War Thunder - CyberStonka

All over the world, people are preparing to celebrate the day of love, support, and understanding with their beloved ones. Cupid is back in business! Let’s help them!
Beginning on February 11th (13:00 GMT) until February 15th (11:00 GMT) Valentine’s Day comes to War Thunder!
“My Love” decal

Play 3 battles with an activity of 70%+ in vehicles of rank III and above.
Decoration “Anchor of love”

Win 5 battles in boats and ships of rank III or above with an activity of 70% or more.
St.Valentine’s trophy
Available for Golden Eagles. Each trophy contains a dedicated decal or decoration that you don’t yet have.
  • List of decals available in the “St.Valentine’s trophy”: Heart and Spitfire, Love, February 14, A Shot to the Heart!, Don’t Shoot! I love you, Cupid, "Miss Behaven" pin-up, To the depths of love, Kiss, Heart and Arrow! and Love letter.
  • List of decorations available in the “St.Valentine’s trophy”: ”Teddy Bear with heart”, “Compound bow”.
  • Track your progress by clicking your nickname → Achievements → Valentine’s Day.
Time limited offer: MK-IX Valentine

The premium MK-IX "Valentine" in the Soviet tech tree is only available for purchase during the period of the special event!
Feb 11, 2022
War Thunder - CyberStonka

On the 11th of February 1942, an operation began to relocate a squadron of two battleships, a single heavy cruiser and six Kriegsmarine destroyers from Brest to Germany. British pilots detected the movement of enemy ships and the British Royal Navy and RAF aviation had to stop the German “Channel Dash” at all costs.
Complete the task from 11:00 GMT on the 11 of February until 11:30 GMT on the 14 of February and get the reward!
Rewards
Completing the “Channel Dash” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • 1 day premium account
Task
  • Deal 20,000 damage to player vehicles whilst controlling specified vehicles in naval random battles
The task can be completed only in vehicles from the following list:
  • Jaguar, Z25, Prinz Eugen, Scharnhorst, Z12 Erich Giese, Z15 Erich Steinbrinck
Follow progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

Japan, a country of amazing culture and an incredibly long history - so long, that even its birthday is a legend. Mysterious and therefore even more interesting to War Thunder players, the country of Japan celebrates its foundation day on February 11th. Let us join in with the celebration!
From February 10th (14:00 GMT) to February 14th (07:00 GMT)
Play 3 battles in Japanese vehicles (rank III+, activity 70%+) to get a special decal “Day of Japan”.

  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
  • You can follow your progress by clicking on your nickname -> Achievements -> Day of Japan.
  • The decal will be located in the “Special” tab in the customization area.
Limited time offer: IJN Kiyoshimo and J2M4 Kai for Golden Eagles

Don’t miss the chance to purchase the premium IJN Kiyoshimo destroyer and the premium J2M4 Kai fighter for Golden Eagles!

The offer is open until February 14th (07:00 GMT).

Read about the IJN Kiyoshimo and J2M4 Kai on our Wiki!
Feb 9, 2022
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Changing artillery strike in ground battles


Let us tell you about the reason for the upcoming changes first. Artillery in War Thunder was designed as a fairly effective method of pressure on the enemy that allows you to squeeze them out of their well selected position or make a particular section of the battlefield dangerous for a while. The mechanics work well enough but the occasional but memorable deaths from sighting shells can really spoil the impression of the game, especially on weakly armoured vehicles for which artillery fire carries a much greater danger.

In its updated form the artillery strike is devoid of this drawback and just becomes more interesting. Now the first shells in the bombardment will be loaded with coloured aerosol upon which spotters can guide the main salvo and pilots can see the location of likely targets. The explosion of aerosol shells doesn’t cause significant damage and gives any enemies in the epicentre of fire a chance to react.

At the same time the number of the shells that have been replaced by targeting shells have been added to the main salvo which means that the final danger in the artillery strike zone hasn’t been reduced.

Straightened catapult on aircraft carriers


Launching an aircraft from aircraft carriers is a technically complex process that involves a special device - an acceleration catapult. In War Thunder this mechanism also gives the initial impulse to your aircraft. It’s just that until now it could give an impulse in the wrong direction…

We have fixed a bug that caused the launch direction on some aircraft carriers to be incorrect and might not only damage the aircraft on the superstructure but also throw you into the water. Taking off is now less risky!

Fixing phantom shadows

This bug showed up most often in the most fierce battles with an abundance of destroyed and still living participants. Fragment shadows appeared on the ground not related to the vehicles themselves.

We found the reason for this problem and worked to eliminate it.

Increased mobility in some vehicles


In general not a single rubric can do without various clarifications in the technical and weaponry vehicle characteristics if you open the full list of changes. But usually it is a minor change for a single vehicle.

This time we want to please the owners of the following vehicles: Ariete, Ariete PSO, Ariete (P) - will become noticeably more dynamic due to an increase in the number of gears in the gearbox. And Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 will become better at turning on the spot. Many such useful little things are waiting for you in each digest.
Update 2.13.0.109
Ground vehicles
  • The first four rounds of an artillery strike in ground battles are now targeting shots that leave orange smoke trails. Targeting shots may damage vehicles only with direct hits (no splash damage). The total number of shots in artillery support has been increased from 12 to 15.
  • Ariete, Ariete PSO, Ariete (P) — the number of forward and reverse gears have been increased, the gear ratios have been adjusted.
  • Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 — pivot radius has been reduced.
  • M4A2 (76) W — targeting time on the AA machine gun has been increased from 30 to 90°/sec, similar to other open MG mounts.
  • 2А11 37mm gun 一 burst fire spread has been increased, muzzle velocity spread has been increased when firing in bursts.
  • M7 76mm gun一 muzzle velocity of the M42A1 HE round has been specified from 800 to 853 m/sec (report).
  • M1 76mm gun 一 muzzle velocity of the M42A1 HE round has been specified to 823 m/sec (report).
  • MIM146 SAM missile — a bug has been fixed that prevented armour fragmentation.
Aviation
  • A bug has been fixed that caused the incorrect launch direction of the right catapult on the AI carrier USS Forrestal (rерort).
  • Yak-38,Yak-38M 一 incorrect indication of the thrust direction in the cockpit has been fixed .
  • F3H-2 — a bug with the aircraft’s armouring has been fixed (report).
  • He 111 H-16 — a bug has been fixed where the lower turret was able to fire through the fuselage (report).
  • B-10B — separate bomb drop from the bomb bay has been added for the 1,000 lb AN-M65A1 bombs (report).
  • I-180S — separate bomb drop with low calibre bombs has been added.
  • Meteor F Mk.8 Reaper — separate bomb drop has been added for 1,000 lb G.P.Mk.I and M.C.Mk.I bombs on the fuselage pylons, as well as for the 500lb Mk.IV bombs.
  • S-199 — a bug has been fixed that prevented separate gun control.
  • IAR 316B — the secondary weapon menu has been corrected.
  • Sa’ar — weight of the FFAR Mighty Mouse pods has been corrected.
  • m/56D rockets — a bug that prevented armour fragmentation has been fixed (report).
Naval
  • HMS Blackpool — a bug has been fixed with the depth setting of the Mk20 Bidder torpedo that prevented damage to destroyers and boats (report).
Other changes
  • The incorrect display of shadows in areas of accumulation of destroyed and operational armoured vehicles has been corrected.
  • Long names for missiles in air battles have been shortened in the HUD (report).
  • FPS drop has been fixed when firing AA machine guns in naval battles.
  • A bug has been fixed with an interpolation switch to the remote key point when watching replays.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Airfield respawn for late jet bombers and strike aircraft in air RB
Historically, many gaming mechanics in War Thunder were originally created for WWII and early Cold War vehicles, for example - air respawn for bombers and strike aircraft. However, many late period jet bombers and strike aircraft feature flight characteristics close to, or even similar to those of jet fighters. In this case, we consider air respawn closer to ground targets as an unreasonable advantage for such aircraft, since their efficiency is obvious both for players, and for gaming statistics. If later strike aviation is taking off and approaching targets together with fighters, their value for the team remains. That’s why we decided to revoke the air respawns for bombers and strike aircraft of ranks VI-VII in air Realistic Battles mode.

Currently, we see no need to adjust the Battle Ratings of these aircraft, but we will monitor your feedback and game statistics to quickly update the BRs of the top-tier aircraft, if they need it.

Advanced missiles right out of the box
Air combat at rank VII in Realistic Battles intensively employs air-to-air missiles, rather than guns, as it is in the lower ranks.

Now, the majority of rank VII fighters will come equipped with more advanced air-to-air missiles right after purchase. This will allow pilots to fight more confidently and be more valuable to the team, even if their aircraft are not yet mastered. It is worth noticing however, that the weapon presets that include the advanced air-to-air missiles (if they are available from ‘stock’) still require the related modifications to be researched.

Here is the list of planned changes for rank VII jet fighters that currently lack the advanced missiles out of the box:
[expand type=details]
USA:
  • F-5E Tiger II - The setup with 2xAIM-9B has been replaced by a setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require this modification to be unlocked.
  • F-4E Phantom II - The setup with 2xAIM-9B has been replaced with a setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups or setups with large numbers of AIM-9E still require this modification to be unlocked.
  • F-8E Crusader - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require this modification to be unlocked.
Germany:
  • F-4F Phantom II - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require this modification to be unlocked.
  • F-4F Phantom II (Early) - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require this modification to be unlocked.
  • MiG-21MF - The setup with 2х R-3R without the need to research R-3R modification has been added. Mixed setups or with large numbers of R-3R still require this modification to be unlocked (R-3R missile has been also added to the armament nomenclature).
  • MiG-21bis-SAU - The setup with 2xR-3S has been replaced by setup with 2х R-13М1 without the need to research R-13М1 modification. Mixed setups or with large numbers of Р-13М1 still require this modification to be unlocked.
  • MiG-23MF - The setup with 2xR-3S has been replaced by setup with 2х R-13М1 without the need to research R-13М1 modification. Mixed setups or with large numbers of R-13М1 still require this modification to be unlocked.
USSR:
  • MiG-21SMT - The setup with 2х R-3R without the need to research R-3R modification has been added. Mixed setups or with large numbers of R-3R still require this modification to be unlocked.
  • MiG-21bis - The setup with 2xR-3S has been replaced by setup with 2х R-13М1 without the need to research R-13М1 modification. Mixed setups or with large numbers of Р-13М1 still require this modification to be unlocked.
  • MiG-23M - The setup with 2xR-3S has been replaced by setup with 2х R-13М1 without the need to research R-13М1 modification. Mixed setups or with large numbers of Р-13М1 still require this modification to be unlocked.
  • MiG-23MLD - The setup with 2xR-3S has been replaced by setup with 2х R-13М1 without the need to research R-13М1 modification. Mixed setups or with large numbers of R-13М1 still require this modification to be unlocked.
Britain:
  • Jaguar Gr.1A - The setup with 2xAIM-9G without the need to research AIM-9G modification has been added: Mixed setups with AIM-9G still require the research of this modification.
Japan:
  • F-4EJ Phantom II - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require the research of this modification.
China:
  • F-104G Starfighter - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9J without the need to research AIM-9J modification. Mixed setups or with large numbers of AIM-9J still require this modification to be unlocked.
  • F-5A Freedom Fighter - The setup with 2xAIM-9B has been replaced by setup with 2х AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require the research of this modification.
  • J-7E - The setup with 2xPL-2 has been replaced by setup with 2х PL-5B without the need to research PL-5B modification. Mixed setups with PL-5B still require the research of this modification.
France:
  • Mirage IIIC - The setup with 2xAIM-9B + 1х Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with Matra R530 still require the research of these modifications.
  • Mirage IIIE - The setup with 2xAIM-9B + 1х Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with AIM-9B or Matra R530 still require the research of these modifications.
  • Mirage 5F - The setup with 2xMatra R550 Magic 1 without the need to research Matra R550 Magic 1 has been added. Mixed setups with Matra R550 Magic 1 still require the research of these modifications. AIM-9B missiles will be removed from the weapons nomenclature.
Sweden:
  • J35D Draken - The 2xRB24 setup has been replaced by a setup with 2х RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.
  • JA37C Jacktviggen - The 2xRB24 setup has been replaced by a setup with 2х RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.
  • AJ37 Viggen - The 2xRB24 setup has been replaced by a setup with 2х RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.
Israel:
  • Mirage IIICJ - The setup with 2xShafrir 2 + 1х Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with Shafrir 2 or Matra R530 still require the research of this modification.
  • Nesher - 2xAIM-9D is now available without the research of the AIM-9D modification. Mixed with AIM-9D setups still requires this modification to be unlocked.
  • Kfir C.7 - 2xAIM-9D is now available without the research of the AIM-9D modification. Mixed setups or with large numbers of AIM-9Ds still require this modification to be unlocked.
[/expand]
You can check Battle Ratings update table here
Feb 8, 2022
War Thunder - CyberStonka

On February 8th, 1945, Allied forces began Operation Veritable to seize a foothold to the west of the Rhine on German territory.
Complete the task from 11:00 GMT on the 8th of February until 11:30 GMT on the 12th of February and get the reward!
Rewards
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-IV for USA, Great Britain or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
Tasks can be completed only on vehicles from the list:
  • USA: M5A1, M10 GMC, M18 GMC, M36 GMC, M4A3E2, M4A3E2 (76) W, Cobra King, M4A2, M4A3 (105), Calliope, M4A3 (76) W, M4A2 (76) W, M8A1, M8, P-47D-25, P-47D-28, P-47N-15, P-51D-5, P-51D-20-NA, A-26B-10, A-26B-50
  • Great Britain: Valentine IX, Sherman II, Sherman Firefly, Crusader AA Mk.I, Crusader AA Mk.II, Challenger, Achilles, Archer, Spitfire F Mk.XVI, Spitfire F Mk.IX, Spitfire LF Mk.IX, Tempest Mk.V
  • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Jagdpanther, Bfw.Jagdpanther, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Fw 190 F-8
Follow progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

Welcome to the 13th War Thunder Steam Screenshot Competition!
You were extremely quick to deliver over 130 beautiful screenshots! We had plenty to choose from! The three most popular and the three selected by us will get 300GE! We will meet again next week!
Before we announce 12th edition winners, let’s begin the 13th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen13. You have time until 13.02.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Screenshot theme - Big Guns
Terms:
  • Your screenshot needs to be focused on big guns. If you can flatten the barn in one shot - Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 12th edition - Fast Delivery!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2739805922
https://steamcommunity.com/sharedfiles/filedetails/?id=2741922835
https://steamcommunity.com/sharedfiles/filedetails/?id=2738794177
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2745533791
https://steamcommunity.com/sharedfiles/filedetails/?id=2742943091
https://steamcommunity.com/sharedfiles/filedetails/?id=2738473590
Each winner will get 300GE! Congratulations and see you next week!
War Thunder - CyberStonka

Planned economy changes have been implemented:
Changes to the research trees:
  • M1A1 Abrams and IPM1 一 switched places.
  • Pz.IV F2 and Pz.IV G 一 grouped up.
  • Pz.IV H and Pz.IV J (in the group) 一 moved to rank II.
  • TAM and Begleitpanzer 57 一 switched places.
  • Crusader AA Mk.I and Crusader AA Mk.II 一 switched places.
  • Chi-Ha Kai and Ho-I 一 switched places.
  • Ikv 103 一 moved to rank III.
  • F-104G 一 moved to rank VII.
  • Ju 88 C-6 一 moved to rank II.
  • Bf 110 C-7 and Bf 110 F-2 一 grouped up.
  • Tu-4, Tu-4 (China) 一 moved to rank V.



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

The Battle of Stalingrad was one of the turning points in the history of World War II. The German offensive towards Stalingrad threatened the USSR with the loss of the Caucasian oil fields and the region itself, but the exhausting counterattacks of the Red Army prevented German plans. During months of intense action, Germany and Axis nations lost the initiative, and the last decisive blow from the Soviets resulted in an encirclement of German troops, followed by capitulation at the beginning of February 1943.
Complete the task from 11:00 GMT on the 2nd of February until 11:30 GMT on the 7th of February and get the reward!
Rewards
Completing the “End of the Battle of Stalingrad” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-III for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
The task can be completed only in vehicles from the following list:
  • USSR: Т-70, GAZ-MM (72K), Т-34 (1941), Т-34 (1st Gv.T.Br.), Т-34 (1942),Т-34E STZ, М-3 Medium, BM-8-24, BM-13N, KV-1S, KV-1 (L-11), Il-2 (1941), Il-2 (1942), Il-2-37, Yak-1B, La-5, Yak-9
  • Germany: Sd.Kfz 6/2, Pz.III L, StuG III F, Panzerjäger 1, Marder III, Pz.IV F2, Pz.IV G, Pz.35 (t), Pz.38 (t) F, Sd.Kfz. 251/10, Bf 109 F-4, Bf 109 G-2, Bf 109 G-2 (Romania), Ju 87 B-2, Ju 87 D-3
Follow progress by clicking on your nickname → Achievements → Memorial Date.
Feb 2, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Asterisk for your convenience


You may have noticed that War Thunder now has regular events with simple tasks and nice prizes that can be completed in specific vehicles. We wanted to make it easier for you to find the vehicles involved in these events.

Now vehicles that can be used in these events will be marked in the research trees with a special tag with an image of a star. You will also now be aware of the available task with the “Research” icon on the appropriate nation and type of vehicle with the aforementioned star on the vehicles themselves that are suitable for its completion.

Due to its specifications, this improvement will become available within 24 hours after this news has been released.

Fixed the operation of the ballistic marker


Don’t worry, in normal situations your “armour penetration cross” operated and is operating correctly. The problem was affecting vehicles with a laser rangefinder that when trying to fire at air targets, encountered an effect that caused the marker to remain on the ground and calculate the point of impact far beyond its possible range. You also couldn’t even tell if the cannon was already pointing in the direction you wanted it to or if it was still moving.

We changed the logic for the ballistic marker so now if you decide to shoot “birds” it will be replaced by a simple cannon direction marker.

When switching to anti-tank guided missiles your trusty helper will also be hidden so that nothing interferes with aiming.

Fixed the firing sound in an air event

We are talking about ground AB, where an active player can temporarily leave their armoured vehicle and hurt their enemies from the air in every way. But if at the time of the switching from ground vehicle into an aircraft you were firing, for example from a machine gun then the sound of endless machine gun shooting was transferred with you and created a unique atmosphere for the whole flight.

We have fixed that cacophony and now when you fly the aircraft, you will only hear the sounds of actual shots.
Update 2.13.0.94
Ground vehicles
  • The marker for the ballistic calculator (crosshair) has been disabled for the ATGM weapons.
  • A bug has been fixed that caused the marker for the ballistic calculator (crosshair) to be displayed incorrectly when shooting at aerial targets with ground vehicles with a laser rangefinder.
  • M1A2 Abrams — commander’s sight magnification has been specified: x2-8 → x3-10 (report).
  • Ikv 91, ikv 91-105 — gun control option has been added to the commander’s sight.
  • Ikv 91, ikv 91-105 — number of forward and reverse gears have been increased, the gear ratio values have been specified (report).
  • Merkava Mk.2D — the display of the composite screen has been disabled in xray mode.
Aviation
  • F4J — a bug has been fixed where the 20mm Mk 11 mod 5 gunpod was not displayed on the model (report).
  • Mi-24V — a bug has been fixed where the S-24 rocket was displayed in the weapon preset “9M114 Shturm x8 +S8KO x40”.
  • SBD-3 — a separate gun drop has been added for the 100 lbs ANM-30 bombs.
Other changes
  • Purchased, or available to purchase vehicles, able to complete tasks in the weekend/special events now have the ‘star’ tag. You can get to the task via the “Task” tab in the vehicle menu, or by clicking the ‘star’ tag in the hangar. (Note: this feature will be implemented within 24 hours after the publication of this change list).
  • A bug has been fixed where the RMB+LMB click on a vehicle group might disable the interface.
  • Dependence of the camera rotation speed from the replay speed has been fixed.
  • Freezing of shot sounds in aerial and ground Arcade battles has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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