PT-658, one of only two currently fully operational PT series boats, comes to War Thunder as a new season Battle Pass vehicle!
The Higgins-built 78ft. boats of the 200 series are already familiar to War Thunder coastal fleet enthusiasts. These are fairly fast and well-armed boats with a wooden hull and a small crew. Boats are unable to provide any protection to the crew and internal modules even from machine gun fire, so they find their use in quickly capturing points and ambushes among islands and rocks.
The PT-658 boat in our game will be one of the prizes for the participants of the new Battle Pass season, which will soon start in War Thunder. The premium PT-658 fully inherits the advantages and disadvantages of the series. The boat is well-armed: a 40mm Bofors at the stern, a 37mm autocannon at the bow, a pair of 20mm Oerlikons and 4 large-caliber machine guns make it an unrivaled hunter of enemy boats and light aircraft. The PT-658 has a rich selection of additional weapons: you can combine 4x569mm torpedoes, depth charges and 16 unguided rockets. Unfortunately, the wooden structure is vulnerable to damage and the small crew do not allow the boat to survive for long under enemy fire. Even rifle calibers are deadly not only to the crew, but also to the internal modules.
The most profitable tactic of using the PT-658 is to quickly capture points under the cover of a smoke screen, engaging in short fire contacts with enemy scouts. As long as the boat is able to move, it must not stop, otherwise any serious enemy will easily cripple the wooden American with the first salvo. Capture one point - retreat and move to the next one. Premium bonuses PT-658 will bring a good income for each captured point and each enemy shot!
A bug which would cause weather effects (such as fog) not to display while in the cockpit view of aircraft with rear view mirrors, while the player was also using the old video card support mode, has been fixed
A bug which allowed a tank to fire with a broken breech, after its barrel was repaired, has been fixed
The display of sky gradients has been improved for the “Movie” graphics preset.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
In the upcoming “Ground Breaking” update we will present three vehicles from the long anticipated Wiesel series. What they lack in size, they make up for in guns!
In the new major update "Ground Breaking" we will present three versions of armored vehicles based on the Wiesel chassis. All three are destined to be popular: they are small, fast and dangerous. Any hit taken is almost certain death, every battle introduces a bucket of adrenaline into your veins! Get ready for the invasion of the mean German "cockroaches"!
The basic version of the vehicle with a 20mm Rheinmetall 202/20 cannon. The gun is mounted on a remote mount, it has a very good traverse speed and excellent targeting angles. With the belts available immediately after researching, the gun can be effectively used against lightly armored targets, helicopters, and low-flying aircraft. The research of the DM63 modification will add a choice of the armor-piercing sub-calibre projectiles, able to penetrate many tanks in the side. The crew of the vehicle is only two, the fire control system includes a laser rangefinder and thermal imagers for both crew members.
Interaction with the terrain and changing its shape is one of the main features of the upcoming "Ground Breaking" update. This is an additional element of interactivity that diversifies the gameplay in War Thunder tank battles. Soil, sand and snow are now not only authentically crushed under the tracks of tanks - you can dig out shelters, and bombs leave huge craters! Ramparts and craters will now create cover for vehicles and can seriously change the usual routes in War Thunder locations - both for you and the enemy team.
Ground vehicles and dozer blades
Many armies of the world make use of dozer blades on tanks. For example, in the Soviet army, from the T-72 onwards, equipment for self-entrenching was installed on all main battle tanks and some armored vehicles, and a corresponding standard appeared in the training of tank crews. Many western tanks have dozer blades both in the basic configuration and in modifications for street fighting or engineering purposes. Dozer blades and tank shovels are present on many ground vehicles in War Thunder as well, and in the "Ground Breaking" update, all of them will receive an animation of the blades sinking into the ground. Using the entrenchment equipment players will be able to quickly build tank trenches anywhere in a game location, where there are no buildings, rocks, boulders, ice or paved roads around.
Entrench!
Put the dozer blade down and rake an earthen dugout in front of you. Take it back and repeat the procedure again and again. When self-entrenching, the speed of the tank decreases due to the lowered blade, so it is advisable not to be seen by the enemy during mining operations. A few rolls - and the trench is ready. A long-term firing position with a tank inside appears literally in an open field: be it the Kursk steppes, the pastoral fields of the Maginot Line, the sands of desert maps or the snowy plains of winter locations. The tank hides its vulnerable hull, meeting enemy fire only with a turret. In addition, a tank hiding in a trench is much more difficult to hit! However, the earthwork is not an absolute shelter - you can penetrate it with a powerful kinetic or shape-charged projectile, but the thicker the earthworks are, the more difficult it is to get through.
Bomb craters
Now ammunition with a significant mass of explosives leaves craters on the soft terrain in tank locations. Air bombs weighing approximately 50kg or above, heavy rockets and missiles form a pit, the diameter and depth of which depend on the mass of the explosives. For example, a small armored car or self-propelled gun will fit into a crater from a 250kg bomb, and a crater from a 5,000 kg Pe-8’s “Tzar Bomb" will easily cover several heavy tanks at once. In the bomb craters you can hide from enemy fire, and lifting from the bottom of a deep hole to its rim can become a problem for vehicles with poor off-road performance. Explosion craters can significantly affect gameplay, making it difficult to access certain positions or providing cover in open areas.
HMS Marlborough was a British battleship from the Iron Duke-class of super dreadnoughts, constructed just prior to the outbreak of WWI. Soon, this new naval heavyweight will join the top ranks of the British bluewater fleet as part of the next major update, bringing with it improvements in both protection and firepower!
In War Thunder, HMS Marlborough will be a new battleship awaiting seasoned captains at the top rank of the British bluewater tree following the release of the next major update. Featuring a substantially bolstered weapons arsenal and improved protection and survivability, HMS Marlborough will soon greatly reinforce the British capital ship lineup in the game!
HMS Marlborough will soon appear in War Thunder naval battles, becoming the new top British blue water vessel with the release of the ‘Ground Breaking’ major update. In the meantime, make sure to stay tuned to the news as we continue unveiling more exciting new additions awaiting you in the upcoming update. Until then, calm seas and happy hunting captains!
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Dead tanks stole the FPS!
Not all ground vehicles though. The issue might happen with clones of the same vehicle in an area - for example, backup vehicles in random battles, or copies of the vehicle in custom battles with unlimited respawn. Anyway, no dead tank will steal your precious FPS anymore. It’s fixed!
Polishing the respawn marker
Recently new markers appeared to highlight the respawn zones on the minimap. We continue to make it better - this time, we fixed the overlapping of the respawn zone frame with other markers. For example, airfields with respawn points for bombers and the strike aircraft over it.
Flight data is back to the replays
In the “Direct hit” update we had the replays interface broken. In particular, we missed the instrument data in the top left corner of the screen. Thank you for heads up - it’s happily fixed.
Proper brake
With some magic in the air with those functional brakes when landing with the landing gear detached at the beginning of the airfield. No more magic here - when you lose your gear, be ready for the hard landing. Fly wisely, and land safely!
The full changelog
Ground vehicle model, damage model, characteristic and weaponry changes
М60 AMBT — bugs in the visual display of damage on the physically correct tracks have been fixed.
Pansarbil M/40 — the priority order of the crew switching places has been corrected.
M247 — magnification of the commander’s sight has been specified (report).
Strv 103 (A,C,0) — a bug with vertical aiming while firing from the binocular view has been fixed.
The display of the view sector has been removed on the vehicle selection screen after a vehicle has been lost in battle.
Aircraft model, damage model, characteristic and weaponry changes
Buccaneer S.1 — drop order of the 6x 1000 lbs bombs has been fixed (report).
J35A Draken — a bug has been fixed where parts of the wings remain in the air after the wings have detached (report).
F6F-5N, F-86K, CL-13 Mk.4, P-47D-30 (China) — the full name has been added to the aircraft’s card.
Yak-38, Yak-38М, F-8E, F-5C — the display of icons in the secondary weapons menu has been corrected.
The ability to brake when the landing gear has detached has been fixed.
Naval forces model, damage model, characteristic and weaponry changes
VAS 201 —characteristics of the W.200/450X5,75 torpedo have been fixed (maximum range has been increased to 8 km).
HMS Armada — a bug has been fixed that caused the 40mm gun to stick at the top aiming point.
Other
Performance drop has been fixed when observing destroyed ground vehicles in ground battles.
The yellow border of the selected spawn point on the map is no longer covered by markers.
HUD info in the top left corner has been restored in replays (report).
An agile wheeled tank destroyer, the ZLT-11 with a rifled 105mm gun is a desired addition to the Chinese top-tier vehicle setup.
The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicle’s front.
The ZLT-11 is a long-awaited and very useful addition to China's top armoured vehicle setup. This vehicle will appear in the hangars of Chinese armoured vehicle fans in the next major update. Follow our development diaries to be the first to know all the news about the upcoming update!
A pre-war Leone class destroyer equipped with multiple good guns and heavy AA artillery.
In the next War Thunder major update, the destroyer Tigre will appear as a Premium rank III ship in the bluewater fleet. The destroyers of this series were built in the early 1920’s and during their service underwent three major modernization programs in order to better meet the requirements of the times and rapidly changing military doctrines. In our game, the Tigre will be introduced as the 1934 version after the second modernization, during which 40mm automatic anti-aircraft guns were added to the bridge, and 450mm torpedo tubes were replaced with 533mm.
A well-armed Tigre must rely on maneuvering and damaging enemy destroyers with its cannon armament. She cannot effectively defend herself against lighter aircraft, but still poses a degree of danger to heavy bombers. One of the main advantages of the new destroyer is her premium status, that will significantly speed up the research of bluewater Italian ships at lower and middle ranks. Tigre will be added in the next big update of War Thunder - and she will be worth waiting for!
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Updated respawn point marker
This improvement is based on a wish you left under one of previous digests. Even something as small as choosing a respawn point can be made better. So we have done it.
Aircraft, ground and naval point markers are now much more distinct against any background and the point selected from those available is clearly distinguishable from neighbouring points. It just got so much better.
Continuing to add to weaponry cards
Know everything about your weaponry! We have already expanded the set of available data in the ammunition and missile cards several times. Now you even have a visual animation of how different ammo works, but it can be even better!
This time we have added such characteristics as time of guided flight interference immunity in the optical channel of ATGM and guaranteed launch range of an ATGM ((the range achievable by an ATGM under any acceptable atmospheric conditions) to the rocket's card. Also for the ATGMs mounted to ground vehicles we have added the display of information on the presence of a laser-beam control channel. Not unnecessary data for your battle effectiveness.
Fixing the sight in duplicate mode
If you have high rank ground vehicles, you are definitely familiar with the capabilities of the commander sights and the benefits their fire control system provides. Amongst them is the duplicate control mode that allows you to fire using commander’s sight.
Unfortunately due to a mistake when switching to the commander's sight and activating the dual control, the sight crosshair may have shifted to the right in some cases. We have fixed this bug as quickly as possible and now everything works like clockwork. Enjoy the bonuses on modern vehicles.
Vehicle service: Stage 2
We continue to work on the maintenance of the many different vehicles in the game. This time we returned the missing pressure damage for TAM 2IP, clarified the description of the combined armour on the T-64B and all modifications of the T-72 and also fixed many visual bugs and errors in the installation of the modifications of aircraft and ground vehicles. We will not list them all but just invite you to visit the full list of changes - you should look there at all times.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.9.0.83
The crosshair shift when switching to the commander’s camera has been fixed.
Incorrect display of smoke and fire on specific graphic presets has been fixed.
The playback of the video in the tutorial mission will no longer cause an FPS drop.
A bug has been fixed where an enabled Japanese Microsoft IME keyboard would cause a switch to hiragana instead of Latin by default.
BV 138 C-1 — a bug with the display of the water surface in the bomb sight has been fixed.
New icons for the respawn points have been added.
Camo preview has been added to the “Skins” tab of the user profile card.
The missile info card now has data on the time of controlled flight, jamming resistance of the ATGM guiding optical channel, as well as guaranteed launch distance of the ATGM ( an attainable distance under any atmospheric conditions affordable). Availability of the laser-beam control channel now indicated for ATGMs based on ground vehicles.
Ground vehicle model, damage model, characteristic and weaponry changes
Challenger 2 (2F) — durability of combined armour has been specified.
Challenger 2, Challenger 2 (2F) — aiming angles of the AA machine gun have been specified to avoid firing through the commander’s sight.
Type 16 — camera position has been corrected. A bug has been fixed where the vehicle might disappear at certain angles of the camera view.
Type 16, Dardo, Centauro I 105, Centauro I 105R, Centauro I 120 — a bug has been fixed with the display of bulkheads in xray mode with the armour view disabled (report).
ZBD86 — a bug has been fixed with the simultaneous view of different types of ATGMs in xray mode.
T-64B, T-72A, T-72AV (TURMS-T), T-72B, T-72B (1989), T-72B3 — description of the turret armour has been corrected in xray mode. The values order has been changed to “from the lowest to the highest”. A bug with missing cast armour in the armour description has been fixed .
TAM 2IP — a bug with missing overpressure damage to the crew has been fixed.
Aircraft model, damage model, characteristic and weaponry changes
Ju 87 G-1, Ju 87 G-2 — a bug has been fixed where parts of the cannons remain in the air when the wings have detached.
MiG-21MF — a bug has been fixed where parts of the wings remain in the air after the wings have detached.
MiG-21MF, MiG-21SMT — a bug has been fixed where the airbrake might pass through a suspended flare container.
Attacker FB.1, Attacker FB.2 — the flap limitation has been added when using suspended armament.
Saab A32A — a bug has been fixed where chaff was added to the 12xM/49 rockets preset.
IL-2 (all series) — a separate launching of the 82mm and 32mm rockets has been added.
Saab A21A-3 — a separate bomb drop has been added for the 50kg bombs.
Naval forces model, damage model, characteristic and weaponry changes
Pr.1204 — damage to the turrets with the vessel heaving has been fixed.
IJN Mutsuki, 120 mm/45 3rd Year Type — armour piercing and ballistics of shells Type 1 and Type 0 has been corrected.
Characteristics of the Italian W.200/450X5,75 torpedo have been corrected: max distance has been increased to 8 km.
Maxim Gorkiy - the parameters of explosions in the ammo stowages have been corrected. Explosion and fire in the auxiliary calibre ammo stowage does not lead to a guarantee of vessel destruction.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Information regarding guided flight time has been added to the cards for air guided missiles.
A bug that might cause coloured circles in the sky in battles has been fixed.
Sound
A bug which caused an inability for the volume of ground vehicles’ wheels/tracks on different surfaces to be adjusted has been fixed.
Cockpit vibration sounds while in first person view have been reworked and will now be more distinctive when the aircraft is overloaded.
A bug which caused there to be no sound when landing gears touched down upon the ground in third person view has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.