The German Phantom II in a special export version and with a unique camouflage for completing tasks in the upcoming crafting event in War Thunder!
The German version of the iconic American F-4F Phantom II jet fighter will be one of the most desired rewards in the April crafting event in War Thunder. The F-4F is an early version of the fighter; in one of the upcoming major updates, the Luftwaffe will also receive a representative of the “Phantom II” series in the regular tech tree. The early F-4F Phantom II can be yours for free in the near future!
Despite the fact that the export version of the avionics of the F-4F does not have modes designed to work with the air-to-surface missiles, it is still a great high-rank fighter and one of the best aircraft in the game. So, the German "Phantom II'' in a nutshell has a maximum speed of Mach 2 (at high altitudes), an excellent selection of available armament, and a unique evil grin camouflage on its nose. A pilot is free to choose from a variety of weapons: bombs up to 2,000 pounds, Mighty Mouse and Zuni rockets, 20mm Vulcan gunpods and three modifications of the deadly Sidewinder air-to-air missiles: AIM-9B FGW-2, AIM-9E and AIM-9J.
The top-tier German "Phantom" will be yours for completing the big April crafting event. More details are coming, stay tuned!
Scenery destruction has been temporarily disabled in the “Seversk-13” location due to performance issues.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
An experimental Soviet SPG SU-76D will be an award in the upcoming crafting event in War Thunder!
SU-76D is a premium low-rank tank destroyer that will be one of the prizes of the new crafting event in War Thunder. The idea of creating this vehicle is very interesting and unusual for Soviet tank engineering - a light tank destroyer with the lowest profile possible, a closed cabin and an inclined arrangement of armor plates in the front projection. The same principles underlie the design of the excellent German Hetzer tank hunter, which, unlike Soviet vehicles, was produced in large numbers and proved to be effective in combat.
The SU-76D, built on the chassis of the T-70 light tank, has rather mediocre protection: even in the front projection, the self-propelled gun can be penetrated by almost all opponents, which is typical for most low-rank vehicles. However, the closed cabin will save the crew from machine guns of enemy anti-aircraft guns and aviation. The 76mm F-34 cannon has a range of shells from the early versions of T-34 tank with their versatile APHE rounds, and a barrel length useful for lower ranks, which ensures penetration in almost all enemies on the battlefield. The SU-76D's mobility is average - despite its lighter weight, the power of the diesel engine is not enough here, but on flat solid surfaces the self-propelled gun quickly develops a speed of up to 36 kph.
The SU-76D is an interesting entry-level self-propelled gun with a good gun and premium status. You can get the new SPG in your hangar by completing simple tasks of the upcoming War Thunder April’s crafting event - stay tuned to our news!
Added AI aircraft presets for rank 6 battles to those templates where it was required, as well as where the same aircraft preset was used beginning at rank V.
German aircraft in AI presets have been replaced with Italian aircraft.
All aircraft AI presets for all ranks have been changed.
The number of ground vehicles involved in the logic of the mission has been reduced in order to assess the load on the server and possibly fix errors that might arise due to a large number of simultaneously active AI vehicles. These errors might cause a lack of equipment in ground battles and in convoys.
The M163 airfield anti-aircraft guns, which were used in high rank battles, have been replaced with the M247 and Gepard.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
The method of sound generation for aircraft cannons and machine guns has been corrected so that the change of fire rate with a gun change in the range of 1000-1600 rpm is now more distinctive by ear (e.g., MG-17 and MG-81).
A mechanism has been created to distinguish hits from a player's weapon to an enemy in the sound mix, and does not change the surrounding sound picture when allies/enemies hit a nearby vehicle. Previously, any hit to a nearby unit decreased the volume of some elements of the mix, which sometimes led to unobvious changes in general volume.
The sound of ground vehicle engines has received significantly greater dynamics (the change in engine operating mode has become much more noticeable by ear). This applies to both player and enemy vehicles and makes these sounds more noticeable in the sound mix of the game.
A bug has been fixed with a close flight of aircraft in some cases might reduce the volume of the ground vehicles’ engines and the firing of guns around a player.
The volume of the sounds of destruction of some objects around a player's ground vehicles has been increased.
A bug has been fixed with some rockets/missiles exploding with the sound of self-destruction in the air when hitting objects. Since self-destruction is much quieter than an explosion on contact with an obstacle, the impression might be created that the rockets/missiles have exploded silently.
Coastal and blue-water fleet gunfire sounds have been adjusted to better match the change in the volume balance of explosions.
In the sound of explosions on the sea, a layer of a falling mass of water is now highlighted.
A bug has been fixed with the sound of a wave hitting the side of some small fleet boats matched that of a large ship.
Enduring Confrontation
All missions:
A bug which caused ground convoys to continue moving deeper into enemy territory after the movement scenario had stopped has been fixed.
A bug where new convoys would cease to appear after several convoys reached their destination points has been fixed.
Mission "Sicily" has been disabled from rotation, but it can still be used when creating custom battles. This mission now uses new mechanics, with various changes and fixes. If you want to help us with testing, then create a room, play and share your impressions on our forums.
Known bugs
All Enduring Confrontation missions (including testing on“Sicily”):
Some airfields are still unable to be damaged, and repairing on them may be hard or impossible. A fix has already been implemented into the code and is currently being tested.
If a convoy reaches a square with an ongoing battle, It is possible for a new battle to start within that square.
The most notable changes to the “Sicily” mission:
New airfield mechanics have been introduced which support a varying number of airfields of differing sizes, based on rank. Also, mechanics related to the destruction of an airfield, due to movement of the front line, have been reworked, which should solve the problems with non-disappearing airfields.
The number of airfields in the mission, and their respective sizes, will now depend on rank.
Low ranks:
3 close airfields;
2 medium airfields;
2 distant airfields.
Mid ranks:
2 close airfields;
2 medium airfields;
2 distant airfields.
High ranks:
No close airfields;
2 medium airfields;
2 distant airfields.
Airfield positions for all ranks have been revised to improve their overall distribution and to unify the distances between them. Previously, distant airfields were too close to the center of the map.
Bombers are unable to respawn on close airfields.
For airfields in high-rank battles (including those of the German team), M61 Vulcan guns are now used instead of 37-mm war-time AA guns. The 88-mm anti-aircraft guns have not changed.
A bug with the generation of air capture zones, whereby a new capture zone could appear while the previous one was active, has been fixed.
The position of one of the bases for bombing in the “Sicily” mission, that was at the very edge of the map in the ‘A-5’ square, has been fixed.
In the “Sicily” mission squares D-6 and F-7 which were marked as “sea” by a mistake are now marked again as “land”. Ground battles can take place in them and the front line will be drawn correctly. Also issues with incorrect displaying of the front line on all squares touching the sea have been fixed. Now the front line doesn’t break by not reaching the cost line and it will not be drawn on the sea area.
We are starting to work on a new game mode for ground vehicles! It features story-driven PvE missions that you will be able to complete with your friends.
The test is available for everyone from 13:00 GMT on the 22nd of March until 13:00 GMT on the 24th of March in the Events and Tournaments tab.
We invite you to try the first 3 missions of the game mode:
Eastern Front 1941 (Poland) - German Pz. III F’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank II or above.
Eastern Front 1943 (Fire Arc) - Soviet Т-34-57’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank IV or above.
Middle East 1973 (Sinai) - US M48A1’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank V or above.
Scenario of the test missions
Each mission consists of 3 stages: offensive, clearance and defense.
As part of the offensive, your team must break through to the capture zone, while destroying the forces of the defending AI opponents which have anti-tank cannons and ground vehicles.
The cleanup stage will take place on the city streets. At the end of it you will have time to prepare for the most important part of the battle.
In the final phase the enemy will try to re-capture the city in a massive offensive. Enemy vehicles that break into the city will take the advantage scores until you will destroy them. You will lose if you allow the enemy to dominate the city.
Game mode mechanics
Testing will be carried out in AB game mode.
In a mission, the player will receive a vehicle with a preset crew level and all modifications except artillery support.
Economy and achievements in the missions are switched off. There are no additional or other special awards in this testing phase.
The test may be closed ahead of schedule for technical reasons.
We plan to improve missions based on your feedback and test results. We also plan to add random events and secondary tasks, introduce new game mechanics and also develop a few more scenarios.
Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.
Enduring Confrontation
Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
The carrier’s route has been corrected in the “Port Moresby” mission. It should no longer ram the island.
Some ground convoy routes have been corrected in the “Sicily” mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
A naming issue with Bombers has been fixed for ranks VI and VII in the US missions. Previously, US bombers may not have appeared, and German\Japanese bombers used to act incorrectly due to contradictory orders.
Ships which are escorting aircraft carriers will now try to keep a longer distance between themselves and carriers.
Misc
A bug has been fixed with instant repair and crew replenishment of AI vehicles in the “Assault. Tank arcade” mode.
G.91 R/4 The asymmetric layout of the suspended weapons has been fixed.
Pz.IV H - a bug has been fixed with disabled track change from regular to Ostketten after the modification research.
A bug has been fixed with an incorrect BR display while waiting for the next session.
A bug has been fixed where the game client might use all available video memory
PTL02 - A bug has been fixed where the machine gun rising in the hangar view
The spread of S-24 rockets when using a ballistic calculator has been set in accordance to technical sources
Nashorn — a bug has been fixed which caused a visually missing link in the Ostketten’s tracks.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
From March 17th (11:00 GMT) until March 19th (07:00 GMT), play the game to get a new decal!
Unlock the "Leprechaun" decal for 3 battles in vehicles of rank II or higher (with a minimum of 60% activity).
The jolly Irish celebrate St. Patrick's Day, in celebration of the legendary savior and heavenly patron of Ireland. This is a day of bright colors, friendly drinking and happy images. The emerald-green extravaganza proved to be contagious and now St. Patrick's Day has become an international spring holiday. We will not stay out of it either!
Get your commemorative Leprechaun decal by completing a simple task.
F-5A — excessive wing durability has been limited to 11.5G with full fuel tanks.
The amount of respawn points required to run aircraft with the electro-optical tv or IR guidance system ATGM has been increased by 20%.
Sound
The sound of rapid-fire aviation armament has been corrected. The sound has become more mellow at low and mid frequencies.
The sounds of explosions have been amplified at low frequencies.
An issue has been resolved with barely distinguishable engine sounds in ground vehicles with the background noise of battles
Enduring Confrontation
PBJ-1, previously used as the AI strike aircraft, has been changed to the A-26B-10 at rank IV, the PBJ-1 has a low climb rate, resulting in numerous issues with rocky landscape in the location. At rank V, the A-26B-10 has been changed to the A-26B-50..
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Ji-Ro - the position of the sight has been corrected for SB mode.
Su-9, Su-11 - textures relating to the tail tearing off have been fixed.
Enduring Confrontation
A bug where AI controlled US aircraft models appeared in the USSR missions at ranks VI and VII has been fixed.
An aircraft carrier template has been added to “Enduring Confrontation: Tunisia mission (landing and taking off from the carrier, and missions to destroy carriers, are now available).
A bug with the ground convoys of team A has been fixed. Previously, they were unable to be detected, and tasks for escorting and destroying convoys were not available.
A bug which would cause no indication of the square in which the ground convoy was located, during tasks requiring the destruction of the convoy, has been fixed.
A bug which would result in an incorrect calculation of the distance between the ground convoy and the front line, which would subsequently result in convoys travelling further into enemy territory, has been fixed.
The paths of aircraft carriers have been corrected, and they should now move straight between the path points, without trying to constantly turn, which should facilitate taking off and landing upon them. This applies to both naval and aircraft Confrontations.
A bug relating to aircraft carrier detection has been fixed in naval and aircraft Confrontations. Missions to attack and locate aircraft carriers should be available again.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.