In this digest we would like to tell you about our work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Guidance systems
Issues were observed by some players that were using “Old videocard support” graphic settings. IR guidance systems for target tracking on helicopters, aircraft and ground vehicles as well as missile weaponry with IR guided heads literally went blind and stopped locking onto target.
The problem required an immediate solution the result of which we are pleased to present to all of you today. Target lock should now operate correctly at all graphic settings.
Repair at an airfield’s edge
Imagine the situation, our aircraft is pretty banged up from battle but we have demonstrated some skill and managed to get home! The vehicle landed but it stopped a little over the runway and no one wants to fix your aircraft! That’s sad.
We received your bug reports and worked on the solution. The airfield mechanics have been given a stern talking-to and will now come to you even at the very edge of the runway. Repair and win!
Smoke sparingly
The usefulness of smoke grenades in armoured vehicles is known to every tanker - as is the fact that they always run out quickly.
We changed the logic of firing smoke grenades on over 30 vehicle models which had a total of eight grenades. Now you will be able to make not one, but two volleys each with 4 grenades.
Selecting missiles in battle
Remember in “It’s fixed! №3” we talked about the addition of the M3A3 Bradley's ability to choose between two types of missiles in battle? Many of you reminded us immediately in the comments about a similar problem with another vehicle.
Today, the BMP-2M will get the same improvement - you will be able to switch 9M133 ATGM types right in the middle of a battle.
Counter has been fixed
Airacobras from different generations are popular aircraft in all game modes and make it to the main page of this digest.
We have fixed a combined 12.7 and 7.62mm machine gun ammo counter for the P-39K-1, the P-39N and the P-400. The ammunition for machine guns in these aircraft will now be counted separately.
Joystick for pilots on the Xbox
We have also added support for the Thrustmaster® T.Flight Hotas One for Xbox Series S/X users in this update. Separate throttle and stick devices allow pilots to take full advantage of the aircraft's capabilities! With 5 analog axes, 14 buttons, a multidirectional hat switch and a rapid-fire trigger, what more do you need to enjoy air battles?
Tangible improvements
For each release of the “It’s fixed!” digest we collect the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we continued to work on the guidance angles for turrets and cannons as well as fixing a lot of visual bugs in vehicles.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 19.05.2021 (2.5.1.138)
General
A bug has been fixed that prevented IR systems locking on and tracking the target, as well as IR-guided missiles from locking on target at the ultra-low graphic settings. (report).
A bug has been fixed that prevented AI gunners on naval vessels from firing at aerial targets on the ultra-low quality setting.
A bug has been fixed that prevented aircraft from repairing/reloading on the edge of an airfield.
An interface navigation bug has been fixed that caused the cursor to return to the previous tab, or prevented the cursor from moving.
Silver Lion multipliers have been specified in Premium vehicle info cards.
Support for the Thrustmaster® T.Flight Hotas One has been added for the Xbox Series S/X
Aircraft model, damage model, characteristic and weaponry changes:
Ka-50, Ka-52 — a bug has been fixed that showed armoured glass incorrectly displayed as 20mm steel in the xray mode.
A-129CBT — a ballistic calculator has been added. A bug has been fixed where 20mm gun pods were absent. A bug has been fixed that resulted in the removal of the flare modification when installing the IRCM.
B17A, B17B, B17BS — a bug has been fixed where a turret machine gun might glitch through the hull.
SK60B — a bug has been fixed with the lack of AP info on the М 49/56 rockets.
P-39K-1, P-39N, P-400 — a bug has been fixed with missing the separation of the rifle-calibre machine guns from the heavy machine guns in the HUD menu.
Blenheim Mk IV — turret aiming angles have been corrected.
F1M2 - the defensive machine gun has been specified from Type 97 to Тype 92 .
Ground vehicles model, damage model, characteristic and weaponry changes:
For ground vehicles with a total number of smoke grenades equal to 8, the number of grenades in a salvo has been reduced. Now, these vehicles are able to create two salvos of 4 grenades, instead of one of 8.
T-54 (1947), T-54 (1949), T-54 (1951) — the controlling of the AA machine gun has been changed. Now, this MG is controlled by a gunner (report).
STB-1, Olifant Mk.2 — the option of range setting in the laser rangefinder has been added for SB mode (report).
BMP-2M — triggers for the weapon groups have been changed. You’re now able to toggle ATGM types in combat.
AA missiles Roland, VT-1, RB70, BOLIDE, Type 91 - a bug with missing overpressure damage has been fixed.
U-SH 405 - All-wheel drive has been added. Previously, only the front axle was powered.
Eland Mk.7 - Turret rotation speed has been changed from 17.5 to 25 degrees per second. Now it is equal to the rotation speed on the AML-90.
Fleet model, damage model, characteristic and weaponry changes:
USS Brooklyn, USS Helena, USS Cleveland, USS New Orleans, Admiral Hipper — traverse angles on the main calibre guns has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
We are work in progress on the new gaming mode for ground vehicles. This time we are introducing “Convoy” mode in addition to the fixed and improved missions from the last test session.
Testing is available in the Events and Tournaments tab in two stages:
from May 18th (13:00 GMT) till May 20th (13:00 GMT) in Realistic Battles,
from May 20th (13:00 GMT) till May 22nd (13:00 GMT) in Arcade Battles
The following missions are available:
[Convoy] Volokolamsk (1942). Players control German Pz. III J tanks. To participate, you need at least one unit of rank II+.
[Convoy] Second Battle of El Alamein (1942). Players control US M4A1 tanks.To participate, you need at least one unit of rank III+.
[Assault] Poland (1941). Players control German Pz. III F tanks. To participate, you need at least one unit of rank II+.
[Assault] Fire Arc (1943). Players control the Soviet T-34-57.To participate, you need at least one unit of rank IV+.
Scenario for “Convoy” missions
Each mission consists of three stages: escort, cleanup and cover.
The first stage consists of escorting a convoy of captured armoured vehicles and protecting it from enemy attacks.
In the next stage, you have to attack enemy positions blocking the road, securing the area for the advance of the convoy.
The final stage will be to cover the retreating column from an attack from superior enemy forces. When all surviving units of the escorted vehicles have reached the exit point, you win.
Losing all the AI vehicles at any stage leads to instant defeat.
Game mode mechanics
Players receive a vehicle with preinstalled modifications and crew level.
The number of respawns in a mission is limited to one within the current testing session. In the future, the mode will have its own new respawn mechanics.
Economy and achievements are disabled. There are no additional or any special awards in the testing stage.
Testing can be closed before the specified dates for technical issues.
After the first testing session we carefully read your feedback and implemented a number of fixes and improvements:
a bug has been fixed where AI vehicles were aiming and firing at players through other AI vehicles;
a bug has been fixed where shells from enemy AI vehicles did not interact with allied AI vehicles;
a bug has been fixed where in some cases an AT gun crew remained present after gun destruction;
The AT gun damage model has been improved, overpressure damage mechanics have been added;
repair assist has been added for all allied vehicles, including AI;
marker display has been improved for AI vehicles, markers no longer disappear from the line of sight view;
a bug has been fixed where the victory was not counted when all enemy vehicles were destroyed in the 3rd stage of the Assault missions in this mode.
This is not a complete list of changes, we continue to work on improvements and will carefully analyze your feedback to make the mode even more interesting and exciting.
In the upcoming War Thunder major update we will introduce new effects of the nuclear blast in the game. Witness the hypnotizing beauty of the most devastating weapon in the world in our special video: https://youtu.be/ZIlXOyv0_oU
The British light cruiser Liverpool will become a new squadron vehicle for War Thunder players!
The British light cruiser Liverpool belongs to the Town-class cruisers of the second production series, with a more powerful power plant, a different setup of anti-aircraft weaponry and slightly improved armour. Liverpool was laid down in the shipyards of Govan, Scotland during 1935, and entered service in 1938. Initially, the ship was assigned to the East India Fleet Station, where it saw the outbreak of World War II. The war marked the beginning of the cruiser's active combat service, during which she took part in battles in almost all key theatres - from Chinese waters to Arctic convoys. HMS Liverpool guarded trade routes in the Hong Kong area, hunted Italian convoys in the Mediterranean and fought in Calabria, where she was soon damaged by an unexploded bomb that penetrated the fore bridge and gun deck. After being repaired, Liverpool supported the Maltese convoys, where she was damaged again, this time by an Italian torpedo, literally losing her bow. During her stay in US shipyards, she underwent long and complex repairs, and then returned to her native Scapa Flow to be assigned to the Arctic convoys in the Barents Sea as an escort.
In our game, the light cruiser Liverpool will be a battle reward for members in War Thunder squadrons. In many ways, Liverpool resembles its "classmate", the British cruiser Southampton, differing from her by a dismantled main battery turret and the configuration of its AA artillery. In the course of a long and eventful service, the air defense battery of the cruiser Liverpool was repeatedly changed. For the game, we have implemented the positioning of the AA weapons at the time of her decommissioning in 1952.
The light cruiser Liverpool will be a new squadron vehicle that will become available to War Thunder squadron members in the next major update of the game. Stay tuned to our news!
In this digest we would like to tell you about the work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Magnetic Bombs
As much as everyone likes to destroy tankers, you have to know the limits. That’s why this time we will begin our “It’s fixed!” digest with some good news for them. Bombs that have been dropped on the ground are no longer magnetically fixed to vehicles that have passed over them!
This is exactly what happened previously - when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It won’t happen again.
Angular inner world
X-Ray view is very useful in a battle - it allows you to accurately assess the condition of vehicle modules and crew to better understand the vulnerabilities of your vehicle.
But in rare cases the detailing of the interior of the vehicle may have decreased and you viewed the engine, ammo and crew members as angular models.
Although the issue was just a visual one and had no effect on the damage model, we have returned the visual detail to the internal modules and their surroundings in the X-Ray view.
Fixed thermal imaging sensor
A simple but welcome fix. Your helicopter’s thermal imager will now be able to detect another helicopter at ranges greater than 5 kilometres.
Previously the helicopter’s thermal image camera could not detect another helicopter at this range. It was a kind of professional solidarity.
Raised camera
Creating and configuring vehicles for War Thunder is an incredibly difficult process in which even the smallest little thing can lead to big trouble. For example a trivial error with the 3rd person camera position on the F-89B, F-89D and P.108A led to the fact that the tail unit loomed within the aiming line. And that’s all - you were not able to shoot or to bomb.
A little time and patience and the problem has been fixed. Have a more comfortable flight.
Tangible improvements
For each release of the “It’s fixed!” digest we are collecting the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we have worked on aircraft armament and clarified the settings of the ground vehicle transmission - the latter change will allow some vehicles to become more dynamic and more powerful even without increasing engine power!
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 12.05.2021 (2.5.1.123)
A bug has been fixed where a bomb might ‘stick’ to a ground vehicle when driving over it.
A bug has been fixed that prevented thermal imagers from seeing helicopters at distances over 5 kilometres.
A bug has been fixed that resulted in a low-poly x-ray view in spectator mode.
A bug has been fixed where some aircraft might demonstrate rocking wings in the hangar.
A bug has been fixed where any progress in the “Size doesn’t matter” trophy could not be achieved.
Aircraft model, damage model, characteristic and weaponry changes:
A-20G-25 — the ammo order has been corrected for the .50 Browning M2 machine guns. The M8 AP-I round has been added.
Saab J-35D, Saab J-32B — a bug has been fixed that prevented a canopy to rip off when passing the speed limit.
F-89 (all series) - the engine throttle display in the hangar has been corrected.
J7W1 - pitch stability loss when the tail is damaged has been fixed, balance and controls at mid and high speed have been improved.
F8U-2 - airbrake block and auto folding has been removed when flaps are in combat mode.
F-89B, F-89D, P.108A — the third-person view camera has been corrected to prevent the tail from occluding the sight.
Hawker Hurricane Mk.IV — a bug has been fixed that displayed 40mm Vickers S gunpods in the x-ray view when selecting a bomb preset.
Ka-29 — a bug with a missing ammo counter for the 2A42 gun in the HUD menu has been fixed.
N-37D gun— overestimated dispersion in bursts has been corrected.
Hispano Mk.II (1943) gun — a bug has been fixed that increased dispersion after the “New guns” modification has been purchased.
Ground vehicle model, damage model, characteristic and weaponry changes:
Warrior — transmission operations have been specified, neutral turn capability has been added.
Olifant Mk.2 — the transmission gears number has been specified, the neutral turn issue has been solved.
Olifant Mk.1A — the neutral turn issue has been solved.
M901 — huge pivot radius issue due to lacking track blocking has been solved.
HSTV-L — the transmission gears number has been specified, overall dynamics have been improved..
ZSU-23-4 — overestimated gun breech durability has been corrected.
FlaRakPz 1 — a bug has been fixed that prevented the tracking radar to operate simultaneously with the detection radar after a previous repair.
AMX-10RC — suspension position switch has been disabled when afloat on water.
A bug has been fixed where the class of vehicles might be displayed incorrectly at long distances.
Fleet model, damage model, characteristic and weaponry changes:
Pola, Trento — the angle of heel, while turning, has been reduced.
USS North Dakota (BB-29) — incorrect turning angles on the main calibre turrets have been corrected.
S-100 (1945) — the MG34 1934 machine guns have been replaced with MG15 1936 machine guns.
IJN Settsu — the MG08 machine guns have been replaced with 6.5 mm 3rd Year Type machine guns.
USS Bennion (DD-662), USS Cowell (DD-547), Fletcher (DD-445), JDS Yūgure (DD-184) — the thickness of the armour belt has been increased from 13 mm to 19 mm.
Kanonenboot K-2 — 13.2mm 76 type93 machine guns have been replaced with 13.2 mm Hotchkiss machine guns.
USS Baltimore (CA-68) — displacement has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
8th of May 1945, Allied forces who fought during World War 2 celebrated “VE Day” or “Victory in Europe Day”. Major cities in Allied nations, as well as those cities in Western Europe that had formerly been occupied, rejoiced in the defeat of the Nazi war machine with the raising of flags and banners.
German forces lay down their arms and held their fire: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark — their surrender was complete with a final cease-fire, followed by more surrender documents that were signed in Berlin and East Germany.
From May 7th to 10th (02:00 GMT), fight in War Thunder and receive the “Weapon of Victory” decorations from the victorious nations and the “Warrior-Liberator” decal.
"Bren Mk II" 3D decoration Wins 5 battles (activity of 60% or higher)
"ROKS-3" 3D decoration Take first place at the end of the battle 2 times
"M1 Garand" 3D decoration Destroy or assist in the destruction of 30 enemy vehicles
"Warrior Liberator" decal Play 3 battles in any type of vehicle. (activity of 60% or higher)
This decal depicts one of the three main Soviet war memorials. This is the most famous Soviet memorial in Europe. The “Warrior Liberator” stands in the capital of Germany, Berlin in the Treptower Park.
Tasks can be completed using vehicles of rank 2 or higher.
Follow your progress by clicking on your nickname → Achievements → Victory in Europe Day.
In-game discounts
Until May 10th, 30% discount on allied vehicles, modifications and premium account!
Victory Day tournament series
Amongst 18 tournaments in the series you will find special aircraft duel tournaments, dedicated to the Hero of the Soviet Union Mikhail Devyataev, as well as sporting teamplay formats in the most famous Allied aircraft.
Planned economy changes have been implemented (LINK).
Ground vehicles:
M3A3 Stuart (China) 一 moved to rank II, added modifications for reconnaissance and repair of allies.
JPz 4-5 一 moved to rank IV, in the SPG branch before Jagdpanther.
M24, M24 (TL), M24 (Italy) 一 moved to rank II.
VFM5 一 moved position to before Vickers Mk.7.
Warrior 一 moved position to before Striker.
BMP-2M (squadron vehicle) 一 moved to rank VI, research cost reduced from 520,000 to 480,000 RP, maximum GE cost reduced from 7300 to 7100.
M901 (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,100 to 6,900 GE.
The following vehicles changed class to “light tank”:
M18 (China)
SK-105A2
JaPz.K A2
Class 3 (P)
Centauro
Centauro ROMOR
Centauro MGS
M18 (Italy)
Type 16
U-SH 405
Rooikat 105
Rooikat MTTD
M1128
M18 GMC
M18 "Black Cat"
Super Hellcat
M8A1
T114
The following vehicles changed class to “medium tank”:
Ikv 73
Avenger
Charioteer Mk VII
Aircraft:
Su-9 一 added connection to the previous aircraft (La-9).
Me 262 A-1a/Jabo 一 vehicle class has been changed to “strike aircraft”.
Firecrest (squadron vehicle) 一 moved to rank II, research cost has been changed from 180,000 to 150,000 RP; maximum purchase price has been changed from 1,000 to 900 GE.
A-4E Early (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,800 to 6,900 GE.
Me 262 A-1a/U1 (squadron vehicle) 一 research cost has been changed from 310,000 to 320,000 RP.
Other The base costs for respawn for vehicle types listed below in RB has been adjusted:
All heavy tanks: 180 → 160;
All light tanks with a previous cost of 110 respawn score: 110 → 150;
All AA guns with a previous cost of 150 respawn score: 150 → 110.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
We begin the third season of the War Thunder Battle Pass!
Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!
12 May — 28 July Third season of the War Thunder Battle Pass
Season awards
Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our wiki. Here are the award vehicles of the season 3:
Coupon for M6A2E1
An old school US heavy tank with improved frontal armour and a decent 105mm gun.
An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.
This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.
The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!
We continue our journals with more details about released improvements and fixes.
This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.
Work on angles
Can you guess what aircraft’s defensive turret this is?
Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.
This time we made a few more adjustments both upward and downward.
B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!
Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.
But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.
Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.
We have fixed many of the bugs of moving the cursor around the interface elements with this control type.
Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.
We have returned the indicator.
Rocket selection
On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.
But only until today! Now, if you take different rocket types, there will be two buttons.
From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.
The full list of changes is below
Update 05.05.2021 (2.5.1.111)
Aircraft model, damage model, characteristic and weaponry changes:
Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
PBY-5 — bomb drop order has been specified.
Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
NS-45 gun — dispersion under overheating has been corrected.
М4 gun — overheating time has been reduced.
Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
Type 16 — recoil length and impulse has been reduced (report).
Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
IJN Sendai — deck armour thickness has been corrected on the info card.
IJN Kako — depth charges have been removed from the x-ray mode.
The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.