War Thunder - CyberStonka

A new set of decals for rarity hunters!
Until December 17th, earn in battle, or purchase rare decals for all War Thunder gaming nations!

You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.
Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Continuing to improve digging



In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.

It’s done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunner’s sights shouldn’t twitch anymore.

Fixed the “flying” thermal imager



A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.

It’s fixed now. The thermal imager is back in its place.

Retrained air defense



We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Let’s see what has been changed:

We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.

Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.

An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.71



Ground vehicles
  • A bug that allowed the thermal imager to operate from 3rd person view has been fixed.
  • A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn’t correspond to enabling/disabling in any current battle.
  • TOW-2B missile and RB 56 BILL II round — the incorrect damage effect on armour penetration or explosion over the vehicle’s turret in the hit camera have been fixed.
  • Strv 103-0, Strv 103A, Strv 103B — the erroneous interruption of the reloading by the auto loader during fire has been fixed.
  • BMP-3 — a display of the gunner’s optics in xray mode without the “Sodema” modification has been corrected.
  • Ystervark — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.
  • Vickers Mk.7 — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the MBT combined protection spreadsheet.
  • Strv 103A, Chieftain Mk.5, M60A1 Ariete — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.
Aviation
  • GSh-23L gun - a bug has been fixed with a tracer round in the stealth ammo belt.
  • G.91 R/3 - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.
  • He 219 A-7 - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.
  • DEFA, ADEN, AKAN guns - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex (report).
  • V-12D - gunner crosshair position has been corrected.
  • UH-1B - display of ammo has been corrected for the 7.62m М134 Minigun.
Naval
  • Freccia P-493, Saetta P-494 - the ability of locking on surface targets has been disabled.
Changes in the calculation of the statistic points

Ground vehicles in all ground gaming modes:
  • The number of points for hitting the enemy has been increased: 10 → 15;
  • The number of points for taking damage has been increased: 5 → 7.
Ships and boats in all naval gaming modes:
  • The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.
Other
  • Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.
  • Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.
  • A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.
  • Game crash while watching a replay has been fixed.
  • Collision with concrete obstacles has been corrected in certain ground locations.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

Welcome to the War Thunder Steam Screenshot Competition!

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen01.

You have time until 21.11.2021 to submit your screenshot.

After that date, we will select 5 winners (3 of which will be the highest rated ːsteamthumbsupː by the community and 2 selected by our judges) who will be rewarded with 300GE (each).

Yes, it's that simple! There’s no time to waste, so jump into the game and win some Golden Eagles!

Terms:
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.
Nov 15, 2021
War Thunder - TheShaolinMonk
  • A bug which caused a player’s crosshair to twitch while self-entrenching in tanks has been fixed.
  • A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - CyberStonka

November the 11th is a very special day in the hearts of the Polish People. 103 years ago, after the end of the Great War, Poland regained its independence and re-appeared on European maps.

To celebrate this anniversary together, we have prepared a special decal!

Until 07:00 GMT on the 15th of November - play 3 battles in British vehicles of rank II or higher (in-game activity of 70% or higher) and get a unique “Striking eagle” decal.
  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”. 
  • You can follow your progress by clicking on your nickname -> Achievements -> Independence Day of Poland.
  • You can find the decal in the Decals -> Other.

"Striking eagle" decal
Decal created by Patrik "Wulfcro_" Monček

Temporarily in game for Golden Eagles: Lanovski's P-47M-1-RE Thunderbolt


Premium Lanovski's P-47M-1-RE  is available until the 15th of November (07:00 GMT) for Golden Eagles in the US aviation tree!

The king of the interceptors! Modification "М" provides one of the fastest Thunderbolts ever built, and you will feel it in battles. Choose any target - nobody  is able to hide or flee from you, since this aircraft keeps good control even at maximum speeds. The only thing you should avoid is a dogfight - The Thunderbolt is a pretty heavy bird to maneuver efficiently. Get back on the altitude, repeat your dive, and get your frag!
War Thunder - CyberStonka
Download Wallpaper:
The 11th of November marks the day on which the People's Liberation Army Air Force was officially established.

Until 07:00 GMT on the 15th of November

Play 3 battles while using Chinese aircraft of rank II and above with an in-game activity of 70% or higher and receive the “PLAAF Dragon Brigade Emblem” decal.

  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”. 
  • You can follow your progress by clicking on your nickname -> Achievements -> Chinese Air Force Day.
  • The decal will be located in the Chinese vehicle customization area.

“PLAAF Dragon Brigade Emblem” decal

The Shenyang F-5 Pack is available with a 50% discount as part of War Thunder's 9th Anniversary Sale

The Kit Includes:
  • Fighter Shenyang F-5 (Rank V, China)
  • 2000 Golden Eagles
  • Premium account for 15 days

This aircraft can be purchased with 50% discount during War Thunder's 9th Anniversary.
You can find and purchase it in game by clicking on it's icon in the Chinese Aircraft Tree.
War Thunder - CyberStonka

Changes to the scoring with statistics points
  • In the “Ground Breaking” update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we’re ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the “Ground Breaking” update released).

  • Ground vehicles, in all ground vehicle gaming modes:
    • Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180
    • The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by  (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).
    • The mission score awarded for successful active scouting: 3 → 5
    • The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20
    • The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60
    • The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout’s intelligence has been increased: 15 → 20

  • Ships and boats, in all naval gaming modes:
    • The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)
    • The mission score awarded for a captured point has been increased: 175 → 200
    • The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)
    • The minimum mission score awarded for a captured point has been increased: 58 → 67
    • The mission score awarded for destruction of an enemy has been reduced: 40 → 30
    • The mission score awarded for assist has been reducedу: 15 → 10

  • For aircraft in air AB:
    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
      • Rank I: 1.7 → 2.5
      • Rank II: 1.6 → 2.1
      • Rank III: 1.2 → 1.4
      • Rank IV: 1.0 → 0.85
      • Rank V: 1.0 → 0.7
      • Rank VI: 1.0 → 0.65
      • Rank VII: 1.0 → 0.6

  • For aircraft in air RB:
    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
      • Rank I: 1.3 → 1.7
      • Rank II: 1.1 → 1.2
      • Rank III: 1.0 → 1.1
      • Rank IV: 1.0 → 1.0
      • Rank IV: 1.0 → 0.85
      • Rank VI: 1.0 → 0.75
      • Rank VII: 1.0 → 0.65
    • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

  • For aircraft in air SB:
    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
      • Rank I: 1.7 → 2.2
      • Rank II: 1.4 → 1.6
      • Rank III: 1.0 → 1.3
      • Rank IV: 1.0 → 1.0
      • Rank V: 1.0 → 0.9
      • Rank VI: 1.0 → 0.85
      • Rank VII: 1.0 → 0.8
    • Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450
    • Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300
    • Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150
    • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.
    • A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the “Ground Breaking” update has been corrected.
Other
  • The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.
  • A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.
  • A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn’t require additional respawn points has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Bury no bombs



Buried bombs deal no damage? Such a surprising thing might be observed after the introduction of the entrenching mechanics. A locked and cocked bomb fell right in front of you and might find itself dug into the ground with a dozer blade on your tank, with no explosion after it. This odd feature is fixed, however you can still cover your tank from fragments if the entrenchment is deep enough

Dig wisely and safely with the all new terrain shaping mechanics that appeared recently!

Unlinking of tracks from AI tanks



Players in “Assault” mode were the first to note a strange thing with the tracks on AI tanks. When one of the caterpillars was broken, the AI vehicle continuously tried to move forth, pivoting at one point, while the tracks remained motionless.

Such a persistence could only be envied, but not here. The bug is fixed for good.

Sinking fire



Probably, some of the crewmen had a really bad day and literally burned out? Or how to explain that a sinking tank might catch fire after it drowned? Nobody knows. Neither could we, so we just prevented that mysterious case from happening in future. Fixed.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.52


  • A bug has been fixed where a nearby bomb might fall below ground level during tank self-entrenching.
  • The incorrect display of broken tracks on AI vehicles has been fixed.
  • A bug has been fixed where a ground vehicle may catch fire after drowning.
Ground vehicles
  • Т26Е5 - armouring has been specified:
    • Hull top and bottom;
    • Lower front armour plate - angle has been changed in the damage model. Visual correction will be implemented later.
    • Central area of the upper front plate has become voluminous.
    • Gun mantlet has become voluminous, with thickness values specified.
  • MGM-51B/C - a bug has been fixed that prevented overpressure damage. (report)
Aviation
  • Me 410 B-6/R3 - The FuG-202 radar has been changed to FuG-200 (report)
  • Su-6 (all series) - separate bomb drop and rocket launch has been introduced.
  • A-7D, A-7E, F-8E - test flight is now from a carrier’s deck
  • A-7D - 250lbs Mk 81 bombs have been added to the default armament.
  • B3C — rear turret armament suspended in the air near the tail has been fixed.
  • A bug has been fixed where destroyed vehicles at the bottom of a bomb crater might be displayed with artefacts when observed from a gunner’s sight.
Naval
  • USS Mitscher - the display of detonation in the stern gun shell rooms has been fixed.
Server Update 10.11.2021

Changes to the scoring with statistics points

In the “Ground Breaking” update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we’re ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the “Ground Breaking” update released).

Ground vehicles, in all ground vehicle gaming modes:
  • Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180
  • The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).
  • The mission score awarded for successful active scouting: 3 → 5
  • The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20
  • The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60
  • The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout’s intelligence has been increased: 15 → 20
Ships and boats, in all naval gaming modes:
  • The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)
  • The mission score awarded for a captured point has been increased: 175 → 200
  • The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)
  • The minimum mission score awarded for a captured point has been increased: 58 → 67
  • The mission score awarded for destruction of an enemy has been reduced: 40 → 30
  • The mission score awarded for assist has been reducedу: 15 → 10
For aircraft in air AB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.7 → 2.5
  • Rank II: 1.6 → 2.1
  • Rank III: 1.2 → 1.4
  • Rank IV: 1.0 → 0.85
  • Rank V: 1.0 → 0.7
  • Rank VI: 1.0 → 0.65
  • Rank VII: 1.0 → 0.6
For aircraft in air RB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.3 → 1.7
  • Rank II: 1.1 → 1.2
  • Rank III: 1.0 → 1.1
  • Rank IV: 1.0 → 1.0
  • Rank IV: 1.0 → 0.85
  • Rank VI: 1.0 → 0.75
  • Rank VII: 1.0 → 0.65
The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

For aircraft in air SB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.7 → 2.2
  • Rank II: 1.4 → 1.6
  • Rank III: 1.0 → 1.3
  • Rank IV: 1.0 → 1.0
  • Rank V: 1.0 → 0.9
  • Rank VI: 1.0 → 0.85
  • Rank VII: 1.0 → 0.8
  • Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450
  • Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300
  • Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150
  • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.
  • A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the “Ground Breaking” update has been corrected.
Other
  • The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.
  • A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.
  • A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn’t require additional respawn points has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick


On the 4th of November Italy celebrates Armed Forces Day also also known as National Unity Day.

Until 07:00 GMT on the 8th of November - play 3 battles in Italian vehicles of rank II or higher and get a unique “National Unity and Armed Forces Day Italia” decal.


You can follow your progress by clicking on your nickname -> Achievements -> Italian National Unity.
You can find the decal in the Decals -> Italy.

Temporarily in game for Golden Eagles: P40 "G.C. Leoncello"


The premium P40 "G.C. Leoncello" will be available until the end of the event for Golden Eagles right in the game!

P40 "G.C. Leoncello" — The P40's best description in its place on the War Thunder battlefield is "average". Average armour, an average gun, and average mobility. For this reason, it can perform most roles of a typical medium tank in a flanking or support role, but should not be relied on to be a shield or a speedster. The P40 "Leoncello" was one of the first Italian ground vehicles implemented and was created by Nicola "Kolin0" Faggiani and Riccardo "BlueBeta" Lo Verso as part of the revenue share program.
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Terramorphing



A large complex new feature transformed War Thunder battles, that didn't mean that we lost our attention on it even after the release.

We have already added many fixes to it - removed objects that remained in the air, fixed bugs relating to the entrenchment of some vehicles as well as artifacts that appeared on certain platforms (including MacOS). We also worked on performance, improving it noticeably as a result and fixed some related client crashes.

There are still more details on which we are working. At the moment we are still working on fixing the vibration of vehicles inside modified ground. We will keep you updated.

Added a protection map for consoles



In the “Ground Breaking” update, we added this new feature to the protection analysis - a “protection map” button. Although these mechanics sound similar, this new thing is pretty interesting. It builds on the armour of the vehicle that you are looking at, a map of vulnerable areas that can be hit by a selected shell type: it is no longer necessary to shoot manually at the entire vehicle to figure out which areas would be better to “hide” from the enemy. Highly convenient!

Today the “protection map” also appeared on the console version of War Thunder. Have fun exploring it!

Returned the belt choice for premium aircraft



Good news - this bug only appeared in test flights. The bad news is that it did occur. In test flight the weaponry belt selection didn’t work on premium aircraft in the reference modification.

Thanks to your bug reports we learned about this issue and quickly fixed it. have fun getting acquainted with the vehicles.

Fixed the display of textures



Something went wrong in this update. We fixed the textures of airfields, the decorations from the “bushes” section disappearing at some angles and the mesh screens on the vehicles. We also returned the missing textures of machine guns in turrets, the textures of some aircraft and missiles and even put back textures that were blocking the sight view in SB game mode.

A bit of retrospective

Immediately after the release of the “Ground breaking” update we gathered the initial feedback from the community that included your complaints about the bugs that showed up. If you encountered any of these - it is already fixed. Once again - thank you for the feedback that you leave under the announcements of major updates on the website and in the special thread on the forum.

We fixed a bug where the air respawn point in combined realistic battles appeared 15 kilometers away from the battlefield. Now the remote respawn point only works in battles involving top ranked aircraft - BR of 7.7 and higher.

Returned small ground units to aircraft AB, such as light pillboxes, machine guns and cannons that suddenly disappeared.

Restored the proper operation of the aircraft radar warning system (RWR) which might have failed to activate when, for example, your helicopter has been detected by enemy radar.

Promptly fixed the interface for helicopters - right in the first hour after the release of the major update and made many other important fixes so that nothing would prevent you from enjoying the “Ground breaking” update.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.41



Ground vehicles
  • A bug on several vehicles where a tank sight couldn’t be used in SB game mode because it was covered with textures has been fixed.
  • A bug with the possible re-appearance of grass with repeated entrenchment has been fixed.
  • A bug where after entrenching, some objects in the location design like stones, boards etc might remain hanging in the air has been fixed.
  • Strv 103С — the possibility of entrenching with a blade not connecting to the ground has been fixed.
  • ZLT-11 - the gun depression angle has been increased from -4.5 to -5 degrees. Armour penetration has been increased and the ballistics have been recalculated for the DTW-2-105 round (previously it used the values of the DM63 shell). The modification ‘Laser rangefinder” has been updated to “LWS/LR”, since this vehicle had a laser warning system.
  • T26E5 - magnification of the gunner sight has been changed from the fixed multiplier x5 to a variable multiplier 4x-8x. Source. The thickness of the central bulge on the upper front plate has been increased from 162 to 242mm. Source. The “Artillery strike” modification has been removed, since the vehicle is classified as a heavy tank.
  • The ability to use the night vision channel from the gunner view with the AA machine gun sight has been revoked for all vehicles, except for those with NVD for an AA machine gun: XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).
Aircraft
  • A bug that caused the RWR (radar warning system) on aircraft to not respond to radar detection has been fixed.
  • A bug with the disappearance of the HUD on helicopters in some instances has been fixed.
  • The night vision mode toggle has been fixed for seeker cameras on guided bombs when used with surveillance and targeting pods.
  • Harrier GR.3 — ammo capacity of the 30mm ADEN cannons in the preset with the chaff/flares pod has been corrected.
  • F4U-4 — separate bomb drop has been added for the 2x1,000 lbs preset.
  • Hunter F.6 — a bug with the display of the SRAAM rocket protective caps in the preset with no secondary armament has been corrected.
  • F7F-1 / 3— separate bomb drop has been added.
  • AIM-9L - explosive weight and type have been specified from 3.54kg of HBX to 3.175 kg of the PBXN-102 (report)
  • R-23T - the cyclogram of the missile reaching maximum overload has been specified.
  • A bug where defensive turrets on some aircraft were not able to rotate has been fixed.
Naval
  • Thunderbolt (PT-556) - the ability to toggle ammo types on the auxiliary calibre (37 mm) has been introduced.
  • USS Mitscher - flooding dynamics have been corrected. A bug where masts were seen above the water surface after the ship was sunk has been fixed.
Other
  • A bug where some textures might disappear has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
...