War Thunder - TheShaolinMonk
  • Mi-28N, Ka-52 — S-13DF missile has been changed to S-13OF with the А-IX-2 explosives weight equal to 6.9 kg. An incorrect calculation of TNT equivalent required for striking armoured targets has been corrected that led to an ammunition type change for balance reasons.
  • RS-82, RS-132 rockets, Rb05A missile — missing overpressure damage has been fixed.
  • The radius of shockwaves has been recalculated. The damage radius has been set according to the peak value of the shockwave’s frontal pressure. For vehicles with an open fighting compartment, the threshold values have been set to 100 kPa to result in an unconditional crew knock out, and 30 kPa as a minimal value to damage the crew.
  • Leopard-2PL — turret armour has been additionally specified, a bug which resulted in a sharp drop in armour durability over the area of combined armour screen on the turret has been fixed.
  • ZTZ96A — Turret armour has been fixed. Previously, its protection was slightly lower than the ZTZ96.
  • Т-55АМ-1, Т-62М-1 — A bug where the resistance of the combined armour on the frontal upper armour plate against the APCR shells has been overestimated (470 mm → 450 mm) hsa been fixed.
  • The damage Model on the machine gun ball mount and mechanic driver’s visor flaps on some vehicles has been fixed. Previously in some situations armour resistance of these areas might be overestimated when fired at armour plate joints. Vehicle list:
    • MKPz M47 G
    • Pz.Bef.Wg.VI P
    • Pz.III B
    • Pz.III J1
    • Pz.III J
    • Pz.III L
    • Pz.III M
    • Pz.IV F1
    • Pz.IV F2
    • Pz.IV G
    • Pz.IV H
    • Pz.IV J
    • Tiger II (H)
    • Tiger II (10.5 cm Kw.K)
    • Tiger II (P)
    • Tiger E
    • Tiger H1
    • VK 45.01 (P)
    • Brummbär
    • M24
    • M26
    • M4
    • M46
    • M47
    • M4A1
    • M4A1 (76) W
    • M4A2 (76) W
    • M4A2
    • M4A3 (105)
    • M4A3E2
    • M4A3 (76) W
    • T20
    • T25
    • T26E1-1
    • T29
    • T32
    • KV-1 (L-11)
    • КV-1 (ZiS-5)
    • КV-1S
    • КV-2 (1940)
    • KV-220
    • T-34 (1942)
    • T-34-85 (D-5T)
    • Т-34-85
    • Т-34-85E
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Detection through the smoke



Often using a smoke screen is only the way to survive and it’s a shame if you find loopholes in it. Thanks to your bug reports we spotted one of them which appeared after the major update and allowed illumination of the outline of an enemy ground vehicle even through smoke in AB game mode.

It’s already fixed! Now the smoke will reliably hide your vehicle from detection as before and you can use it confidently!

Objects disappearing in night vision devices



This problem might have been observed by owners of the T-90A that has the “Shtora-1” system installed together with a night vision device. During the joint operation of a night vision device and a laser warning system in night battles at a certain angle, objects such as rocks and even pillboxes might disappear!

The “Shtira-1” is a great system that is worth researching on the T-90A but such an "X-ray" is not on the list of its legitimate features so we fixed the disappearance of objects. We are sure that this will not affect the effectiveness of the vehicle with its menacing look.

3rd person gun aiming failure



The next problem covers a much larger circle of tankers and manifests itself in a complete refusal to control your cannon when using 3rd person view. This unpleasant effect could be achieved by switching between different observation modes: binoculars, gunner view and commander view that appeared on many vehicles in the “Red Skies” update.

So now, we are bringing you back to full battle capability. The bug has been found and fixed!

Damage model change

In this update we fixed an annoying issue with the calculation of armour penetration in the cases of combined and layered armour when a projectile hits a joint of several plates, or in the area between ERA blocks. In reality, of course, ERA is not able to provide appropriate protection. But the issue was, that in such cases the calculated protection was even lower than those of passive armour behind the ERA elements. As a result, the upper front plate of many vehicles featured odd ‘gaps’ in small areas. The issue affected many vehicles with combined armour, especially Soviet MBTs. It’s fixed now! We’ve also fixed the armour penetration issue of HE rounds of small calibre, when their explosive parameters were obviously lower than the thickness of the armour at the hit point.

A new format for keeping your configuration files

We’d like to share with you some really good news concerning an infrastructure change that improves the game’s stability and reduces required RAM resources. Recently, we moved to a new format for storing configuration files. This change saves up to 200 MB of RAM, which is especially important for consoles, as well as weaker PCs in long and intense gaming sessions

Exit freeze



In some situations, a client might stop responding when leaving battle. Once again, thanks to your complete bug reports on our forums, we’ve managed to discover the reason and solve this issue. Thank you very much! Most fixes like this one are only possible thanks to your assistance with error reports.

The changes you feel

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 23.06.2021 (2.7.0.68)

  • Fixed a bug where objects might disappear from a location at certain view angles, when using laser warning systems and night vision devices
  • Fixed a bug that caused a client freeze when leaving a battle.
  • Fixed a bug that made an enemy tank silhouette visible through a smoke screen in tank Arcade when pointing the gun marker at it .
  • Fixed a bug that disabled third-person view tank gun control after switching view between binoculars and commander sight (report)
  • Excessive armour penetration of DM11A1, DM13, and M266 anti-aircraft belts has been fixed.
  • Fixed a bug where firing rounds were visible on Dardo IFV from the gunner’s view when firing on the go.
  • Missing notification when a player is unable to respawn in battle in a vehicle has been fixed.
  • Item exchange from the “Red Skies” trophy is now available for console players
Ground vehicle model, damage model, characteristic and weaponry changes:
  • Armour areas vulnerable to low calibre projectiles on the T-80BVM tank have been fixed.
  • Leopard 2A4, Challenger 2, Challenger 2 (2F), Т-72А, Т-72АВ TURMS-T — a bug where a projectile might ignore certain layers of the combined armour has been fixed .
  • A bug with a projectile ignoring certain armour layers when hitting between ERA blocks has been fixed.
  • Olifant Mk.2, TTD - smoke grenades type has been corrected.
  • 115mm 3BM28 round — round type has been corrected to full-body APFSDS made of depleted uranium, armour penetration values have been corrected accordingly.
  • 23mm HEFI-T round for AZP-23 gun — explosives type and weight corrected from 8g TNT to 13g A-IX-2
  • 30mm HEFI, HEFI-T rounds for 2А42, 2А72, 2А38 guns — explosive’s type has been corrected from TNT to A-IX-2
  • 115mm round 3BK15M — initial velocity has been corrected from 800m/s to 1,060m/s
  • 115mm round 3BM21 — initial velocity has been corrected from 1,620m/s to 1,600m/s
  • 115mm rounds 3BM3, 3BM4 — shell weight has been specified in the infocard from 5.55kg to 4 kg. Previously, the weight was indicated with a sabot.
  • Speed drop at distance has been specified for the following rounds:
    • 23mm AP-I, HEFI-T for AZP-23 gun
    • 30mm AP-I, HEFI, HEFI-t for 2А42, 2А72, 2А38 guns
    • 100mm HE 3OF32 round
    • 120mm HEATFS OCC 120 G1, DM12, M830, M830A1 rounds
    • 125mm HE rounds 3OF19, 3OF26, DTB-125
    • 125mm HEATFS 3BK12, 3BK18M, DTP-125 rounds
    • 125mm APFSDS 3BM9. 3BM15, 3BM22 rounds
Aircraft model, damage model, characteristic and weaponry changes:
  • J5N1 - a bug has been fixed that displayed armoured glass as steel in the armour view tab.
  • A129CBT - a bug has been fixed that prevented installation of the BGM-71D TOW-2 anti-tank missiles
  • Brigand B 1 - a bug has been fixed that caused duplication of the rocket and bomb presets in the suspended armament menu
  • He 111 H-16 - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm MG FF/M gun.
  • Yer-2 (ACh-30B) (e) - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm ShVAK gun.
  • F-104S - a bug has been fixed with the required modification to install specific sets of suspended armament.
  • Mi-24 - incorrect pylons for S-24 and S-8 rockets have been fixed.
  • M24A1 gun - rate of fire has been corrected from 1,500 to 750 rpm
  • Uncle Tom rocket - explosive weight has been corrected from 11.97 to 51.25 kg (report)
  • 37mm HEFI-T round of the N-37 gun — explosive’s weight has been corrected from 34 to 37g.
  • Fuse delay has been reduced for the following rounds:
    • 20mm HE-I, HEI-T, HE rounds for ShVAK and B-20 guns
    • 23mm HEFI-t rounds for GSh-23, NS-23, NR-23 guns
    • 23mm HEFI-T and HE-I rounds of the VYa-23 and PTB-23 guns
    • 37mm HEFI-T round of the N-37 gun
    • 45mm HEFI-T round of the NS-45 gun
    • 20mm HI, HE-I rounds of the Hispano guns
Fleets model, damage model, characteristic and weaponry changes:
  • RN Etna — traverse angles of the main calibre turrets have been increased.
  • Leipzig, Nürnberg — stern main calibre turrets now able to rotate for 360 degrees.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • P-47N — fixed a bug that caused incorrect control in mouse aim mode (twitching while correcting a roll whilst maneuvering).
  • MiG-21, F-4 Phantom II, J-7 — excessive fuel consumption at low and medium thrust has been fixed.
  • MiG-23 — hitmarker from a gun has been corrected when the radar in the HUD is on.
VR
  • Geometry glitching in the periphery of vision has been fixed for Pimax headsets and the like.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Cards for special weaponry



If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).

In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!

A little more improvement for distance rendering

In a previously published It’s fixed! №2 we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.

Thanks to your reports, we found many such places and fixed the display of the vehicles in them.

New flares



In the rare night battles you definitely noticed the “drops” from command falling from the sky - flares that help to detect the enemy even if your vehicle doesn’t have a night vision device. But we noticed your comments that the illumination from these projectiles wasn’t enough for the entire battlefield which caused some problems, for example when driving from respawn points.

Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.

Improved gear selection when driving uphill



In the previous “It’s fixed” digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didn’t have enough power on such hills.

We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.

Correct operation of the throttle



You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.

We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.

Modifying virtual reality (VR)

We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasn’t moving in the view.

We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.

The changes you feel

For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)
  • Fixed an incorrect throttle changing from WEP to 100% in "Relative control sensitivity" mode.
  • Ground vehicle gear change whilst going up slopes has been improved.
  • Fixed a bug that caused a gear up warning indicator after the landing gear was torn off.
  • Incorrect reload indicator of auxiliary armament (rockets, depth charges) after depletion of the first stage stowage of main calibre guns has been fixed in naval battles.
  • Fixed a bug that caused aircraft to crash on the airfield after reconnection to a battle.
  • Action panel for ground vehicles now has a tooltip and icon of the current shell type.
  • Action panel for ground vehicles now has an indicator of the smoke grenade salvo (number in salvo/total number).
  • Fixed a bug that prevented user created missions from appearing in the missions list.
  • The display of unachieved medals in the “Awards” menu has been improved.
  • RN Geniere is no longer displayed as a Premium ship in the hangar.
  • The illumination radius of illuminating shells in mixed battles has been increased from 600 to 1,700 metres. The triggering height has been increased from 450 to 600 metres.
Missions and locations:
  • Completely corrected a bug, where distant ground vehicles in mixed battles might be displayed underground on specific places in locations.
Aircraft model, damage model, characteristic and weaponry changes:
  • B-29, Tu-4 — nuclear weapon carriers now spawn in the air over the airfield. Flight time before the bomb is dropped has been reduced from 2 minutes 30 seconds to 1 minute 50 seconds, depending on the distance between the airfield and a drop point.
  • P-43A-1 — an incorrect carrier respawn for this type has been revoked.
  • “Red Angel” rocket — explosive mass has been corrected to 39 kg (report).
  • Sea Venom FAW 20 — a second radar display has been added.
  • AH-1G — mounted 20mm М195 gun now has selectable ammo belts.
  • Mi-24P (Germany), Mi-24P HFS 80, Mi-24V, Mi-24D, Mi-24P, Mi-28N, Ka-29, Ka-50, Ka-52 — mounted 23mm GSh-23L guns now have selectable ammo belts.
  • PB4Y-2 Privateer — 1,000 lbs Mk-13 Mod 0 mine has been added.
  • Buccaneer S.2 — a bug has been fixed that prevented the aircraft from entering a battle due to lack of the offensive armament (report).
Ground vehicle model, damage model, characteristic and weaponry changes:
  • Strv 104, Warrior — added option for entering range data from the laser rangefinder to the sight.
  • T-80U — a bug with the incorrect display of components of the turret combined armour in the x-ray mode has been fixed.
  • ZPRK 2S6 — fixed a bug with the missing commander’s IR searchlight after researching the modification 2S6M1.
  • Cromwell V RP-3, BM-8-24, Calliope, M26 (T99), 15 cm Pz.W.42, RBT-5 - overpressure damage has been specified. Damage to rockets outside the hull may not initiate this type of damage.
  • PGZ-04A — fixed a bug preventing missile reloading in Arcade battles. A bug with missing missiles with certain combinations of default, HE and/or AP belts has been fixed as well.
  • TTD — overestimated visibility value has been fixed.
VR
  • Double images in the mirrors in aircraft cockpits have been fixed.
  • Missing objects in the right lens have been fixed.
  • A bug where the vignette of the sight on AGM-65 Maverick missiles wasn’t moving, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick


The annual e-Sport event dedicated to victory in World War II is back! We would like to invite teams to the international tournament “Victory Cup” - mixed 5vs5 battles with aviation and ground forces! Participate and watch broadcasts with special prizes for viewers!

Register your team until June 25th (20:59 GMT)
Teams of 7 players (5 main+2 substitutes) participate in the tournament. Registration is held on the TSS portal.

JOIN THE TOURNAMENT

Brief rules
The “Victory Cup” tournament will be held from June 26th until July 5th. Battles and broadcasts will be held in accordance to the schedule on the tournament info page.
  • Mode: Realistic battles with markers.
  • The tournament will be held according to a complete double elimination system.
  • Up to 256 teams are allowed. The maximum number of teams may be increased before registration is over.
  • Vehicles: popular ground and aerial vehicles of ranks III and IV from the following gaming nations: USA, USSR, Britain, France, Germany, Italy.
  • Locations: Berlin, Poland, Normandy, Sinai, Advance to the Rhine, Eastern Europe, Karelia.
All teams are allowed to take part in “Combat training” tournaments , with similar rules and setups, which will be held on June 17th and June 24th.

Read the full terms and rules>>>
Prizes

The “AKS” decal and the “Shield AKS' 3D decoration will be awarded to all participants in the tournament! See the fill list of prizes here.

Twitch Drops (June 26 — 27 and July 3 — 5)
Don’t miss the broadcasts from the tournament on 5 multi-language Twitch channels! Get prizes from Twitch Drops for watching “Victory Cup” tournaments immediately on your War Thunder account!

Log in on Twitchlink your Gaijin account → press “Allow” to start getting Twitch Drops now!
Prizes for viewers
Get the AKS decal and AKS Shield decoration for watching the broadcasts, as well as unique camos, which we will present here later. Stay tuned to our news!
Jun 11, 2021
War Thunder - pryanick


Russia Day (День России) is a national holiday in Russia, celebrated on the 12th of June every year since 1992.

From 12:00 GMT on the 11th of June until 07:00 GMT on the 15th of June
Participate in 3 battles with an activity level of 60% or higher while using Soviet vehicles of rank II and above and receive the unique “Heart of Russia” decal!



Terms:
  • This task can be completed in random battles, except the “Enduring Confrontation” and [Assault] game modes.
  • To follow your progress, click on “Your nickname” → Achievements → Russia Day.
War Thunder - TheShaolinMonk
  • In the missions “[Operation] Smolensk 1941”, “[Operation] Smolensk 1943”,“[Event] Operation Uranus, and “[Operation] Mozdok. Winter 1943”, the winter air temperature has been specified.
  • The mission “[Event] Operation Uranus” has been transferred to a ranked airfield system. The bombing of bases, and AI attackers, have also been added.
  • A bug where AI aircraft in a formation were unable to take off from the deck of the ship in the historical mission “To Scratch One Flat-Top” has been fixed.
  • A bug which would cause helicopters to de-sync from battles wherein surface to air missiles were used has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • A bug that caused tree branches and leaves to appear without transparency, at some camera angles, has been fixed.
  • A bug, where it was impossible to interact with the tactical map in VR mode, has been fixed.
  • A bug, where VR on some AMD GPUs could display black dot artifacts, has been fixed.
  • A bug which caused excessive shading on the screen when using high ambient occlusion settings and when switching the antialiasing settings from TAA to FXAA has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Driver skills improved



In our previous release we reported the improvement of turns and pivot control of the War Thunder ground vehicles. Though this improvement was warmly appreciated by the community, you have pointed out odd vehicle behavior on steep slopes.

When moving down a hill, the driver might forget to switch to a higher gear, making a vehicle slower than it could be moving. At the same time, while climbing up a slope, the driver might switch between gears 1 and 3.

These issues are solved now. A driver selects a proper gear ratio, depending on the circumstances. Go up better and down faster!

Client crash fix

Immediately after the “Red Skies” update, we rolled out several important fixes to prevent a game crash. The key one was related to the function of downloading additional content only from your hangar. Your bug reports helped greatly to make it happen as fast as possible.

The Gaijin Dev team would like to thank all the players who inform us about such issues. Thank you all!

Ship damage



This issue didn’t last long, but affected damage for War Thunder fleets from HE rounds. The durability of certain hull materials was mistakenly set too high for shrapnel and blast wave damage. This issue was especially noticeable in boat battles, but also affected the bluewater ships, making fuel tanks very durable against shrapnel.

Well, you’d better be afraid HE rounds again, since this issue is happily solved!

ATGM fix



When the “Red Skies” update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!

We’ve fixed that rather fast, but we’re not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!

Overpressure damage

For some time our overpressure damage mechanics were nuts! Can you imagine - when sitting near an ally, who is getting HE damage, you may also receive overpressure damage, which totally ignores your armour!

A tank without armour is nonsense, do you agree? So do we. We fixed this naughty bug in a day after the reporting.

The changes you feel

This release is mostly retrospective, since we decided not to tie down improvements that need to be released as soon as possible. However, we still have a good list of changes, released to the game to make your game experience better, a big list of individual fixes for vehicles that will definitely improve your gaming experience.

Update 09.06.2021 (2.7.0.35)

  • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.
  • Phantom FG.1, Phantom FGR.2 - fixed missing texture on the AIM-9G/9D missile pylon.
  • OS2U-3 - fixed a bug with obstructed view for the gunner (report).
  • A bug that caused the radial menu to not work when playing with a gamepad for some players by using control settings different from standard (flying out in an event, fire extinguisher, artillery strike) has been fixed.
  • A bug that in some camera positions showed tree branches and leaves without transparency has been fixed.

Aircraft model, damage model, characteristic and weaponry changes:
  • SA 313B Alouette II (Germany), SA 313B Alouette II (France) — fixed a bug where the MG sight might disappear whilst using the weapon selector.
  • Etendard IVM - fixed a bug where an antenna might remain when the tail is torn off.
  • Firefly FR.Mk.V - fixed a bug that prevented installation of 250 lb or 500 lb bombs separately from rockets (report).
  • A.109EOA-2, A129CBT - fixed a bug that disabled stabilization from the gunner view in certain sectors.
  • SB-2 (all series) - bomb drop order has been corrected for DER-19 and DER-33 pylons.
  • MiG-21F-13 - the thickness of the headrest has been corrected to 16 mm.
  • Harrier GR.3, Jaguar GR.1, AV-8A, AV-8C, Phantom FG.1, FGR.2 — incorrect overload limit equal to 4G for launch AIM-9D and AIM-9G missiles has been revoked.
Flight model changes
  • MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • Ostwind, Ostwind II — fixed a bug that prevented part of the ammo rack from exploding even if the module had been destroyed (“blackened”).
  • M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees (report).
  • FV102 Striker — Issues causing an inability to fire ATGMs after the commander was killed has been fixed.
Fleets model, damage model, characteristic and weaponry changes:
  • IJN Yugumo - fixed insufficient draft.
  • HMS Belfast, HMS Liverpool - the armour type on specific elements has been fixed.
  • USS Baltimore - fixed the type of armour decking.
  • S-204 Lang - MG34 machine gun changed to MG15.
VR
  • The game now launches correctly in VR mode using a WMR Headset with the Easy Anticheat checkbox enabled in the launcher.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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