War Thunder - magazine2

April's chest
  • In addition to the vehicle coupons from previous April events that can currently be won from the box, the same vehicles can now drop not as coupons, but will be automatically applied to your account - vehicle coupons will continue to drop alongside this. This increases the chance to get a vehicle without devaluing any currently held coupons. If a player gets a vehicle that they own already, they receive 1,000,000 SL instead.
  • Coupon drop counters are split into item categories (coupon for vehicle, coupon for camo, coupon for decoration, Hat trophy), that allows instant drop on an item in each category after opening the required number of chests, instead of a random item in a random category.
  • Battle trophies with boosters, wagers and orders now open into separate items both in the April’s chest content list, and in the chest spinner.
  • It is necessary to restart the game for correct chest description and opening the chest.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - magazine2

A Slovak modernization of the T-72M tank with a modern fire control system, ERA protection, effective APFSDS round and an automatic 30-mm cannon!
T-72M2 Moderna, MBT, USSR, rank VI. Event vehicle.
Features:
  • Up-to-date fire control system with a panoramic sight
  • New TAPNA armor piercing rounds
  • Improved protection
  • Remotely controlled 30mm autocannon
After the division of Czechoslovakia followed by an economic crisis, Slovak tank builders found themselves on the brink of bankruptcy. Tank plant ZTS Dubnica initiated an upgrade project for the Soviet T-72 series MBT in order to make the tank interesting for both domestic and foreign operators. By 1993, together with the French company SFIM and the Belgian SABCA, a project was developed to modernize the T-72M1 tanks with a new VEGA fire control system, a new panoramic sight, an improved engine, domestic ERA protection and two gunpods with 20-mm KAA-200 guns on the turret’s sides. The built prototypes of the new main battle tank were designated T-72M2 Moderna. Later, the tank was equipped by a new DYNAS explosive reactive armor, and two 20-mm guns were replaced with one 30-mm 2A42 cannon. Only a few prototypes of the T-72M2 Moderna were built.



In our game, the T-72M2 Moderna will become the main “tank” prize of the War Thunder “Battle for arachis” spring crafting event, she will be a new MBT in the USSR armored vehicle research tree at rank VI. The T-72M2 Moderna is a rare combination of Soviet and Western tank building technologies. The French and Belgian partners of the Slovak plant ZTS supplied the tank with a modern computerized fire control system VEGA with a ballistic calculator, a thermal imager, and a new panoramic commander's sight.



The tank received improved protection - the Slovak DYNAS explosive reactive armor effectively protects not only against shape-charged rounds and missiles, but also partially from kinetic rounds. In addition, the T-72M2 Moderna also received side and back rubber screens and grills, which improved the tank’s protection against ATGMs and chemical rounds. In addition, the survivability of the tank has increased thanks to the laser warning system. You will definitely notice the Soviet 30 mm 2A42 cannon on the turret’s side, which is very effective against light vehicles and helicopters. The mass of the tank has grown compared to the basic T-72M, but the new uprated engine fully compensates for the increase in weight.



The main gun is a slightly modified version of the well-known to our tankers Soviet 125-mm 2A46M cannon, but the Slovak TAPNA round is all-new to the game. This armor piercing fin-stabilized round is capable of armor penetration of just over 500 mm. For rank VI, it's just awesome!

You can get perhaps the most charismatic T-72 in the game simply by completing tasks of the “Battle for arachis” crafting event, which starts tomorrow, April 7th. The full list of prizes and the rules for participation in the event will be announced in our news today!
Apr 6, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Optimised ship repair process


We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:
  • The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.
  • After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.
In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.

Working on the performance by explosions


After the “Wind of Change” update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.

While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.

This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.

Fixed camera in replays


A little bit of good news for those who like to capture their best moments. We have fixed the “cameraman” camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.

Fixed! Enjoy the content creation process!

Update 2.15.1.29
Ground vehicles
  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.
Aviation
  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.
Naval
  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds.
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn’t cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.
Other
  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun’s barrel when the replay is paused.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

The first serial modification of the Israeli Kfir fighter equipped with canards. An excellent fighter-bomber is the main prize in the Battle for arachis!
Kfir C.2, jet fighter, Israel, rank VII. Event vehicle.
Features:
  • Excellent rate of climb
  • High top speed
  • Large payload
  • No air-to-surface guided weapons

The Kfir C.2 will soon come to War Thunder at rank VII of the Israeli aviation tree as one of the main prizes in the spring crafting event “Battle for arachis”. The top-tier Israeli fighter-bomber undoubtly performs well both in solo, for example, in Realistic and Simulator air battles, and as part of a vehicle setup in mixed or Arcade battles. Shall we learn more?



So, Kfir C.2 was built around the J79-GE-17 turbojet engine, which produces an impressive thrust of over 8,460 kgf in afterburner mode and accelerates the aircraft to speeds of about Mach 2. In addition to high speed, Kfir C.2 boasts a very good rate of climb (up to 200 m/s!) and turn time, which means that the aircraft is more than capable of engaging in air duels with any top-tier fighter. However, unlike interceptors, the Kfir C.2 is better equipped for providing air support against ground targets, since you will be able to carry up to 8,000 lbs into battle. Like its French progenitor the Mirage, the Kfir C.2 is armed with a pair of fast firing 30mm DEFA guns effective against lightly armored vehicles and helicopters. In the fighter-interceptor combat role, the Kfir C.2 can carry two Sidewinder AIM-9D or AIM-9G missiles. The same missiles can be found in the numerous mixed-target weapon presets, including 500, 750, 1,000 and 2,000 lb bombs, Mighty Mouse and Zuni rockets, and M61 Vulcan 20mm cannon pods. Alas, like the Kfir C.7, the Kfir C.2 version lacks air-to-surface guided weapons, but the ballistic computer allows you to accurately place bombs from low altitudes exactly on targets.



The “Battle for arachis” will bring you a great Israeli fighter-bomber, join the event and craft yourself one just by playing the game! We will announce the second high-ranking prize of the crafting event tomorrow, and a bit later we will present the full list of rules and prizes of the “Battle for arachis”.
War Thunder - CyberStonka

Ground vehicles
  • PUMA — in all modes the BR has been increased from 8.3 to 9.0.
  • Zachlam Tager — in all modes the BR has been decreased from 7.3 to 6.7.
  • Type 60 ATM — in all modes the BR has been decreased from 7.0 to 6.7.
  • Begleitpanzer 57 — the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.
Helicopters
  • Mi-28A — in all modes the BR has been increased from 9.7 to 10.0.
Aircraft
  • Mirage F1C — Matra R550 Magic 2 missiles have been added. Modification Matra 530F has been moved to the tier III.
  • J-8B — additional weapon presets have been added.
  • PL-5B — self-destruct fuse has been adjusted 40 sec → 23 sec, max overload 20 G → 30 G, instantaneous thrust 36 kN → 27.9 kN.
Children of Arachis
  • Red Spear ATGM — Penetration value has been increased from 1000mm → 1700mm. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 728”.
  • Fire Stone ATGM — Maximum flight distance has been changed from 7 km → 2 km. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 331”.
  • 180 mm Maul-Q cannon — Type of the explosive material has been clarified (Composition V → TNT), as well as muzzle velocity (1200 m/sec → 900 m/sec) and non-contact target sensor release radius (5m → 2.5m) for the Maul-MP-HE shell. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 832”.
  • 40 mm McUW-3A cannon — Armour thickness necessary for fuse detonation has been changed (0.1mm → 25mm), fuse delay distance (0.5m → 1.5m) and noise level (-17%). Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2018”.
  • R-LAU — Rocket launcher stabiliser has been added. Launcher aiming speed has been changed from 5 deg/sec to 15 deg/sec. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2323”.
  • R-LAU — Fire rate of the launcher has been changed from 144 rounds/min to 240 rounds/min. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2324”.
  • R-LAU — Smoke grenades fired under the tank have been added. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2318”.
  • R-LAU — Replenishment time has been changed from 45 sec to 30 sec.
  • Q-AD, CT-T, R-LAU, S-0NC, D-0TR, TOPTER — Night vision devices have been removed. Source: “Official report for Military Imperium Council. Combat vehicles sights. Book 2, Pg 138”.
  • CT-T, R-LAU — durability of the side skirts (180mm → 54mm) and hull side armour (200mm → 20mm) have been decreased against kinetic rounds. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1328”.
  • S-0NC — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: “The Irulan Report. Book 2, Pg 362-363”.
  • D-0TR — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1218”.
  • Noise parameters on the move have been adjusted: Q-AD -35%; S-0NC, D-0TR +25%. Source: “Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 214”.
  • Parameters of the orbital beam emitter attack have been adjusted: speed of the aiming point over the planet’s terrain 2.5 m/s → 4 m/s, trajectory delay 3 s → 2 s. Source: “The official report for the High Council of Lansdraad. Lasguns. Book 4, Pg 283-294”.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

A light British self-propelled gun in the initial rank features excellent firepower and an extremely low profile.

Alecto Mk. I, SPG, Britain, rank I. Premium.
Features:
  • Low profile
  • Open top
  • 95mm howitzer
  • Mediocre mobility

In War Thunder, the Alecto Mk. I will become a new SPG at rank I of the British armoured vehicle research tree. The vehicle will be one of the main prizes in the upcoming crafting event “Battle for arachis”, which starts in War Thunder on April 7th. This fancy little tank-ling is definitely worth fighting for and will become one of the best Premium units of the initial ranks to start researching British armour. The key advantages of the Alecto are her low profile and punchy gun. The vehicle has a rather compact size even among rank I tanks, and could be easily hidden in markerless modes in tall grass and bushes. The 95mm howitzer can fire smoke, high-explosive fragmentation and, most notably, HEAT rounds with more than 100mm of armour penetration and surprisingly smooth ballistics. The Alecto Mk.I self-propelled gun is able to defeat any target at rank I, and you can try to roll it out against more heavily armoured opponents with good chances of winning.



Of the shortcomings, it should be noted a fully open fighting compartment, light bulletproof armour and not the best dynamics - a 158-horsepower engine can accelerate the Alecto to a maximum speed of 30 mph (48 km/h), which is not bad, but not brilliant either. The Alecto also does not have a machine gun, which deprives the SPG of any chance to defend itself against aircraft or indicate the location of the enemy with tracers.

Premium status of the Alecto Mk.I allows you to quickly research any British vehicles of the initial rank and receive an increased reward in Silver Lions. Play in the entry-level battles, and try to take the vehicle to the battles of higher ranks - this is always a challenge to your skill and humiliation for the enemy!

Stay tuned to know more about other prizes of the “Battle for arachis” and the full terms, they are coming Soon!
War Thunder - CyberStonka

The USS Davis Destroyer will become one of the main prizes in the spring crafting event that starts in War Thunder on April 7th!

USS Davis, destroyer, USA, rank III. Premium.
Features:
  • Anti-fragmentation protection in the engine room and transmission
  • Good speed
  • Fast-firing short range AA battery


The USS Davis (DD-395) destroyer will appear in War Thunder as one of the prizes in the spring crafting event that begins in the game on April 7th. The destroyer belongs to the Somers class, already well known to the commanders of the War Thunder bluewater fleet, but differs from the lead ship in terms of armament. In 1942, the Admiralty began to realize the growing threat from aviation in naval battles and it was decided to strengthen the air defense in most ships. To improve Davis’s AA capabilities, they had to dismantle one of the torpedo launchers: Davis only has two quadruple torpedo tubes, not three like the Somers. At the same time, the composition and number of anti-aircraft guns has also changed - now, instead of ineffective and outdated "Chicago pianos" and heavy machine guns, unified caliber guns were installed - 6 single-barreled 20mm Oerlikon guns, which have proven themselves well for destroying aircraft at close range, and are also capable of dealing with boats.

Otherwise, the gameplay of the Davis is the same as Somers’. The main caliber is four double-barreled turrets with the Mark 12 5"/38 (127mm) caliber guns. A good selection of shells can also be found - high-explosive fragmentation shells, two types of common shells (semi-AP), as well as high-explosive shells with a radio fuse. Unfortunately, turrets are highly vulnerable to any enemy fire and do not have effective protection against shrapnel and automatic gun fire. The engine room and transmission group are protected by 12.7 mm armor from the sides and from the deck, such protection will more than once help the commander out of being hit by enemy HE shells and shrapnel.



Also, it is worth mentioning that the Davis destroyer is a premium ship and will significantly speed up the research in the US bluewater fleet of low and medium ranks. The harmonious and profitable USS Davis is one of the prizes of the big crafting event, upcoming to the game on April 7th. We will tell you about other prizes and terms of the event very soon, stay tuned!
War Thunder - CyberStonka

For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.
A detailed description of the task for current game and your overall progress can be found by clicking on your nickname → Achievements → Pages of History
Reward for completing all 8 tasks

Special profile icon of John Lavarack
Lieutenant General Sir John Dudley Lavarak was a veteran of two World Wars and governor of the state of Queensland. During World War II, he commanded Australian units in North Africa against Rommel's army.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)
Trophy with a reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
  • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.
April 1st — April 4th
Operation Iceberg
The capture of Okinawa began on April 1st, 1945, with the capture of the Kerama Islands to secure US Naval operations in the area, and the landing of US Marines on the western part of Okinawa.

April 5th — April 8th
Operation Flax
Operation Flax was initiated in April, 1943 to blockade air traffic between Tunisia and Sicily as part of the North African campaign. US fighters conducted an intensive hunt for German transport and bomber aircraft in the air, while Axis airfields both in Italy and Africa were bombed in numerous bomber raids.

April 8th — April 11th
Operation Grapeshot
The Italian campaign must be completed! Having gathered forces and carefully calculated the strike, the Allies began an operation to destroy the German forces in northern Italy. On April 9th, 1945, British and Polish troops, supported by aviation, began an offensive against the enemy.

April 11th — April 14th
Siege of Tobruk
Tobruk is the key to the advance of German troops on the African continent. That is why the Fuhrer entrusted the assault on the city to one of his best generals, the "Desert Fox" Erwin Rommel. The city's garrison of retreating Australian infantry bravely fought back the onslaught from the armoured corps, forcing the Germans into a long siege. One of the brightest and most dramatic battles in the North African campaign had begun!

April 15th — April 18th
Battle of Berlin
The Red Army had travelled an incredible distance in preparation for this day. From the threat of imminent defeat near Moscow, having defended Stalingrad, having survived near Kursk, having liberated Ukraine and Belarus, they marched across half of Europe to finally come here. Berlin is ahead - the last and most important battle of this war.

April 18th — April 21st
Stettin-Rostock operation
German troops in northern Germany found themselves between the hammer and the anvil. Soviet battalions are crossing Oder in the East, British troops advancing from the West of the country to the North. The Baltic coast might be a last hope for besieged Berlin, but only if the Germans manage to keep the area clear from the enemy.

April 22nd — April 25th
Allied landings on New Guinea
In the fight against the stubborn Japanese defence of eastern New Guinea, American forces could get bogged down for an extended period, losing time and initiative. After the destruction of the Japanese aviation group defending the island, the Americans undertook a daring landing operation. Deep behind enemy lines, in the area of ​​the towns of Holland and Aitape, a significant number of troops led by General MacArthur landed to swiftly cut off the main forces of the Japanese from supply.

April 25th — April 28th
Elbe day
We are so different, but how similar we are! Troops of the Soviet 1st Ukrainian Front met infantrymen of the 1st US Army near the beautiful Elbe river. A handshake between Russian and American soldiers closed the encirclement of Germany.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)

Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.
War Thunder - CyberStonka

40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.
Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!
Contents in the “Wind of Change” trophy:
  • Coupons for rare vehicles
  • 21 camouflage coupons for ground vehicles
  • 17 camouflage coupons for aircraft
  • 1 camouflage coupons for vessels
  • 1 camouflage coupon for helicopters
  • Coupon for the “Wind of Change” decal

To unlock the trophy, you will need a new “Wind of Change" key, which can be purchased on the Market for GJN.
How to get it?
  • The “Wind of Change” trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE “Assault” and “World War” modes).
  • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.
Mar 30, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Fixed ship movement after the launch of scouting aircraft


Scouting aircraft is a very useful feature for some large ships but after launching, your ship is left defenceless and it’s a good idea for it to be under cover at this moment.

We have fixed a bug where after launching a scouting aircraft from a moving ship the automatic stop mechanism was ill advised and left the ship in reverse. Now, when leaving a ship behind an island you will find it where you left it after the flight.

Fixed helicopter air-to-ground radar


In helicopters that have it, there was a bug that stopped a target being detected unless it was in line of sight for the optical system. Logically, the radar should have seen it .

This of course was wrong. In some vehicles with the radar over the propeller blades, the detection should occur in line of sight with the radar. Now the mechanism is working properly.

Fixed freezes and FPS drop


These were a few bug fixes that some of you may have encountered since the last major update. Crashes after selecting aircraft in AB, freezes on the PS 4 platform in Enduring Confrontation battles. We have also fixed FPS drop in aircraft cockpits that are equipped with multifunctional displays.

We continue to follow your reports closely and if you still encounter problems like this feel free to let us know about it. We will fix it!

Update 2.15.0.29
Ground vehicles
  • M60 AMBT — a bug has been fixed that prevented automatic distance setup on the machine guns after using the laser rangefinder.
  • T-55A, T-55AM-1, T-55AMD-1 — the thickness of the bulkhead in the engine compartment has been adjusted: 20mm -> 5mm.
  • Type-75 MLRS — 3rd person view camera has been repositioned.
  • T-80U — armouring of the spare tracks has been adjusted: 30mm -> 20mm.
  • Merkava Mk.4B — missing armouring elements have been restored.
  • Gal Batash — Material of the hull front has been fixed from rolled homogeneous steel to cast homogeneous steel. Corrected the ammo capacity of the coaxial gun (1750 -> 5950) and AA machine guns (5950 -> 1750).
  • LAV-AD — a bug has been fixed with missing info in the max speed of the M247 rocket.
Aviation
  • A-4N — the sequence of the Shafrir 2 missile launch from the pylons has been adjusted.
  • Buccaneer S.1 S.2 — the sequence of the AGM-12B missile launch from the pylons has been adjusted.
  • F-84F (all) — a bug has been fixed where the weapon setup “2х 1,000lbs LDGP MK83 + 12 HVAR” bombs were mounted on the wrong pylon (report).
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for bombs mounted below the fuselage .
  • F-5A — the name of the modification has been corrected from Flares/RWS to Flares/Chaff.
  • Mirage F1C — automatic control and damping have been corrected.
  • A bug has been fixed where on respawning in a helicopter while firing from the forward-firing gun/machine gun, the message “Fire is not available during repair” was displayed.
  • A bug has been fixed where “air to ground” radars were able to display only targets in the line of sight of the optical system.
  • A bug has been fixed where, when using a gamepad, it was difficult to lock on to target in the TV camera of the guided weapons.
Naval
  • MPK project 12412P — the Strela MANPADS has been removed from x-ray view.
  • Krasny Kavkaz — a bug has been fixed that prevented use of the second and third ammo types in battle. Ammo racks in the main calibre turrets have been unified.
  • SF40 light and heavy — a bug has been fixed that caused sinking when attempting to enable the pumps.
  • A bug has been fixed where a vessel moved backwards after automatic braking to launch recon aircraft with the “Abrupt stop” button. The bug might be observed during and after recon aircraft flight.
  • Destroyed armour plates now framed in red in the x-ray mode.
  • Position of the coal bunkers, fuel tanks and bulges has been changed in the hit camera to improve the display of the main modules.
Other
  • Freezes caused when quitting the game have been fixed.
  • A bug has been fixed where in some cases selecting a fighter in ground AB might lead to a crash while playing in the Compatibility graphics setting using full control mode.
  • Freezes on the PS4 that might occur in EC missions, have been fixed.
Sound
  • The sound of the GAU-8 Avenger gun on the A-10A has become much more distinctive when heard from the ground.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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