War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Improving weapon control logic



There is a possibility in the game to switch to a specific armament in your vehicle that allows you to control only it - regardless of other cannons and suspended weaponry. However previously, in the case of aircraft, after such a switch the hotkeys continued to work. These hotkeys might already be assigned to specific actions for other weapons (typical example - the assignment of firing on aircraft machine guns to one key and cannons to another) which created a problem.

Now, switching to control specific weapons on the aircraft will block the hotkeys responsible for actions with other weapons. It has become more convenient.

Fixing the miraculous commander’s camera

The new functionality of the commander sights is very useful in many situations but what they didn’t know was how to make your own vehicle invisible. Because of the bug the hull of your ground vehicle and its cannon disappeared in the sight.

This mystical problem has been fixed.

Adding control for weaponry from commander position



We continue to expand the range of vehicles that have access to more useful functionality for controlling weapons from the commander's sights. If you have forgotten about it, we explained its functionality here.

Vehicles that have received this additional feature: ZTZ96, M41 SDF, leKPz M41, VEAK 40.

Correcting the rangefinder values in smoke



In the last “It’s fixed!”, we made an important fix to the game mechanics in aiming that began to ignore smoke screens when aiming at a target. But the vehicle’s fire control system with automatic range input introduced the maximum range into the sight and knocked out the player’s aiming in such situations.

Fixed! Now rangefinder values will be displayed as before, but this value will not be automatically entered into the sight.

Untied the electro-hydraulic suspension from the engine



We continue to work on vehicles with the hull aiming mechanics. This time we are fixing the cases of elevation angle failure when the vehicle’s engine is damaged or disabled.

In reality the electro-hydraulic suspension is capable of raising and lowering the hull without the help of the engine. Now it can be done in War Thunder.

Clarified hull aiming mechanics

Now, for the vehicles with hull aiming, the horizon control will no longer work with a damaged engine, tracks or transmission. The change will not affect VT1-2 which, with an operable running gear due to auxiliary electric engines, is able to turn even if the engine is inoperable until the batteries are depleted.

Aiming during crew replenishment or when assisting in repairs and firefighting will remain so that vehicles with hull aiming will not receive an additional penalty compared to conventional tanks that can aim and fire in such situations.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.7.0.170



Improvements and fixes
  • BMP-3, U-SH 405 — Markers for additional guns are now displayed correctly and take into account terrain/landscape if missiles have been loaded.
  • BM-13N — The inscription about the impossibility of movement with changed ground clearance now appears only at the start of the movement and will not interfere with the view.
  • Helicopter sight stabilization marks will no longer be displayed in the ground vehicle sight after the air event in ground AB is completed.
  • A bug when playing server replays which caused incorrect displaying of the camera direction indicator of the ATGM gunner on helicopters has been fixed.
  • The rangefinder will not be set to a value of “>9999” when pointing the gun sight at the smoke screen.
  • A bug with an inability to switch view from commander’s camera to binoculars if camera cycle mechanics and night vision mode coincided has been fixed.
  • Now the weapons selection function for aircraft will not lock hotkeys assigned to individual weapons.
  • A bug leading to a lack of display of your ground vehicle in the commander’s sight has been fixed.
  • An inability to select premium vehicles located at the back of the hangar when controlling from a gamepad has been fixed.
  • A bug that caused the inability to vertically aim on tanks with hull aiming when the engine or tracks have been damaged has been fixed.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • ZTZ96, M41 SDF, leKPz M41, VEAK 40 — The function of duplicated fire control for commanders has been added.
  • Conqueror — A bug with lack of the commander's fire control has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
  • Mirage IIIC — A bug where wing fragments in some cases remained in the air when a wing was detached has been fixed.
  • Ar 234 B-2, Ar 234 C-3 — Separate bomb drop for suspended armament setups has been added.
  • Sea Vixen F.A.W Mk.2 — Separate bomb drop for 1000 pound G.P Mk.I bombs has been added..
  • F6F (all modifications) — Bomb dropping for the 1000 pound AN-M65A1 bombs has been corrected. Now bombs will be dropped first from the right pylon and then from the left pylon. Source: Pilot's handbook of flight operating instructions for navy models F6F-3, F6F-3N, F6F-5, F6F-5N airplanes.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick


Greetings to all fans of Aircraft SB. As a result of the major changes in the economy and various mechanics in aircraft SB, you have asked many questions and made many suggestions. We want to answer them as well as share with you plans for the further development of this game mode.

Let us start with a key explanation of the principles of economy in War Thunder.

Even under the condition of dividing the economy into different modes, it conceptually remains a common factor - average earnings and expenses per unit time in the vehicle of the same “economy level” are approximately the same in all game modes and for all types of vehicles. All economy changes that were made in the game are aimed at maintaining these fundamental principles of balance.

It is especially aircraft SB that until recently was sharply out of line with the overall mode statistics. The reason for this contrary to popular belief wasn’t only abusers who used the ability to create rooms for unjust enrichment but also the overall economy balance of aircraft SB. This was the reason for the change and updates that came out recently.

Why am I earning so little in the top vehicle even when getting good results?
Because the game in vehicles of rank IV and above doesn't provide a high return on investment in the economy. And it is valid for all game modes. Higher rank vehicles have a higher expected level of reward per unit of time but at the same time they have higher expenses - with repair. ammo and crew. The guaranteed positive average balance of income and expenses is applied to vehicles below rank IV as well as premium vehicles (as intended for increased earnings). Reward multipliers (for regular game modes) and maximum reward for useful actions (for aircraft SB) of high ranked vehicles are higher than those of medium and low ranked vehicles but the risk and cost of maintaining such vehicles is significantly higher.

Cancel the fly out deposit and charge only for repairs.
In terms of economy balance, there will be no difference. If we remove the fee for the fly out, the cost for repairs will grow accordingly by 2+ times (in proportion to the ratio of fly outs to deaths) to match the described balance of economy in economy ranks for all game modes.

For example in the old economy model, the correct price for respawn in Phantoms was 500-700k SL; if we replace the fee to repair one in the new system, then for the top vehicles, the cost will be about 100-200k. In our opinion a system with less but more frequent spending is more correct than a system with infrequent spending at a substantially larger amount of SL. Judging by your feedback - you are on the same page, as no one likes to pay the high cost of repair of the best vehicles in RB or naval battles. But these are the disadvantages of other game modes and vehicle types which at the moment don’t have a good solution.

Will a player be paid for damaging enemy vehicles?
Yes, critical damage counts as ⅓ of the reward for shooting the enemy down. And assisted destruction will be counted as ⅔.

The reward in points for destroying the enemy and for some other actions doesn’t match the difficulty of battle in aircraft SB.
And in some cases it is like this. The reward in points for destroying an aircraft carrier will be lower that the reward for destroying the enemy base for example, even though the aircraft carrier is a more difficult target - it moves, maneuvers, is well protected by air defense and can even withstand a full bomb load of an aircraft.

The current scoring system is the same for all game modes and vehicle types and requires tweaking for aircraft SB. The changes will affect rewards for different actions, including destroying the enemy (controlled by real players).

You do not block/ban abusers.
We do! On a weekly basis, game masters punish several people for exploiting “boost” accounts in such “treaty” game sessions. We continue to block violators for using game exploits and similar actions that violate the eula. Just a few recent examples of these players: example1, example2, example3.

We are very grateful to all the players who personally report to us regarding such abusers.

What will be happening in the game mode next?
We will continue to refine some of the mechanics.

We have received several suggestions from you, some of which are really quite applicable - such as the need to revise the rewards in points for some actions for the “Enduring Confrontation” game sessions, which are fairer for the complexity of battle in SB game mode. Some of the other suggestions are very close or even coincide with our plans . for example to limit the lower BR value in game sessions and to make other changes directed against the abuse of the game mode mechanic.

We are already working on the aircraft SB game mode as you can see from the changelog in the game. So, for example in the latest updates respawn scores were disabled and the timer has been removed before the respawn on the vehicles of the non-initial game session’s BR after the loss of an aircraft, as well as a bug due to which the reward for useful actions wasn’t counted has been fixed.

We will take into account your other comments on the mechanics that you leave in the comments. All of them will be considered.
Jul 30, 2021
War Thunder - pryanick


Get ready for the landing! A task worthy of the most elite warriors in War Thunder! Follow your orders from command and be rewarded with unique prizes like event and premium vehicles as well as troop emblems, decorations for ground forces and the naval fleet.

We wish you best luck in the Summer Landing!

From 11:00 GMT on the 6th of August, 2021 until 11:00 GMT on the 30th of August, 2021

Earn ⭐ stars by completing the tasks in the event. The more stars - the more prizes: premium and event vehicles, special decals of the “Paratroopers” series and “Paratrooper’s Supplies”!


VL Myrsky II
Rank II, Sweden, Premium


Ka-Chi
Rank I, Japan, Premium


RN Aviere
Rank III, Italy, Premium


Buccaneer S.1
Rank VI, Britain, Event


BMD-4
Rank VI, USSR, Event


Bussard
Rank V, Germany, Event

Event vehicles of ranks V-VI and decals will be issued in the form of coupons and premium vehicles of ranks I-III, decorations and camouflages will be immediately activated on the account.

You will receive an award by collecting the specified number of stars ⭐ in the appropriate vehicle type.




For stars, you can get 7 coupons for “Paratroopers” decals and the 8th coupon “Emblem of 323rd Parachute Ranger Squadron” is waiting for you on our social media!

Complete the collection!
  • Players who activated the key from our Facebook group before August the 5th 20:59 GMT will receive a special “Emblem of 323rd Parachute Ranger Squadron (Sweden)” decal immediately after completing any task for receiving one star.
  • Activate all 8 decal coupons on your account to receive a unique “Emblem of XVIII Airborne Corps (USA)” decal.
More about collections on the WT wiki!
Tasks
To get one Star ⭐ you need to perform any 3 tasks from 5 in random battles (in vehicles of rank III or higher or rank II or higher for fleet). The tasks will not change and will be reset every 2 days at 11:00 GMT.
Pilot Star⭐
whilst controlling aircraft (rank III or higher)
  • Destroy 40 enemies in AB (20 in RB, 14 in SB).
  • Win 9 battles (with an activity of 70% or higher).
  • Drop 13 tons of Bomb TNT on enemy bases in total.
  • Destroy 12 enemies in one battle (4 in RB, 3 in SB).
  • Help allies 13 times to destroy enemy vehicles.
Tanker Star ⭐
whilst controlling ground vehicles (rank III or higher)
  • Destroy 50 enemies.
  • Win 11 battles (with an activity of 70% or higher).
  • Destroy 10 enemies while on an allied point.
  • Destroy 12 enemies in one battle (6 in RB, 6 in SB).
  • Help allies 25 times to destroy enemy vehicles.
Sailor Star ⭐
whilst controlling naval vessels (rank II or higher)
  • Cause 30,000 damage whilst controlling a naval vessel.
  • Win 8 battles (with an activity of 70% or higher).
  • Destroy 5 enemies while on an allied point.
  • Destroy 8 enemies with torpedoes whilst controlling a vessel or aircraft.
  • Win the battle in first place in naval battles.
You can purchase Stars ⭐ with Golden Eagles without even completing a task until September the 2nd, 2021 in the menu: Nickname → Achievements → Summer landing → Tasks for tankers/pilots/sailors

Detailed terms
  • To receive a Star ⭐ you need to complete any 3 tasks from 5 for the respective type of vehicles.
  • You can complete the tasks in random battles (excluding “Enduring Confrontation” and “Assault”) in vehicles of rank III or higher (rank II or higher in naval). The exact terms of the achievement can be found in the game client by clicking on your nickname → Achievements → Summer landing
  • You can follow your progress and see the detailed tasks description by clicking on your nickname → Achievements → Summer landing
  • A Star ⭐ will be counted as received if the achievements ★ are coloured gold ⭐.
  • Performing tasks must be completed with the destruction, and assistance in the destruction of player controlled vehicles, NOT AI controlled vehicles.
  • By completing the task “Win 11 times” in combined ground battles, the task will be counted as completed with the type of vehicle in which you finished the battle (ground vehicle or aircraft of the specified rank). By completing the same task in naval battles, the task will always be counted for naval vessels.
  • Missed Stars ⭐ can be purchased in the Achievement window until the 2nd of September, 2021. Don't make a mistake in choosing between the group of achievements - pilots, tankers and sailors.
  • Prizes received in the form of coupons will be available for trading on the market from 3rd of September, 2021. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesn’t depend on the vehicle coupon.
  • From the 16th of August, PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the “Workshop” - Exchange items “Summer landing”.
Show your valour in the battles of War Thunder!
Check out the full article here!














War Thunder - TheShaolinMonk


One of the largest armies in the world, the Chinese People's Liberation Army (PLA) is celebrating its 94th anniversary this Sunday!

The PLA consists of four armed forces: the Strategic Missile Forces; the Ground Forces; the Air Forces; and the Navy, and occupies an enviable place amongst countries with a more powerful military capability.

09:00 GMT on the 30th of July until 07:00 GMT on the 2nd of August

Participate in 3 battles in Chinese vehicles of rank II or above with an activity of 60% or more and get the “Cockade of the People's Liberation Army of China” decal.


Cockade of the People's Liberation Army of China

Terms
To follow your progress click on your nickname → Achievements → Day of Chinese People's Liberation Army.



War Thunder - TheShaolinMonk


The Warbond shop is available during the entire “Fearless Voltigeur” season

The Warbond shop is available from rank III and is part of the Battle Pass. You purchase items with a special currency - Warbonds, which you can obtain by unlocking Battle Pass levels.

Open “Shop” → “Warbond shop” to see the assortment and we will show you some of the most interesting items.









Season 4 Vehicles
★ HMS Jervis (first time in Warbond shop)

★ Strv m/41 S-I (first time in Warbond shop)

★ Yak-3 (France)

★ P-47D-16 RE (Germany) (first time in Warbond shop)

★ M4 Hybrid (Italy)

★ Chi-Nu II

★ Grant I (first time in Warbond shop)

★ P-63A-5 (USSR)


Decal created by Colin 'Fenris' Muir.

You can see the full assortiment in the warbond shop for the current season as well as the conditions for obtaining them directly in the game!

The War Thunder Team
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Invisible tank wrecks



This problem occured when a destroyed enemy escaped a battle back to the hangar. Their last vehicle wasn’t displayed on the client of other players, but remained on the server. Shells did not penetrate through the invisible tank wreck and it looked as if they just disappeared and players might suddenly collide with the invisible object.

The issue has been fixed. All vehicles on the battlefield are now saved correctly.

Hellfire with X-Ray vision



This bug was reported by helicopter pilots who noticed that after laser capture, the ground target lockon wasn’t reset even after solid obstacles like mountains or lowland locations were encountered. Helicopter pilots were literally able to fire blindy from a safe position which of course was a bug in the laser operation.

We want to thank all the players who told us about this problem and we are fixing it in this update.

Dark night vision device



This problem manifested itself only on the ultra-low graphic settings as a darkening of the image after turning on and then exiting the NVD or thermal image mode.

We have tweaked the settings and got rid of this unpleasant effect.

More improvements

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.7.0.152



Improvements and fixes
  • Operation “Sicily” - a bug has been fixed where in missions of ranks VI and above AI aircraft crashed into the ground soon after spawn (report).
  • Hornet Mk.III, Stirling B.Mk.III, H8K3, Ki-44-I 34, Ki-44-I, F.222.2, B-25J-30 (USSR), I-29, Hampden TB Mk.I (USSR), Yak-4, Pe-8 — a bug has been fixed where stabilizer detachment was followed by the detaching of the landing gear.
  • The location of the helipads has been changed as the distance of them to the tank battle in the locations: Berlin, Finland, White Rock Fortress, Fulda, Jungle, Fire arc, Port Novorossiysk, Red Desert and Seversk-13 was unequal.
  • A bug with the message “Do you want to apply selected skills?” after sending a crew on holiday with the skill tab opened has been fixed (report).
  • A bug has been fixed with incorrect increase level value in the “Crews” tab in the hanger log.
  • A bug where the wreck of the player’s last tank visually disappeared after they escaped a battle and returned to the hangar and shells were not able to travel through the invisible wreck has been fixed.
  • A bug has been fixed where a destroyed vehicle might display as undamaged when a player leaves a session.
  • A bug has been fixed with spontaneous movement of the mouse cursor after calling an artillery strike on the map when controlling armoured vehicles with keyboard arrows.
  • A bug has been fixed where enabling NVD on the ultra-low graphic presets might result in changing the gamma and a darkening of the image.
  • A bug has been fixed in ground vehicles where a commander's machine-gun turret was impossible to control using the commander's camera after switching from a machine gun to the main gun.
  • A bug has been fixed with missing AI targets when reconnecting to an air Arcade battle (report).
  • Fixed a bug that caused a client crash when opening the "View battle" link from the "Battles" tab of the event log in the hangar.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • PTL-02, WMA301 - gear ratio values have been specified, as previously these units could not climb some slopes.
  • MARS 15 - 5th gear ratio has been specified to improve overall mobility.
Aircraft model, damage model, characteristic and weaponry changes:
  • F5-E/A, G-91YS — a bug has been fixed that caused incorrect fuel consumption in afterburner mode.
  • F4 Phantom II (all series) — critical attack angle has been increased according to technical documentation.
  • F6F5 (France) — a bug has been fixed which made it impossible to taxi on the ground.
  • A129-A/CBT — a bug has been fixed with incorrect behaviour in hover mode in Arcade battles.
  • A129-int — a bug with flipping of the helicopter after respawn has been fixed.
  • PV-2D - a bug with a deadzone from the rear turret over the keel has been fixed.
  • 37mm N-37D gun - self-destruction timer of HE-I and HE-IT shells has been increased from 3 to 10 seconds.
  • A bug has been fixed where the lock-on of Hellfire missiles was retained even if the target was behind impenetrable cover.
Fleet model, damage model, characteristic and weaponry changes:
  • Bezuprechny - weapon presets have been fixed: sets with mines and depth charges have been removed. A bug has been fixed where it was possible to take depth charges into battle without researching the corresponding modification.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • Changes to the mechanics related to receiving rewards for useful actions have been applied to the aircraft SB mode. Rewards for useful actions, per minute, have been increased by 31-80% for all aircraft. Active time rewards have been removed. Repair costs (deposit) have been adjusted. See the full table.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick


Get ready for the new season of the War Thunder Battle Pass!

Open new stages and get unique combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!

July 28th — October 27th
Battle Pass season 4


Season awards
Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the award vehicles for season 4:

Coupon for E.B.R. (1963)



France, rank IV, Premium
Fast and nimble French reconnaissance armored car with deadly 90mm gun and HEATFS rounds.

Coupon for A6M6c



Japan, rank III, Premium
One of the latest versions of the legendary Zero fighter with increased WEP time and protected fuel tanks.

Sd.Kfz.251/22


Germany, rank II, Premium
German half-track infantry fighting vehicle with a punchy 75mm anti-tank gun.

USS Detroit (CL-8)



USA, rank III, Premium
Fast Omaha class light cruiser with 152mm main calibre guns and good anti-air battery

Profile icon "Veteran of the French Legion"




3D decorations for tanks "Infantry helmet M51 of 1957 (France)", "MAT-49"; and ships: "Voltigeurs emblem"



Decals "Emblem of the 11th Shock Parachute Regiment", "Emblem of the 3rd Battalion of the 2nd Parachute Chasseur Regiment", "Emblem of the 8th Marine Infantry Parachute Regiment", ""Combat Jungle" emblem of the CEFE training Center, France"

ALL THE REWARDS AND CHALLENGES FOR SEASON 4

What’s new?
Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages of the previous season. They can be exchanged from the purchase menu for the “Fearless Voltigeur” season Battle Pass!

Seasons prolonged
Battle pass seasons are now 2 weeks longer! Now they’re easier to fit into a year - 4 seasons each year! You now also have more time to get your prizes.

Changes to progress points for entering the game
Progress points move you up the stages of the Battle Pass, and one of the easiest ways to obtain them are regular log-ins to the game. Since the seasons are longer now, the number of progress points for entering the game changes too:

Enters to the game
Progress points
1-21
1
22-42
2
43-63
3
64-77
4
78-91
5
Changes to Season Challenges
There will be slightly fewer Season Challenges now, 14 instead of 16. 3 Challenges can still be found in the season’s prizes, and there will be 2 fewer regular ones.

As before, you get 1 Challenge at the season’s start, and every week you get a new one. Reward remains the same - 30 progress points in total!

Resetting of the Special battle tasks
Now, when the season is updated. a Special battle task will be reset. Please keep that in mind, and try to complete it in time.

About the Battle Pass
Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

Open new stages and get awards at any time during the season.

How to participate
Play!
  • You get progress points every day for entering the game.
  • From 1 to 5 points.
Complete Battle Tasks!
  • See Battle Task descriptions in the game and get progress points for completing them.
  • From 2 to 5 points.
Complete Season Challenges!
Season Challenges are very similar to Battle Tasks.
  • One Challenge is available at the season’s start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
  • 30 points.
LEARN MORE ABOUT BATTLE PASS
War Thunder - pryanick

Economy
Ground vehicles
  • M8 HMC 一 Has been moved to rank I and placed before the M3 GMC.
  • JPz 4-5 and Jagdpanther 一 Have switched places.
  • M48 Super and KPz-70 一 Have switched places.
  • M4 748 (a) (Germany) 一 Has been moved to rank III.
  • Valentine (all modifications) 一 Have been merged into one group which has been placed before the Matilda III.
  • Achilles 一 Has been moved to rank II.
  • Gun Carrier (3-in) 一 Has been moved and placed before the Achilles.
  • Charioteer Mk.VII 一 Has been moved and placed before the FV4202.
  • Centauro I 105 一 Has been moved to rank VI.
  • Ariete PSO and Ariete 一 Have switched places.
  • AMX-30 DCA 一 Has been moved to rank VI.
Aviation
  • La-15 and La-200 一 Have switched places.
  • MiG-17, J-4 一 Have been moved to rank V.
Other
  • F9F-2 一A bug that made it possible to mount “Tiny Tim” missiles on the aircraft without researching the appropriate  modification has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.





 

War Thunder - TheShaolinMonk


An improved version of the French wheeled tank, equipped with a deadly 90mm gun with HEATFS shells!

The first armored vehicles of the E.B.R. series appeared in War Thunder during the winter marathon “Operation W.I.N.T.E.R.”. The nimble scouts with a 75mm cannon and an automatic loader took the heart of our tankers for their excellent mobility on solid ground and impressive fire potential, when the annoying French quickly outflanked a group of opponents and could quickly disable several targets from the side and rear. The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car.

The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles. The same high speed, reversible transmission, a swinging turret - plus a new cannon with HE and HEATFS shells with more than 300 mm of armor penetration, regardless of the firing distance. In battles where the E.B.R. (1963) is about to participate, the combined protection or ERA armor sets are quite rare, therefore HEATs are definitely a good choice for almost any purpose. Do not forget to improve the skills of the driver and loader, as well as increase the general skill of the selected crew, so that the E.B.R. (1963) should fully show what it is capable of!





The E.B.R. (1963) is an excellent light tank that can be yours for progressing in the new season of the War Thunder Battle Pass named after this vehicle “Fearless Voltigeur”! Follow our news for a complete list of challenges and descriptions of the main prizes of the new season!

Check out the full Dev BLog article here!
...