Apr 13, 2022
War Thunder - magazine2


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


Vehicles in the sight disappear at distance



This was the complaint about some individual helicopters where the described bug may occur. We found the cause of this issue and want to invite you to verify the fix in the battle.


Accelerated the turn for the M4 Sherman series



The entire series of American medium tanks became slightly more dynamic when turning on the spot - and there is nothing else to add about it. Better to check it out for yourself.


Continuing to set up the anti-aircraft defence



The helicopter pad air defence has undergone a new tweak. We noted your comments on the anti-aircraft artillery range that reached the battlefield of the ground vehicles and interfered with the battle.

The range of warning fire has been reduced by 500 metres, the number of anti-aircraft guns has been halved and anti-aircraft guns themselves now only provide warning fire. The enemy will no longer be able to hide from your attack under anti-aircraft guns located at the edge of the battlefield.

We continue to monitor and improve this.


Fixed some bugs in the flora



Several notable fixes regarding vegetation. We have removed the effect of the dust that appeared near trees when a shot or explosion happened nearby and left only beautiful falling leaves. Fixed the animation and voiceover for falling bushes that sounded like big trees and also left big clouds of dust behind and our staff of lumberjacks uprooted trees from the runway in the “Sicily” location.

We have also added a small reward in SL to the “Children of arachis” event for actions that are also rewarded with Lions in random battles. You still have time to participate in the Battle for arachis and its trophies!


More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.15.1.47

Ground vehicles
  • R-LAU — the armour penetration capability of the Cudgel-33A missile has been adjusted from 1800->1300mm. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2325”.
  • Zachlam Tager — disappearing missiles have been fixed.
  • Т-72А, Т-72АВ TURMS-T, Т-72B, Т-72B 1989, Т-90А — armouring of the spare tracks has been adjusted from 30 → 20 mm.
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2PL, Strv 121, Strv 122A, Strv 122B PLSS — targeting angles of the AA machine gun have been adjusted. The elevation angles in the right hemi-sphere have been increased from 20 to 75 degrees.
  • M60A1 (AOS), M60A1 RISE(P), M60A3 TTS, Magach 6A, M60A3 TTS(CN), M60A1 “D.C.Ariete” — a bug has been fixed that allowed the machine gun passing through elements of the turret.
  • M3 Bradley — localization of the TOW ATGM has been corrected.
  • M4 Sherman tanks — pivot radius has been reduced.
Aircraft/Helicopters
  • Etendard IVM — a ballistic calculator for rockets has been added.
  • Saab A32A — incorrect naming in the modification of bombs has been corrected.
  • AB 205 A-1 — missed animation of the rotation of the minigun has been fixed.
  • AH-1G — missed animation of the rotation of the М195 gun has been fixed.
  • Saab JA-37, Saab AJ-37 - a bug has been fixed that caused an incorrect engine speed and available thrust.
  • Matra R530, Matra R530E — max launch range has been adjusted from 15km to 18km (report).
Naval
  • A bug has been fixed that caused overestimated prices on Soviet naval vessels for weapon presets with 45-36NU torpedoes.
Other changes
  • Parameters in AA guns of the helipads have been adjusted. The number of AA guns has been reduced from 4 to 2, AA guns now fire only warning shots dealing no damage; fire range has been reduced from 3,500 to 3,000 metres.
  • A low reward in Silver Lions has been added to the “Children of arachis' ' mission for all actions in combat that are normally awarded in random battles.
  • A bug has been fixed where falling bushes from gun fire sounded like falling trees and caused clouds of dust.
  • Looped sound has been fixed in the boat tutorial mission.
  • A bug has been fixed that caused trees to appear on the airfield in the “Sicily” mission.
  • A bug has been fixed for some helicopters which caused ground vehicles to disappear in the sight camera on long distances.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Apr 12, 2022
War Thunder - magazine2

A new set of decals for rarity hunters!
Until May 12th, purchase or earn in battle, rare decals for War Thunder gaming nations!

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
War Thunder - magazine2


61 years ago, humankind made its first piloted flight into outer space! The whole world watched this flight with baited breath. People from all around the world were united by the idea of space flight, great discoveries and new knowledge, setting a new goal for mankind.
Today we continue our way into the unknown, which began with a simple dream and the shout “Let’s go!”.
War Thunder celebrates this day, which has united people for a long time.

From April 12th (14:00 GMT) until April 15th (07:00 GMT) play 3 battles in Random battles in any vehicle (rank III and above, activity 70% and higher) to achieve a special "Open space" decal.

Track your progress in the hangar by clicking Nickname → Achievements → Cosmonautics day.

Trophies of the space challengers



"Open space" decal
“Cosmonaut’s helmet” 3D decoration for ground vehicles
“The "Vostok" capsule 3D decoration for naval vessels
Play 3 battles (rank III and above, activity 70%)
Can be obtained from the Cosmonautics day chest
Can be obtained from the Cosmonautics day chest

Each purchase of the Cosmonautics day chest will bring you one of the decorations.
War Thunder - magazine2


[PvE] Helicopter battles
  • BR ranges have been changed from 7.7-9.3 / 9.7+ to 7.7-9.0 / 9.3+.
  • Calculation period for useful actions has been changed from 15 to 10 minutes.
  • Activity counters, rewards for useful actions, and RP reward at the end of a session have been adjusted and split into the BR ranges.
  • Mi-24A — battle rating in Arcade battles has been changed from 9.0 to 9.3.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2


War Thunder gets a full compatibility mark from the newest Steam Deck platform!

Good news everyone! The War Thunder development team have fully optimized the game for the newest Steam Deck gaming devices that hit the shelves at the end of February. Steam Deck players were able to play War Thunder right from the platform’s release point, but there were still some minor compatibility issues. We did our best to complete optimization, and are proud to announce the full compatibility check mark recently received from the Steam Deck developers.

Hundreds of thousands players worldwide come to play War Thunder daily. Players from various platforms can take command of combat vehicles in one battle: Windows, Mac, PlayStation, Xbox, Linux. Now, a growing audience of Steam Deck owners joins us, who are able to play with their Steam account and easily share the achieved progress between platforms. Welcome aboard!
Apr 7, 2022
War Thunder - magazine2


Aircraft
  • MiG-23MLA — a bug has been fixed that resulted in flares/chaff flying in front of the aircraft.
  • М197 gun — overheating time has been reduced.
  • F-84F (all versions) — a bug has been fixed that allowed using the weapon selector to fire the upper row of the HVAR rockets before the lower.
  • Nesher — a bug has been fixed where in some weapon setups the MK82 bombs might be visually detached from pylons.
Ground Vehicles
  • ELC bis — a bug that created additional missing camouflages has been fixed.
  • ZTZ88A — a bug has been fixed that prevented obtaining some of the additional camouflages for completing tasks.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2

April's chest
  • In addition to the vehicle coupons from previous April events that can currently be won from the box, the same vehicles can now drop not as coupons, but will be automatically applied to your account - vehicle coupons will continue to drop alongside this. This increases the chance to get a vehicle without devaluing any currently held coupons. If a player gets a vehicle that they own already, they receive 1,000,000 SL instead.
  • Coupon drop counters are split into item categories (coupon for vehicle, coupon for camo, coupon for decoration, Hat trophy), that allows instant drop on an item in each category after opening the required number of chests, instead of a random item in a random category.
  • Battle trophies with boosters, wagers and orders now open into separate items both in the April’s chest content list, and in the chest spinner.
  • It is necessary to restart the game for correct chest description and opening the chest.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2

A Slovak modernization of the T-72M tank with a modern fire control system, ERA protection, effective APFSDS round and an automatic 30-mm cannon!
T-72M2 Moderna, MBT, USSR, rank VI. Event vehicle.
Features:
  • Up-to-date fire control system with a panoramic sight
  • New TAPNA armor piercing rounds
  • Improved protection
  • Remotely controlled 30mm autocannon
After the division of Czechoslovakia followed by an economic crisis, Slovak tank builders found themselves on the brink of bankruptcy. Tank plant ZTS Dubnica initiated an upgrade project for the Soviet T-72 series MBT in order to make the tank interesting for both domestic and foreign operators. By 1993, together with the French company SFIM and the Belgian SABCA, a project was developed to modernize the T-72M1 tanks with a new VEGA fire control system, a new panoramic sight, an improved engine, domestic ERA protection and two gunpods with 20-mm KAA-200 guns on the turret’s sides. The built prototypes of the new main battle tank were designated T-72M2 Moderna. Later, the tank was equipped by a new DYNAS explosive reactive armor, and two 20-mm guns were replaced with one 30-mm 2A42 cannon. Only a few prototypes of the T-72M2 Moderna were built.



In our game, the T-72M2 Moderna will become the main “tank” prize of the War Thunder “Battle for arachis” spring crafting event, she will be a new MBT in the USSR armored vehicle research tree at rank VI. The T-72M2 Moderna is a rare combination of Soviet and Western tank building technologies. The French and Belgian partners of the Slovak plant ZTS supplied the tank with a modern computerized fire control system VEGA with a ballistic calculator, a thermal imager, and a new panoramic commander's sight.



The tank received improved protection - the Slovak DYNAS explosive reactive armor effectively protects not only against shape-charged rounds and missiles, but also partially from kinetic rounds. In addition, the T-72M2 Moderna also received side and back rubber screens and grills, which improved the tank’s protection against ATGMs and chemical rounds. In addition, the survivability of the tank has increased thanks to the laser warning system. You will definitely notice the Soviet 30 mm 2A42 cannon on the turret’s side, which is very effective against light vehicles and helicopters. The mass of the tank has grown compared to the basic T-72M, but the new uprated engine fully compensates for the increase in weight.



The main gun is a slightly modified version of the well-known to our tankers Soviet 125-mm 2A46M cannon, but the Slovak TAPNA round is all-new to the game. This armor piercing fin-stabilized round is capable of armor penetration of just over 500 mm. For rank VI, it's just awesome!

You can get perhaps the most charismatic T-72 in the game simply by completing tasks of the “Battle for arachis” crafting event, which starts tomorrow, April 7th. The full list of prizes and the rules for participation in the event will be announced in our news today!
Apr 6, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Optimised ship repair process


We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:
  • The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.
  • After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.
In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.

Working on the performance by explosions


After the “Wind of Change” update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.

While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.

This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.

Fixed camera in replays


A little bit of good news for those who like to capture their best moments. We have fixed the “cameraman” camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.

Fixed! Enjoy the content creation process!

Update 2.15.1.29
Ground vehicles
  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.
Aviation
  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.
Naval
  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds.
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn’t cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.
Other
  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun’s barrel when the replay is paused.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

The first serial modification of the Israeli Kfir fighter equipped with canards. An excellent fighter-bomber is the main prize in the Battle for arachis!
Kfir C.2, jet fighter, Israel, rank VII. Event vehicle.
Features:
  • Excellent rate of climb
  • High top speed
  • Large payload
  • No air-to-surface guided weapons

The Kfir C.2 will soon come to War Thunder at rank VII of the Israeli aviation tree as one of the main prizes in the spring crafting event “Battle for arachis”. The top-tier Israeli fighter-bomber undoubtly performs well both in solo, for example, in Realistic and Simulator air battles, and as part of a vehicle setup in mixed or Arcade battles. Shall we learn more?



So, Kfir C.2 was built around the J79-GE-17 turbojet engine, which produces an impressive thrust of over 8,460 kgf in afterburner mode and accelerates the aircraft to speeds of about Mach 2. In addition to high speed, Kfir C.2 boasts a very good rate of climb (up to 200 m/s!) and turn time, which means that the aircraft is more than capable of engaging in air duels with any top-tier fighter. However, unlike interceptors, the Kfir C.2 is better equipped for providing air support against ground targets, since you will be able to carry up to 8,000 lbs into battle. Like its French progenitor the Mirage, the Kfir C.2 is armed with a pair of fast firing 30mm DEFA guns effective against lightly armored vehicles and helicopters. In the fighter-interceptor combat role, the Kfir C.2 can carry two Sidewinder AIM-9D or AIM-9G missiles. The same missiles can be found in the numerous mixed-target weapon presets, including 500, 750, 1,000 and 2,000 lb bombs, Mighty Mouse and Zuni rockets, and M61 Vulcan 20mm cannon pods. Alas, like the Kfir C.7, the Kfir C.2 version lacks air-to-surface guided weapons, but the ballistic computer allows you to accurately place bombs from low altitudes exactly on targets.



The “Battle for arachis” will bring you a great Israeli fighter-bomber, join the event and craft yourself one just by playing the game! We will announce the second high-ranking prize of the crafting event tomorrow, and a bit later we will present the full list of rules and prizes of the “Battle for arachis”.
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