Jan 26, 2022
War Thunder - CyberStonka

The day of the founding of an entire country! Every year Australians celebrate January 26th in a big way - and we wouldn’t mind joining in the celebration, giving out festive decals to deserving “Australians”, bringing back interesting vehicles for sale and sharing some equally interesting news. All in all - happy Australia Day!
Until 11:00 GMT on the 28th of January
Play 3 battles in the British aircraft (of rank II or higher with a battle activity of 70% or higher) and get a unique “Australia Day” decal.

  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
  • You can follow your progress by clicking on your nickname -> Achievements -> Australia Day.
  • The decal will be located in the “Other” tab in the customization area.
Temporarily on sale - Boomerang Mk.II

Get a premium Boomerang Mk.II until 11:00 GMT on the 28th of January for Golden Eagles. You will find the aircraft in the British aviation tree. The aircraft is only available to owners of the Boomerang Mk.I that can be purchased with 25% discount!

Read about the Boomerang Mk.I and https://wiki.warthunder.com/Boomerang_Mk_II_(Great_Britain) on our Wiki!
Jan 26, 2022
War Thunder - CyberStonka


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Improved overcoming of obstacles


Trenches, embankments and other complex objects are sometimes no less dangerous for a tanker than enemy fire. From now on passing over them will be much safer. We found and fixed the bug where a vehicle might suddenly lose grip and hang on a fairly simple obstacle from which you didn’t expect such a trick.

To go into detail - it was due to an incorrect determination of the angle of inclination of the surface under the vehicle. We have corrected this calculation so there will be a lot less jams now. Concentrate your attention on the enemy, not on stumps.

Filtering suspended armament


Suspended armament on some aircraft can be so flexible that the number of available variants of equipment has long exceeded a dozen and with the advent of more and more modern and advanced vehicles in War Thunder, it only continues to grow. Because of this, even in the significantly refined menu of the suspended weaponry it is sometimes possible to get lost.

We noticed your comments about this problem and as a solution, we are adding additional filters that allow you to select for example only available weapons for your current level or display only your favorite and customary ones. Simplicity is the key to the fastest start of the next battle and reduce mistakes when equipping your battle vehicle.

Set an alarm for you
No, it isn’t about the alarm clock that disturbs a peaceful night’s sleep and spoils your mood in the morning. It is a very useful alarm clock which doesn’t bother you at all but it will warn you in advance if an item in your inventory is about to expire.

Now the alarm icon will appear on items with only hours left to activate or expire.

Boosters and personal discounts will be marked with a coloured box hours before they expire.

Extinguished additional fire in Assault

It’s a minor fix and a great excuse to remind you of an interesting battle mode where you and a few comrades are fighting waves of AI controlled opponents attacking your base.

“Assault” is available in the game mode selection menu under the “Battle” button. And we have fixed a bug where a defeated comrade might leave a firing hanging in the air when leaving a battle earlier. This was a good symbol of the loser’s emotions but it didn’t look very realistic.
Update 2.13.0.82
  • A “Filters” option has been added to the secondary weapons menu. Now you may choose to display only “favorite” or “available” setups, as well as display the setups by modification tier.
  • An “Alarm clock” icon has been added to warn players about expiring items in their inventory. 
  • Boosters and personal discounts in the bottom right part of the hangar menu, as well as those in the “Store → Inventory” menu are now framed in orange or red depending on their expiration dates - in 4 or 1 hours respectively.
Ground vehicles
  • A bug has been fixed with passing certain obstacles, such as trenches, where the slope angle under the vehicle could be calculated incorrectly, which caused traction drop and the vehicle sticking.
  • A bug has been fixed where an effect of fire could remain on the battlefield after the vehicle’s hull disappears. 
  • M1128 — max engine speed has been specified from 2,600 to 2,400 rpm; max speed has been corrected from 121 to 96.5 km/h.
  • BMP-3 — a bug has been fixed with the laser rangefinder over the gun’s barrel with the “Sodema” modification installed.
  • Challenger 2 — a bug with the description of the front right side skirt in the x-ray mode has been fixed.
  • Radkampfwagen 90 — a bug has been fixed where in some cases the protection of the armour fragment in the lower part of the turret was overestimated.
  • M18 —  a bug has been fixed where in some cases the protection of the armour fragment below the gun mantlet was overestimated.
  • The accuracy of laser and correlation rangefinders has been increased.
Aviation
  • Me 163B, Me 163B-0, Ki-200 — a bug has been fixed that prevented take-off from unpaved airfields (report, video).
  • A bug has been fixed where wing spoilers may display raised in the hangar or on the reserve site.
  • J-7E — max launch overload in 4G has been removed from the PL-5B missiles.
  • Ki-45 Hei, Ki-45 Ko, Ki-45 Otsu, Ki-45 Tei — targeting angles of the dorsal turrets have been fixed.
  • D4Y (all modifications) — targeting angles of the dorsal turret have been fixed.
  • F1M2 — targeting angles of the dorsal turret have been fixed.
  • 12,7mm Breda-SAFAT — fuze sensitivity of the HE round has been fixed from 3 to 0.1 mm (report).
  • Saab AJ37 — the weapon setups including the RB75 missiles have been moved to the section “For armoured targets” (report).
  • AIM-7F, Р-24Р missiles — autopilot logic at close distances to the target has been improved.
Naval
  • USS Trenton, USS Raleigh — number of the rangefinders of the stern and central gun director rooms in the x-ray mode has been corrected.
  • USS North Dakota — number of the gun directors in the pop-up message of the central gun director room has been corrected in the xray mode.
  • A bug has been fixed where the azimuth scale may be hidden when changing from the bluewater ship to the coastal vessel with a radar (report).
Other changes
  • Display of markers in the tutorial missions has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Get ready for the 6th season of the War Thunder Battle Pass!
Open new stages and get unique premium combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!
26th January - 27th April
Battle Pass season 6
Season awards
Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the award vehicles for season 6:
M64
China, III rank, Premium


Hellcat turret with a Walker Bulldog chassis - will it blend? Oh yes! Meet the M64, the furious Chinese scout tank with a punchy gun and perfect mobility!

Su-8
USSR, IV rank, Premium


Born to kill tanks, this twin-engine highly-protected monster comes with a battery of four 45mm guns, bombs, rockets, and plenty wrath!

41.M Turán II
Italy, II rank, Premium


An exotic and well protected Hungarian medium tank equipped with a great 75mm gun.

Higgins 78 ft. HMS MTB-422
Britain, III rank, Premium


A US built Higgins boat in service with the Royal Navy. Fast and tricky, a torpedo boat with a 40mm Bofors gun.

Decals
StG 2 "Immelmann" emblem, Emblem of No. 450 Squadron, Emblem of the 15th Attack Squadron, "Watchdog" emblem.



3D decorations
tank decoration “UBT machine gun”, tank decoration “Bomb cassette”, ship decoration “Siege mortar”


“Attacker pilot” profile icon

About the Battle Pass
Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

Open new stages and get awards at any time during the season.

You can access the “Battle Pass” window through the promo block on the right side of the hangar screen.
How to participate
Play
  • You get progress points every day for entering the game.
  • From 1 to 5 points.
Complete Battle Tasks
  • See Battle Task descriptions in the game and get progress points for completing them.
  • From 2 to 5 points.
Complete Season Challenges
  • Season Challenges are very similar to Battle Tasks. One Challenge is available at the season’s start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
  • 30 points.
LEARN MORE ABOUT BATTLE PASS
War Thunder - CyberStonka

Welcome to the 11th War Thunder Steam Screenshot Competition!
Deacon from Waterworld would be proud! So many good screenshots! The three most popular and the three selected by us will get 300GE! We will meet again next week! Fly high, aces!
Before we announce 10th edition winners, let’s begin the 11th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen11. You have time until 31.01.2022 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Screenshot theme - Aces of the Sky
Terms:
  • Your screenshot needs to be focused on aircraft and helicopters. If it can fly longer than 30 seconds - Bring it on!
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 10th edition - Waterworld!
Winners selected via community votes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2728082047
https://steamcommunity.com/sharedfiles/filedetails/?id=2724207253
https://steamcommunity.com/sharedfiles/filedetails/?id=2722764693
Winners selected by our judges:
https://steamcommunity.com/sharedfiles/filedetails/?id=2724491923
https://steamcommunity.com/sharedfiles/filedetails/?id=2723010936
https://steamcommunity.com/sharedfiles/filedetails/?id=2722941320
Each winner will get 300GE! Congratulations and see you next week!
Jan 24, 2022
War Thunder - CyberStonka

SB Enduring Confrontation missions and RB random battles with EC mission logic
AI anti-aircraft gun presets have been changed for convoys and the Ground Battle event, where two groups of AI units fight with each other. The changes were made to lower AA calibres where possible and therefore the general setups are as follows:
  • BR 1.0-2.0: calibre 7.92mm
  • BR 2.3-3.3: calibre 12.7mm
  • BR 3.7-4.7: calibre 20mm
  • BR 5.0-6.3: calibre 40mm
  • BR 6.7-7.7: calibre 30mm, autoguns
  • BR 8+: calibre 30mm, autoguns, radars.

Example of the a US setup:
Before:
  • BR 1.0-2.0: M15 CGMC
  • BR 2.3-3.3: M19A1
  • BR 3.7-4.7: M19A1
  • BR 5.0-6.3: M163
  • BR 6.7-7.7: M247
  • BR 8+: M247
After:
  • BR 1.0-2.0: Light AA Mk I
  • BR 2.3-3.3: M16 MGMC
  • BR 3.7-4.7: AEC AA
  • BR 5.0-6.3: M19A1
  • BR 6.7-7.7: M163
  • BR 8+: M247



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

The Su-8 twin-engine attack aircraft will be the most heavily armed cannon aircraft in the game at launch!
Su-8, attack aircraft, USSR, rank IV. Premium.
Features
  • Four 45 mm guns
  • AP rounds
  • Large payload
  • Mediocre maneuverability when using suspended weapons
History
[expand type=showmore]The team at the Sukhoi Design Bureau submitted to the 1940 competition for for the Red Army Air Force a project of a single-seat twin-engine aircraft with the promising M-71 engines, which were supposed to provide good flight characteristics even when using a large payload weight. After the initial approval of the idea and the first recommendations received from military authorities, the production facilities of aviation plant No. 289 were hastily evacuated to the city of Molotov, since the German army was approaching Moscow. Despite the turmoil and confusion associated with the relocation of production facilities,work on the aircraft’s design continued and went on until the end of the war.

While development was in progress, the aircraft became a two-seater, the engines received an afterburner mode, armor was significantly increased, and firepower increased drastically. The final factory tests on the Su-8 took place only in the spring of 1945, when the attack aviation niche was occupied by Ilyushin aircraft and the latest IL-10 was already in service, the components and assembly of which had been mastered in production. The Su-8 attack aircraft was not submitted for state testing and the project was closed in 1945.
[/expand]

The main prize in the new Battle Pass season, the Soviet Su-8 attack aircraft, seems to have been created for War Thunder mixed battles. Unprecedentedly powerful guns, significant payload, good survivability, and a Premium status makes the Su-8 one of the best mid-tier aircraft for attacking ground targets in mixed air battles.

The main caliber of the Su-8 is a battery of four 45mm NS-45 guns with an ammunition load of 50 rounds per barrel. The guns are located under the fuselage along the axis of the aircraft that makes it possible to conduct accurate fire even at longer distances. When using armor-piercing shells, cannon fire becomes dangerous for any ground vehicles, including the most heavily armored SPGs and heavy tanks. Cannons can fire bursts, but in this mode the dispersion increases. We recommend firing single shots or short bursts, aim at the side, turret roof and engine compartment roof of enemy vehicles and destroy any enemy with just a few successful salvos!

In addition to cannon armament, the Su-8 carries a large payload of bombs and rockets of various calibers. Up to 10 unguided HE or AP rockets of 82 and 132 mm calibers are installed under the wing, pylons for 100kg, 250kg and 500kg bombs are located under the fuselage - up to 1600 kg in total, if some of the bombs are also mounted on the wings . The pilot will have a choice of various combinations of bombs and rockets of various calibers, however, it should be remembered that the speed and maneuverability of the already heavy Su-8 fall even lower if the attack aircraft carries external weapons. It is most advisable to use the bombs during the initial fly-overs of targets in order to maintain speed and maneuverability for aimed firing from cannons and avoiding a chase.

The Su-8 is noticeably more durable in combat compared to many other attack aircraft. Two air-cooled engines, very strong windshield armored properties, as well as two turrets give the Su-8 a good chance to get to its airfield in one piece even after taking significant damage from anti-aircraft guns or under fire from fighter machine guns. However, successfully landing a clumsy and damaged Su-8 is as difficult as getting away from the chase.

The Su-8 will be yours for completing the stages of the new season of the War Thunder Battle Pass! We will announce the full terms and conditions and other prizes of the season very soon. Follow the news and get ready for battle!
Jan 21, 2022
War Thunder - CyberStonka

Even before D-Day, the Allies had already performed successful landing operations. One of those was a joint US and British troop landing on the coast of Italy. This operation was a huge surprise for the German command, and even a counter offensive could not stop the Allies from liberating Rome and advancing deep into Italy.
Complete the task from 11:00 GMT on the 21st of January until 11:30 GMT on the 24th of January and get the reward!
Rewards
Completing the “Battle of Anzio” task will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehicles of rank I-IV for USA, Great Britain, Italy or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
  • 1 day premium account
Task
  • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
The task can be completed only in vehicles from the following list:
  • Germany: 8,8 cm Flak 37 Sfl., StuG III G, Jagdpanzer IV, Pz.IV G, Pz.IV H, Panther D, Panther A, Tiger H1, Tiger E, Pz.III M, Pz. III N, Brummbär, Nashorn, Marder III H, Ferdinand, Flakpanzer 38, Sd.Kfz. 6/2, Bf 109 G-6, Ju 87 D-5, Fw 190 F-8, Fw 190 A-5, Fw 190 A-5/U12, FW 190 A-5/U2
  • Italy: 75/18 M41, 75/34 M43, 105/25 M43, 90/53 M41M, C. 202EC, C. 205 serie 3
  • USA: M5A1, M10 GMC, M18 GMC, M4A2, M4A3 (105), M8A1, M8, Spitfire LF Mk.IXc (USA), P-47D-26, P-51C-10
  • Great Britain: Cromwell V, Sherman II, Daimler Mk II, Churchill III, Spitfire F Mk.IX, Spitfire Mk.Vc, Spitfire Mk.Vb, Typhoon Mk.Ib, Typhoon Mk.Ib/L
Follow progress by clicking on your nickname → Achievements → Memorial Date.
War Thunder - CyberStonka

The 41.M Turan II was a further developed variant of a Hungarian medium tank, constructed on the basis of a Czechoslovakian prototype design during the early 1940s. Defined by well-rounded combat characteristics, the Turán II will become available as one of the main prizes awaiting players in the upcoming War Thunder battle pass!
Briefly: An early 1940s medium tank fitted with a large calibre 75mm cannon which further expands the lineup of Hungarian tanks in War Thunder!
41.M Turán II, medium tank, Italy, premium, Rank II
Features
  • Good mobility
  • Adequate armor protection
History
[expand type=showmore]At the beginning of the 1940s, the Hungarian military decided to develop its own medium tank on the basis of the recently developed Czechoslovakian T-21 medium tank prototype. After one test unit successfully passed initial trials in Hungary, several changes were made to the design, including the fitting of a Hungarian 40 mm cannon as well as increased armor protection. The resulting T-22 design would then be officially accepted into Hungarian service as the 40.M Turán in November 1940.

An initial order of 230 Turán Is was issued in September 1940, but production ended up being delayed by several months due to incomplete technical documentation. Production started only in March 1941 after Škoda supplied the complete technical documents, with the first 40.M Turán I rolling off the assembly line in July 1941.

However, before even the first vehicle was constructed, the Hungarian General Staff realized the need for upgrading the vehicle and thus formulated the specification to upgun the Turán with a 75mm gun. However, as no such gun could be developed by Hungary at the time, a WW1 field gun was selected to be modified for tank use.

This undertaking was successful, though it required the Turán’s turret to be enlarged slightly. The first prototype of this modification, which became known as the 41.M Turán II, was built in January 1942 and entered service in May. In total, around 195 Turán IIs were constructed until 1944. Today, only a single example of the Turán II survives and is on display in the Kubinka Tank Museum in the vicinity of Moscow.
[/expand]

In War Thunder, the Turán II will further expand the lineup of exotic Hungarian vehicles in the game and will soon arrive as one of the main prizes awaiting tankers in the upcoming Battle Pass season!

Unlike the Toldi, which tankers could earn in a previous battle pass season, the Turán II is a somewhat larger and more capable combat vehicle. To begin with, the Turán II boasts a much larger calibre primary armament, namely a 75 mm 41.M L/25 cannon. Despite its increased calibre, the ballistic properties of this modified WWI-era cannon are rather mediocre, however, for long-range engagements, where the Turán II might usually struggle to defeat enemy armor, tankers will have HEAT rounds available, capable of penetrating the armor of all but the most heavily armored opponents on the battlefield.

Furthermore, the Turán II features relatively good armor protection, comparable to that of the German Panzer IV series or the Japanese Chi-He, with up to 50mm of armor at the front portions and 25mm plating shielding the vehicle’s sides and rear. In addition to this, the Turán II also comes equipped with 8 mm thick Schürzen-style add-on armor, applied to the vehicle’s sides and around the turret. Though it only marginally improves ballistic protection overall, tankers will especially benefit from this extra protection if they come under fire from chemical rounds.
Fun Fact: The Turán is named after a central Asian region which represents the ancestral home of the Hungarians.
Thanks to its 260 horsepower engine, the Turán II can reach a respectable top speed of 45 km/h under ideal conditions, although its overall mobility, particularly in less hospitable terrain might leave some tankers wishing for more due to a relatively mediocre power-to-weight ratio. Nonetheless, the Turán II will have no trouble keeping up with the main advance of allied units and thanks to its punchy gun, can even contribute in creating a breakthrough in the enemy lines!

Seize the opportunity and add the wonderfully exotic Turán II to your in-game collection by taking part in the next season of War Thunder Battle Pass. More information about other prizes and conditions of the upcoming Battle Pass season will follow soon, so stay tuned to the news. Until then, good hunting tankers!
War Thunder - CyberStonka

The M64 is a Chinese light tank developed during the mid 1970s by combining the hull of the M42 Duster SPAAG with the turret of previously decommissioned M18 Hellcat tank destroyers. The heavily armed yet nimble M64 will become available as one of the main prizes awaiting players in the upcoming War Thunder battle pass!
Briefly: A hybrid Chinese tank design, combining the turret of the M18 Hellcat with the hull of the M42 Duster tank.
M64, light tank, China, III rank. Premium
Features
  • Excellent mobility
  • Powerful 76mm cannon
  • Light armor protection
  • Exposed fighting compartment
History
[expand[In the early 1950s, armed forces on Taiwan obtained a large number of armored fighting vehicles from the U.S. and South Korea, mainly consisting of M18 Hellcat and M24 Chaffee tanks as well as a few dozen Shermans. In October 1958, they also managed to obtain a number of American M41 Walker Bulldog light tanks. However, despite more advanced vehicles becoming available, the military retained even the older vehicles in active service, leading to some vehicles even exceeding the service life of their original design. By 1969 however, the military decommissioned and scrapped several dozen M18 Hellcats. This in turn, created a gap in the fighting strength and a stopgap solution had to be formulated.

The solution came in the form of the M64 light tank, developed in 1975. It was conceived on the basis of the M42 Duster chassis which were obtained alongside the M41 Walker Bulldogs in the late 1950s. Engineers then combined the chassis with the turret of the previously decommissioned M18 Hellcats to form a new highly mobile light tank, designated the M64. Entering service in 1975, around 53 M64 light tanks were built. These vehicles didn’t see any combat use and were retired from active service in 1981.[/expand]

The M64 will be one of the main prizes awaiting War Thunder players in the new Battle Pass season, launching in the upcoming days. Being built from components of the American M41 Walker Bulldog and M18 Hellcat tanks, the M64 expectedly fuses the features of both vehicles and combines them into a new design. Tankers who have experience with both of the vehicles may expect a highly capable hybrid and they won’t be mistaken.

The M64 is armed with a 76mm M1 cannon, which will make seasoned American tankers feel right at home with the new tank. Unlike the M18 Hellcat on the other hand, the M64 does feature an additional 7.62mm machine gun, mounted coaxially in the turret. This small addition may prove itself handy when the heavier .50 cal roof-mounted MG is unavailable after the commander gets knocked out.

Being based on the M42 Duster chassis, tankers can rightfully expect the M64 to be highly mobile. In fact, thanks to its very capable 500 horsepower engine, the vehicle can reach a top speed of up to 72 km/h on paved roads, while also remaining quite agile in less accommodating terrain. However, as neither of the two vehicles the M64 is made out of is exactly renowned for superb armor protection, it too unfortunately can’t boast great protection.

In fact, the M64 only features up to 25.4mm or armor plating on its front portions of the hull, meaning that the tank can only effectively withstand damage from machine gun fire and shrapnel. On top of this, the open fighting compartment also exposes the crew and modules in the turret to strafing runs by aircraft. Therefore, tankers ought to best use the vehicle’s excellent mobility to dodge enemy fire, both the one coming from other ground vehicles as well as from aircraft!

Be sure to add the unique and powerful M64 to your in-game collection by completing tasks and leveling up your Battle Pass. More information about other prizes and conditions of the upcoming Battle Pass season will follow soon, so stay tuned to the news. Until then, good hunting tankers!
Jan 19, 2022
War Thunder - CyberStonka

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the STEAM special section.
Fixed the vertical guidance block

There are many interesting features in the War Thunder game settings that can improve your battle experience. Among them is the “Block vertical aiming while braking” setting. When enabled the gunner will not try to compensate for the vertical sway of the cannon when braking sharply which can save some time when aiming on tanks with slow drives.

But this feature might not work quite correctly if your cannon is very fast and has high recoil. For example it was like this on ZSU-57-2. In the case of such vehicles the game may consider a strong recoil as braking by completely blocking the vertical guidance for some time after the shot.

We have improved the logic of the mechanism and such behavior shouldn’t appear again. But the setting itself is very useful - try it out!
War Thunder doesn’t have underground tanks

At least for now. Object 279 and T95 are looking like a weapons project with incredible capabilities but still shouldn’t appear in the battle with a rumble by suffocating under the surface. That's how the problem manifested itself specifically with these vehicles - you showed up embedded in the ground. Fixed.
Where does the guided missile fly?

Another unfortunate mistake was the inaccurate timing of someone else's guided missile flight. This is when you see the missile seem to fly past, but in fact your eyes deceive you and the enemy was able to hit the target accurately. The flight of the first and second generation guided missiles has been refined. Now it will be displayed equally correctly for the player controlling the missile and for everyone else.
Night optics without battery
Sometimes it was possible to switch to the night vision tank sight or thermal imager with a fully discharged battery and see perfectly well in the dark even from the 3rd person view. The magic has been removed and now these devices work as they should.
Graphics

Last monday we added physically realistic moonlight - you will definitely notice it in the night battles - it became brighter. You won’t have to squint anymore.

We also fixed a shadow’s incorrect behavior on horizontal surfaces (buildings, rocks, etc). We also improved the display of bushes and trees through a tank’s sight in graphics settings “Max” and “Movie”.
Update 2.13.0.70
Ground vehicles
  • A bug has been fixed that caused vertical targeting block when stationary and firing from rapid-fire heavy recoil guns .
  • A bug has been fixed where “Commander fire control” was disabled when switching to the commander’s sight from the binoculars by enabling NVD or a thermal imager
  • A bug has been fixed where NVD and TVD remained functional in third-person view when the battery is low.
  • Object 279, Т95: a bug has been fixed that caused respawning below ground level.
  • Simulator Battles: fixed a bug where the browser map, as well as the map in the "Assistant for War Thunder" app, showed the positions of allies.
Aviation
  • A2D-1 - separate rocket launch has been added for the weapon preset of 2,000 lbs + HVARx20.
  • PB2 rockets - a bug has been fixed that prevented HEAT warheads to break through advertised armour thickness
Naval
  • Crew number on Italian cruisers has been adjusted in accordance to the year of modification:
  • -RN Eugenio di Savoia: 578 → 694;
  • -RN Raimondo Montecuccoli: 578 → 648.
  • Shrapnel amount and shrapnel total damage in naval HE rounds have been adjusted in order to avoid performance drop when taking massive fire.
Other changes
  • A bug that caused low FPS in the first minutes when playing in a custom mission in custom battles has been fixed.
  • 3D decorations and decals in the Inventory menu now have their respective sections.
  • “Numbers” decals have been added for Israel.
  • A bug has been fixed that allowed TVD to see through glass, for example, through windows in buildings.
  • Star icon has been restored to show the best squad in the battle statistics window.
  • Incorrect shadows on horizontal surfaces of ingame objects have been corrected.
  • Synchronization of guided missile flight when launched by other players has been improved.

[\hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
...