War Thunder - CyberStonka

A light British self-propelled gun in the initial rank features excellent firepower and an extremely low profile.

Alecto Mk. I, SPG, Britain, rank I. Premium.
Features:
  • Low profile
  • Open top
  • 95mm howitzer
  • Mediocre mobility

In War Thunder, the Alecto Mk. I will become a new SPG at rank I of the British armoured vehicle research tree. The vehicle will be one of the main prizes in the upcoming crafting event “Battle for arachis”, which starts in War Thunder on April 7th. This fancy little tank-ling is definitely worth fighting for and will become one of the best Premium units of the initial ranks to start researching British armour. The key advantages of the Alecto are her low profile and punchy gun. The vehicle has a rather compact size even among rank I tanks, and could be easily hidden in markerless modes in tall grass and bushes. The 95mm howitzer can fire smoke, high-explosive fragmentation and, most notably, HEAT rounds with more than 100mm of armour penetration and surprisingly smooth ballistics. The Alecto Mk.I self-propelled gun is able to defeat any target at rank I, and you can try to roll it out against more heavily armoured opponents with good chances of winning.



Of the shortcomings, it should be noted a fully open fighting compartment, light bulletproof armour and not the best dynamics - a 158-horsepower engine can accelerate the Alecto to a maximum speed of 30 mph (48 km/h), which is not bad, but not brilliant either. The Alecto also does not have a machine gun, which deprives the SPG of any chance to defend itself against aircraft or indicate the location of the enemy with tracers.

Premium status of the Alecto Mk.I allows you to quickly research any British vehicles of the initial rank and receive an increased reward in Silver Lions. Play in the entry-level battles, and try to take the vehicle to the battles of higher ranks - this is always a challenge to your skill and humiliation for the enemy!

Stay tuned to know more about other prizes of the “Battle for arachis” and the full terms, they are coming Soon!
War Thunder - CyberStonka

The USS Davis Destroyer will become one of the main prizes in the spring crafting event that starts in War Thunder on April 7th!

USS Davis, destroyer, USA, rank III. Premium.
Features:
  • Anti-fragmentation protection in the engine room and transmission
  • Good speed
  • Fast-firing short range AA battery


The USS Davis (DD-395) destroyer will appear in War Thunder as one of the prizes in the spring crafting event that begins in the game on April 7th. The destroyer belongs to the Somers class, already well known to the commanders of the War Thunder bluewater fleet, but differs from the lead ship in terms of armament. In 1942, the Admiralty began to realize the growing threat from aviation in naval battles and it was decided to strengthen the air defense in most ships. To improve Davis’s AA capabilities, they had to dismantle one of the torpedo launchers: Davis only has two quadruple torpedo tubes, not three like the Somers. At the same time, the composition and number of anti-aircraft guns has also changed - now, instead of ineffective and outdated "Chicago pianos" and heavy machine guns, unified caliber guns were installed - 6 single-barreled 20mm Oerlikon guns, which have proven themselves well for destroying aircraft at close range, and are also capable of dealing with boats.

Otherwise, the gameplay of the Davis is the same as Somers’. The main caliber is four double-barreled turrets with the Mark 12 5"/38 (127mm) caliber guns. A good selection of shells can also be found - high-explosive fragmentation shells, two types of common shells (semi-AP), as well as high-explosive shells with a radio fuse. Unfortunately, turrets are highly vulnerable to any enemy fire and do not have effective protection against shrapnel and automatic gun fire. The engine room and transmission group are protected by 12.7 mm armor from the sides and from the deck, such protection will more than once help the commander out of being hit by enemy HE shells and shrapnel.



Also, it is worth mentioning that the Davis destroyer is a premium ship and will significantly speed up the research in the US bluewater fleet of low and medium ranks. The harmonious and profitable USS Davis is one of the prizes of the big crafting event, upcoming to the game on April 7th. We will tell you about other prizes and terms of the event very soon, stay tuned!
War Thunder - CyberStonka

For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.
A detailed description of the task for current game and your overall progress can be found by clicking on your nickname → Achievements → Pages of History
Reward for completing all 8 tasks

Special profile icon of John Lavarack
Lieutenant General Sir John Dudley Lavarak was a veteran of two World Wars and governor of the state of Queensland. During World War II, he commanded Australian units in North Africa against Rommel's army.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)
Trophy with a reward for each task
Completion of each individual task will bring you a trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
  • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.
April 1st — April 4th
Operation Iceberg
The capture of Okinawa began on April 1st, 1945, with the capture of the Kerama Islands to secure US Naval operations in the area, and the landing of US Marines on the western part of Okinawa.

April 5th — April 8th
Operation Flax
Operation Flax was initiated in April, 1943 to blockade air traffic between Tunisia and Sicily as part of the North African campaign. US fighters conducted an intensive hunt for German transport and bomber aircraft in the air, while Axis airfields both in Italy and Africa were bombed in numerous bomber raids.

April 8th — April 11th
Operation Grapeshot
The Italian campaign must be completed! Having gathered forces and carefully calculated the strike, the Allies began an operation to destroy the German forces in northern Italy. On April 9th, 1945, British and Polish troops, supported by aviation, began an offensive against the enemy.

April 11th — April 14th
Siege of Tobruk
Tobruk is the key to the advance of German troops on the African continent. That is why the Fuhrer entrusted the assault on the city to one of his best generals, the "Desert Fox" Erwin Rommel. The city's garrison of retreating Australian infantry bravely fought back the onslaught from the armoured corps, forcing the Germans into a long siege. One of the brightest and most dramatic battles in the North African campaign had begun!

April 15th — April 18th
Battle of Berlin
The Red Army had travelled an incredible distance in preparation for this day. From the threat of imminent defeat near Moscow, having defended Stalingrad, having survived near Kursk, having liberated Ukraine and Belarus, they marched across half of Europe to finally come here. Berlin is ahead - the last and most important battle of this war.

April 18th — April 21st
Stettin-Rostock operation
German troops in northern Germany found themselves between the hammer and the anvil. Soviet battalions are crossing Oder in the East, British troops advancing from the West of the country to the North. The Baltic coast might be a last hope for besieged Berlin, but only if the Germans manage to keep the area clear from the enemy.

April 22nd — April 25th
Allied landings on New Guinea
In the fight against the stubborn Japanese defence of eastern New Guinea, American forces could get bogged down for an extended period, losing time and initiative. After the destruction of the Japanese aviation group defending the island, the Americans undertook a daring landing operation. Deep behind enemy lines, in the area of ​​the towns of Holland and Aitape, a significant number of troops led by General MacArthur landed to swiftly cut off the main forces of the Japanese from supply.

April 25th — April 28th
Elbe day
We are so different, but how similar we are! Troops of the Soviet 1st Ukrainian Front met infantrymen of the 1st US Army near the beautiful Elbe river. A handshake between Russian and American soldiers closed the encirclement of Germany.

You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname → Achievements → Pages of History (April)

Other terms
  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles, except for “Assault” mode.
War Thunder - CyberStonka

40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.
Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!
Contents in the “Wind of Change” trophy:
  • Coupons for rare vehicles
  • 21 camouflage coupons for ground vehicles
  • 17 camouflage coupons for aircraft
  • 1 camouflage coupons for vessels
  • 1 camouflage coupon for helicopters
  • Coupon for the “Wind of Change” decal

To unlock the trophy, you will need a new “Wind of Change" key, which can be purchased on the Market for GJN.
How to get it?
  • The “Wind of Change” trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE “Assault” and “World War” modes).
  • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.
Mar 30, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Fixed ship movement after the launch of scouting aircraft


Scouting aircraft is a very useful feature for some large ships but after launching, your ship is left defenceless and it’s a good idea for it to be under cover at this moment.

We have fixed a bug where after launching a scouting aircraft from a moving ship the automatic stop mechanism was ill advised and left the ship in reverse. Now, when leaving a ship behind an island you will find it where you left it after the flight.

Fixed helicopter air-to-ground radar


In helicopters that have it, there was a bug that stopped a target being detected unless it was in line of sight for the optical system. Logically, the radar should have seen it .

This of course was wrong. In some vehicles with the radar over the propeller blades, the detection should occur in line of sight with the radar. Now the mechanism is working properly.

Fixed freezes and FPS drop


These were a few bug fixes that some of you may have encountered since the last major update. Crashes after selecting aircraft in AB, freezes on the PS 4 platform in Enduring Confrontation battles. We have also fixed FPS drop in aircraft cockpits that are equipped with multifunctional displays.

We continue to follow your reports closely and if you still encounter problems like this feel free to let us know about it. We will fix it!

Update 2.15.0.29
Ground vehicles
  • M60 AMBT — a bug has been fixed that prevented automatic distance setup on the machine guns after using the laser rangefinder.
  • T-55A, T-55AM-1, T-55AMD-1 — the thickness of the bulkhead in the engine compartment has been adjusted: 20mm -> 5mm.
  • Type-75 MLRS — 3rd person view camera has been repositioned.
  • T-80U — armouring of the spare tracks has been adjusted: 30mm -> 20mm.
  • Merkava Mk.4B — missing armouring elements have been restored.
  • Gal Batash — Material of the hull front has been fixed from rolled homogeneous steel to cast homogeneous steel. Corrected the ammo capacity of the coaxial gun (1750 -> 5950) and AA machine guns (5950 -> 1750).
  • LAV-AD — a bug has been fixed with missing info in the max speed of the M247 rocket.
Aviation
  • A-4N — the sequence of the Shafrir 2 missile launch from the pylons has been adjusted.
  • Buccaneer S.1 S.2 — the sequence of the AGM-12B missile launch from the pylons has been adjusted.
  • F-84F (all) — a bug has been fixed where the weapon setup “2х 1,000lbs LDGP MK83 + 12 HVAR” bombs were mounted on the wrong pylon (report).
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for bombs mounted below the fuselage .
  • F-5A — the name of the modification has been corrected from Flares/RWS to Flares/Chaff.
  • Mirage F1C — automatic control and damping have been corrected.
  • A bug has been fixed where on respawning in a helicopter while firing from the forward-firing gun/machine gun, the message “Fire is not available during repair” was displayed.
  • A bug has been fixed where “air to ground” radars were able to display only targets in the line of sight of the optical system.
  • A bug has been fixed where, when using a gamepad, it was difficult to lock on to target in the TV camera of the guided weapons.
Naval
  • MPK project 12412P — the Strela MANPADS has been removed from x-ray view.
  • Krasny Kavkaz — a bug has been fixed that prevented use of the second and third ammo types in battle. Ammo racks in the main calibre turrets have been unified.
  • SF40 light and heavy — a bug has been fixed that caused sinking when attempting to enable the pumps.
  • A bug has been fixed where a vessel moved backwards after automatic braking to launch recon aircraft with the “Abrupt stop” button. The bug might be observed during and after recon aircraft flight.
  • Destroyed armour plates now framed in red in the x-ray mode.
  • Position of the coal bunkers, fuel tanks and bulges has been changed in the hit camera to improve the display of the main modules.
Other
  • Freezes caused when quitting the game have been fixed.
  • A bug has been fixed where in some cases selecting a fighter in ground AB might lead to a crash while playing in the Compatibility graphics setting using full control mode.
  • Freezes on the PS4 that might occur in EC missions, have been fixed.
Sound
  • The sound of the GAU-8 Avenger gun on the A-10A has become much more distinctive when heard from the ground.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Friends, with the release of the “Wind of change” update, we are beginning ground forces CBT for Israel!

During Closed Beta Test the possibility of researching and purchasing Israeli vehicles will be limited. Players that achieve tester status or purchase packs specific to this CBT will be able to research and purchase new vehicles.

After the end of closed testing, to start researching the Israeli armored forces, the player will need at least one purchased ground vehicle of rank IV (or higher) in any of the following playable nations: USA, USSR, Great Britain, France or Israel.

How to become a tester
From 11:00 GMT on the 24th of March until 11:00 GMT on the 3rd of May.

Get 12 “Tester stars'' to get unlimited access to the Israeli ground forces research tree. You can obtain 1 star per day.

Tester Star

Win 5 battles with a game activity of 70% or higher whilst flying ground forces of rank III or higher.

Daily tasks for “Tester stars” will be updated at 11:00 GMT on each day.

For 10 tester stars you will unlock a special decal - “Emblem of the Israeli Ground Forces”.

Emblem of the Israeli Ground Forces

CBT packs


Get instant access to CBT for Israel with these special packs!

By purchasing one of the Israeli premium ground vehicle packs you will get immediate access to the Israeli ground forces research tree.

Terms
  • Daily tasks for “Tester stars” will be updated at 11:00 GMT every day.
  • For 10 tester stars you will unlock a special decal - “Emblem of the Israeli Ground Forces”.
  • All players that achieve tester status will receive a forum award - it will be displayed under any messages you leave on the forum (in one of the upcoming updates).
  • You can follow your progress by clicking on your Nickname → Achievements → “Israeli Ground Forces".
  • The time window for receiving the tester stars is not related to the completion of the Israeli ground forces CBT.
  • We do not plan to reset any research progress for Israeli vehicles after the CBT ends.
War Thunder - CyberStonka


Start of the Israel Ground Forces Closed Beta Test, update for Dagor Engine to version 6.5 along with many new graphic features, ultra high resolution texture pack, new machines and more awaits you in the "Wind of Change" Major Update!
Dagor Engine 6.5 and new graphic features


Together with texture upscaling and new surface rendering options, the new version of the War Thunder graphic engine brings numerous minor features and improvements. New ULTRA HD texture pack that brings a higher resolution to War Thunder that meets the standards of modern games.



Also, the new engine version has shadows from effects, grass has been significantly improved, dynamic wind has appeared, background effects on locations and other graphics improvements.
Ground Vehicles
Israeli Armoured Vehicles Tech Tree
Almost two dozen new vehicles await players who complete the special CBT tasks or purchase a Pack with an IDF vehicle!

Aviation

The Israeli tech tree has been made available to all players. More than 10 new aircraft have been added to the game, including the long-awaited A-10A Thunderbolt II. Additionally, helicopters appeared in the Swedish development line!


Navy
7 brand new vessels await you!


New location "Sun City"


Full Changelog
Graphics
  • Selecting of the game client has been added: minimal — has a number of limitations, designed to get acquainted with the game at resolutions less than 1080p; standard — to play at resolutions of 1080p and higher. Also additional ultra HQ textures for playing at 1440/2140p for ground vehicles and environments, aircraft and all models and environments in the game have been added.
  • New surface rendering with significant improvements in the appearance of the ground and other objects in the game environment has been added.
  • Thick smoke now casts a shadow.
  • Variety in the visual effects of explosions and large shell hits has been added.
  • New visual effect of dust, grass and leaves being lifted when ground vehicles shoot has been added.
  • New effect of dust blown off ground vehicles when shooting has been added.
  • Impulse from shots and explosions now affect nearby trees and vegetation: now they will be realistically deflected by the impulse and leaves will be blown off.
  • Visual effects used in locations have been improved and became more diverse.
  • Visual effects by destruction of the objects on locations have been reworked - significant optimization in terms of performance has been done.
  • The system of wave generation on water has been changed.

Ground vehicles
New line of Israel Ground Forces
Twenty vehicles in the starting lineup, available for testing to everyone who has completed special access tasks or owns one of the Israeli premium ground vehicle packs.
  • Israel (Closed Beta Tests): Magach 1, Magach 2, M-51, AML-90, Sho’t, AMX-13, Magach 6, Magach 6A ,Magach 6B ,Sho’t Kal Alef ,Sho’t Kal Gimel ,Gal Batash ,Tiran 4S ,Zachlam Tager ,Hovet ,Machbet ,Merkava Mk.1B ,Merkava Mk.2B ,Merkava Mk.4B ,Merkava Mk.4M
  • USA: LAV-AD
  • Germany: Turm III (Pack), PUMA
  • Great Britain: Black Night
  • China: ZTZ96A (P)(Pack), ZTZ88A, M3A3 (1st PTG) (Premium)
  • France: ELC bis (1961)
  • Sweden: Strv 105
  • USSR: T-55AMD-1

Aircraft
Israeli tech tree is available to all players and 11 new and updated vehicles, along with the legendary A-10A Thunderbolt II!
  • USA: B-26B Marauder, A-10A Thunderbolt II (Early) (Pack), A-10A Thunderbolt II (Late)
  • Germany: MiG-23MLA, Su-22UM3K
  • Israel: Israeli tech tree is available to all players, F-84F IAF (Premium)
  • Italy: F-104S ASA
  • France: B-26C Marauder, Mirage F1C
  • USSR: MiG-21S — cockpit has been updated
  • China: J-8B
Helicopters
8 New and updated vehicles, including brand new Swedish tech tree
  • Sweden: HKP3C, HKP2, HKP9A, HKP9A (FC), AHS, Mi-28A (Premium)
  • Israel: AH-64A Peten
  • USSR: Ka-52 (detailed cockpit has been added)

Naval Fleet
  • USA: USS Arizona (BB-39), Kim Qui (HQ 605)
  • Germany: Karl Marx (Squadron vehicle)
  • USSR: MPK Pr.12412P
  • Great Britain: HMS Valhalla (G45)
  • Japan: IJN Kongo
  • Italy: Albatros F543

New locations and missions
  • New location for combined battles “Sun city”.
Enduring Confrontation
  • The mission in location “Smolensk” has been transferred to the updated logic. Mission size has been increased to 128x128 km. We remind you that we are gradually transfering missions from the old logic to the new with each major update. The current list of missions that work with the new logic:
  • -Afghanistan. Mission size: 128*128
  • -Smolensk. Mission size: 128*128
  • -Vietnam. Mission size: 128*128
  • -Montmedi Sector. Mission size: 64*64
  • -Sicily. Mission size: 64*64
  • -Spain. Mission size: 128*128
  • -Zhengzhou. Mission size: 64*64
  • -Zhengzhou. Year 46. Mission size: 64*64
  • New paths for ground convoys in the missions Afghanistan, Vietnam and Smolensk have been added. Convoys will now have the ability to appear not only at the edges of the map but also at the centre of the mission.
  • 3 new missions for the game mode “Helicopter PvE confrontation:
  • -Afghanistan
  • -Skyscrapers
  • -Vietnam
  • Missions are smaller in size compared to regular confrontation.
  • Players start in the team that controls fewer territories than the opponent. When territories are captured by the player team, new spawn points will appear.
  • Helicopter PvE mode will be available at a later date.
Ground Vehicle model, damage model, characteristic and weaponry changes
  • Hard-kill active protection systems have been added
  • -APS Drozd (Т-55AMD-1)
  • -APS Iron Fist (Black Night)
  • -APS Trophy-HV(Merkava Mk.4M)
  • ST-A3, Type 61 - gear control ratios and the number of gears have been adjusted (report).
  • ST-A3 - a bug with incorrect sight magnification data has been fixed. Magnification values have been fixed from 8-15.9х to 4-8х. (report)
  • STB-1, Strv 103 (all), Type 74 (all) - depletion order from ammo stowage has been adjusted.
  • Type 74 (all) - vertical targeting speed has been reduced from 4,5 to 4 degrees per second. Source: 制式要綱 74式戦車 D9002 // 仮式要綱 74式戦車(B) D9002B // 制式要綱 74式戦車(E) D9002E
  • Type 74 C/E/F/G, Type 87 - gear control ratios and the number of gears have been adjusted. Rear speed has been reduced from 14.1 to 7.4 kph. (report)
  • Type 87 - vertical targeting speed has been reduced from 90 to 56 degrees per second. (report)
  • Type 89 - elevation targeting speed has been reduced from 60 to 24 deg./sec; horizontal - from 60 to 30 deg./sec. ATGM launchers vertical targeting speed has been reduced from 25 to 2 deg./sec. Max elevation angle in launchers has been increased from 12 to 20 degrees. Ammo capacity of the 7.62 MG has been increased from 1,000 to 2,000 rounds. Source: 制式要綱 89式装甲戦闘車 D 8009 // 制式要綱 89式装甲戦闘車(B) D 8009B
  • Type 89 - gear control ratios and the number of gears have been adjusted. report
  • Begleitpanzer 57 - stabiliser on the 57mm gun has been added (report). // Ammo capacity has been increased from 96 to 148 rounds. (report) // Parameters of the AP rounds have been adjusted. Explosive weight in the default AP round has been increased from 75 to 300 grams; overpressure damage added; shell type has been changed to SAP; armour penetration values have been decreased correspondingly. (report)
  • M60A1 (all), M60, M60A2, M60A3 TTS (all), M247, Strv 104, Olifant Mk.1a, M47 (105), CM11 - gear control ratios and the number of gears have been adjusted. Source: TM 9-2520-223-34 & P // TM-5-5420-202-20-1 // TM 9-2350-257-20-2-3-1.
  • Strf 9040C, Strf 9056, Strf 9040B, Lvlv 9040C, CV90120, CV90105 TML - gear control ratios and the number of gears have been adjusted (report).
  • AMX-30B2 (all) - gear control ratios and the number of gears have been adjusted (report).
  • Strv m/39 (all), Strv m/40L - a bug has been fixed that caused incorrect behaviour on slopes.
  • D2 - gear control ratios and the number of gears have been adjusted (report).
  • AMX-32 - gear control ratios and the number of gears have been adjusted (report).
  • MARS 15 - gun elevation angle has been reduced from 18 to 15 degrees (report)
  • AMX-13 (FL11), EBR (1951), EBR (1963) - horizontal targeting speed has been reduced from 30 to 26 deg./sec; vertical targeting speed has been reduced from 4.5 to 4 deg./sec (report).
  • AMX-13 (FL11), EBR (1951) - sight magnification has been reduced from 7.5х to 5.8х (report).
  • Valentine IX (all), Valentine XI - armour of the hull sides has been reduced from 50 to 43 mm. (report)
  • Valentine IX (all), Valentine XI - vertical targeting angles have been adjusted from -12/+20 to -8/+17 degrees (report)
  • Archer - fire rate has been increased from 10.5 to 12.7 rpm (report).
  • AML-90, Eland 90 Mk.7 - sight magnification has been reduced from 6.0х to 5.5х (report).
  • Ratel 90 - sight magnification has been increased to 5.5х (report).
  • M163 - amphibious ability has been revoked, since the vehicle requires preparation before entering water. Source: TM 9-2350-300-10 - Operator's Manual (Crew) for Gun, Air Defense Artillery, Self-Propelled, 20-mm, M163
  • M4A3(76)W, M4A3(76)W (Japan) - traverse aiming speed has been reduced from 24 to 21 deg./sec. (report).
  • Pz.III M, Pz.III N (all), Panther D, Tiger H1, Tiger H1 (Animal Skin), Sd.Kfz.234/2, Pz.IV G (all), StuG III G (Italy) - correct model of the 91mm German smoke grenades have been added.
  • The turret on the following ground vehicles have been converted to volumetric armour:
  • -M60A2
  • -T-54 (1949)
  • -T-55A
  • -T-55AM-1
  • -Type 59
  • -Type 69
  • -ZTZ59A
  • -ZTZ59D1
  • -T69 II G
Aircraft and helicopter model, damage model, characteristic and weaponry changes
Weaponry
  • AP, AP-I, APT-I rounds for machine guns and cannons of calibres over 12.7mm have been transferred to the Jacob de Marre formula for armour penetration
  • Ki-49-IIa - the configuration of the turret armament has been corrected from MG15 to Type 89.
  • 37mm М10 gun - rate of fire has been adjusted from 163 to 165 rpm (report)
  • AN-M30A1 bomb - bomb weight has been corrected from 100 to 110 lbs. Source: “United States bombs and fuzes 1944” “OP 1664, US Explosive Ordnance, Volume 2”
  • AN-M66A2 bomb- bomb weight has been corrected from 2,000 to 2,196.5 lbs. Source: “OP 1280, Aircraft Bombs” “OP 2216, Aircraft Bombs, Fuzes, and Associated Components”
  • AN-M64A1 bomb - bomb weight has been corrected from 500 to 535 lbs. Source: “USNBD - US Bombs and Fuzes, Pyrotechnics” “OP 1664, US Explosive Ordnance, Volume 2”
  • AN-M65 bomb - bomb weight has been corrected from 1,000 to 1,104 lbs. Source: “OP 1280, Aircraft Bombs” “OP 2216, Aircraft Bombs, Fuzes, and Associated Components” “TM 9-1325-200, Bombs and Bomb Components”
  • AN-M57 bomb - bomb weight has been corrected from 250 to 260 lbs. Source: “USNBD - US Bombs and Fuzes, Pyrotechnics” “OP 1664, US Explosive Ordnance, Volume 2”
  • 1,600 lbs AN-MK 1 — mass of the bomb has been reduced from 1,600 to 1,590 lbs. Explosive mass has been increased from 94.8 to 97.5 kg. Source: “OP 1280, Aircraft Bombs” “OP 2216, Aircraft Bombs, Fuzes, and Associated Components” “TM 9-1325-200, Bombs and Bomb Components”.
  • 250 G.P. Mk.IV bomb - bomb weight has been corrected from 250 to 230 lbs. Source: “British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
  • 500 G.P. Mk.IV bomb - bomb weight has been corrected from 500 to 470 lbs. Source: “British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
  • 1000 G.P. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,093 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
  • 1000 M.C. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,046 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
  • 4000 H.C. Mk.II bomb - bomb weight has been corrected from 4,000 to 3,930 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944” “OP 1665, British Explosive Ordnance”
  • AIM-9C Sidewinder missile - model of the missile has been fixed (report)
  • RedTop missile - explosives weight has been corrected from 31 to 18.1 kg
  • Firestreak missile - explosives weight has been corrected from 22,7 to 8,75 kg.
Other
  • Su-6(АМ-42), Su-6(М-71F) - armour of the aircraft has been corrected.
  • Su-22М3 - weapon preset “Kh-29L х2 + Kh-25ML х2 + R-60 х2” has been added
  • MiG-23MF, MiG-21-bis-SAU - incorrect naming of the R-60 modification has been corrected to R-60MK.
  • A-4 (all versions) - a bug has been fixed in which part of the pylons might remain when the wings are torn off.
  • A-7D - test flight has been changed from carrier to airfield.
  • S.O.4050 Vautour IIN - a bug has been fixed in which only one pilot was displayed on the aircraft’s info card (report)
  • Meteor F.8 - a bug has been fixed in which there was an incorrect modification required for the AR rockets.
  • Me 262A-2 - aircraft class has been changed from “fighter” to “strike aircraft”.
  • SA 341F - IR mode has been changed to NVD.
  • F-5A (China) - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
  • Q-5A - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
  • A-4E Early (M) - ammo capacity of the 30mm DEFA-552 gun has been changed from 100 to 150 rounds per gun.
  • F-84F (all versions) - weapon setup “2х 2,000 lbs LDGP Mk84 bomb + 2x 1,000 LDGP Mk83 bomb” has been added.
  • F-100D (France) — setup of the 6х 750lbs, 4x 1,000lbs MK83 and 2х Zuni rockets has been added.
  • He 111H-16 - SC2500 “Max” bomb has been added.
  • A-7D - GBU-8 bomb has been added.
  • S.O. 4050 Vautour II (all versions) - bomb setups have been grouped into nations. French Vautours use the ‘lbs’ bombs; Israeli Vautours use domestic bombs.
  • BTD -1 - 6x250 lbs bomb setup has been revoked. 1,600 lbs bomb has been added.
  • Fiat G.91 R/1 - AA-20 and AS-20 missiles have been added to suspended weaponry.
  • F.C.20 Bis - The weight of the explosive mass for the 37mm armour piercing chamber shell has been changed from 230 to 23 gramm.
  • Boomerang MkII — setup of the 2x 250lbs bombs has been added.
  • MiG-23MLD — a bug has been fixed with missing pylons for the setups “FAB-250-М62 + missile” (R-24R, R-24T, R-23R, R-23T).
  • XA-38 — separate bomb drop has been added for the external bombs below the fuselage.
  • F-4EJ / EJ Kai Phantom II — gunpod icon has been corrected.
  • F-4 Phantom II (all versions) — a bug has been fixed which prevented info on the gunpods in xray mode.
  • Significant FPS drop after airborne radar switch on has been fixed.
  • Freeze after kill streak aircraft spawn has been fixed.
Flight Model changes
  • He 111 (all modifications), Ju 88C-6, Ju 388, FW 200 - Flight model has been updated. Engine operation modes have been clarified (issue with unstable engine rpm has been fixed). Fuel distribution by fuel tanks has been corrected. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Improved behaviour when diving at high angles.
  • Ki-43 (all modifications) - Flight model has been updated. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Controllability on mouse aiming control type has been improved.
  • F-86E, F-86F, F-86K, Canadair Sabre - Elevator pitch angles and animation have been corrected. Throttle tightness and balancing speed dependencies have been adjusted. Probability of crashes during sharp manoeuvres by using mouse aiming control type has been reduced.
  • B-17E, B-17E late, B-17G, TBF-1c - Flight model has been updated. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Aileron efficiency at low speeds has been reduced. Bomb bay open/close time has been adjusted according to available documentation (10-12 s). Engine shutdown time has been corrected. Thermodynamics has been updated (temperature dependence on altitude and airspeed has been clarified).
  • Douglas AD-2 / AD-4 - Flight model has been updated. Aileron efficiency at low speeds has been reduced. Engine shutdown time has been corrected.
Naval fleet model, damage model, characteristic and weaponry changes:
Naval weaponry:
  • Fire control system has been added to:
  • -Akebono
  • -Ikazuchi
  • Radar has been added to:
  • -RN Eugenio di Savoia
  • -Kerch
  • Shell type changes:
  • -200mm Type 88 AP round - from APC to APCBC
  • -305mm Mark IIa semi-AP round - from CPC to SAPCBC
  • -343mm semi-AP round- from CPC to SAPCBC
Naval characteristics, physics and damage model:
  • Anti-torpedo bulges have been fixed. Previously, they might not work against torpedoes with fewer explosives than what they were designed for.
  • Hull break parameters of destroyers and cruisers have been adjusted for torpedo hits in the centre of a ship. Destroyers could be insta-killed by torpedoes with the explosives weight over 300 kg. Torpedoes with over 500 kg of explosives are able to hull break destroyers by hitting at almost any part. Light cruisers can have their hull broken by torpedoes of over 500 kg of explosives when hit in the middle of a ship. Ammo stowages can also be blown up by torpedo hits.
  • In Arcade battles, parameters of the torpedo dive before it hits a battleship or heavy cruiser. Previously, a torpedo may lack a depth, and it might hit the armour belt, especially when a ship motions on waves.
  • Reload time penalty has been disabled in the AB, when an ammo elevator is damaged or destroyed.
  • All naval guns have had their shell dispersion ellipse adjusted. Based on historical materials that were used to fix the ballistics of shells in the previous update (the list was published in the notes for update “Winged Lions”), we recalculated the size of the shell dispersion ellipses in a salvo. The size of the ellipse has been significantly reduced, allowing you to hit a target at a greater distance more often.
  • Armour belts and vertical armoring of battleships have been separated into destructible plates. Armour belt plates and internal vertical longitudinal armour in battleships can now be destroyed by kinetic and explosive damage. For example, to destroy a 350 mm armour plate, 2-4 direct hits with a 305 mm armour-piercing projectile will be required. The lower the kinetic energy of the projectile, the less damage it can cause to the armour plate. Projectiles with relatively low energy are not able to destroy the armour plate. After destruction, the armour plate will be considered destroyed and passes the shock wave and some of the fragments behind, and can also pass the armour-piercing projectile, which will nearly not lose its penetrating capability.
  • The flooding mechanics have been reworked for all ships. The capacity of the drainage pumps is now evenly distributed over the entire vessel. The time of pumping water depends entirely on the serviceability of the pumps and the amount of water in the interior of the ship. In general, the pumping time of one compartment has been reduced, and the pumping of several compartments at the same time has become more levelled.
  • Crew compartments have been redistributed on all bigger ships, the crew has also been distributed among all compartments and modules in such a way that most of it is concentrated in the bridge (or in the area of the conditional bridge). The smallest amount is located at the extremities. And sometimes they don't exist at all.
  • Positions of the plot rooms have been corrected on RN Eugenio di Savoia, Kerch, and US cruisers and battleships.
  • Positions of modules and armour have been corrected for SGB Grey Goose and SGB Grey fox.
  • Size of fuel tanks has been corrected for the Т31 and Т22 destroyers, in accordance to the blueprints.
  • Position of the ammo stowages of the main calibre guns has been corrected in accordance to the blueprints:
  • HMS Calpe
  • HMS Brissenden
  • USS Helena
  • Armoring has been adjusted in accordance to the blueprints:
  • Scharnhorst
  • USS Wyoming
  • USS North Dakota
  • USS Pensacola
  • USS Northampton
  • USS Portland
  • Admiral Graf Spee - armour has been adjusted. Central part of the armour belt: 100mm=>80mm. (Source: RM 25/7020 RM 25/7270 RM 25/7232)
Naval Visual models and visual parts:
  • All ships with cannon artillery now feature uneven salvo mechanics. Previously, all guns and turrets fired simultaneous salvoes. Now, there is an interval between shots fired from different guns and turrets on a ship. The interval duration depends on conditional excellence of the fire control systems: the older the ship, the longer the interval between shots in a salvo. For example, a salvo of casemate guns located on the battery deck, in single casemates or grouped in platoons, is able to fire only by command of the first crew member, has the longest interval between shots. Post-war automatic and semi-automatic guns with remote fire control will fire simultaneously, as before. The sequence of shots in a salvo is random each time. The new mechanics are designed to diversify the visuals of the game.
  • USS Raleigh - AA guns have been changed to comply with the layout of the year 1942.
  • Flags animation has been corrected:
  • USS Barker
  • USS Welborn C Wood
  • USS Raleigh
  • SMS Westfalen
  • HMS Kent
  • RM Eugenio Di Savoia - shields on 20mm AA guns have been removed.
  • USS Aylwin - draught has been adjusted
  • HMS Kelvin: Type 291 radar removed in accordance with the equipment of the ship in 1939.
Other
  • Flusi 1 has been renamed to Krischan der Große
  • Tashkent - a bug with the display of the stern rangefinder has been fixed.
Economy and research
  • The timer for switching the battle trophies with vehicles in the item store to the new ones has been added. The switch will take place at 12:00 GMT on the 10th of April.
  • Premium vehicles Sho't Kal Dalet (Britain), Magach 3 (USA) and AH-64A Peten (USA) have been withdrawn from sale.
Customization
  • Sets of Israeli decals for aircraft and decorations for ground vehicles, available for completing tasks and purchasing for GE, have been added.
  • Profile icons ‘modern tankmen’ have been enabled.
  • New decals for repair assistance and fire extinguishment assistance have been added.
  • T-64B, ZSU-23-4 - new late single tone camo has been added, available for completing tasks and purchasing for GE. Terms of obtaining other camos have been recalculated.
Awards
  • Set of Israeli medals has been added.
Interface
  • Resolution of icons in the modification window, suspended weaponry and icons in the quick access panel (shells, artillery call, scouting, smoke grenades etc) have been improved.
Game mechanics
  • Fire extinguishment assistance is now available for all allies (previously was available for squad mates and light tanks only).
  • Repair assistance is now available for all allies (previously was available for squad mates and light tanks only). Squad mates and light tanks accelerate the repair x3, other types of allied vehicles - x2.
  • Ships now provide repair assistance automatically, instead of by holding a button, since the assistance does not impose any restrictions on them, unlike ground vehicles.
  • A tooltip has been added with a suggestion to thank an ally after successfully helping to repair or extinguish a fire by pressing the “Radio message to the team” button once. When you press the button, a “Thank you!” radio message will be sent to the team chat.
  • A tooltip has been added with a suggestion to apologize to the allies after the destruction of a member of their team by pressing the “Radio message to the team” button once. When you press the button, a radio message “Sorry!” will be sent to the team chat.
  • Manual target designation has been added for radars. 2 control axes are used to move the designation cue. This designation method can be used instead of target cycling.
War Thunder - CyberStonka


Dear players!

On March 24, from 07:00 GMT, War Thunder game servers may be unavailable due to the release of the “Wind of Change” major update.
Please wait for Steam to automatically update the game client. We do not recommend manually forcing the update to game.
Due to changes in the game engine (upgrade to Dagor Engine 6.5), the game requires a download of more data than during standard updates.
We are sorry for inconvenience.
War Thunder - CyberStonka
War Thunder will soon feature customizable aircraft weapon setups, including asymmetrical loadouts. Lock’n’load what you REALLY need in battle!

In the subsequent minor updates after the “WInd of Change” major update release, we’re planning to introduce customizable weapon loadouts for War Thunder aircraft within the allowable weight and types of weapons for the given vehicle. It will be players that decide what and how many weapons they need for a combat mission. This is how the weapon setup customization will look:



Weapon loadout customization will first be available for certain aircraft that are added in the “Wind of Change” update. In future updates, we will introduce this option for other top-tier planes and helicopters.

You will be able to have up to 20 customizable weapon presets along with the standard ones. You also will be able to edit, remove, copy, and switch places with any custom setup at any time.

Every aircraft with the custom loadout feature will have any weapon freely available to add to the setup, all suspended weapons will be available for free, the actual cost of weapons spent in battles in Silver Lions will be included in the repair cost. Here is the list of aircraft that will have customizable loadouts in the “Wind of Change” update:

  • Mirage F1C
  • Su-22UM3K
  • MiG-23MLA
  • F-104S.ASA
  • J-8B
  • A-10A Thunderbolt II (Early)
  • A-10A Thunderbolt II (Late)
Custom weapon setups will be added soon after the “Wind of Change” update is released. Stay tuned to our news and change lists!
War Thunder - CyberStonka


The ELC is an experimental light tank destroyer developed by AMX as part of a special programme launched by the French Ministry of Defense during the 1950s. Mobile, extremely small and packing a punchy gun, the AMX ELC will soon be available for the French armored vehicles enthusiasts!

AMX ELC bis, tank destroyer, France, rank IV
Features:
  • Very small profile
  • Good mobility
  • Decent HEATFS rounds
  • Limited turret traverse
  • Light protection
  • Small crew
The AMX ELC bis will join the ranks of the French self-propelled guns in the upcoming “Wind of Change” update. Highly compact and quite mobile, the AMX ELC bis is the perfect mid tier tank destroyer being able to not only infiltrate the enemy lines with ease due to its small size and mobility but also to cause severe chaos behind enemy lines thanks to its deadly 90 mm cannon and HEATFS rounds!



However, the AMX ELC bis’ small size also brings with it the inherent drawback of only limited protection. On top of this, the vehicle is home to just two crew members! As a result, the vehicle’s survivability to enemy fire is quite poor, being easily knocked out by just one penetrating shot. To prevent an untimely demise, tankers may utilize the ELC bis’ good mobility in order to stay ahead of the enemy and thus out of line of fire. However, tankers should also be aware of this vehicle’s peculiar turret traverse mechanism which is limited by a rather wide sector in front of the vehicle.



Be sure to add the unique AMX ELC bis to your in-game collection right after the “Wind of Change” update is live. The update is almost ready, and we’re looking forward to it with you! Stay tuned!
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