Apr 20, 2022
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Better buoyancy in Arcade battles



Every installed modification on your ship makes her better, however some of them might not work in Arcade battles. We have fixed a bug that prevented some seakeeping modifications from their effect, such as “Dry docking”, “Rudder replacement”, “Propeller replacement”, “Engine maintenance”..

Thanks to your reports we managed to localise and fix the bug.


CCRP gets fixed



The ballistic calculator with the CCRP (Constantly Computed Release Point) mode provides much help for pilots of modern aircraft. Unfortunately, there were few bugs with that system. For example, the release area might be activated by itself just by launching a missile, or it could not be turned off after locking on an aerial target. Both bugs are locked on and destroyed.

To learn more about your vehicle equipment, including the ballistic calculator, make sure to visit the War Thunder Wiki often!


Low-res landscape fix



Our in-house built Dagor graphic engine gets better over and over again! Have you encountered an issue where distant surfaces might turn black on low resolution graphic settings? This one is fixed now!


Chinese optics



Chinese components have become better again. We have increased the magnification of the Chinese sights for some MBTs.

Four up-to-date Chinese tanks - ZTZ96A, ZTZ96A (P), ZTZ99-II and ZTZ99-III - get improved optics, from fixed 8x to variable 6x-11x. Players did an awesome job compiling data from various sources to make it happen. Thank you! Shoot sharp!


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.65

Ground vehicles
  • M113A1 (TOW), M113A1 (TOW), Swingfire, Type 75 MLRS, RakJPz 2, RakJPz 2 (HOT) — a bug has been fixed where selecting the AA gun in the radial menu disabled the missile launchers.
  • Missing animation of empty cartridges has been restored.
  • ZTZ96A, ZTZ96A (P) — sight magnification has been increased from 8х to 6х-11х. The generation of the gunner’s thermal imager has been changed from first to second. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (report).
  • ZTZ99-II, ZTZ99-III — sight magnification has been increased from 8х to 6х-11х. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (rеport).
  • BMP-1 — wave shield and position of the missile in the hangar have been fixed.
  • Magach 6A — BR has been reduced in all gaming modes from 8.0 to 7.7.
  • M3A3 Stuart — mass of the tank has been adjusted from 12.6 t to 14 t (report)
  • M163, M113A1 (TOW), CM25, ASRAD-R — material of the side skirts has been corrected from construction steel to rubber fabric.
  • PUMA — a bug has been fixed that led to ammunition disappearance from the hull ammo racks after destruction of the ammo in the turret’s rear.
  • LAV-AD — rate of fire of the 25mm GAU-12U gun has been adjusted from 2,200 rpm to 1,800 rpm. (report)
  • LAV-AD — a bug has been fixed where the HE round was dubbed in the shell list in the protection analysis menu.
  • Lvkv 9040C — name of the radar has been fixed in the x-ray mode.
  • Zachlam Tager — a bug has been fixed with missing data on the elevation drive speed and targeting angles of the missile launcher in the xray mode.
  • FV102 Striker — a bug has been fixed with missing data on the explosives type and TNT equivalent on the info cards of the missiles (report)
  • A bug has been fixed due to which it was possible to control the ATGM via the AA machine gun sight: T-55AM-1, Т-55AMD-1, Т-62M-1, Т-64B, Т-72B (1989), Т-72B3, 2S25M, XM803, MBT-70, KPz-70, M60A2, M551, CM-25, AMX-30 ACRA, Marder A1-, Raketenjagdpanzer 2, Raketenjagdpanzer 2 (HOT), Wiesel 1A2, M113A1 (TOW), Type 60 ATM, FV102 Striker, FV438 Swingfire.
  • A bug has been fixed due to which the radiator grills were hidden in the protection view: M2A2, M2A4, M2A4 (1st Arm.Div.), M3 Stuart, M3A1 Stuart, M3A1 (USMC), M3A3 (1st PTG), M3A3 Stuart (China), M3A3 Stuart (Italy), M3A3 Stuart (France), M5A1, M5A1 (China), Stuart VI (5th CAD), M8 HMC, M8 HMC (China), M8A1, M3 Lee, Grant I, Grant I (Great Britain), М-3 Medium, M4A2, M4A2 (76) W, M4A2 (USSR), M4A3 (105), M4A3 (105) (France), Cobra King, M4A3E2, M4A3E2 (France), M4A3E2 (76) W, M4A3 (76) W, M4A3 (76) W (Japan), M4A4 (China), M4A4 (1st PTG), M4A4 (Italy), M4A4 (France), M4A4 (SA50), Sherman Firefly, Sherman Vc, Merkava Mk.1 (USA), Merkava Mk.2B, Merkava Mk.2B (USA), M163, M163 (Israel), M901, SIDAM 25, SIDAM 25 (Mistral), T92, M22, LVT(A)(1), T14, M56, T25, M10 (China), M4A5 Ram II, M2, M6A1.
  • M3 Lee — position of the commander’s hatch while rotating the turret has been fixed.

Planet Arrachis vehicles
  • R-LAU — noise parameters while a rocket is launching has been increased by 50%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 215.
  • Q-AD — operational time of the Red spear missile cruise engine has been increased from 5 to 15 sec, thrust has been reduced from 230 to 100 N. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 729”.
  • R-LAU — reload time has been increased from 30 to 35 sec.
  • 180mm Maul-Q cannon — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 833”.
  • 140mm ATW gun — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 813”.
  • 40mm McUW-3A gun — remote fuse arming distance has been reduced from 300 to 50 m. Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2017”.
Aircraft
  • JA37C — naming of the RWR has been changed from AN/APR-25 to APP-73 (report).
  • F-84F — ballistic calculator mode for bombs has been changed from CCIP to CCRP (report 1) (report 2).
  • Douglas AD-2 — a bug has been fixed which prevented separate rocket launches in the 12 HVAR + 2 Tiny Tim weapon setup.
  • Ju-188 A-2 — a bug has been fixed that prevented the upper turret from shooting at correct targeting angles.
  • Me 264 — a bug has been fixed with a missing trail from the rightmost jet engine.
  • A bug has been fixed with the CCRP ballistic computer that preserved the drop area marker even after disabling when the aerial target is locked on.
  • A bug has been fixed with a CCRP ballistic computer which preserved the aiming area for unguided bombs when launching the air-to-surface missiles.
  • A bug has been fixed with the missing radar mode display (radar/IRST) in the user’s interface (report).
  • F-104 (all versions) - flight model has been updated, controllability after releasing the flaps has been improved.
  • F-104A - engine has been changed to the more powerful J79-GE-3B
  • MiG-21S - rudder animation has been fixed.
  • A-7E - aileron animation has been fixed.
Naval
  • Disabled effects for the seakeeping modules in the Arcade battles have been fixed.
  • Dubbed lead marker that was displayed on the back side of the direction of the shot.
  • HMS Armada, HMAS Tobruk — a bug has been fixed which allowed torpedo launch through the ships’ hull.
Other changes
  • Blackening of the remote landscape on minimal graphic settings has been fixed.
  • A bug has been fixed that prevented compatibility mode.
  • The invisible obstacle under the bridge in the “Down the river” mission has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


“OlySt” cup is back, doubling the prize pool! We welcome commanders to the mixed tournament 7x7 with the total prize fund of $ 2,000 and over 200,000 Golden Eagles!

Watch live streams on 5 multi-language channels and catch the Twitch drops for watching the “OlySt CUP II” battles.

Registration for teams is open till the 22nd of April (20:40 GMT)

Teams of 10 players allowed (7 main, 3 reserve). To register your team, please visit the tournament's homepage.

Awards

1st place — $1,000 (team prize), 4,000 Golden Eagles, “OlySt CUP II Champion”.
2nd place — $600 (team prize), 3000 Golden Eagles.
3rd place — $400 (team prize), 1500 Golden Eagles.

The total prize pool of Golden Eagles is 203,000. To see the full list of prizes, please visit this page.


All winners get the unique “OlySt CUP II” decals.



1st Place - Gold
2nd Place - Silver
3rd Place - Bronze

Up to 128 teams allowed, there are 11 prize winning places with Golden Eagles award and the title “OlySt CUP II Contender”!

Short rules

Games and streams of the “OlySt CUP II” tournament take place in War Thunder on the weekends: April 23rd - 24th and April 30th - May 1st, at the time specified on the “About the tournament” webpage.

  • Mode: Realistic battles with markers
  • The tournament is held in the play-off format (up to 2 wins), full double elimination.
  • Final match of the tournament is played in the BO5 format - the best of five matches, i.e. up to three wins.
  • Vehicles: ground vehicles and aircraft of ranks I-IV of one of the following nations: USA, USSR, Britain, France, Germany, Italy, Japan, China, and Sweden.
  • Missions of the tournament are [Domination] at one of the following locations: Eastern Europe, Kuban, Normandy, Advance to the Rhine, Sinai, Abandoned Factory, and Middle East (location select is available).
To train for the tournament rules and setups, on April 22nd begins a Prototype OlySt CUP II RBm 5x5 tournament with similar game modes, vehicles and locations available.


Twitch Drops (23rd — 24th of April and 30th of April — 1st of May)

Login to your Twitch accountlink your Gaijin account → click “Allow” to be able to receive Twitch Drops!

Available streams:

ENGLISH
FRENCH
GERMAN
SPANISH

Among the viewers of the “OlySt CUP” tournament, the following will be raffled off:

There will be a daily quiz among the viewers to win one of the following premium packs: Merkava Mk.2D, MiG-21 SPS-K, ХМ-1, Turm III, М-51, F-5C, A-10A Thunderbolt (Early) or Type 96A Prototype.

Twitch Drops FAQ

[expand type=details]
— What are Twitch Drops?
These are rewards that the viewer receives in games they are watching on Twitch.

— Can I get anything in War Thunder?
Yes! The longer you are watching War Thunder stream on esportsreadyru, esportsreadywt, esportsreadyde, esportsreadyfr or esportsreadyes channels, the more rewards you will get.

— Cool! What do I need to do to be able to get rewards?
You need to link your Gaijin and Twitch accounts:
1. Register or enter your Twitch account data on the page.
2. Enter your Gaijin account data that you are using to play War Thunder on this page and then click the “Link” button.
3. Click the "Allow" button!

— How will I know that I have received a reward?
You will get a message about the reward on the Twitch stream page. You will then be able to find it in the game.

ATTENTION! You need to click “Receive” button in your Twitch inventory before the Twitch Drops event will end - until 20:00 GMT on the 2nd of May! You will not be able to get the rewards after this date!

— Which streams do I need to watch to be able to get the rewards?
Watch the “OlySt CUP” tournament streams on the eSportsReady community channels:
esportsreadyru
esportsreadywt
esportsreadyde
esportsreadyfr
esportsreadyes
— How will I know when I receive a reward?
If you receive a reward, a message about it will appear on the Twitch stream page in the upper right corner. In War Thunder you will find items in your inventory.

— What platforms will the rewards be available for?
War Thunder rewards will be available for PC, PlayStation®4, PlayStation®5, Xbox One and Xbox Series X|S.

If you are playing by using consoles, you will need to link your PlayStation Network/Xbox Live accounts to your Gaijin account.
Guide for PlayStation®4 and PlayStation®5 owners
Guide for Xbox One and Xbox Series X|S owners
[/expand]
War Thunder - magazine2


In order to protect our players against liability from recently adopted laws in some countries around the world, we are temporarily restricting the use of some decals for War Thunder newcomers.

Dear friends! We understand and absolutely appreciate your passion for authenticity regarding military vehicles. However, recently adopted laws in a number of countries can potentially put certain players at risk if they are to encounter certain symbols within the game. The War Thunder team sincerely want our game to remain a comfortable and safe place for everyone.

In this regard, we are temporarily limiting the availability of the “Digits” decals, ready-made hull numbers and some inscription decals.

Any new players that register an account after this announcement is published will not see any of the decals listed above in the customization menu. Existing players who already own these decals (achieved by fulfilling requirements or by purchasing them for ingame currency) will still for now be able to use them. Existing players who have not yet achieved or purchased these decals will only have access to the “Digits” set. All other decals affected will be hidden in the customization menu.

If some decals are missing from your vehicles, don't worry: they are still available and you can reapply them if you wish.

Thank you for your understanding!
Apr 13, 2022
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Vehicles in the sight disappear at distance



This was the complaint about some individual helicopters where the described bug may occur. We found the cause of this issue and want to invite you to verify the fix in the battle.


Accelerated the turn for the M4 Sherman series



The entire series of American medium tanks became slightly more dynamic when turning on the spot - and there is nothing else to add about it. Better to check it out for yourself.


Continuing to set up the anti-aircraft defence



The helicopter pad air defence has undergone a new tweak. We noted your comments on the anti-aircraft artillery range that reached the battlefield of the ground vehicles and interfered with the battle.

The range of warning fire has been reduced by 500 metres, the number of anti-aircraft guns has been halved and anti-aircraft guns themselves now only provide warning fire. The enemy will no longer be able to hide from your attack under anti-aircraft guns located at the edge of the battlefield.

We continue to monitor and improve this.


Fixed some bugs in the flora



Several notable fixes regarding vegetation. We have removed the effect of the dust that appeared near trees when a shot or explosion happened nearby and left only beautiful falling leaves. Fixed the animation and voiceover for falling bushes that sounded like big trees and also left big clouds of dust behind and our staff of lumberjacks uprooted trees from the runway in the “Sicily” location.

We have also added a small reward in SL to the “Children of arachis” event for actions that are also rewarded with Lions in random battles. You still have time to participate in the Battle for arachis and its trophies!


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.47

Ground vehicles
  • R-LAU — the armour penetration capability of the Cudgel-33A missile has been adjusted from 1800->1300mm. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2325”.
  • Zachlam Tager — disappearing missiles have been fixed.
  • Т-72А, Т-72АВ TURMS-T, Т-72B, Т-72B 1989, Т-90А — armouring of the spare tracks has been adjusted from 30 → 20 mm.
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2PL, Strv 121, Strv 122A, Strv 122B PLSS — targeting angles of the AA machine gun have been adjusted. The elevation angles in the right hemi-sphere have been increased from 20 to 75 degrees.
  • M60A1 (AOS), M60A1 RISE(P), M60A3 TTS, Magach 6A, M60A3 TTS(CN), M60A1 “D.C.Ariete” — a bug has been fixed that allowed the machine gun passing through elements of the turret.
  • M3 Bradley — localization of the TOW ATGM has been corrected.
  • M4 Sherman tanks — pivot radius has been reduced.
Aircraft/Helicopters
  • Etendard IVM — a ballistic calculator for rockets has been added.
  • Saab A32A — incorrect naming in the modification of bombs has been corrected.
  • AB 205 A-1 — missed animation of the rotation of the minigun has been fixed.
  • AH-1G — missed animation of the rotation of the М195 gun has been fixed.
  • Saab JA-37, Saab AJ-37 - a bug has been fixed that caused an incorrect engine speed and available thrust.
  • Matra R530, Matra R530E — max launch range has been adjusted from 15km to 18km (report).
Naval
  • A bug has been fixed that caused overestimated prices on Soviet naval vessels for weapon presets with 45-36NU torpedoes.
Other changes
  • Parameters in AA guns of the helipads have been adjusted. The number of AA guns has been reduced from 4 to 2, AA guns now fire only warning shots dealing no damage; fire range has been reduced from 3,500 to 3,000 metres.
  • A low reward in Silver Lions has been added to the “Children of arachis' ' mission for all actions in combat that are normally awarded in random battles.
  • A bug has been fixed where falling bushes from gun fire sounded like falling trees and caused clouds of dust.
  • Looped sound has been fixed in the boat tutorial mission.
  • A bug has been fixed that caused trees to appear on the airfield in the “Sicily” mission.
  • A bug has been fixed for some helicopters which caused ground vehicles to disappear in the sight camera on long distances.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Apr 12, 2022
War Thunder - magazine2

A new set of decals for rarity hunters!
Until May 12th, purchase or earn in battle, rare decals for War Thunder gaming nations!

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
War Thunder - magazine2


61 years ago, humankind made its first piloted flight into outer space! The whole world watched this flight with baited breath. People from all around the world were united by the idea of space flight, great discoveries and new knowledge, setting a new goal for mankind.
Today we continue our way into the unknown, which began with a simple dream and the shout “Let’s go!”.
War Thunder celebrates this day, which has united people for a long time.

From April 12th (14:00 GMT) until April 15th (07:00 GMT) play 3 battles in Random battles in any vehicle (rank III and above, activity 70% and higher) to achieve a special "Open space" decal.

Track your progress in the hangar by clicking Nickname → Achievements → Cosmonautics day.

Trophies of the space challengers



"Open space" decal
“Cosmonaut’s helmet” 3D decoration for ground vehicles
“The "Vostok" capsule 3D decoration for naval vessels
Play 3 battles (rank III and above, activity 70%)
Can be obtained from the Cosmonautics day chest
Can be obtained from the Cosmonautics day chest

Each purchase of the Cosmonautics day chest will bring you one of the decorations.
War Thunder - magazine2


[PvE] Helicopter battles
  • BR ranges have been changed from 7.7-9.3 / 9.7+ to 7.7-9.0 / 9.3+.
  • Calculation period for useful actions has been changed from 15 to 10 minutes.
  • Activity counters, rewards for useful actions, and RP reward at the end of a session have been adjusted and split into the BR ranges.
  • Mi-24A — battle rating in Arcade battles has been changed from 9.0 to 9.3.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


War Thunder gets a full compatibility mark from the newest Steam Deck platform!

Good news everyone! The War Thunder development team have fully optimized the game for the newest Steam Deck gaming devices that hit the shelves at the end of February. Steam Deck players were able to play War Thunder right from the platform’s release point, but there were still some minor compatibility issues. We did our best to complete optimization, and are proud to announce the full compatibility check mark recently received from the Steam Deck developers.

Hundreds of thousands players worldwide come to play War Thunder daily. Players from various platforms can take command of combat vehicles in one battle: Windows, Mac, PlayStation, Xbox, Linux. Now, a growing audience of Steam Deck owners joins us, who are able to play with their Steam account and easily share the achieved progress between platforms. Welcome aboard!
Apr 7, 2022
War Thunder - magazine2


Aircraft
  • MiG-23MLA — a bug has been fixed that resulted in flares/chaff flying in front of the aircraft.
  • М197 gun — overheating time has been reduced.
  • F-84F (all versions) — a bug has been fixed that allowed using the weapon selector to fire the upper row of the HVAR rockets before the lower.
  • Nesher — a bug has been fixed where in some weapon setups the MK82 bombs might be visually detached from pylons.
Ground Vehicles
  • ELC bis — a bug that created additional missing camouflages has been fixed.
  • ZTZ88A — a bug has been fixed that prevented obtaining some of the additional camouflages for completing tasks.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2

April's chest
  • In addition to the vehicle coupons from previous April events that can currently be won from the box, the same vehicles can now drop not as coupons, but will be automatically applied to your account - vehicle coupons will continue to drop alongside this. This increases the chance to get a vehicle without devaluing any currently held coupons. If a player gets a vehicle that they own already, they receive 1,000,000 SL instead.
  • Coupon drop counters are split into item categories (coupon for vehicle, coupon for camo, coupon for decoration, Hat trophy), that allows instant drop on an item in each category after opening the required number of chests, instead of a random item in a random category.
  • Battle trophies with boosters, wagers and orders now open into separate items both in the April’s chest content list, and in the chest spinner.
  • It is necessary to restart the game for correct chest description and opening the chest.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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