The British light cruiser Liverpool will become a new squadron vehicle for War Thunder players!
The British light cruiser Liverpool belongs to the Town-class cruisers of the second production series, with a more powerful power plant, a different setup of anti-aircraft weaponry and slightly improved armour. Liverpool was laid down in the shipyards of Govan, Scotland during 1935, and entered service in 1938. Initially, the ship was assigned to the East India Fleet Station, where it saw the outbreak of World War II. The war marked the beginning of the cruiser's active combat service, during which she took part in battles in almost all key theatres - from Chinese waters to Arctic convoys. HMS Liverpool guarded trade routes in the Hong Kong area, hunted Italian convoys in the Mediterranean and fought in Calabria, where she was soon damaged by an unexploded bomb that penetrated the fore bridge and gun deck. After being repaired, Liverpool supported the Maltese convoys, where she was damaged again, this time by an Italian torpedo, literally losing her bow. During her stay in US shipyards, she underwent long and complex repairs, and then returned to her native Scapa Flow to be assigned to the Arctic convoys in the Barents Sea as an escort.
In our game, the light cruiser Liverpool will be a battle reward for members in War Thunder squadrons. In many ways, Liverpool resembles its "classmate", the British cruiser Southampton, differing from her by a dismantled main battery turret and the configuration of its AA artillery. In the course of a long and eventful service, the air defense battery of the cruiser Liverpool was repeatedly changed. For the game, we have implemented the positioning of the AA weapons at the time of her decommissioning in 1952.
The light cruiser Liverpool will be a new squadron vehicle that will become available to War Thunder squadron members in the next major update of the game. Stay tuned to our news!
In this digest we would like to tell you about the work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Magnetic Bombs
As much as everyone likes to destroy tankers, you have to know the limits. That’s why this time we will begin our “It’s fixed!” digest with some good news for them. Bombs that have been dropped on the ground are no longer magnetically fixed to vehicles that have passed over them!
This is exactly what happened previously - when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It won’t happen again.
Angular inner world
X-Ray view is very useful in a battle - it allows you to accurately assess the condition of vehicle modules and crew to better understand the vulnerabilities of your vehicle.
But in rare cases the detailing of the interior of the vehicle may have decreased and you viewed the engine, ammo and crew members as angular models.
Although the issue was just a visual one and had no effect on the damage model, we have returned the visual detail to the internal modules and their surroundings in the X-Ray view.
Fixed thermal imaging sensor
A simple but welcome fix. Your helicopter’s thermal imager will now be able to detect another helicopter at ranges greater than 5 kilometres.
Previously the helicopter’s thermal image camera could not detect another helicopter at this range. It was a kind of professional solidarity.
Raised camera
Creating and configuring vehicles for War Thunder is an incredibly difficult process in which even the smallest little thing can lead to big trouble. For example a trivial error with the 3rd person camera position on the F-89B, F-89D and P.108A led to the fact that the tail unit loomed within the aiming line. And that’s all - you were not able to shoot or to bomb.
A little time and patience and the problem has been fixed. Have a more comfortable flight.
Tangible improvements
For each release of the “It’s fixed!” digest we are collecting the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we have worked on aircraft armament and clarified the settings of the ground vehicle transmission - the latter change will allow some vehicles to become more dynamic and more powerful even without increasing engine power!
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 12.05.2021 (2.5.1.123)
A bug has been fixed where a bomb might ‘stick’ to a ground vehicle when driving over it.
A bug has been fixed that prevented thermal imagers from seeing helicopters at distances over 5 kilometres.
A bug has been fixed that resulted in a low-poly x-ray view in spectator mode.
A bug has been fixed where some aircraft might demonstrate rocking wings in the hangar.
A bug has been fixed where any progress in the “Size doesn’t matter” trophy could not be achieved.
Aircraft model, damage model, characteristic and weaponry changes:
A-20G-25 — the ammo order has been corrected for the .50 Browning M2 machine guns. The M8 AP-I round has been added.
Saab J-35D, Saab J-32B — a bug has been fixed that prevented a canopy to rip off when passing the speed limit.
F-89 (all series) - the engine throttle display in the hangar has been corrected.
J7W1 - pitch stability loss when the tail is damaged has been fixed, balance and controls at mid and high speed have been improved.
F8U-2 - airbrake block and auto folding has been removed when flaps are in combat mode.
F-89B, F-89D, P.108A — the third-person view camera has been corrected to prevent the tail from occluding the sight.
Hawker Hurricane Mk.IV — a bug has been fixed that displayed 40mm Vickers S gunpods in the x-ray view when selecting a bomb preset.
Ka-29 — a bug with a missing ammo counter for the 2A42 gun in the HUD menu has been fixed.
N-37D gun— overestimated dispersion in bursts has been corrected.
Hispano Mk.II (1943) gun — a bug has been fixed that increased dispersion after the “New guns” modification has been purchased.
Ground vehicle model, damage model, characteristic and weaponry changes:
Warrior — transmission operations have been specified, neutral turn capability has been added.
Olifant Mk.2 — the transmission gears number has been specified, the neutral turn issue has been solved.
Olifant Mk.1A — the neutral turn issue has been solved.
M901 — huge pivot radius issue due to lacking track blocking has been solved.
HSTV-L — the transmission gears number has been specified, overall dynamics have been improved..
ZSU-23-4 — overestimated gun breech durability has been corrected.
FlaRakPz 1 — a bug has been fixed that prevented the tracking radar to operate simultaneously with the detection radar after a previous repair.
AMX-10RC — suspension position switch has been disabled when afloat on water.
A bug has been fixed where the class of vehicles might be displayed incorrectly at long distances.
Fleet model, damage model, characteristic and weaponry changes:
Pola, Trento — the angle of heel, while turning, has been reduced.
USS North Dakota (BB-29) — incorrect turning angles on the main calibre turrets have been corrected.
S-100 (1945) — the MG34 1934 machine guns have been replaced with MG15 1936 machine guns.
IJN Settsu — the MG08 machine guns have been replaced with 6.5 mm 3rd Year Type machine guns.
USS Bennion (DD-662), USS Cowell (DD-547), Fletcher (DD-445), JDS Yūgure (DD-184) — the thickness of the armour belt has been increased from 13 mm to 19 mm.
Kanonenboot K-2 — 13.2mm 76 type93 machine guns have been replaced with 13.2 mm Hotchkiss machine guns.
USS Baltimore (CA-68) — displacement has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
8th of May 1945, Allied forces who fought during World War 2 celebrated “VE Day” or “Victory in Europe Day”. Major cities in Allied nations, as well as those cities in Western Europe that had formerly been occupied, rejoiced in the defeat of the Nazi war machine with the raising of flags and banners.
German forces lay down their arms and held their fire: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark — their surrender was complete with a final cease-fire, followed by more surrender documents that were signed in Berlin and East Germany.
From May 7th to 10th (02:00 GMT), fight in War Thunder and receive the “Weapon of Victory” decorations from the victorious nations and the “Warrior-Liberator” decal.
"Bren Mk II" 3D decoration Wins 5 battles (activity of 60% or higher)
"ROKS-3" 3D decoration Take first place at the end of the battle 2 times
"M1 Garand" 3D decoration Destroy or assist in the destruction of 30 enemy vehicles
"Warrior Liberator" decal Play 3 battles in any type of vehicle. (activity of 60% or higher)
This decal depicts one of the three main Soviet war memorials. This is the most famous Soviet memorial in Europe. The “Warrior Liberator” stands in the capital of Germany, Berlin in the Treptower Park.
Tasks can be completed using vehicles of rank 2 or higher.
Follow your progress by clicking on your nickname → Achievements → Victory in Europe Day.
In-game discounts
Until May 10th, 30% discount on allied vehicles, modifications and premium account!
Victory Day tournament series
Amongst 18 tournaments in the series you will find special aircraft duel tournaments, dedicated to the Hero of the Soviet Union Mikhail Devyataev, as well as sporting teamplay formats in the most famous Allied aircraft.
Planned economy changes have been implemented (LINK).
Ground vehicles:
M3A3 Stuart (China) 一 moved to rank II, added modifications for reconnaissance and repair of allies.
JPz 4-5 一 moved to rank IV, in the SPG branch before Jagdpanther.
M24, M24 (TL), M24 (Italy) 一 moved to rank II.
VFM5 一 moved position to before Vickers Mk.7.
Warrior 一 moved position to before Striker.
BMP-2M (squadron vehicle) 一 moved to rank VI, research cost reduced from 520,000 to 480,000 RP, maximum GE cost reduced from 7300 to 7100.
M901 (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,100 to 6,900 GE.
The following vehicles changed class to “light tank”:
M18 (China)
SK-105A2
JaPz.K A2
Class 3 (P)
Centauro
Centauro ROMOR
Centauro MGS
M18 (Italy)
Type 16
U-SH 405
Rooikat 105
Rooikat MTTD
M1128
M18 GMC
M18 "Black Cat"
Super Hellcat
M8A1
T114
The following vehicles changed class to “medium tank”:
Ikv 73
Avenger
Charioteer Mk VII
Aircraft:
Su-9 一 added connection to the previous aircraft (La-9).
Me 262 A-1a/Jabo 一 vehicle class has been changed to “strike aircraft”.
Firecrest (squadron vehicle) 一 moved to rank II, research cost has been changed from 180,000 to 150,000 RP; maximum purchase price has been changed from 1,000 to 900 GE.
A-4E Early (squadron vehicle) 一 research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,800 to 6,900 GE.
Me 262 A-1a/U1 (squadron vehicle) 一 research cost has been changed from 310,000 to 320,000 RP.
Other The base costs for respawn for vehicle types listed below in RB has been adjusted:
All heavy tanks: 180 → 160;
All light tanks with a previous cost of 110 respawn score: 110 → 150;
All AA guns with a previous cost of 150 respawn score: 150 → 110.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
We begin the third season of the War Thunder Battle Pass!
Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!
12 May — 28 July Third season of the War Thunder Battle Pass
Season awards
Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our wiki. Here are the award vehicles of the season 3:
Coupon for M6A2E1
An old school US heavy tank with improved frontal armour and a decent 105mm gun.
An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.
This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.
The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!
We continue our journals with more details about released improvements and fixes.
This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.
Work on angles
Can you guess what aircraft’s defensive turret this is?
Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.
This time we made a few more adjustments both upward and downward.
B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!
Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.
But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.
Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.
We have fixed many of the bugs of moving the cursor around the interface elements with this control type.
Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.
We have returned the indicator.
Rocket selection
On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.
But only until today! Now, if you take different rocket types, there will be two buttons.
From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.
The full list of changes is below
Update 05.05.2021 (2.5.1.111)
Aircraft model, damage model, characteristic and weaponry changes:
Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
PBY-5 — bomb drop order has been specified.
Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
NS-45 gun — dispersion under overheating has been corrected.
М4 gun — overheating time has been reduced.
Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
Type 16 — recoil length and impulse has been reduced (report).
Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
IJN Sendai — deck armour thickness has been corrected on the info card.
IJN Kako — depth charges have been removed from the x-ray mode.
The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A legend of the Soviet Black Sea Fleet, the ship that entered the battle during the very first days of the German invasion - Voroshilov light cruiser!
In our game, the Voroshilov light cruiser will become a reward for participants of the new season of War Thunder Battle Pass. The new ship is in many ways similar to the lead ship of the series - the cruiser Kirov, which is already quite familiar to commanders of War Thunder's bluewater fleet. The main guns of the cruiser are 9 180mm guns in three turrets. In addition to HE and AP shells, commanders will be able to research semi-armour-piercing shells that are very useful for effectively fighting other light cruisers, as well as shells with a remote fuse. The main battery guns are supplemented by 6 100mm universal guns, that won’t leave the cruiser defenseless while the main battery reloads.
Voroshilov is one of the prizes of the upcoming season of the Battle Pass in War Thunder; and like other event vehicles, it will become yours by completing simple in-game tasks. Follow our news and wait for an announcement about the new season with the details. See you soon!
A premium piston fighter with a large-calibre cannon always comes in handy, especially in the French tech tree!
The French premium Airacobra P-39Q-25 will be one of the prizes in the new season of War Thunder Battle Pass. It differs from other Cobras in the game with a new four-bladed propeller and the ability to suspend a 500 lb bomb on a pylon under the fuselage. In terms of flight characteristics, the aircraft is almost completely similar to the American P-39Q-5 - a fast and maneuverable fighter that feels best at low and medium altitudes and is equally good at both boom and zoom and intense dogfighting.
Like the other Battle Pass vehicles, you can get the P-39Q-25 by completing simple in-game tasks. Follow our news, we will tell you more about all the news for the upcoming season. See you soon!
This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.
Displaying of ground vehicles with aviation
It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.
In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.
We have improved the display of vehicles in all locations from a bird’s eye view. Thank you for your reports on the forum!
Viewing angle of the sights
This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Let’s list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a ‘wider’ look at the world.
Ultra-Low by mistake
Sometimes it was the case that the memory capacity of previous generation GPU’s wasn’t detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).
We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!
Phantom aircraft canopy
SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.
By the way this effect didn’t affect the vehicle’s flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!
Missing grass
It’s simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.
Sliding sight
This didn’t happen in battle! The gunner’s sight in SB replays shifted to the side when looking from a first person view.
We have fixed it and double-checked. Now everything is ok, you can continue to watch other people’s battles and get jealous. You can do this by way of the special page.
Correct repair on the airfield
The description of this issue sounded like this: “repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher”. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?
But War Thunder’s aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.
From A to Z
In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.