Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.
But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.
Saving shells
Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.
We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.
This will definitely come in handy for many players!
Interaction with the flight deck
In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!
User made sights for rocket tanks
Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?
In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.
The fix is out! Tankers will no longer display penetration traces.
Moving with a towing cable
The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!
Tree durability
Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.
Skyscrapers
The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.
Respawn points
We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!
The armour analysis menu now has the option to remember the last examined projectile when switching to another vehicle.
A bug has been fixed which allowed a ground vehicle with broken tracks to continue moving on its own if allied tow cables are attached.
Type 96 — a bug has been fixed which caused too lengthy machine gun repair time.
T26E1-1, 9P149, 9P157-2 — overpressure damage has been corrected that previously caused a vehicle kill by damaging targeting drives located outside the combat compartment.
Centurion Mk.5/1 — turret searchlight now appears less dirty than the rest of the surface.
BMP-2M — a bug has been fixed making the default ammo belt unavailable in test drive when an HE belt is selected.
A bug has been fixed which caused hit marks to appear on crew members.
A bug has been fixed which allowed flying through some of the skyscrapers in the “City” location.
A bug has been fixed where some cypress trees could not be forced over by tanks.
Locations “Frozen Pass”, “White Rock Fortress” and “Campania” now have corrected respawn points. Previously respawns might happen on hill slopes, in objects, or in the wrong direction.
A bug has been fixed in the Dynamic campaign where German and Italian aircraft might be chosen for Allies.
Flags in the info cards of Italian aviation and South African ground vehicles have been corrected.
A new class of ‘torpedo aircraft’ has been added to US and British aviation.
A bug has been corrected in the drop height for all torpedoes.
SB (all series), F4U-1D, F4U-4B — drop order for suspended bombs has been corrected.
Tu-2 (all series) — the possibility of opening bomb bays with bombs on the outer pylons has been fixed.
A bug with disabling the sight stabilizer from the gunner’s view in helicopters has been fixed.
BO and SA series helicopters — camera position has been corrected.
Swordfish Mk1 & Mk2 — crew number in the info card has been corrected.
А-129 international — “Prototype” has been added to the name in the game.
B-17G, BF 110G-2 — turret angles have been corrected.
Su-9, Su-11 — a bug has been fixed with the antenna remaining when the tail is damaged.
М50 aircraft gun — tracer round has been added to the ‘air target’ belt.
20mm Hispano (all versions) and 20mm AN Mk.2 and Mk.3 guns — overestimated spread has been corrected.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
The amount of the battle rewards required to complete the “Challenge of Numerius Granonius” has been reduced from 20 to 6.
The position of the respawn and capture points in the mission [Battle] Berlin have been changed.
A bug where the assembly of the “Minotaur” tank wasn’t available in the “Future Technology” event, when there were only two vehicle orders in the inventory (No. 89-2211 and No. 90-2505) has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug which would cause aircraft propellers to be destroyed when starting/taking off from an aircraft carrier’s deck has been fixed.
A bug which would cause aircraft to fall through an aircraft carrier’s deck while landing has been fixed.
A bug which would result, in some cases, in the Gaijin Market becoming unavailable via the in-game browser has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
The max overload to launch AIM-9J missiles has been corrected to 7G.
The French 500 kg №2 bomb characteristics have been corrected.
The explosives weight and type of the 9M13 “Igla” missile have been corrected.
BI fighter — The parachutist model has been fixed.
Su-7B — The bomb pylon has been removed for no bomb presets.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
60 years ago, on April 12th, 1961 a human reached space for the first time! We present a War Thunder special event dedicated to the 60th anniversary of Yuri Gagarin’s historic flight!.
From April 9th 13:00 (GMT) until April 13th 07:00 (GMT), get special memorable items on the anniversary of manned space exploration beginning!
Tasks may be completed in vehicles of rank III or above with a combat activity of 60% or above.
Track your progress by clicking Nickname → Achievements → Cosmonautics Day.
“Double trail” tournaments
To celebrate World Aviation and Space Day, take part in the 2x2 jet aircraft tournaments on the TSS portal.
Win a unique decal “60 years in space”, MiG-15bis camo “Red 23” of Yuri Gagarin, or F9F2 camo “White 116” of Neil Armstrong.
“Double trail” AB Opens: April 12th, 17:20 GMT Up to 64 teams Prize fund: 12000 GE SIGN IN
“Double trail” RB Opens: April 11th, 15:50 GMT Up to 64 teams Prize fund: 12000 GE SIGN IN
The reticle for the following vehicles now shows grids and distance markers to match the ballistics of the rockets they use:
BM-8-24
BM-13N
RBT-5 - due to poor rocket ballistics, sight grid marks are significantly spaced. Use “sight distance” options to adjust rocket sight.
Calliope
M26 T99
U-SH 405
Type 75 MLRS
15 cm Pz.W.42
User made custom sight grids are temporarily unavailable for the above listed vehicles.
The overpressure damage issue has been corrected that might have caused no damage to the crew when the vehicle is penetrated by a round of a large calibre with an explosives weight over 200 grams.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
By popular request, War Thunder on Steam will now update via the Steam Client, rather than through the Gaijin launcher. Steam players will no longer be required to open the War Thunder launcher for the game to update.
Sound
Allied/enemy tank engines now have the same sound volume.
Sounds of shells and bullets passing by have been changed so that firing at the player’s vehicle is now more obvious.
The radius of registration of bullet/shell flight has been changed from 18 to 30 meters.
The volume of the sound informing the player that he has been detected by enemy radar has been increased.
A bug that caused sounds of allied/enemy aircraft firing might not be played has been fixed.
For unknown reasons, Steam has started to download the game files again. In order not to download existing files again, you can use the following algorithm:
Pause the download of the game on the Steam client.
Find the folder with the War Thunder game and rename it (for example, as “War Thunder1”).
Via the Steam client, uninstall War Thunder.
Rename the game folder back to its original name.
On Steam, find the War Thunder game and click "install".
Steam will check the files and download the missing ones, if necessary, so you can continue to play.
Enduring Confrontation. All missions, excluding Sicily.
The number of ground units has been lowered in order to reduce the server load and resolve an issue where some active units may not have been displayed by the server.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.