War Thunder - CyberStonka

USS Arizona is one of two Pennsylvania-class battleships built for the U.S. Navy during WWI and incorporating many new technologies which would find themselves in subsequent American battleship designs. Soon, captains will have the chance to take command of the famous USS Arizona as it arrives in War Thunder naval battles with the next major update!
Briefly: An American WWI-era ‘super dreadnought’ battleship, incorporating heavy armor protection and firepower, but lacking in mobility.
USS Arizona (BB-39), battleship, USA, rank V
Features:
  • Excellent armor protection
  • Numerous hard-hitting cannons
  • Poor AA defenses
  • Low mobility
[expand type=showmore]After the design of the preceding Nevada-class battleships that employed the novel ‘all or nothing’ armor scheme, the Navy sought a slightly larger, improved design to be ordered for construction in the fiscal year of 1913. As such, the Bureau for Construction & Repair came up with a number of design sketches to satisfy the Navy’s requirement.

In April 1912, the final design of what was to become the Pennsylvania class was chosen with further work on refining the design continuing until September. The decision to order the design into construction was met with some political opposition over concerns that the design was too weak and expensive. Nonetheless, the class was approved for construction, with USS Pennsylvania being ordered in August 1912 while its sistership USS Arizona followed suit in March 1913.

USS Arizona was laid down in March 1914, launched in June 1915 and commissioned in October 1916. Due to oil shortages in Europe at the time, the ship didn’t take part in hostilities during WWI, but instead escorted the American president Woodrow Wilson on his trip to Brest for the Paris Peace Conference in 1919 along with other warships. Subsequently, both Arizona and its sistership were transferred to the Pacific Fleet, undergoing substantial modernization in 1929 through 1931.

Throughout the 1930s, both ships took part in regular fleet exercises. However, during the Attack on Pearl Harbor in December 1941, USS Arizona was sunk following a catastrophic explosion of her fore magazines, after an aerial bomb managed to penetrate the ship’s deck.[/expand]



In War Thunder, USS Arizona will be the new battleship to join the ranks of the U.S. Navy in the game with the release of the next major update! Featuring heavy-duty armor protection and tremendous firepower, this American so-called ‘super dreadnought’ is sure to shake things up with its upcoming arrival to War Thunder naval battles!

Being a battleship, USS Arizona features some of the most substantial firepower found among this type of warship in War Thunder. As such, the ship comes fitted with four triple 14’’ (356 mm) turrets comprising its primary weapons arsenal. Far-reaching and hard-hitting, the heavy 14’’ rounds fired by these cannons possess an average muzzle velocity, but excellent penetrating capabilities even at longer engagement distances. On the flip side of the coin however, these large caliber guns come with the caveat of also having a substantially lower rate of fire than most other guns captains in War Thunder may have already gotten accustomed to.



In addition to the 14’’ primary guns, USS Arizona also possesses a secondary weapons complement consisting of 12 5’’/51 cal (127mm) cannons mounted in casemates on the ship’s sides, dedicated to engage other surface targets. In addition, eight 5’’/25 cal cannons located on the weather deck aid the ship in defending itself from air attack. Lastly, an additional eight .50 cal heavy machine guns situated in platforms on the mainmast aid the secondary cannons in the latter role. However, while USS Arizona’s capabilities against surface targets are unquestioned, the evident lack in anti-air protection leaves her relatively vulnerable to aircraft, meaning that aspiring captains of this formidable warship shouldn’t stray too far from their allies unless they wish to be sent to the deep blue by a zealous pilot!

Interesting Fact: USS Arizona’s wreck still remains in her final resting place in Pearl Harbor and was turned into a memorial after WWII.

As the second ship class in the U.S. Navy to adopt the ‘all or nothing’ armor scheme, USS Arizona possesses extremely thick armor plating around her machinery and magazines while the rest of the ship remains virtually unprotected - just as implied by the armor scheme’s name itself! In fact, USS Arizona’s belt armor ranges between 343 - 203 mm in thickness, while the turrets feature 457-228mm of armor. Overall, this high level of protection in addition to having a large complement of 1,390 sailors makes the USS Arizona a true juggernaut on the high seas, but also a rather cumbersome vessel as a result, being able to attain a top speed of just 20.89 kts (38.7 km/h).



USS Arizona has set course for War Thunder naval battles and is expected to arrive in the game as part of the next major update coming in the near future. In the meantime, keep your binoculars at hand and keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas captains!
Feb 18, 2022
War Thunder - CyberStonka


The first US land operation on Japanese ground began on Iwo Jima island on the 16th of February, 1945. American troops had to fight through the heavily fortified Japanese defenses.
Complete the task from 11:00 GMT on the 18th of February until 11:30 GMT on the 23rd of February and get the reward!
Rewards
Completing the “Battle of Iwo Jima” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling the specified vehicles in random battles
The task can be completed only in vehicles from the following list:
  • USA: M4A2, LVT(A)(4), LVT(A)(1), F4U-1A (USMC), F4-1D, F6F-5
  • Japan: Chi-Ha, Chi-Ha Kai, Chi-He, D4Y2, A6M3, A6M3 mod. 22, A6M5
Follow progress by clicking on your nickname → Achievements → Memorial Date.
Feb 16, 2022
War Thunder - CyberStonka

A new set of decals for rarity hunters!
Until March 23rd, earn in battle, or purchase rare decals for War Thunder gaming nations!

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.

Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
Feb 15, 2022
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Optimised display for the event labels


We are talking about the labels on icons with the vehicles for special tasks that are currently available. We implemented them in one of the previous updates and are now improving them based on your feedback.

The label on the “Research” button and one on the armies tab will be hidden if you read the special task in your profile window. You can open it simply by clicking on the tag hanging above the vehicle icon.

Added a preview for Battle Pass rewards


Interesting and unique rewards are the reason why we perform Battle Pass tasks. But previously you could only see the rewards from the images in the news and the little icons in the rewards feed of the Battle Pass. You asked us to improve this part of the interface and we did!

The “preview” button has appeared right in the Battle Pass feed on all important rewards: vehicles, camouflages, decorations and decals. Click and view all the things you can soon own.

Reduced control inertia on some vehicles

The following vehicles are on the list: 3 tanks from the BT series - BT-7, BT-7М, BT-7A (F-32) and also the Strv m/31 and the Tetrarch I. The problem manifested itself on all these machines in the same way: straight-line movement after a sharp turn was restored slowly and reluctantly. Although experienced tankers learned to compensate for this behaviour by turning the steering the opposite way, it was still a bug that we have fixed now.

If you know about any other vehicles with the same behaviour - we would be grateful for a bug report.
Update 2.13.0.125
Ground vehicles
  • 2S6 — a bug has been fixed that prevented 30mm ammo reload on a point with the 2S6M1 modification installed.
  • BT-7, BT-7M, BT-7A (F-32) — turn lag has been fixed.
  • Strv m/31 — turn lag has been fixed.
  • Tetrarch I — turn lag has been fixed.
  • 57mm OR-281U — explosives type has been specified from TNT to A-IX-2. Source: 57-мм автоматическая зенитная пушка С-60. Руководство службы.
Aviation
  • F-105D — lack of the radar lock on target visualisation has been fixed .
  • Me-264 — targeting angles of the nose turret have been corrected.
  • TBD-1 — targeting angles of the turret have been corrected.
  • DB-3A (China) — targeting angles of the turrets have been corrected (report).
  • Lancaster B.Mk.I, Lancaster B.Mk.III — a bug has been fixed where the upper turret was able to shoot through the fuselage.
  • MiG-27M, MiG-27K — a bug has been fixed where the number of bombs in the setup “OFAB-100 х12, S5KP х64” was incorrect.
Naval
  • A bug has been fixed where a wrecked hydroplane disappeared when the second hydroplane was launched.
  • MBK-161 late — bugs with incorrectly displayed armour values have been fixed.
Other changes
  • A bug has been fixed that prevented raindrops from displaying when the graphics are set to “Maximum” or “Movie” modes.
  • An option has been added to hide markers of the available tasks from the “Research” button, as well as nations and vehicle types’ tabs. Markers are now hidden after reading the corresponding info in the user profile window.
  • Players are now able to toggle previews of vehicles, camos, decals and decorations from the Battle Pass prizes list.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Other changes
  • Some wagers have been changed (applied to newly received items only):
  • “Mission Maker” — the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 50,000 to 75,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 150,000 to 400,000 Silver Lions.
  • “Wing Breaker” - the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 12,500 to 50,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 75,000 to 300,000 Silver Lions.
  • “The Best Squad” — the number of failed attempts has been reduced from 4 to 3; the reward for the 10th (final) stage has been decreased from 500,000 to 250,000 SL.
  • “Hero of the Sky” and “Antimech” wagers have been grouped into a single one - “Unstoppable”
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Welcome to the 14th War Thunder Steam Screenshot Competition!
I like big guns and I cannot lie! Looks like you also like them! Almost 130 screens full of high calibre armament! The three most popular and the three selected by us will get 300GE! We will meet again next week!
Before we announce 14th edition winners, let’s begin the 13th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen14. You have time until 21.02.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Beloved one!
Terms:
  • Valentine’s day is here! Show us your favourite machines! The one you love no matter what! Don’t forget to also mount the Valentine's decal you can get from the ongoing Valentine’s Day event!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 13th edition - Big Guns!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2750626150
https://steamcommunity.com/sharedfiles/filedetails/?id=2747027802
https://steamcommunity.com/sharedfiles/filedetails/?id=2748178779
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2748487039
https://steamcommunity.com/sharedfiles/filedetails/?id=2747262758
https://steamcommunity.com/sharedfiles/filedetails/?id=2747749415
Each winner will get 300GE! Congratulations and see you next week!
War Thunder - CyberStonka

All over the world, people are preparing to celebrate the day of love, support, and understanding with their beloved ones. Cupid is back in business! Let’s help them!
Beginning on February 11th (13:00 GMT) until February 15th (11:00 GMT) Valentine’s Day comes to War Thunder!
“My Love” decal

Play 3 battles with an activity of 70%+ in vehicles of rank III and above.
Decoration “Anchor of love”

Win 5 battles in boats and ships of rank III or above with an activity of 70% or more.
St.Valentine’s trophy
Available for Golden Eagles. Each trophy contains a dedicated decal or decoration that you don’t yet have.
  • List of decals available in the “St.Valentine’s trophy”: Heart and Spitfire, Love, February 14, A Shot to the Heart!, Don’t Shoot! I love you, Cupid, "Miss Behaven" pin-up, To the depths of love, Kiss, Heart and Arrow! and Love letter.
  • List of decorations available in the “St.Valentine’s trophy”: ”Teddy Bear with heart”, “Compound bow”.
  • Track your progress by clicking your nickname → Achievements → Valentine’s Day.
Time limited offer: MK-IX Valentine

The premium MK-IX "Valentine" in the Soviet tech tree is only available for purchase during the period of the special event!
Feb 11, 2022
War Thunder - CyberStonka

On the 11th of February 1942, an operation began to relocate a squadron of two battleships, a single heavy cruiser and six Kriegsmarine destroyers from Brest to Germany. British pilots detected the movement of enemy ships and the British Royal Navy and RAF aviation had to stop the German “Channel Dash” at all costs.
Complete the task from 11:00 GMT on the 11 of February until 11:30 GMT on the 14 of February and get the reward!
Rewards
Completing the “Channel Dash” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Deal 20,000 damage to player vehicles whilst controlling specified vehicles in naval random battles
The task can be completed only in vehicles from the following list:
  • Jaguar, Z25, Prinz Eugen, Scharnhorst, Z12 Erich Giese, Z15 Erich Steinbrinck
Follow progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

Japan, a country of amazing culture and an incredibly long history - so long, that even its birthday is a legend. Mysterious and therefore even more interesting to War Thunder players, the country of Japan celebrates its foundation day on February 11th. Let us join in with the celebration!
From February 10th (14:00 GMT) to February 14th (07:00 GMT)
Play 3 battles in Japanese vehicles (rank III+, activity 70%+) to get a special decal “Day of Japan”.

  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
  • You can follow your progress by clicking on your nickname -> Achievements -> Day of Japan.
  • The decal will be located in the “Special” tab in the customization area.
Limited time offer: IJN Kiyoshimo and J2M4 Kai for Golden Eagles

Don’t miss the chance to purchase the premium IJN Kiyoshimo destroyer and the premium J2M4 Kai fighter for Golden Eagles!

The offer is open until February 14th (07:00 GMT).

Read about the IJN Kiyoshimo and J2M4 Kai on our Wiki!
Feb 9, 2022
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Changing artillery strike in ground battles


Let us tell you about the reason for the upcoming changes first. Artillery in War Thunder was designed as a fairly effective method of pressure on the enemy that allows you to squeeze them out of their well selected position or make a particular section of the battlefield dangerous for a while. The mechanics work well enough but the occasional but memorable deaths from sighting shells can really spoil the impression of the game, especially on weakly armoured vehicles for which artillery fire carries a much greater danger.

In its updated form the artillery strike is devoid of this drawback and just becomes more interesting. Now the first shells in the bombardment will be loaded with coloured aerosol upon which spotters can guide the main salvo and pilots can see the location of likely targets. The explosion of aerosol shells doesn’t cause significant damage and gives any enemies in the epicentre of fire a chance to react.

At the same time the number of the shells that have been replaced by targeting shells have been added to the main salvo which means that the final danger in the artillery strike zone hasn’t been reduced.

Straightened catapult on aircraft carriers


Launching an aircraft from aircraft carriers is a technically complex process that involves a special device - an acceleration catapult. In War Thunder this mechanism also gives the initial impulse to your aircraft. It’s just that until now it could give an impulse in the wrong direction…

We have fixed a bug that caused the launch direction on some aircraft carriers to be incorrect and might not only damage the aircraft on the superstructure but also throw you into the water. Taking off is now less risky!

Fixing phantom shadows

This bug showed up most often in the most fierce battles with an abundance of destroyed and still living participants. Fragment shadows appeared on the ground not related to the vehicles themselves.

We found the reason for this problem and worked to eliminate it.

Increased mobility in some vehicles


In general not a single rubric can do without various clarifications in the technical and weaponry vehicle characteristics if you open the full list of changes. But usually it is a minor change for a single vehicle.

This time we want to please the owners of the following vehicles: Ariete, Ariete PSO, Ariete (P) - will become noticeably more dynamic due to an increase in the number of gears in the gearbox. And Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 will become better at turning on the spot. Many such useful little things are waiting for you in each digest.
Update 2.13.0.109
Ground vehicles
  • The first four rounds of an artillery strike in ground battles are now targeting shots that leave orange smoke trails. Targeting shots may damage vehicles only with direct hits (no splash damage). The total number of shots in artillery support has been increased from 12 to 15.
  • Ariete, Ariete PSO, Ariete (P) — the number of forward and reverse gears have been increased, the gear ratios have been adjusted.
  • Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 — pivot radius has been reduced.
  • M4A2 (76) W — targeting time on the AA machine gun has been increased from 30 to 90°/sec, similar to other open MG mounts.
  • 2А11 37mm gun 一 burst fire spread has been increased, muzzle velocity spread has been increased when firing in bursts.
  • M7 76mm gun一 muzzle velocity of the M42A1 HE round has been specified from 800 to 853 m/sec (report).
  • M1 76mm gun 一 muzzle velocity of the M42A1 HE round has been specified to 823 m/sec (report).
  • MIM146 SAM missile — a bug has been fixed that prevented armour fragmentation.
Aviation
  • A bug has been fixed that caused the incorrect launch direction of the right catapult on the AI carrier USS Forrestal (rерort).
  • Yak-38,Yak-38M 一 incorrect indication of the thrust direction in the cockpit has been fixed .
  • F3H-2 — a bug with the aircraft’s armouring has been fixed (report).
  • He 111 H-16 — a bug has been fixed where the lower turret was able to fire through the fuselage (report).
  • B-10B — separate bomb drop from the bomb bay has been added for the 1,000 lb AN-M65A1 bombs (report).
  • I-180S — separate bomb drop with low calibre bombs has been added.
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for 1,000 lb G.P.Mk.I and M.C.Mk.I bombs on the fuselage pylons, as well as for the 500lb Mk.IV bombs.
  • S-199 — a bug has been fixed that prevented separate gun control.
  • IAR 316B — the secondary weapon menu has been corrected.
  • Sa’ar — weight of the FFAR Mighty Mouse pods has been corrected.
  • m/56D rockets — a bug that prevented armour fragmentation has been fixed (report).
Naval
  • HMS Blackpool — a bug has been fixed with the depth setting of the Mk20 Bidder torpedo that prevented damage to destroyers and boats (report).
Other changes
  • The incorrect display of shadows in areas of accumulation of destroyed and operational armoured vehicles has been corrected.
  • Long names for missiles in air battles have been shortened in the HUD (report).
  • FPS drop has been fixed when firing AA machine guns in naval battles.
  • A bug has been fixed with an interpolation switch to the remote key point when watching replays.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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