We begin the third season of the War Thunder Battle Pass!
Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!
12 May — 28 July Third season of the War Thunder Battle Pass
Season awards
Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our wiki. Here are the award vehicles of the season 3:
Coupon for M6A2E1
An old school US heavy tank with improved frontal armour and a decent 105mm gun.
An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.
This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.
The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!
We continue our journals with more details about released improvements and fixes.
This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.
Work on angles
Can you guess what aircraft’s defensive turret this is?
Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.
This time we made a few more adjustments both upward and downward.
B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!
Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.
But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.
Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.
We have fixed many of the bugs of moving the cursor around the interface elements with this control type.
Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.
We have returned the indicator.
Rocket selection
On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.
But only until today! Now, if you take different rocket types, there will be two buttons.
From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.
The full list of changes is below
Update 05.05.2021 (2.5.1.111)
Aircraft model, damage model, characteristic and weaponry changes:
Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
PBY-5 — bomb drop order has been specified.
Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
NS-45 gun — dispersion under overheating has been corrected.
М4 gun — overheating time has been reduced.
Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
Type 16 — recoil length and impulse has been reduced (report).
Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
IJN Sendai — deck armour thickness has been corrected on the info card.
IJN Kako — depth charges have been removed from the x-ray mode.
The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A legend of the Soviet Black Sea Fleet, the ship that entered the battle during the very first days of the German invasion - Voroshilov light cruiser!
In our game, the Voroshilov light cruiser will become a reward for participants of the new season of War Thunder Battle Pass. The new ship is in many ways similar to the lead ship of the series - the cruiser Kirov, which is already quite familiar to commanders of War Thunder's bluewater fleet. The main guns of the cruiser are 9 180mm guns in three turrets. In addition to HE and AP shells, commanders will be able to research semi-armour-piercing shells that are very useful for effectively fighting other light cruisers, as well as shells with a remote fuse. The main battery guns are supplemented by 6 100mm universal guns, that won’t leave the cruiser defenseless while the main battery reloads.
Voroshilov is one of the prizes of the upcoming season of the Battle Pass in War Thunder; and like other event vehicles, it will become yours by completing simple in-game tasks. Follow our news and wait for an announcement about the new season with the details. See you soon!
A premium piston fighter with a large-calibre cannon always comes in handy, especially in the French tech tree!
The French premium Airacobra P-39Q-25 will be one of the prizes in the new season of War Thunder Battle Pass. It differs from other Cobras in the game with a new four-bladed propeller and the ability to suspend a 500 lb bomb on a pylon under the fuselage. In terms of flight characteristics, the aircraft is almost completely similar to the American P-39Q-5 - a fast and maneuverable fighter that feels best at low and medium altitudes and is equally good at both boom and zoom and intense dogfighting.
Like the other Battle Pass vehicles, you can get the P-39Q-25 by completing simple in-game tasks. Follow our news, we will tell you more about all the news for the upcoming season. See you soon!
This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.
Displaying of ground vehicles with aviation
It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.
In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.
We have improved the display of vehicles in all locations from a bird’s eye view. Thank you for your reports on the forum!
Viewing angle of the sights
This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Let’s list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a ‘wider’ look at the world.
Ultra-Low by mistake
Sometimes it was the case that the memory capacity of previous generation GPU’s wasn’t detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).
We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!
Phantom aircraft canopy
SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.
By the way this effect didn’t affect the vehicle’s flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!
Missing grass
It’s simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.
Sliding sight
This didn’t happen in battle! The gunner’s sight in SB replays shifted to the side when looking from a first person view.
We have fixed it and double-checked. Now everything is ok, you can continue to watch other people’s battles and get jealous. You can do this by way of the special page.
Correct repair on the airfield
The description of this issue sounded like this: “repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher”. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?
But War Thunder’s aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.
From A to Z
In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.
A bug has been fixed where ground vehicles at long distances might be displayed below ground level for pilots.
A bug has been fixed that resulted in an incorrect splash trail being shown when an aircraft flies at water level.
A bug has been fixed where a ripped-off canopy might still sound operational when closing and continue to muffle sounds from outside.
A bug has been fixed where the distance for grass and tree visibility might be reduced after an air battle in ground arcade.
A bug has been fixed that prevented aircraft repair on an airfield with a throttle over 50%, even if the engines were turned off.
A sight vignette has been reduced for some ground vehicles of ranks V-VII.
A bug has been fixed where the camera view in replays from ground simulator battles might be shifted when looking from the player view.
A GPU estimate error has been fixed where in some cases the game might run in compatibility mode with the lowest graphic settings.
Custom camos download has been optimized for low speed connections. This will have a positive effect on ping and will decrease packet loss.
Ground Vehicle model, damage model, characteristic and weaponry changes:
VT1-2 — a bug has been fixed with the incorrect stabilization for the right hand gun.
Lorraine 155 — a change place order for the crew has been specified.
JPz 4-5 — a bug with smoke grenade reload at capture points has been fixed.
Begleitpanzer 57 — a bug with gunner skill influence on the reload time has been fixed.
OTOMATIC — a bug with missing overpressure damage for the 76/62 SAPOM round has been fixed.
ZTZ59D1, T-69 II G — an overestimated time to repair the AA machine gun has been fixed.
ZTZ59D1 — the mechanics of the first order ammo rack have been added.
TTD — the wrong display of armour thickness in the x-ray mode has been fixed.
T-64B — a bug has been fixed with missing collateral armour spalls when the armour is pierced near the driver's viewport.
SU-122-54 — AA machine gun elevation angles have been specified.
T-10A — AA machine gun elevation angles have been specified.
Leopard 2 (all series) — overestimated armouring on optical devices has been fixed.
CV 90120 (all series) — the thickness of the tracks has been specified.
Chi-Ha Short Gun — battle speed has been removed.
M134 Minigun — the fire rate of the gun has been specified to 4,000 rounds per minute in rapid fire mode, and 2,000 in alternative fire mode.
SS.11 ATGM — a bug with missing tracer has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
P-51C-10 — the total ammo capacity has been specified to 1,260 rounds.
B-24D — a bug has been fixed where elements of a destroyed elevator remained in the air.
B-24D — the ammo capacities of the upper and lower turrets have been specified to 400 and 508 rounds respectively.
Javelin F.(A.W.) Mk.9 — the ammo capacity of the ADEN guns has been specified to 800 in total (200 rounds per gun).
Mitsubishi T-2 — JM61A1 gun ammo capacity has been specified to 500 rounds.
Mitsubishi T-2, Mitsubishi F-1 — aircraft weight has been corrected.
P-59A — heavy machine guns ammo capacity has been specified to 600 in total (200 rounds per gun).
Firecrest — the name of the engine has been corrected from Centaurus-9 to Centaurus-59.
SB2C-5 — the name of the engine has been corrected from R-2600-8 to R-2600-20.
PBM-1, PBM-3 — the ‘torpedo bomber’ class has been removed from the info card.
Swordfish (all series) — class ‘Naval Aircraft’ has been added to the info card.
Shenyang F-5 — thickness of the armoured headrest has been increased.
F-4F Early — a bug has been fixed, where some presets with the AIM-9B FGW.2 missile required researched AIM-9E.
MiG-15bis, MiG-17 — the info card issue has been corrected that classified S-5M missiles as those designed to hit armoured targets.
Fw 190 F-8 — the info card issue has been corrected that classified Pb2 rockets as those designed to hit air targets. Pb2 rockets now have an armour piercing table available.
F-4E — the suspended weapon menu bug has been fixed where the number of 750 lbs bombs was incorrectly displayed.
F-104J, F-4F — a new icon for AIM-9E missiles has been added to the suspended weapon menu.
Type 99 mod 1 — a bug has been fixed where the armour penetration parameters of the first ammo type, not the most one with the greatests penetration, was indicated for the whole ammo belt.
AIM-9D — explosive type has been corrected to HMX.
M118 bomb (3000 lb) — filler type and trotyl equivalent have been corrected.
Customization and achievements
A bug where progress in the battle pass task “Bellum omnium contra omnes” - “Air“ wasn’t being counted when leaving the vehicle in the air event before bomb explosion and enemy destruction ing has been fixed.
A bug where the “Fire Arrows” award wasn’t being counted when using ATGM, guided air-to-air surface to air missiles has been fixed.
A bug where the “Rocket craft” award wasn’t being counted when using an AShM has been fixed.
Location and mission changes
The old “Italy” location is no longer available to play in custom battles and custom user missions.
Sound
The maximum possible volume of the player’s own engine on their vehicles (ground, aircraft, naval) has been increased. At the same time we have lowered the lower threshold for the volume of their own engine in the sound settings. NOTE! Don’t forget to go to the sound settings and adjust the volume of your engine! This change will allow those who prefer realism to get a more realistic engine volume for their own vehicles.
The volume of machine gunfire sounds from the player's ground vehicles has been increased. The volume of the sound of the breech mechanisms in third person view has been reduced.
The frequency response of the sounds of engines on enemy vehicles has been corrected in order to more clearly determine the direction to the vehicles.
New sounds have been created for the IKV 103 engine.
New sounds for the reloading of tank cannons with manual reload have been created. We have used sources recently recorded on the Swedish firing range.
A new sound of the M61 cannon rotor spinning (ground and aircraft) has been created.
A bug which caused the sound of a rocket explosion at long distances to be inadequate has been fixed.
A bug where whilst playing the sound of artillery shells and rocket explosions at the same time, the sound of the former would stop, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
In the “Encounter” missions, two AI controlled transport ships have been replaced with an Emden light cruiser and an Admiral Hipper heavy cruiser. The maximum mission time has also been changed from 35 to 25 minutes.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.
But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.
Saving shells
Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.
We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.
This will definitely come in handy for many players!
Interaction with the flight deck
In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!
User made sights for rocket tanks
Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?
In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.
The fix is out! Tankers will no longer display penetration traces.
Moving with a towing cable
The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!
Tree durability
Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.
Skyscrapers
The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.
Respawn points
We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!
The armour analysis menu now has the option to remember the last examined projectile when switching to another vehicle.
A bug has been fixed which allowed a ground vehicle with broken tracks to continue moving on its own if allied tow cables are attached.
Type 96 — a bug has been fixed which caused too lengthy machine gun repair time.
T26E1-1, 9P149, 9P157-2 — overpressure damage has been corrected that previously caused a vehicle kill by damaging targeting drives located outside the combat compartment.
Centurion Mk.5/1 — turret searchlight now appears less dirty than the rest of the surface.
BMP-2M — a bug has been fixed making the default ammo belt unavailable in test drive when an HE belt is selected.
A bug has been fixed which caused hit marks to appear on crew members.
A bug has been fixed which allowed flying through some of the skyscrapers in the “City” location.
A bug has been fixed where some cypress trees could not be forced over by tanks.
Locations “Frozen Pass”, “White Rock Fortress” and “Campania” now have corrected respawn points. Previously respawns might happen on hill slopes, in objects, or in the wrong direction.
A bug has been fixed in the Dynamic campaign where German and Italian aircraft might be chosen for Allies.
Flags in the info cards of Italian aviation and South African ground vehicles have been corrected.
A new class of ‘torpedo aircraft’ has been added to US and British aviation.
A bug has been corrected in the drop height for all torpedoes.
SB (all series), F4U-1D, F4U-4B — drop order for suspended bombs has been corrected.
Tu-2 (all series) — the possibility of opening bomb bays with bombs on the outer pylons has been fixed.
A bug with disabling the sight stabilizer from the gunner’s view in helicopters has been fixed.
BO and SA series helicopters — camera position has been corrected.
Swordfish Mk1 & Mk2 — crew number in the info card has been corrected.
А-129 international — “Prototype” has been added to the name in the game.
B-17G, BF 110G-2 — turret angles have been corrected.
Su-9, Su-11 — a bug has been fixed with the antenna remaining when the tail is damaged.
М50 aircraft gun — tracer round has been added to the ‘air target’ belt.
20mm Hispano (all versions) and 20mm AN Mk.2 and Mk.3 guns — overestimated spread has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.