On November 25th, 1940, the British de Havilland Mosquito multirole combat aircraft made its first flight. The Mosquito FB.Mk.VI and other modifications were versatile vehicles that perfectly suited the role of a bomber interceptor, and, thanks to various suspended weaponry, were capable of destroying enemy ground vehicles.
From 11:00 GMT on the 25th of November until 11:30 GMT on the 26th of November
Rewards
Completing the “Mosquito first flight” task will bring you a battle trophy with one of the following rewards:
10-30% RP booster for 3-10 battles
10-30% SL booster for 3-10 battles
Task
Destroy 20/10/10 (AB/RB/SB) player controlled enemies whilst controlling specified vehicles in random battles
Task can be completed only in vehicles from the following list:
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Setting up radio fuzes for shells
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.
In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasn’t an accurate reproduction of the real life mechanics.
Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells.
To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
40 mm kulsgr m/90 (15 m → 4 m);
40 mm slsgr m/484 (15 m → 4 m);
40 mm M822 (15 m → 4 m);
57 mm DKY-1 (15 m → 6 m);
57 mm HE-VT (15 m → 6 m);
76 mm MOM-HE (15 m → 8 m).
Speeding up self entrenching
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes.
Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
Correcting Italian and Japanese machine gun belts
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns.
Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Continuing work on hull guidance
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it.
This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103С.
“Come back soon!”
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them.
By the way - this change is also relevant for tournament battles - as asked for.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.11.0.85
Ground vehicles
Strv 103A, Strv 103С — a bug has been fixed with incorrect display for the commander’s camera while hull aiming.
Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.
Aviation
12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns — a bug has been fixed with missing explosives in the HE rounds. 0.8g of PETEN explosives has been added (report)
20mm MG 151 cannon - explosive type of the HE-I round has been changed to HA 41 (report)
AGM-114B, AGM-114K, PARS 3 LR missiles - “Launch distance” and “Guaranteed launch distance” parameters have been added to the info card.
1,600 lbs AP AN MK1 bomb - explosive type has been changed to Dunnite (Explosive D) (report)
A28B - a bug has been fixed where the lod at distance on aircraft was displayed with the old name J28B.
Naval
USS Pittsburgh — modification of the 127mm semi AP round has been added.
PT-658, PT-200 114mm M8 rockets have been changed to 127mm M7.
PT-658, PT-200 - a bug has been fixed where rockets flew over the target.
PT-658 - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.
PT-658 - a bug has been fixed that resulted in torpedo launch while firing artillery.
Other
A bug has been fixed where available aircraft from a player’s setup were coloured red in the mission editor.
A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.
A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.
A bug has been fixed where two players might be selected at once in the team list while watching a replay.
The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.
The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:
40mm kulsgr m/90 (15 m → 4 m);
40mm slsgr m/484 (15 m → 4 m);
40mm M822 (15 m → 4 m);
57mm DKY-1 (15 m → 6 m);
57mm HE-VT (15 m → 6 m);
76mm MOM-HE (15 m → 8 m).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
What a blast! You uploaded nearly 200 screenshots for the 1st edition of our Steam screenshot competition! We have checked them all and have now selected the best two (in our opinion). Three more were chosen via votes from our community!
Before we announce the winners, let’s start the 2nd edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen02. You have until 28.11.2021 to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated ːsteamthumbsupː by the community and 3 selected by our judges), each of which receive a reward of 300GE.
Important addition: Screenshot theme - Winter :winter2019happydog:
Terms:
Your screenshot needs to be related to Winter (scenery).
Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 7 working days.
And now, time for the winners of the competition’s 1st edition:
On the 19th of November, 1942, the troops from three fronts of the Soviet army began a counter-offensive near Stalingrad. As a result of one of the fiercest battles in world history, Operation Uranus saw Soviet troops completely encircle the German group besieging the city. In honour of this, simple battle tasks will be available in War Thunder that you can perform in random battles to get useful rewards.
From 11:00 GMT on the 19th of November until 11:30 GMT on the 22nd of November
Rewards
Completing the “Operation Uranus” tasks will bring you a battle trophy with one of the following rewards:
20-50% RP booster for 3-10 battles
20-50% SL booster for 3-10 battles
3-5 universal backup vehicles
Random camouflage for ground vehicles of rank I-III for USSR or Germany from among those available to obtain in-game through achievements or purchase for GE.
1 day premium account
Task
Destroy 40/20/20 (AB/RB/SB) enemies whilst controlling specified vehicles in random battles
Tasks can be completed only on vehicles from the list:
Until December 17th, earn in battle, or purchase rare decals for all War Thunder gaming nations!
You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.
Tasks can be completed in vehicles of rank II-VII.
The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Continuing to improve digging
In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.
It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.
Fixed the “flying” thermal imager
A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.
It’s fixed now. The thermal imager is back in its place.
Retrained air defense
We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:
We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.
Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.
An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.11.0.71
Ground vehicles
A bug that allowed the thermal imager to operate from 3rd person view has been fixed.
A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn’t correspond to enabling/disabling in any current battle.
TOW-2B missile and RB 56 BILL II round — the incorrect damage effect on armour penetration or explosion over the vehicle’s turret in the hit camera have been fixed.
Strv 103-0, Strv 103A, Strv 103B — the erroneous interruption of the reloading by the auto loader during fire has been fixed.
BMP-3 — a display of the gunner’s optics in xray mode without the “Sodema” modification has been corrected.
Ystervark — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.
Vickers Mk.7 — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the MBT combined protection spreadsheet.
Strv 103A, Chieftain Mk.5, M60A1 Ariete — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.
Aviation
GSh-23L gun - a bug has been fixed with a tracer round in the stealth ammo belt.
G.91 R/3 - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.
He 219 A-7 - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.
DEFA, ADEN, AKAN guns - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex (report).
V-12D - gunner crosshair position has been corrected.
UH-1B - display of ammo has been corrected for the 7.62m М134 Minigun.
Naval
Freccia P-493, Saetta P-494 - the ability of locking on surface targets has been disabled.
Changes in the calculation of the statistic points
Ground vehicles in all ground gaming modes:
The number of points for hitting the enemy has been increased: 10 → 15;
The number of points for taking damage has been increased: 5 → 7.
Ships and boats in all naval gaming modes:
The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.
Other
Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.
Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.
A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.
Game crash while watching a replay has been fixed.
Collision with concrete obstacles has been corrected in certain ground locations.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Welcome to the War Thunder Steam Screenshot Competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen01.
You have time until 21.11.2021 to submit your screenshot.
After that date, we will select 5 winners (3 of which will be the highest rated ːsteamthumbsupː by the community and 2 selected by our judges) who will be rewarded with 300GE (each).
Yes, it's that simple! There’s no time to waste, so jump into the game and win some Golden Eagles!
Terms:
Screenshots need to be compliant with the War Thunder rules.
You need to be the author of the screenshot.
Screenshot needs to be new. You cannot use those which have previously been published used in other competitions.
We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
You can use filters and settings built into War Thunder.
You can use the replay functionality built into War Thunder.
Rewards will be delivered to the author's account within 7 working days.
A bug which caused a player’s crosshair to twitch while self-entrenching in tanks has been fixed.
A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
November the 11th is a very special day in the hearts of the Polish People. 103 years ago, after the end of the Great War, Poland regained its independence and re-appeared on European maps.
To celebrate this anniversary together, we have prepared a special decal!
Until 07:00 GMT on the 15th of November - play 3 battles in British vehicles of rank II or higher (in-game activity of 70% or higher) and get a unique “Striking eagle” decal.
You can complete the task in random battles, except “Assault” and “Enduring Confrontation”.
You can follow your progress by clicking on your nickname -> Achievements -> Independence Day of Poland.
You can find the decal in the Decals -> Other.
"Striking eagle" decal
Decal created by Patrik "Wulfcro_" Monček
Temporarily in game for Golden Eagles: Lanovski's P-47M-1-RE Thunderbolt
Premium Lanovski's P-47M-1-RE is available until the 15th of November (07:00 GMT) for Golden Eagles in the US aviation tree!
The king of the interceptors! Modification "М" provides one of the fastest Thunderbolts ever built, and you will feel it in battles. Choose any target - nobody is able to hide or flee from you, since this aircraft keeps good control even at maximum speeds. The only thing you should avoid is a dogfight - The Thunderbolt is a pretty heavy bird to maneuver efficiently. Get back on the altitude, repeat your dive, and get your frag!