War Thunder - TheShaolinMonk


An Italian prototype jet fighter of the early Cold War era, distinguished by excellent flight characteristics and devastating firepower.

In War Thunder, the Sagittario 2 will be a new jet fighter awaiting all pilots at the higher ranks of the Italian aviation tree. Combining superb flight characteristics with lethal firepower makes the Sagittario 2 a very focused jet fighter and one which should quickly find fans among already seasoned jet jockeys in particular!

Glancing over the Sagittario 2’s visual appearance, in particular its streamlined fuselage and swept wings, already gives off a strong impression that this aircraft was built with performance in mind. And the aircraft’s performance figures certainly back up this sensation! Powered by a single Rolls-Royce Derwent Mk.9 turbojet engine - the same one used on modifications of the well-known British Gloster Meteor fighter - the Sagittario 2 can reach a top speed of 1,050 km/h at sea level. However, being an early Cold War era jet fighter means that the Sagittario 2 doesn’t come equipped with an afterburner, resulting in worse acceleration than some newer aircraft.





The Sagittario 2 will soon join the high ranks of the Italian aviation tree as a new jet fighter awaiting all pilots with the release of the next major update Red Skies. In the meantime, be sure to stay tuned to the news as we continue showcasing what other exciting new additions await you in the upcoming update. Until then, clear skies pilots!

Check out the full Dev Blog article here!
War Thunder - pryanick


The T-80BVM will become the new top tier MBT in the heavy tanks branch of the Soviet tech tree with the release of the upcoming ‘Red Skies” update. The T-80BVM is in many ways similar to the T-80U - the cannon and machine guns, a similar hull upper plate structure, so it's much more interesting to talk about the differences - and there are many of them!



The main and most noticeable difference is the new explosive "Relikt" reactive armor. ERA blocks cover the turret, frontal and side projections of the hull. This is a further development of the already good "Kontakt V", which gives increased protection against shaped charge ammunition (including those with a tandem warhead), and also significantly increases the protection against kinetic projectiles. Taking into account the passive armor of the hull and turret, the final protection of the T-80BVM in the most protected areas is virtually invincible to chemical rounds and extremely difficult to overcome even for the more advanced APFSDS shells - apart for the best ones in the game and hits at "right" angles at short and medium distances. The "Relikt" is certainly an excellent defense, but even that doesn't make the tank invulnerable. Firstly, the T-80BVM has several vulnerable zones in the frontal projection, not covered by reactive armor - especially in the area of ​​the mantlet and turret ring. Secondly, on the turret, these blocks are quite large, and after their loss, the T-80BVM can not stand any AP shot from top tier vehicles.



Soviet tankers will also be pleased with the new APFSDS round - this is the 3BM60, whose armor penetration characteristics are close to the best Western models. In addition to them, the T-80BVM has devastating 9M119M1 ATGM’s with a tandem warhead, good 3BM42 fin-stabilized round, high-explosive fragmentation and shaped charge shells. A very worthy arsenal!

The T-80BVM is equipped with a 1,250 hp gas turbine engine, which is pretty good. The new "eighty" does not set speed records, but it won’t weave at the tail either... until it drives forward. Alas, the plague of the Soviet topends, the low reverse speed, may certainly sometimes be the rotten apple to spoil the barrel. But notably, the T-80BVM reverse speed of 12 kph is still higher than T-72’s or T-90’s.



Well, let's summarize. T-80BVM is a new full-fledged top tier tank of the "eighties" family, with its own advantages and disadvantages. New ERA protection makes the tank almost invulnerable in the frontal projection against aviation and helicopter guided missiles and impudent ATGM carriers. The tank is noticeably more die-hard than its classmates, but the vehicle certainly has its own vulnerabilities, especially in the front projection of the turret. There is no panoramic sight for the commander, but there is an up-to-date fire control system with all required functions and duplicate controls- very useful with the new function of commander sights. The T-80BVM is well armed: finally, the top-tier Soviet has an effective APFSDS, and the branded tandem missiles are still extremely effective. All in all, the vehicle is definitely interesting and worthy of research.

Look for the T-80BVM at the very top of the USSR ground vehicles lineup very soon, with the release of the “Red Skies” update! See you in battle!

War Thunder - TheShaolinMonk


A late 1990s Italian IFV sporting good mobility and outfitted with cutting-edge weapon systems and munitions.

In War Thunder, the Dardo IFV will soon be joining the ranks of the Italian ground forces tree as a much anticipated new light tank awaiting all tankers in the upcoming major update Red Skies. Extremely mobile and packing a serious punch with its advanced weapon systems, the Dardo IFV will quickly gain a reputation as being another formidable adversary to face in top tier ground battles!

As is commonplace for modern IFVs, Dardo’s primary armament too consists of an autocannon in the shape of the fully stabilized 25 mm Oerlikon KBA. The weapon sounds familiar? That’s because it’s the same cannon as found on the SIDAM 25 SPAAG. However, while the SIDAM 25’s anti-tank capabilities are rather limited, tankers won’t need to worry about the same with Dardo. Namely, as far as the cannon is concerned, Dardo has access to a more powerful APFSDS round, allowing it to deal damage even to more heavily armored targets at close ranges.





Being a highly anticipated vehicle by fans of Italian armored vehicles, the Dardo IFV will finally be making its way to War Thunder as part of the next major update Red Skies and will await all tankers at the top ranks of the Italian ground forces tree. In the meantime, stay tuned to the news as we continue unveiling what other exciting new features will await you in the upcoming update. Until then, happy hunting tankers!

Check out the full Dev Blog article here!
May 27, 2021
War Thunder - pryanick


A new naval location designed for dynamic firefights with the coastal fleet!

The ocean flooded cargo terminal, vehicle overpasses and the downtown of an Asian seaside metropolis. It is here, with the roar of engines and the clang of machine-gun belts, boats and patrol ships from the War Thunder coastal fleets will clash in battle! We present a new location for naval battles “Drowned City”, that will appear in the game with the release of the upcoming major update “Red Skies”!

We originally created this location specifically for the mosquito fleet of War Thunder - there are many shelters made from containers scattered by flooding, ship skeletons, heaps of garbage, road junctions and trees shrouded in sea mud. Aviation will maneuver between tall skyscrapers, looking for an obvious boat whilst hiding from anti-aircraft guns.



To create this location, we were inspired by the views of the coastal cities of South-East Asia, especially Hong Kong. Its an amazing location between the mountains and the sea, as well as characteristic skyscrapers with holes (“dragon gates” - according to Feng Shui, through these openings in buildings dragons from the mountains descend to the sea) largely determined the appearance of the “Drowned City”.





War Thunder - TheShaolinMonk


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Cancelling entry into a battle

Did you ever find a thousand good reasons to cancel from a ‘queue for battle’ search and to instead remain in the hangar after clicking the “Battle” button but clicking on the “Cancel” button didn’t work and instead put you in a battle?

Let us not go into the peculiarities of session selection and instead just let you know that we have worked on this mechanic. Now, if the game session hasn’t been compiled, you will be able to leave the queue and you will not enter a battle after hitting the cancel button.

Tails and machine guns



Engineers working on an aircraft’s offensive weaponry regularly faced a difficult task - how to avoid the parts of their own aircraft being hit by gunners. In the heat of the battle it was more than possible that a careless gunner might easily sever the tail or create extra ventilation in the aircraft’s surfaces.

When recreating aircraft in War Thunder we take into account the characteristics of such restraints. This time we have clarified the no-firing sectors for vehicles with an overhead turret. The machine guns of such aircraft will no longer “somehow strangely” bend around the tail and the gunner will be able to fire much more confidently.

Power steering



The engine of your ground vehicle can be switched off. Such an insignificant feature is very useful in combined realistic battles where players can be guided among other things by their own ears. But a muffled (or broken!) engine on wheeled vehicles somehow stopped the rotation of the steering.

Very strange… Incomprehensible… But fixed! Now the strength of the driver will be enough to turn the wheels without the aid of power steering and in case of opening up your tactical position you will be able to depart quickly in the direction you want to go.

Getting ready for “Red Skies”

A major update is on the way. With new maps, game mechanic improvements and other features. Therefore the sixth digest includes mostly what the “It’s fixed” was designed for - fixing bugs!

Even before our update, we have paid attention to such improvements and want to invite you to check out the many fixes in Naval Force, aircraft and ground vehicles! These fixes will improve your game experience.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 26.05.2021 (2.5.1.149)

  • “Cancel” button function has been improved. If a session is not complete yet, the “Cancel” button will immediately cancel the queue.
  • A bug has been fixed that caused the bomb sight to bind to a point when rockets are selected in the weapon selection menu.
  • A bug has been fixed that prevents wheeled vehicles from moving the steering when the engine is turned off.
  • A bug has been fixed that changed the firing sound on helicopters by activating the option of changing the rate of fire for those helicopters that don’t have it equipped.
  • Error in hit sounds for the M919 and M791 rounds have been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
  • F-104S / F-104G — the incorrect operation of the ballistic calculator in some cases has been fixed.
  • F6F-5, F6F-5N — radar cone has been corrected to 7.5 degrees.
  • Yak-38, Yak-38M —a bug has been fixed with the UPK-23-250 gun pods being designated as “High caliber guns” instead of “Additional guns”.
  • Harrier GR.1 — the display of the gun has been fixed for some weapon presets in x-ray mode.
  • A bug has been fixed on some bombers that prevented a turret aiming past the tail, trying to arc it instead. Changes implemented for:
    • Blenheim Mk.IV
    • Beaufighter (all series)
    • Ju-87 (all series)
    • Tu-2 (all series)
    • Su-2 (all series)
    • B6N (all series).
Ground vehicles model, damage model, characteristic and weaponry changes:
  • Begleitpanzer 57, T32, T32E1, T95 - a bug has been fixed that prevented a part of the ammo rack from exploding, even if those parts were destroyed (“blackened”).
  • Jagdpanther, Bfw. Jagdpanther - sight magnification has been reduced from x10 to x5.
Fleets model, damage model, characteristic and weaponry changes:
  • Prinz Eugen — missing tip of the right side torpedo launcher at the stern has been fixed.
  • Comandante Margottini — all-round aiming has been added to the third main calibre turret.
  • IJN Kuma — depth charges have been removed from the x-ray view of the torpedo preset.
  • USS North Dakota — aiming limits of the 127mm guns on the ship sides have been fixed.
  • HMS Enterprise — traverse aiming limits of the main calibre turrets have been fixed in order to not fire through the superstructure.
  • Kirov, Voroshilov — armour thickness on the roof of the conning tower has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk


The first Italian dreadnought type battleship featuring impressive main battery firepower.

In War Thunder, Dante Alighieri will be the first battleship to join the ranks of the Italian navy with the arrival of the next major game update “Red Skies”. Sporting among the heaviest primary battery armament among comparable ships of its class, the highly anticipated Dante Alighieri will soon dock in player ports as the new crowning jewel of the Italian naval tree in the game!

Dante Alighieri’s primary armament consists of four triple 12’’ (305 mm) turrets, similar to the Russian Poltava and Imperatritsa Mariya battleships, thus giving the warship one of the most powerful broadsides in the game. As a result, Dante Alighieri has the ability to severely cripple if not outright destroy even larger enemy vessels with just a few well-aimed salvos. However, their long reload time places emphasis on good marksmanship as every poorly aimed shot can be used by the enemy!





Dante Alighieri will join the top ranks of the Italian naval tree in War Thunder with the release of the next major update coming soon. In the meantime, make sure to stay tuned to the news as we continue showcasing more interesting new features awaiting you in the upcoming update. Until then, calm seas captains!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


A Finnish SAM vehicle developed during the 1990’s and fitted with the advanced French Crotale NG missile system.

In War Thunder, the ITO 90M will be a new SAM vehicle arriving in the top rank of the French and Swedish ground forces trees with the release of the next major update, Red Skies. Equipped with the Crotale NG launcher and firing the deadly VT-1 surface-to-air missile which some unlucky pilots may already had the misfortune of encountering in battle, the ITO 90M is destined to soon make the skies a lot safer for its allies on the ground with its arrival as part of the upcoming update!

As already mentioned, the ITO 90M is equipped with the French Crotale NG missile complex, which exclusively uses the highly capable VT-1 SAM’s already familiar to some tankers from the FlaRakRad, introduced in a previous update. Unlike its German counterpart however, the ITO 90M features a twin quadruple missile launcher and only carries the eight missiles already loaded in the launcher. Although this means that tankers won’t have the ability to independently reload their weapon during combat, the high effectiveness of the VT-1 missiles should ensure that commanders of this machine will have the chance to down a number of hostile airborne targets before running out of ammunition!





The ITO 90M is coming to the top rank of the French and Swedish ground forces tree with the arrival of the next major War Thunder Red Skies. In the meantime, be sure to stay tuned to the news as we continue unveiling more interesting features awaiting all players in the upcoming update. Until then, happy hunting tankers!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


The tracked infantry fighting vehicle Marder A1- will appear in our game at rank V of the German ground vehicle tech tree with the release of the next major update Red Skies in War Thunder.

The vehicle with an automatic 20mm cannon and an ATGM MILAN will become an excellent addition to the setup of German armoured vehicles from the mid-20th century. Marder has a typical IFV layout - the engine compartment and the driver's area are located in the front of the hull to make room for the troops in the rear part. The location of the machine gun looks rather unusual - it is located in a separate armoured cover at the stern of the IFV, and has a firing angle of 90 degrees to both sides.





Marder A1 and dozens of other new vehicles are waiting for you in the big War Thunder update Red Skies very soon. Follow us to know everything about the more interesting new items in the upcoming update!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk
Other changes for ground vehicles:
  • VFM5 - M735 round has been changed to the C76A1 and the C76A1 has been changed to the DM33 round.
  • PT-76B, PT-76 (China) - fire rate has been increased from 7 to 8.5 rpm (balance change).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
May 24, 2021
War Thunder - pryanick


In the upcoming Red Skies update we are presenting a new location for War Thunder mixed battles that we are calling "Red Desert".



This is a sandstone plateau surrounded by the dunes of a great desert. A small river sources here to quickly dry up under the hot African sun. The life-giving moisture, however, is sufficient for several palm groves and majestic acacias. A small village is located In the centre of the oasis- a couple of dozen houses and a mosque.



This location was inspired from the views of North and Central Africa, and especially the Ennedi Plateau in Chad, formed from sandstone cliffs in the Sahara desert.



The “Red Desert” location will appear in the game with the release of the major update Red Skies very soon!
...