War Thunder - TheShaolinMonk


A legend of the Soviet Black Sea Fleet, the ship that entered the battle during the very first days of the German invasion - Voroshilov light cruiser!

In our game, the Voroshilov light cruiser will become a reward for participants of the new season of War Thunder Battle Pass. The new ship is in many ways similar to the lead ship of the series - the cruiser Kirov, which is already quite familiar to commanders of War Thunder's bluewater fleet. The main guns of the cruiser are 9 180mm guns in three turrets. In addition to HE and AP shells, commanders will be able to research semi-armour-piercing shells that are very useful for effectively fighting other light cruisers, as well as shells with a remote fuse. The main battery guns are supplemented by 6 100mm universal guns, that won’t leave the cruiser defenseless while the main battery reloads.





Voroshilov is one of the prizes of the upcoming season of the Battle Pass in War Thunder; and like other event vehicles, it will become yours by completing simple in-game tasks. Follow our news and wait for an announcement about the new season with the details. See you soon!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


A premium piston fighter with a large-calibre cannon always comes in handy, especially in the French tech tree!

The French premium Airacobra P-39Q-25 will be one of the prizes in the new season of War Thunder Battle Pass. It differs from other Cobras in the game with a new four-bladed propeller and the ability to suspend a 500 lb bomb on a pylon under the fuselage. In terms of flight characteristics, the aircraft is almost completely similar to the American P-39Q-5 - a fast and maneuverable fighter that feels best at low and medium altitudes and is equally good at both boom and zoom and intense dogfighting.





Like the other Battle Pass vehicles, you can get the P-39Q-25 by completing simple in-game tasks. Follow our news, we will tell you more about all the news for the upcoming season. See you soon!

Check out the full Dev Blog article here!
Apr 28, 2021
War Thunder - TheShaolinMonk


We continue our column with more details about released improvements and fixes. We are glad you enjoyed the first digest.

This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.

Displaying of ground vehicles with aviation



It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.

In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.

We have improved the display of vehicles in all locations from a bird’s eye view. Thank you for your reports on the forum!

Viewing angle of the sights



This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Let’s list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a ‘wider’ look at the world.

Ultra-Low by mistake



Sometimes it was the case that the memory capacity of previous generation GPU’s wasn’t detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).

We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!

Phantom aircraft canopy



SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.

By the way this effect didn’t affect the vehicle’s flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!

Missing grass



It’s simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.

Sliding sight



This didn’t happen in battle! The gunner’s sight in SB replays shifted to the side when looking from a first person view.

We have fixed it and double-checked. Now everything is ok, you can continue to watch other people’s battles and get jealous. You can do this by way of the special page.

Correct repair on the airfield



The description of this issue sounded like this: “repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher”. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?

But War Thunder’s aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.

From A to Z

In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.

OPEN THE FULL CHANGELOG

The War Thunder Team
War Thunder - TheShaolinMonk
  • A bug has been fixed where ground vehicles at long distances might be displayed below ground level for pilots.
  • A bug has been fixed that resulted in an incorrect splash trail being shown when an aircraft flies at water level.
  • A bug has been fixed where a ripped-off canopy might still sound operational when closing and continue to muffle sounds from outside.
  • A bug has been fixed where the distance for grass and tree visibility might be reduced after an air battle in ground arcade.
  • A bug has been fixed that prevented aircraft repair on an airfield with a throttle over 50%, even if the engines were turned off.
  • A sight vignette has been reduced for some ground vehicles of ranks V-VII.
  • A bug has been fixed where the camera view in replays from ground simulator battles might be shifted when looking from the player view.
  • A GPU estimate error has been fixed where in some cases the game might run in compatibility mode with the lowest graphic settings.
  • Custom camos download has been optimized for low speed connections. This will have a positive effect on ping and will decrease packet loss.
Ground Vehicle model, damage model, characteristic and weaponry changes:
  • VT1-2 — a bug has been fixed with the incorrect stabilization for the right hand gun.
  • Lorraine 155 — a change place order for the crew has been specified.
  • JPz 4-5 — a bug with smoke grenade reload at capture points has been fixed.
  • Begleitpanzer 57 — a bug with gunner skill influence on the reload time has been fixed.
  • OTOMATIC — a bug with missing overpressure damage for the 76/62 SAPOM round has been fixed.
  • ZTZ59D1, T-69 II G — an overestimated time to repair the AA machine gun has been fixed.
  • ZTZ59D1 — the mechanics of the first order ammo rack have been added.
  • TTD — the wrong display of armour thickness in the x-ray mode has been fixed.
  • T-64B — a bug has been fixed with missing collateral armour spalls when the armour is pierced near the driver's viewport.
  • SU-122-54 — AA machine gun elevation angles have been specified.
  • T-10A — AA machine gun elevation angles have been specified.
  • Leopard 2 (all series) — overestimated armouring on optical devices has been fixed.
  • CV 90120 (all series) — the thickness of the tracks has been specified.
  • Chi-Ha Short Gun — battle speed has been removed.
  • M134 Minigun — the fire rate of the gun has been specified to 4,000 rounds per minute in rapid fire mode, and 2,000 in alternative fire mode.
  • SS.11 ATGM — a bug with missing tracer has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
  • P-51C-10 — the total ammo capacity has been specified to 1,260 rounds.
  • B-24D — a bug has been fixed where elements of a destroyed elevator remained in the air.
  • B-24D — the ammo capacities of the upper and lower turrets have been specified to 400 and 508 rounds respectively.
  • Javelin F.(A.W.) Mk.9 — the ammo capacity of the ADEN guns has been specified to 800 in total (200 rounds per gun).
  • Mitsubishi T-2 — JM61A1 gun ammo capacity has been specified to 500 rounds.
  • Mitsubishi T-2, Mitsubishi F-1 — aircraft weight has been corrected.
  • P-59A — heavy machine guns ammo capacity has been specified to 600 in total (200 rounds per gun).
  • Firecrest — the name of the engine has been corrected from Centaurus-9 to Centaurus-59.
  • SB2C-5 — the name of the engine has been corrected from R-2600-8 to R-2600-20.
  • PBM-1, PBM-3 — the ‘torpedo bomber’ class has been removed from the info card.
  • Swordfish (all series) — class ‘Naval Aircraft’ has been added to the info card.
  • Shenyang F-5 — thickness of the armoured headrest has been increased.
  • F-4F Early — a bug has been fixed, where some presets with the AIM-9B FGW.2 missile required researched AIM-9E.
  • MiG-15bis, MiG-17 — the info card issue has been corrected that classified S-5M missiles as those designed to hit armoured targets.
  • Fw 190 F-8 — the info card issue has been corrected that classified Pb2 rockets as those designed to hit air targets. Pb2 rockets now have an armour piercing table available.
  • F-4E — the suspended weapon menu bug has been fixed where the number of 750 lbs bombs was incorrectly displayed.
  • F-104J, F-4F — a new icon for AIM-9E missiles has been added to the suspended weapon menu.
  • Type 99 mod 1 — a bug has been fixed where the armour penetration parameters of the first ammo type, not the most one with the greatests penetration, was indicated for the whole ammo belt.
  • AIM-9D — explosive type has been corrected to HMX.
  • M118 bomb (3000 lb) — filler type and trotyl equivalent have been corrected.
Customization and achievements
  • A bug where progress in the battle pass task “Bellum omnium contra omnes” - “Air“ wasn’t being counted when leaving the vehicle in the air event before bomb explosion and enemy destruction ing has been fixed.
  • A bug where the “Fire Arrows” award wasn’t being counted when using ATGM, guided air-to-air surface to air missiles has been fixed.
  • A bug where the “Rocket craft” award wasn’t being counted when using an AShM has been fixed.
Location and mission changes
  • The old “Italy” location is no longer available to play in custom battles and custom user missions.
Sound
  • The maximum possible volume of the player’s own engine on their vehicles (ground, aircraft, naval) has been increased. At the same time we have lowered the lower threshold for the volume of their own engine in the sound settings. NOTE! Don’t forget to go to the sound settings and adjust the volume of your engine! This change will allow those who prefer realism to get a more realistic engine volume for their own vehicles.
  • The volume of machine gunfire sounds from the player's ground vehicles has been increased. The volume of the sound of the breech mechanisms in third person view has been reduced.
  • The frequency response of the sounds of engines on enemy vehicles has been corrected in order to more clearly determine the direction to the vehicles.
  • New sounds have been created for the IKV 103 engine.
  • New sounds for the reloading of tank cannons with manual reload have been created. We have used sources recently recorded on the Swedish firing range.
  • A new sound of the M61 cannon rotor spinning (ground and aircraft) has been created.
  • A bug which caused the sound of a rocket explosion at long distances to be inadequate has been fixed.
  • A bug where whilst playing the sound of artillery shells and rocket explosions at the same time, the sound of the former would stop, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • In the “Encounter” missions, two AI controlled transport ships have been replaced with an Emden light cruiser and an Admiral Hipper heavy cruiser. The maximum mission time has also been changed from 35 to 25 minutes.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk


Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.

But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.

Saving shells

Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.



We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.

This will definitely come in handy for many players!

Interaction with the flight deck



In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!

User made sights for rocket tanks



Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Armor penetration traces on crew member models



Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?

In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.

The fix is out! Tankers will no longer display penetration traces.

Moving with a towing cable

The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!

Tree durability



Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.

Skyscrapers



The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.

Respawn points

We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!

READ THE FULL CHANGELOG FOR UPDATE 2.5.1.89

The War Thunder Team
War Thunder - TheShaolinMonk
  • The armour analysis menu now has the option to remember the last examined projectile when switching to another vehicle.
  • A bug has been fixed which allowed a ground vehicle with broken tracks to continue moving on its own if allied tow cables are attached.
  • Type 96 — a bug has been fixed which caused too lengthy machine gun repair time.
  • T26E1-1, 9P149, 9P157-2 — overpressure damage has been corrected that previously caused a vehicle kill by damaging targeting drives located outside the combat compartment.
  • Centurion Mk.5/1 — turret searchlight now appears less dirty than the rest of the surface.
  • BMP-2M — a bug has been fixed making the default ammo belt unavailable in test drive when an HE belt is selected.
  • A bug has been fixed which caused hit marks to appear on crew members.
  • A bug has been fixed which allowed flying through some of the skyscrapers in the “City” location.
  • A bug has been fixed where some cypress trees could not be forced over by tanks.
  • Locations “Frozen Pass”, “White Rock Fortress” and “Campania” now have corrected respawn points. Previously respawns might happen on hill slopes, in objects, or in the wrong direction.
  • A bug has been fixed in the Dynamic campaign where German and Italian aircraft might be chosen for Allies.
  • Flags in the info cards of Italian aviation and South African ground vehicles have been corrected.
  • A new class of ‘torpedo aircraft’ has been added to US and British aviation.
  • A bug has been corrected in the drop height for all torpedoes.
  • SB (all series), F4U-1D, F4U-4B — drop order for suspended bombs has been corrected.
  • Tu-2 (all series) — the possibility of opening bomb bays with bombs on the outer pylons has been fixed.
  • A bug with disabling the sight stabilizer from the gunner’s view in helicopters has been fixed.
  • BO and SA series helicopters — camera position has been corrected.
  • Swordfish Mk1 & Mk2 — crew number in the info card has been corrected.
  • А-129 international — “Prototype” has been added to the name in the game.
  • B-17G, BF 110G-2 — turret angles have been corrected.
  • Su-9, Su-11 — a bug has been fixed with the antenna remaining when the tail is damaged.
  • М50 aircraft gun — tracer round has been added to the ‘air target’ belt.
  • 20mm Hispano (all versions) and 20mm AN Mk.2 and Mk.3 guns — overestimated spread has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • The amount of the battle rewards required to complete the “Challenge of Numerius Granonius” has been reduced from 20 to 6.
  • The position of the respawn and capture points in the mission [Battle] Berlin have been changed.
  • A bug where the assembly of the “Minotaur” tank wasn’t available in the “Future Technology” event, when there were only two vehicle orders in the inventory (No. 89-2211 and No. 90-2505) has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • Aircraft carrier decks have been improved:
    • A bug which would cause aircraft propellers to be destroyed when starting/taking off from an aircraft carrier’s deck has been fixed.
    • A bug which would cause aircraft to fall through an aircraft carrier’s deck while landing has been fixed.
  • A bug which would result, in some cases, in the Gaijin Market becoming unavailable via the in-game browser has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk
  • The max overload to launch AIM-9J missiles has been corrected to 7G.
  • The French 500 kg №2 bomb characteristics have been corrected.
  • The explosives weight and type of the 9M13 “Igla” missile have been corrected.
  • BI fighter — The parachutist model has been fixed.
  • Su-7B — The bomb pylon has been removed for no bomb presets.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
...