get something new!



Helicopters
6 helicopters for the Israeli tech tree and the first helicopter for the Chinese tech tree!



Naval Fleet
8 new vessels, including the legendary HMS Hood!



Napalm comes to War Thunder!



New Locations
Abandoned Town and South-Eastern City.



Full Changelog
Aircraft

  • USA: F-14A Early, TBF-1C (updated model)
  • Germany: Lim-5P, Ju 87 R2 Libya (premium)
  • USSR: Su-17M4, I-15bis (updated model)
  • Great Britain: Jaguar GR.1A (detailed cockpit has been added). Jaguar GR.1B (Detailed cockpit has been added. Cockpit is available on aircraft when using the weaponry preset with TIALD). Avenger Mk.II (updated model), Lightning F.53 (pack)
  • China: I-15bis (China) (updated model), F-5E
  • Italy: Ariete (premium), He 112 B-1/U2 (premium)
  • France: Milan (pack), Mirage F1CT, Jaguar A (detailed cockpit has been added)
Ground vehicles

  • USA: M1A1 AIM (ADF) (Squadron)
  • Germany: Leopard 2 PzBtl123 (Pack)
  • USSR: BTR-ZD
  • Great Britain: Challenger DS (pack), G6
  • Japan: M36B2
  • China: ZTZ99A
  • Italy: Lancia 3Ro (100/17), VBC (PT2), L6/40 31 Rgt. (premium)
  • France: VCAC MEPHISTO
  • Sweden: Pvkv III
  • Israel: Merkava Mk.3B, Tiran 4. The Magach 3 and Centurion Sho’t Kal Dalet — Have been added to the ground forces research tree for Israel, and are available for purchase with GE.
The Israeli ground vehicles research tree is now available to all players.

Helicopters
  • China: Z-19E (pack)
  • Israel: AH-1G, AH-1Q, AH-1F, MD500-TOW, AH-64A Peten, AH-64D-I
Naval Fleet

  • USA: USS Gearing, USS Douglas (PGM-100) (premium)
  • Germany: SMS Bayern, 1916
  • USSR: Kronshtadt
  • Great Britain: HMS Hood, 1941, ML 1383
  • Japan: JDS Ayanami (DD-103)
  • Italy: Geniere (D555), 1972 (premium)
New locations and missions
  • Abandoned Town — location for mixed battles
  • South-Eastern City — location for air battles.
Location and mission updates
  • New template for helicopter PvE. Allows players to land in enemy territory in order to “pick up an agent”. The players will need to land on the selected point and capture the area then return to any of their own landing points.
  • Cover fighters escorting AI attackers have been disabled in helicopter PvE.
  • The sets of AI units, in helicopter PvE, used by the missions have been adjusted to the current matching ranks to prevent high-rank units from entering battles to the initial helicopters.
  • All “ground attack” missions with participation of heavy ground vehicles (marked with a tank icon next to the mission name) have been reworded:
    • Replacement of new more elaborate vehicle models with older models of acceptable quality where it isn’t affecting gameplay;
    • Decreasing the number of tanks;
    • Overall reduction in the number of vehicles.
  • All this allowed for significant increase in performance on previous generation consoles and on weak PCs: the average FPS on test configuration in the mission “African Canyon” increased on average by about 30%.
  • Location Sun City has been reworked: the detalization improved (in the city outskirts mostly); a pass through all three capture zones has been added.
  • House buildings in the location “Poland” have been reworked.
  • “White Rock Fortress” location has been sent for reworking.
  • [Domination] Ardennes and [Domination] Wallonia missions have been renamed to [Domination #1] Ardennes and [Domination #2] Ardennes.
  • [Domination] and [Battle] missions in the locations “Fulda Gap”, “Maginot Line” and “Vietnam” have been reworked to separate missions: indicated #1 - small variant, previously used in Arcade battles only; indicated #2 - big variant, previously used in Realistic and Simulator battles. Every variant of the missions now can be played in any gaming mode of the available Battle ratings.
  • [Battle] missions on locations “Fulda Gap”, “Maginot Line”, “Vietnam”, “Sweden”, “Finland”, “Cargo Port”, “Poland”, “Fields of Poland” have been reworked to place capture points closer to the respawns, instead of the missions area edges.
  • [Battle] the mission in the “Campania” location in Arcade battles now has similar spawn points as in the Realistic and Simulator battles.
  • [Battle] the mission in the “Sands of Sinai” location now has a second spawn zone for each team.
  • New missions [Domination #2] have been added to the locations “Second Battle of El Alamein”, ''Mozdok“,''Hurtgen Forest”. Previous [Domination] missions have been renamed to [Domination #1]
Enduring Confrontation
  • Templates for hunters have been reworked. They now hunt enemy aircraft under AI control from the following templates: bombers, attackers and naval bombers.
  • In the bomber template it is now possible to switch targets in case the current target has been destroyed while the bombers are flying towards it.
Ground Vehicle model, damage model, characteristic and weaponry changes
  • Reload time for 4.7cm cannons on the following Italian vehicles has been revisited:
    • AB43 — reload time has been reduced from 4.6 to 3.3 seconds;
    • M13/40 (I) — reload time has been reduced from 5.0 to 4.0 seconds;
    • M13/40 (II) — reload time has been reduced from 5.0 to 2.9 seconds;
    • M13/40 (III) — reload time has been reduced from 5.0 to 2.9 seconds;
    • Sahariano — reload time has been reduced from 5.0 to 4.0 seconds;
    • 47/32 L40 — reload time has been reduced from 6.0 to 3.0 seconds.
  • Breda 501 — sides are now open, traverse targeting angles have been increased.
  • ZSD63 — reload time has been changed from 25 to 13 seconds.
  • IS-2 “Revenge” — anti-aircraft 12.7 mm DShK machine gun has been added.
  • M-51 (W) — 7.62 mm M1919 machine gun has been replaced with a 12.7 mm M2 machine gun.
  • ZTZ88A, ZTZ96, ZTZ96A — The values of transmission ratios have been clarified.
  • Strv 122, Strv 122B PLSS - slpprj m/95 shell has been added to the ammunition variants. DM33 shell has been moved to the first tier modifications.
  • ZTZ99-II, ZTZ99-III — DTW-125 shell has been replaced by DTC10-125 shell.
  • ZTZ99-II, ZTZ99-III — DTB12-125 HE shell with radio fuse and ATGM GP125 have been added to ammunition.
  • LAV-AD - number of rounds ready-to-fire in a belt has been reduced from 500 to 385. Total ammunition capacity increased from 1000 to 1155 rounds. Gun elevation angle reduced from +65 to +60 degrees. Source: National Defence Reports, by Canadian Department of National Defence // Weapons of the modern marines.
  • M2A4 (all) - vertical aiming angles have been adjusted from -6/+19 to -10/+20 degrees.
  • M16 (All) - material and armour thickness of the hull have been changed from 4mm constructional steel to 6.35mm rolled homogeneous steel.
  • M26E1 - gunner’s sight magnification has been adjusted from 4,3-5х to 4-8х. Source: Royal Army Corps - Technical Situation Report No. 36, 1945 // R.P. Hunnicutt - Pershing A History of the Medium Tank T20 Series - 1999.
  • Ferdinand - transmission parameters have been set equal to those of the Elefant (number of gears). Previously missed internal damage model parts have been added, similar to those of Elefant.
  • Marder 1A3 - weight has been increased from 29,200 to 33,500 kg.
  • Sherman Mk.Ic, Sherman Vc (all) - ammo capacity has been increased from 77 to 80 rounds, first stage ammo rack of 5 rounds has been added. Source: AORG (1945). Report on ammunition stowage and loading of 17 pr. gun in Sherman Vc Report No: 273
  • M4 Tipo Ic - ammo capacity has been reduced from 71 to 65 rounds. Total main gun ammunition is lower than British models, because this tank has a machine gun mounted instead of an additional ammo rack. First stage ammo rack of 5 rounds has been added.
  • Type 75 - gear control ratios have been adjusted, number of gears revised. Source: 制式要綱 75式自走155mmりゅう弾砲(B) D8007B
  • Type 75 MLRS - gear control ratios have been adjusted, number of gears revised. Source: 制式要綱 75式自走多連装130mmロケット弾発射機 XC 5004
  • Type 74 G - weight has been increased from 36,800 to 38,000 kg. Source: 仮制式要綱 74式戦車(G) D9002G(Temporally official style outline, Type 74 (G), D9002G)
  • Khrizantema-S — The stabiliser of the aiming complex has been added. Source: Презентация продукции ОАО «Пеленг», Комбинированный оптический прибор управления 1К118П.
  • AMX-13 M-24 - weight has been reduced from 15,500 to 13,900 kg, vertical stabiliser has been added, gun depression angle has been reduced from -10 to -8 degrees.
  • AMX-13 FL11 - weight has been reduced from 15,500 to 12,700 kg.
  • AMX-30 ACRA, AMX-30 DCA, AMX-30 Roland, AMX-30 (1972), AMX-30 - gear control ratios have been adjusted, number of gears revised. Source.
  • AMX-50 Foch - gear control ratios have been adjusted, number of gears revised. Source.
  • D2 - Amount of ammunition has been changed from 108 to 120 shots.
  • The turret on the following ground vehicles have been converted to volumetric armour: T-62, T-62M1, T-34-85 (D-5T)
Aircraft and helicopter model, damage model, characteristic and weaponry changes
Weaponry
  • MiG-21 (all modifications) — transferred to the new suspended weapon editor system.
  • J-7II — transferred to the new suspended weapon editor system
  • J-7E — transferred to the new suspended weapon editor system.
  • MiG-23 (all modification) — transferred to the new suspended weaponry editor system.
  • MiG-27K, MiG-27M — transferred to the new suspended weaponry editor system.
  • 30 mm AKAN M/55 cannon — hidden belt has been removed from the weaponry preset.
  • 75 mm VK 7.5 cannon — fire rate has been changed from 30 to 40 shots per minute.
  • 30 mm MK 103 cannon— fire rate has been changed from 380 to 450 shots per minute.
  • 37 mm М9 cannon — velocity of the high-explosive fragmentation incendiary shell has been changed from 610 m/sec to 792 m/sec. Velocity of the armour-piercing incendiary shell has been changed from 945 m/sec to 929 m/sec.
  • 20 mm Hispano cannon— type of the explosive has been corrected from PETN to S.R.379.
  • R.550 Magic I — overload limitation at a missile launch has been set to 8G.
  • Morko-Morane — 20 mm MG-151 cannon has been added to the weaponry presets.
  • AH MK.1 — a bug where in the suspended weaponry Hydra-70 missiles have been used instead of CRV7 has been fixed.
  • AH-1F — TOW-2 missiles have been added.
  • F2H-2— combined variants with HVAR missiles, 250 pounds AN-M57 bombs and 500 pounds AN-M64A1 bombs have been added to the suspended weaponry presets.
  • Mi-35M — B-13L missile and S-13OF missile blocks have been added to the suspended weaponry presets.
  • F-4 (all versions) — transferred to the new suspended weaponry editor system
  • F-4J— AIM-7 missiles now can be mounted on the inboard wing pylons.
  • F-4E — is now able to carry up to 6 AGM-65 missiles. GBU-8 guided bombs have been added.
  • F-4EJ Kai — AIM-7E2 missiles have been changed to AIF-7F.
  • F-4E IAF — AIM-9E and AIM-9P missiles have been replaced with AIM-9D and AIM-9G missiles. Presets with one AGM-65 have been removed, presets with 3 AGM-65 have been added. The total number of available presets has been increased to 6. GBU-15 have been preplaced with GBU-8 guided bombs for a total of 4 bombs.
  • F-4F (all modifications) - 3000 pounds M118 bomb has been added to the suspended weaponry.
  • BLU-1 incendiary bomb has been added to the following aircraft: F-5 (all nations), F-104C, F-104G, F-104S, F-104S-ASA, F-84F (all nations),
  • BLU-27/B incendiary bomb has been added to the following aircraft: F-105D, B-57B, F-100D
  • MK 77 mod.4 incendiary bomb has been added to the following aircraft: A-4 (all series)
  • ZB-360 incendiary bomb has been added to the following aircraft: MiG-21F-13, Su-7B, Su-7BKL, Su-7BMK
  • ZB-500 incendiary bomb has been added to the following aircraft: MiG-21bis-SAU, MiG-23MLA, MiG-23MF, Su-22UM3K, MiG-21SMT, MiG-21bis, MiG-21S (R-13-300), MiG-23M, MiG-23MLD, Su-17М2, Su-17М4, MiG-27М, MiG-27K
  • A-10A - display of the HUD info has been corrected.
  • Hampden TB Mk I (USSR) - ammunition of the turrets has been corrected.
  • SB (all) - targeting angles of the turrets have been corrected.
  • Yak-4 - targeting angles of the turret have been corrected.
  • A-4N - new weapon setups have been added with 1,000lbs bombs and AIM-9D missiles.
  • Kfir C2 / C7, A-7 (all), A-10A, F-4 (all), Nesher – the pod cannon has been changed from M61 to GAU-4/A
  • F-8E - the number of bombs in the setups with 12 250 lbs bombs has been reduced to 8.
  • AH-1S- targeting point mode has been added for the forward weapons.
  • F-104C / S, A-7 (all modifications) – forward cannon has been changed from M61 to M61A1.
  • AH Mk.1 Apache - Hydra 70 rockets have been changed to CRV7.
  • F2H-2 - new weapon presets have been added: 4x HVAR + 4x 250lbs, 4x HVAR + 2x 500lbs. Separate bomb drop has been added.
  • F9F-5, F9F-8 - Separate bomb drop has been added.
  • RS-132 rockets have been changed to M-13UM on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROFS-132 rockets instead of RS-132.
  • RS-82 rockets have been changed to M-8 on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROS-82 rockets instead of RS-82.
Other
  • E7K2 — a bug that might leave rigging wires in the air when the wings were torn off has been fixed.
  • Su-6 (AM-42), Su-6 (M-71F) — aircraft armour has been supplemented.
  • AH-64D, AH MK.1, Ka-50, Mi-28NM, Tiger UHT, Tiger HAD, Tiger HAP — new group has been added to the suspended weaponry menu. Weapon presets have been sorted into groups.
  • The mass of the suspended container UPK-23-250 has been corrected.
  • Multiple fixes for weapon icons in the weapons menu.
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
  • Instant fire option for both main and auxiliary calibre guns has been added, By activating this option, main calibre guns fire first, the auxiliary guns fire by pressing the fire button until the main calibre is reloaded, Option can be enabled in the Controls > Naval > Weaponry > Fire of the main and auxiliary calibres by one button > Yes.
  • armour penetration coefficients of the naval 75, 76, 85 and 88mm AP rounds have been corrected for the de Marre formula. Penetration has been reduced by 5-10 mm.
  • PG 02 — ballistic parameters of the 20mm sub-calibre round have been fixed, armour penetration increased.
  • Type K-8 No.13 Late, Type K-8 No.13 — remote fuse HE round has been added for the 8-cm/40 3rd year type gun.
  • IJN Mikuma, IJN Suzuya — remote fuse HE round has been added for the 155-mm/60 Type 3 gun.
  • German WWI battleships — ballistic parameters of the 150mm/55 SK L/45 gun rounds have been fixed. Flight time has been reduced, trajectory became narrower, armour penetration slightly increased.
  • HMS Vega — a bug with undershoot on the rear main calibre turret has been fixed.
  • RN Commandanti Margottini — twin 20mm mounts have been replaced with illumination launchers.
  • USS Fletcher, USS Cowell, USS Aylwin, USS Sumner, USS Moffett — ammo capacity of the charge mortar launchers on the ship sides has been increased by the depth charges on the racks.
  • Saetta - Reloading time at an allied point for the Nettuno missiles has been changed from 8 to 12 seconds.
  • Pr. 1204(late) - A bug allowing the rocket launcher to be fired through the aft anti-aircraft gun has been fixed.
Naval modifications and crew skills:
  • Type K-3 No.1, Type K-7 No.4 - The name of the AP belt modification for the 40 mm autocannon has been corrected.
  • RN Raimondo Montecuccoli, RN Eugenio di Savoia, USS Baltimore — sea planes have been added.
  • Smoke screen has been adjusted. The ship disappears faster behind it and becomes unavailable for targeting. Also it appears later from behind the veil.
Naval characteristics, physics and damage model:
  • Interaction of shells on water has been improved - arming and ricochet results.Previously we introduced arming of HE rounds via nose fuze when hitting the water surface. Now all rounds can be armed when hitting the water surface, followed by detonation depending on the fuze setup. The detonation might happen under the water or above, if a shell ricochets from water. If a shell is equipped with a time fuse and is not armed by hitting the water, after ricocheting it may hit a ship’s side.
  • Admiral Hipper, Prinz Eugen — main armoured deck has been corrected at the ends. Materials of the armouring of the main calibre turrets, upper deck and the bridge have been corrected.
  • Admiral Graf Spee — elevators of the auxiliary guns have been added.
  • IJN Mogami, IJN Suzuya, IJN Mikuma — armouring has been corrected.
  • IJN Kongo — material of the shields of casemate guns has been changed.
  • HMS Marlborough — height of the main armour plate (305 mm thick) has been increased in accordance with blueprints. The thickness of deck armour has been corrected. Internal coal bunkers have been added.
  • HMS Kent, HMS York — thickness of the floor of the main calibre turrets has been fixed.
  • HMS Norfolk (78) - Armour belt size has been changed. Source: 'Dorsetshire' - Armour and protection 1929
  • USS Baltimore, USS Pittsburgh - Geometry of the armour plates on main calibre turrets has been corrected. Armour thicknesses for the main calibre turrets have been corrected.
  • USS Arizona - Armour thicknesses above steering gear has been changed according to the blueprints from 158.75 mm to 123.83 mm.
  • USS Helena, USS Brooklyn, USS Cleveland - Thickness of armour decks and traverses has been corrected. Armour plates covering aft magazine bunkers got thinner at lower edge.
  • IJN Isuzu, IJN Kuma, IJN Sendai - Armoured decks above ammunition cellars have been raised to the height of the upper deck, and thickness has been corrected. Thickness of the front part of the gun shields of the main calibre turrets of the IJN Kuma, IJN Sendai has been increased. Source: 巡洋艦(上下巻) (図解 日本帝国海軍全艦船 1868-1945 第2巻)
  • JN Yubari - Geometry and armour belt thickness at the first boiler room have been corrected. Source: 軍艦夕張防禦及兵装略図
  • A bug has been fixed that led to hull penetration on some battleships while the armour belt was not penetrated.
Naval Visual models and visual parts:
  • JN Kongo — lifeboat davits that limited the bow main calibre turret firing angles have been removed.
  • USS Portland, USS Helena — bugs on the visual model of destroyed turrets have been fixed.
  • IJN Hayanami — twin 25mm guns have been changed to triple, shields have been removed from the 25mm mount at the bow.
  • HMS Cadiz — a bug has been fixed where AA gun crews have been visually doubled.
  • HMS Armada — the model of the director control tower has been fixed.
  • HMAS Tobruk, HMS Brissenden — the model of the Type 291 radar has been fixed.
  • USS Detroit, USS Raleigh, USS Trenton — the number and shape of the boilers, as well as the shape of the boiler room have been adjusted in accordance with the blueprints.
  • Albatros F543 — display of the boat cranes has been fixed.
  • USS Asheville — The main calibre turret rotation area is now mapped on the deck.
Other
  • Time of fire on crashed catapult aircraft on the deck has been reduced.
  • The angle of the maximum possible deviation of the camera direction from the direction of the catapult has been increased, at which the launch of a sea plane is allowed.
  • All boats are now able to fight fire, repair and pump water when the crew number is critically low.
  • Range measuring time and updating of the weapon control systems have been reduced by 20%.
  • Naval markers of shell drop and lead markers have become more responsive and have less delay in updates of their position.
  • In the missions in boats the strength of the swell has been slightly reduced.
Economy and research
  • For 14 days after the release of the "Danger Zone" update, you will still have the opportunity to start and continue researching vehicles before which there are new update vehicles in the research tree. You will see a corresponding tooltip directly in the "Research" window on the new vehicles. After 14 days new vehicles from the update will become mandatory for research within the research tree.
  • Reserve ground vehicles in the Italian tech tree have been changed. M13/40 (I) and M13/40 (III) are not reserves any longer. New reserves are the AB41 and L6/40 with corresponding BR change.
  • M11/39 - The class of the vehicle has been changed from “medium tank” to “light tank”. The unit has been transferred from the SPG tree to the light tank tree.
  • Ratel 20 - BR in AB game mode has been changed from 7.0 to 6.7.
  • OF-40 MTCA - Available for purchase with Golden Eagles.
  • OF-40 MTCA - BR in all game modes has been changed from 9.0 to 8.7
  • PUMA and TAM 一 switched places.
  • ZSU-23-4 and ZSU-37-2 一 switched places.
  • ZSU-37-2 一 the battle rating in AB mode has been reduced from 8.3 to 8.0.
  • Phòng không T-34 and M42 (China) 一 switched places.
  • J1N1 and Ki-45 tei 一 switched places.
  • G.50 series 2 / G.50 AS series 7 (grouped) 一 taken out of group with CR.42.
  • C. 200 series 3 / C. 200 series 7 (grouped) 一 moved to rank II.
  • Sagittario 2 一 moved to rank VI and located before G.91 YS.
  • F.222.2 一 moved to the location after Martin 167-A3.
  • N.C.223.3 and M.B.174A-3 一 switched places.
  • MO-4 and D-3 一 switched places.
  • Poltava - Costs of research and purchase have been changed:
  • Cost in SL 990000 => 790000
  • Cost in RP 380000 => 320000
  • The number of required aircraft to open rank VII in Italian aviation has been increased from 3 to 4.
  • He 112 B-1/U2 (premium, Germany) - Hidden in the research tree for players who didn’t manage to purchase the aircraft before the update has been released.
  • Rasmussen's P-36A - Received premium status instead of event vehicle status.
Customization
  • Camouflage schemes for ground vehicles from all nations have been updated. Quality and resolution have also been improved.
  • Some decals from the “other” section have been moved to new sections “Snow Globe”, “Logotypes”, “Battle Pass”, “Clan Awards”, “Holidays”, “Game update”, “Veteran”.
  • Additional variants of the previous plant decorations have been added to the “In Disguise” section.
Awards
  • “One Shot” battle award has been renamed to “Without a miss”.
  • The new “F-14A” loading screen that you can get by playing 100 random battles with an activity of 70% or more in the F-14A Early has been added.
Interface
  • Aircraft HUD has been improved: rocket sight reworked, 3rd person view bombsight updated, seeker area markers and lock-on markers with air-to-air missiles, as well as flight and engine parameters. The colour of the updated indicators can be changed separately in settings, both for sights and flight parameters.
  • Icons, allowing quick analysis of the result of a shot have been added for the ground vehicle’s hit camera. Schematic information about remaining crew members, about the ability of the hit vehicle to fire (gun icon), move (engine icon), point the cannon (guidance icon) and condition of the tracks are displayed.
  • Hit camera for naval vessels has been updated. Now a close-up highlights the area of the enemy vessel that received a hit and individual icons show the damage status.
  • The mechanics of the view of offers of the available author’s camouflages on the market has been improved. Now the offer can be shown again no earlier than 3 months after the previous review and only if players don’t own this camouflage. For the same vehicle offers for different camouflages can be shown no more than once in a week.
  • 40 camouflages from the previously released trophies have been added to the offers of any being viewed that are available on the market.
Game mechanics
  • The mechanics of active radar seekers have been added. Active radar seekers, unlike the semi-active, are autonomous and do not require external target illumination. This allows the use of the “fire and forget” principle, but the lock-on distance of the active seekers is significantly shorter, which is why, when launched at longer distances, inertial navigation is used for the most of the trajectory.
  • The mechanics of the radar-aided inertial navigation has been added. Radar-aided inertial navigation is enabled while the radar tracks a target. The use of radio correction of the inertial navigation makes it possible to increase the accuracy of guidance if a target manoeuvres after missile launch at a distance greater than the seeker lock-on distance, as well as to correct errors in the initial launch conditions.
  • The track-while-scan mode of radars has been added. This mode allows the radar to track multiple targets while scanning. This mode has the following features:
    The track-while-scan mode prevents a target’s radar warning system from detecting a missile, in contrast with the classical methods of tracking by, for example, a conical scanning, thus decreasing a target's awareness about attack.
    In the track-while-scan mode it is possible to deploy any type of armament, except for semi-active seeker missiles.
    The track-while-scan mode provides a target designation for the homing seekers while scanning the area.
    The marker of the acquired target displays in the HUD and other tracked targets displays only in the radar indicator. You can toggle targets by pressing the “Select Radar/IRST target to lock” button.
  • Arcade Battles no longer use a multiplier that increases the capture zone of the homing head of air-to-air missiles. The scanning and capture zone parameters for air-to-air missiles in AB are now the same as in RB and use real missile parameters. This mechanic was originally intended to increase the effectiveness of early air-to-air missiles in AB but the emergence of more manoeuvrable missiles in the game and the mass proliferation of the flares led to the fact that arcade increase of the scanning area of the homing head of the guided air-to-air missiles began to degrade the battle performance of the missile due to lower resolution and difficulty to capture the target the player wanted and higher probability of the missile leaving for flares.
  • Added mechanics of a new type of weapons for aircraft - incendiary bombs.
Graphical
  • The appearance of decals from explosions and shots on different surfaces of the landscape has been improved.
  • The following visual effects have been reworked:
    • Smoke traces from the motor of air-to-air and air-to-ground guided missiles.
    • Effects of ground vehicles moving on different types of surfaces.
    • Effect of detonation of AP shells in the air.
    • Effect of muzzle gases from the breech of the ZSU 2S6
    • Effect of shell of calibre 8-18 mm hitting.
    • Effect of leaves falling from fallen trees.
    • Effect of the hard-kill active protection rounds
  • All tracer rounds now have the effect of the colour shift from initiator colour to the tracer colour on trajectory. The effect of tracer destruction with tracer tearing off has been added. Tracer can break off ricocheted tracer ammunition or if it fails to penetrate an obstacle.
  • Temporal anti-aliasing (TAA) has been improved. TAA works faster, the ghosting effect of tanks through the environment has been removed, and overall quality has increased. Since the new TAA algorithm works faster, previous standard quality TAA is no longer used and has been removed from the options. New TAA algorithm enabled by default, if any of the previous algorithms were enabled before.
  • The display of the visual effects in thermal imagers and night vision devices has been improved.
  • Displaying of small particles like sparks has been added. Temperatures on the effects of armour-piercing shells hitting the landscape have been fixed.
  • The display time of some effects of crashed aircraft has been reduced.
  • Light sources depended on surface type have been added to effects of large calibre shells hits.
  • For PC users, a GPU Benchmark has been added, where after loading into the hangar, a system test to determine the recommended graphics settings is presented once. Re-testing can be launched by opening Options > Graphics > GPU Benchmark.
Sound
  • Engines in all ground vehicles now have new sounds, except for VFM 5, IKV 103, IKV 91, PVRBV 551, STRF 90. Special emphasis is made on the naturalness of sounds both from inside and outside the vehicles.
  • Tanks of the ZTZ-99 series have received their own unique engine sounds.
  • New sounds have been created for tracks and hull vibrations of ground vehicles while turning.
  • New sound design of the turret rotation mechanism on ground vehicles has been created.
  • TOW ATGM received a new more realistic sound design - the clap of a ‘squib’ before firing. This ‘squib’ opens a nitrogen cylinder, the release energy of which should spin the gyroscope. Its old sound design - the buzzing of an electric drive of a spinning gyroscope was transferred to Soviet ATGMs since they should also have this sound.
  • M61 Vulcan cannon — new sounds have been added.
  • New sounds for the PG87 and ZU-23-2 cannons have been created.
Other
  • The mechanics to rewind client replays has been added.
  • New optional 3rd person view camera has been added for helicopter battles. It can be found in “Settings” - “Helicopter battle settings” - “Cinematic 3rd person view camera”. This camera uses a 10 degrees smaller field of view which allows a better view of the helicopter and has a slight shift on the horizontal axis.
  • The value of "Camera Mouse Look Speed" is now consistent across all vehicle types. Previously, in ground vehicles, the applied value was lower, which in turn required different settings for ground vehicles and aircraft.
Jun 14, 2022
War Thunder - magazine2
The ‘Danger Zone’ update brings the long-anticipated rewind in replays! Read our DevBlog about the new feature and how it works in War Thunder.

Rewind in replays has been amongst the most requested features for players for a long time. This tool is useful not only for ordinary players who want to see details of a cool moment of the past battle. It is also needed by the content creators of our huge War Thunder community, masters of video and graphic editors.

Previously, we tried to solve the problem of navigation in game replays, but it was impossible to solve the issue quickly and easily due to the peculiarities of the game engine and replay recording algorithms. In one of our Q&A sessions, we even made an official statement that this feature is not planned for the game. But the constant requests from the community forced Gaijin programmers to come up with another solution for navigating through replays. Well, we did it! The replay rewind is coming with the Danger Zone update, and here's how it will work.



In the usual sense, free rewind is impossible in War Thunder, since a replay is a sequential parallel recording of each player's control commands and server events. If the replay recorded the state of the entire game world at every moment in time, the size of the replay file would be very large, and recording such a huge file would slow down even the most solid gaming PC builds. We have implemented navigation between the so-called "snapshots" - virtual images of the events of the game session, placed in the course of the replay. The player has the ability to jump forward or return to any snapshot on the playbar to start playing the replay.

Navigation through replay will only work for client replays with the release of the Danger Zone update. Recording each snapshot requires certain computing resources. In some intense action scenes, like the massive firefights between heavy ships with hundreds of simultaneously flying bullets, shells and fragments, on weaker PCs or consoles, short FPS drops may occur at the time of snapshot recording. Therefore, recording snapshots for navigation in replays will be enabled in the options menu, being disabled by default. If the recording option is not enabled, navigation through the game replay will work as before - forward only. However, if you run a replay marked with snapshots, the navigation will work. For the convenience of watching and editing the replay, you can set the frequency of snapshot recording - 10, 30, 60 or 120 seconds.

We hope that the new feature will be useful for you. Try the game replay rewind, tell us what you think about the new tool and make even more cool content! The update is almost ready - stay tuned!
War Thunder - magazine2


Welcome to the 19th War Thunder Steam Screenshot Competition!

We’ve seen the amazing screenshots of your favourite vehicles from last week, and absolutely love them, there were some very interesting ones! Well done, all! The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 19th edition of our competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen19. You have time until the 17.06.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

Important addition: Screenshot theme - Pimp my ride!
Terms:
  • Do you follow history and have a historic camo? Perhaps, you like something a little more fictional? Have you got a collection of 3D decorations? Great! Post a screenshot of your vehicle with a historical or fictional camo, or decorate your vehicle with 3D decorations. The choice is yours!
  • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.

And now, time for the winners of the competition’s 18th edition - Your favourite vehicle!

Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2816822764
https://steamcommunity.com/sharedfiles/filedetails/?id=2817119922
https://steamcommunity.com/sharedfiles/filedetails/?id=2816813386

Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2816819675
https://steamcommunity.com/sharedfiles/filedetails/?id=2817081159
https://steamcommunity.com/sharedfiles/filedetails/?id=2818188500

Each winner will get 300GE! Congratulations and see you next week!
War Thunder - magazine2


The Harbin Z-19E light attack helicopter will be the first Chinese helicopter available for all War Thunder players!

Z-19E, attack helicopter, China, rank VI. Premium, available in a pack.

Features:
  • High combat capabilities
  • Air-to-air and air-to-surface missiles
  • Thermal imager
  • Radar/laser warning system and countermeasures
  • Lacks turret


In the Danger Zone update, China receives its first rotorcraft, the Z-19E attack helicopter, which will become available with the release of the update as part of a special pack in our online store. This is a modern combat helicopter, equipped with up-to-date electronics and effective weapons to perform the full range of battle tasks. A convenient sight with a high magnification, an IRST, a thermal imager and a night vision mode makes it easy to detect, track and destroy armored vehicles at long distances.



To destroy ground targets, the helicopter is equipped with up to 8 BA-9 (Blue Arrow) ATGMs with a launch range of up to 6 km, as well as two types of unguided rockets: up to 76 of small Type-57-1 and up to 28 Type 90-1 with a HEAT warhead. The helicopter does not have a turret or other installed armament, but pilots might suspend .50 machine gun pods under the wings.The Z-19E can also be equipped with air-to-air guided weapons - TY-90 missiles with an all-aspect seeker and a launch distance of up to 6 km.

The helicopter is well protected from possible threats - a radar/laser warning system will warn the pilot about nearby SPAAGs or enemy aircraft aiming at Z-19E, and flares will give a chance to avoid incoming missiles.



The premium Z-19E will significantly strengthen the position of Chinese top tier tanks in mixed battles, and very soon its dark blue silhouette will be a frequent guest in War Thunder battles. Welcome to helicopter battles, China!
Jun 10, 2022
War Thunder - magazine2


On the 10th of June, 1918 the Italian Navy sank the Austro-Hungarian dreadnought SMS “Szent István” during its first major voyage. In honor of this, the 10th of June in Italy is celebrated as Navy Day.

From 14:00 GMT on 10th of June until 14:00 GMT on the 13th of June purchase RN Geniere - a premium Rank III Italian destroyer for Golden Eagles.

It has excellent mobility and strong firepower, especially good anti-aircraft weapons. It was withdrawn from sale back in late 2020 and is now temporarily coming back: don’t miss your chance to purchase this rare ship!

Jun 9, 2022
War Thunder - Blitzkrieg Wulf


The BTR-ZD is a light Soviet self-propelled anti-aircraft unit, developed as a makeshift solution based on the design of the BTR-D airborne APC. Coming soon as part of the next major War Thunder update, Danger Zone, the BTR-ZD will join the battle and provide capable air defense for the mid rank units of the Soviet ground forces tree!

Briefly: A compact Soviet SPAAG, featuring excellent mobility and fast-firing 23mm cannons.

BTR-ZD, SPAAG, USSR, Rank IV

Features:
  • Rapid-firing 23mm cannons
  • Good mobility
  • Lightweight protection
  • Exposed crew


In War Thunder, the BTR-ZD will be a new SPAA unit arriving in rank IV of the Soviet ground forces tree with the release of the next major update, Danger Zone. Combining a fast-firing automatic AA cannon with a light and highly nimble chassis, the BTR-ZD will be a potent new Soviet skywatcher soon arriving to War Thunder combined battles.



The BTR-ZD comes fitted with a single twin 23 mm ZU-23 anti-aircraft cannon. However, don’t be led astray by its classification as an AA gun as the ZU-23’s high versatility allows it to do much more work than that. Of course, the 23 mm cannons with their high rate of fire make short work of low flying aircraft up to engagement distances of around 2 km. But the cannons can do a lot more than that: thanks to armor-piercing ammunition, the BTR-ZD can effectively engage lightly protected targets and even pose a serious threat to more heavily armored units, if commanders manage to strike their foe in thinly protected areas.

Getting into advantageous firing positions, both for engaging enemy air targets as well as opponents on the ground, should prove to be no challenge for aspiring commanders of the BTR-ZD. That’s because on the one hand the BTR-ZD possesses a low weight of just 9 tons, and a 240 horsepower diesel engine on the other. As a result of this good power-to-weight ratio, the vehicle can reach a respectable top speed of around 60 km/h on paved roads and manages to traverse even more difficult terrain with relative ease. Furthermore, being an amphibious vehicle, the BTR-ZD can also cross deep bodies of water, thus expanding the tactical options for its commanders.




However, being based on the chassis of an APC means that the BTR-ZD doesn’t feature a comprehensive armor scheme. In fact, the vehicle is only fitted with thin aluminum armor plating, giving it enough protection to deflect rifle-caliber fire as well as shrapnel from nearby explosions. That being said, commanders should also bear in mind that the crew operating the anti-air turret on top of the vehicle is also relatively exposed to enemy fire, meaning that the BTR-ZD is everything but well-suited for spearheading an attack on the enemy lines.



The BTR-ZD is soon arriving to rank IV of the Soviet ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue revealing what other exciting new features and additions await you in the upcoming update. Until then, happy hunting tankers!
War Thunder - magazine2


  • Aircraft setup in ground Arcade battles has been updated:
[/b]
  • The following aircraft have been added to the bomber list of BR 7.3 — 9.7:
    • A-7D with AGM-65A x4 (instead of 1000 lb x12)
    • Yak-38M with S-24B x4
    • A-4N (Israel) with AGM-65A x3 (instead of 1000 lb x5)
[/list]
    • The following aircraft have been added to the bomber list of BR 10.0+:
      • F-5E with AGM-65B x4
      • F-4E Phantom II with AGM-65B x4
      • MiG-27K with Kh-29T x2 (instead of FAB-500M-62 x7)
      • Su-17M2 with S-24B x6 (instead of FAB-500M-62 x8)
  • Changes to helicopter PvE mode:
[/b]
  • BR ranges have been changed from 7.7-9.0 / 9.3+ to 7.7-9.3 / 9.7+.
  • Score multiplier for damaging and destroying enemy bases has been reduced by 20%.
  • BR of helicopters have been updated for Arcade battles:
    • AB 205 A-1: 8.3 → 7.7
    • H-34: 8.3 → 8.0
    • AH-1G: 8.3 → 8.7
    • Mi-4AV: 8.3 → 8.7
    • UH-1D (Germany): 8.7 → 9.0
    • UH-1B: 8.7 → 9.0
    • UH-1C: 8.7 → 9.0
    • UH-1C XM-30: 8.7 → 9.0
    • SA 316B Alouette III: 9.0 → 8.7
    • A.109EOA-2: 9.3 → 8.7
    • IAR 316B: 9.3 → 8.7
    • AH-1S early: 9.3 → 9.7
    • SA 341F Gazelle: 9.7 → 9.0
    • SA 342M Gazelle: 9.7 → 9.3
    • Mi-24P HFS 80 (Germany): 9.7 → 10.0
    • Mi-24P (Germany): 9.7 → 10.0
    • Mi-24V: 9.7 → 10.0
    • Mi-24P: 9.7 → 10.0
    • HKP9A (FC): 10.0 → 9.7
    • Mi-28A: 10.0 → 10.3
    • AH-1Z: 10.0 → 10.3
    • EC-665 Tiger HAP: 10.3 → 10.0
    • Ka-50: 10.3 → 10.7
    • AH-64DJP: 10.3 → 10.7
    • Mi-35M: 10.3 → 10.7
    • EC-665 Tiger UHT: 10.7 → 10.3
    • Ka-52: 10.7 → 11.0
[/list]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Jun 8, 2022
War Thunder - magazine2


In the upcoming Danger Zone update, Israeli helicopters come to War Thunder! A few words on history, initial line-up and the first look on the new to the game light attack helicopter MD 500 TOW.

In 1975 the Israeli Air Force received its first batch of 6 American Bell AH-1G Cobra strike helicopters, previously used in Vietnam. Israeli pilots enthusiastically began to master a new type of military aircraft and nicknamed the American helicopters Tzefa - “Palestine viper” - after the largest poisonous snake in the region. A little later, the AH-1G was replaced by the AH-1S equipped with anti-tank missiles, and the Hughes MD500 TOW light helicopters, also equipped with ATGMs to destroy armored vehicles. Israeli attack helicopters received a baptism of fire in 1979 where they were widely used in battle in the First Lebanon War, showing a high combat efficiency. The last helicopters of the AH-1 series were retired from service in 2013.



Despite the active use of combat helicopters and a highly advanced military industry, Israel does not consider developing its own combat helicopters. At the moment, the IAF operates various versions of the American AH-64 Apache attack helicopter.



Israeli helicopters come to the game in the Danger Zone update. You will meet not only familiar AH-1G, AH-1Q and AH-1F Cobras, excellent high-rank Apaches, including the premium Peten. The Hughes MD500 TOW light attack helicopter will first appear in the Israeli tech tree. This five-blade rotor light, tiny and very agile helicopter capable of carrying the venerable TOW and TOW-2 anti-tank missiles, as well as Hydra-70 unguided rockets.



Israeli helicopters will become helpful assistants for armored vehicles in War Thunder mixed battles and will surely perform well in the helicopter gaming modes. The update is coming soon! Stay tuned!
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