War Thunder - TheShaolinMonk


An Australian modernisation of the British "Centurion" with reinforced frontal hull protection and a night vision device - the main tank prize for completing the tasks of the "Battle Pass"!

In War Thunder, the Centurion Mk.5/1 (RAAC) will be the main prize for completing the tasks of the Steel Centurion event in the Battle Pass series. The Australian modification of the Centurion Mk.3 differs from the basic model due to its significantly increased protection of the upper frontal part of the hull, where an additional 50.8 mm thick armour plate was implemented, its infrared equipment for night battles, and, of course, the Premium status in the game, which significantly increases the profitability of battles. This tank helps research any British armoured vehicles from rank I to VI, including the new South African tanks.





The Centurion Mk.5 / 1 (RAAC) is an excellent medium tank that will become a trump card in the UK rank V armoured vehicle setup. Take part in the "Battle Pass", get rewards for each completed stage, and take your "Steel Centurion" - Centurion Mk.5 / 1 (RAAC) and new South African tanks which are sure to stir up new emotions when playing on British armoured vehicles in all game modes!

Check out the full Dev Blog article here!
War Thunder - pryanick


The legendary Soviet Ka-50 Black Shark helicopter and the German version of the FIAT G.91 R/4 fighter are already available on Steam!

https://store.steampowered.com/app/1557850
https://store.steampowered.com/app/1557851

These packs are also available in bundles with a discount!

https://store.steampowered.com/bundle/20156
https://store.steampowered.com/bundle/19046
War Thunder - TheShaolinMonk


In War Thunder, Type 1936А (Z25) will be one of the rewards for completing the tasks in the new Battle Pass season.





War Thunder players are already quite familiar with the Type 1936 and Type 1936A destroyer classes, these are the workhorses of the Kriegsmarine at the lower and middle ranks in the bluewater fleet research. Today's hero is closest to the Type 1936A (Mob) version, created according to the Z32 destroyer references. The Z25 differs from the ship already in the game mainly in its armament - the middle turret of the main calibre was dismantled to accommodate a reinforced anti-aircraft battery.

Thus, we have a total of 4 150mm guns and good AA capabilities: ten 37mm guns in twin and single mounts, two quad, and four twin-barreled 20mm guns, plus another single 20mm gun to complete the AA goodness. A significant increase in anti-aircraft capabilities with some weakening of the main battery is a good compromise, isn't it? The mobility, torpedo armament, crew and other characteristics of the Z25 remained equal or approximately equal to the Type 1936A (Mob). The Z25 is a familiar, understandable ship, but with much more powerful anti-aircraft weapons.

The Type 1936A project Type 1936A destroyer Z25 can be obtained by completing the tasks in the second season of the War Thunder Battle Pass. Choose your prize - and go ahead, unique vehicles wait for you!

The War Thunder Team
War Thunder - TheShaolinMonk


The Warbond shop is available from rank III and is part of the Battle Pass. You purchase items with a special currency - Warbonds, which you can obtain by unlocking Battle Pass levels.

Open “Shop” → “Warbond shop” to see the assortment and we will show you some of the most interesting items.







For more information, check out the full article here!
War Thunder - TheShaolinMonk


In War Thunder, Polikarpov's project will be one of the rewards for completing the tasks in the new Battle Pass season. The ITP (M-1) is an excellent mid-range fighter; it is especially good in mixed battles against armored vehicles, as well as in air battles for attacking and destroying heavy bombers. If you felt low on ammunition in the Yak-9T and lacked maneuverability in the TIS-MA, the new fighter is definitely for you!

The powerful 37mm Sh-37 cannon with 50 rounds, reinforced by a pair of 20mm ShVAKs, tears through most medium tanks and self-propelled guns based on them, when attacking from the side or rear. Light tanks and armored vehicles can be effectively attacked from any angle. With impressive offensive armament, the aircraft features good flight performance - a speed of over 500 km/h near ground level and about 670 km/h at altitude, a decent climb rate and turn time. Among the advantages of the fighter, it is also worth mentioning the suspended armament of 2x100 kg or 4x50 kg bombs, and 8 RS-82 rockets.



The ITP (M-1) is a definitive ‘must have’ in the setup of Soviet vehicles at rank III in mixed battles. It is perfect for working from low and medium altitudes in aircraft RB and AB against both light ground targets and low flying bombers. This new piston-engined beauty will be yours for completing the tasks in War Thunder Battle Pass - don't miss out on the chance of adding it to your hangar!

The War Thunder Team
War Thunder - TheShaolinMonk


The first in the line of American multirole fighters, the F-5A Freedom Fighter is entering service with Chinese pilots with the launch of the upcoming “Ixwa Strike” update.

In our game, the F-5 Freedom Fighter series appears in the “Ixwa Strike'' update with the first serialy produced modification of the F-5A in Chinese service. These early versions of the F-5 were almost entirely exported to other countries; American pilots used them to a limited extent as trainers. Later, we will add more advanced F-5 modifications for both the US tech tree and other gaming nations.

The F-5A Freedom Fighter will be the new top of the line of American strike fighters for the Chinese Air Force. This small, very light aircraft has performance characteristics comparable to other fighters of its rank, but carries an incredible variety of outboard weapon sets. It has it all: 250 to 2000 lb bombs, Mighty Mouse rockets, Bullpup air-to-surface missiles, AIM-9P Sidewinder air-to-air missiles. It's great that all weapons are assembled into specialized and universal setups for literally any combat task.





So, the first representative of the glorious F-5 family will appear very soon together with the release of the War Thunder “Ixwa Strike'' update! The best attack aircraft in the Chinese tech tree and many more new units and features are coming soon, stay tuned to our news!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


The Ratel ZT3-A2 represents the ATGM carrier modification of the Ratel family of wheeled fighting vehicles and represents the last major variant of the popular ICV series. Soon, this formidable bush predator will join the fight in War Thunder as it arrives to the top ranks of the British ground forces tree as part of the brand new upcoming South African subtree in update “Ixwa Strike!

In War Thunder, the Ratel ZT3-A2 will be a new ATGM carrier arriving to the top ranks of the British ground forces tree as part of the new South African subtree, coming to the game with the release of the next major update. Combining powerful tandem shaped charge ATGMs with very good mobility, the Ratel ZT3-A2 will soon become a deadly force to be reckoned with at high tier ground battles while at the same time giving seasoned British tankers access to one of the fastest new missile carriers in the game!





However, as with the other variants of the Ratel, the ZT3-A2 modification also fights with the same issue of lackluster protection. Namely, being only shielded by up to 20 mm of steel plating, the Ratel ZT3-A2 is just about protected enough to withstand machine gun fire and shrapnel. Furthermore, the vehicle’s rather large profile also makes it much more susceptible to detection by the enemy compared to other, similar vehicles. Subsequently, the Ratel ZT3-A2 will have to rely on its mobility for protection just as much as it does in the offensive.

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


From 11:00 GMT on the 19th of February till 11:00 GMT on the 24th of February

Rare Soviet vehicles will be available for purchase in the game, memorable decals and decorations for battles and victories. And for the brave, we are launching a tournament with Redragon iron prizes!

Check out the full details here!

War Thunder - TheShaolinMonk


We’re happy to present to our players the first South African armoured vehicles as a separate branch of the British tech tree. Meet the Olifant Mk1A, a heavily modified South African variant of the Centurion Mk3 and Mk5 main battle tank, developed in the late ‘70s as a means to modernize the fleet of Centurion tanks in South African service.

In War Thunder, the Olifant Mk1A will be a new main battle tank arriving at the top ranks of the British ground forces tree as part of the brand new South African subtree, coming to the game with the release of the “Ixwa Strike” major update. Combining features found on some of the later Centurion models as well as the familiar Sho’t Kal Dalet premium tank, the Olifant Mk1A offers its aspiring commanders a well rounded combat vehicle, bound to soon become a staple of any British tanker’s high tier lineup!





The Olifant Mk1A is arriving to higher ranks of the British ground forces tree as part of the South African subtree with the release of the “Ixwa Strike” major update coming soon. In the meantime, stay tuned to the news to learn more about all the exciting new additions awaiting you in the upcoming major War Thunder update. Until then, happy hunting tankers!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk
  • Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship
  • Damaged naval vessels with a critical minimum of crew available now sink faster.
  • The reference version of the aircraft in test flight no longer resets selected ammo belts.
  • Now when replacing the gunner with a loader the gun reload timer will not be reset if there is at least one loader in the crew. If the reload is still not completed but the loader has been moved to the driver position, so the reload will be interrupted.
Fixes
  • Graphical artefacts on the ground’s surface have been fixed for “High” and better modes on the Nvidia RTX 1660, 20XX, and 30XX series with driver version 460.79.
  • A bug has been fixed, causing the effect of a shot (sometimes with a sound of a shot) without damage to target and ammo consumption instead of misfire, when the breech is damaged.
  • Matilda Hedgehog — a bug has been fixed with the missing damage camera when hitting an enemy with a mine launcher. .
  • ZSU-23-4 — radar folding animation has been fixed.
  • Roland 1 — a bug has been fixed with a reload sound after double missile launch.
  • A bug has been fixed causing the circles of the sight of additional weapons to jerk occasionally when turning the turret.
  • M50 —a bug due to which the markers for additional guns still appearing at a distance of a sighting marker has been fixed.
  • [Enduring Confrontation] Afghanistan — aircraft do not receive damage when spawning on the A5 square.
  • A bug where at the start of test flight in the location Stalingrad two allied aircraft have crashed, has been fixed.
  • A bug has been fixed preventing RS-82 and RBS-82 from exploding when hitting enemy aircraft.
  • A bug has been fixed when switching to sniper scope, the view spontaneously centered in the direction of the hull for a vehicle that is in water.
  • A bug has been fixed causing the ATGM to turn in the opposing direction when the vehicle turns.
  • Information of the “Range of detection of enemy torpedoes” in the crew skill menu now corresponds to the values for realistic game mode.
  • HMS Invincible — A bug that might cause the turret on the left side to turn through the superstructure has been fixed.
  • MPK pr.12412 — AI crew will no longer spin AK-630 barrels if there is no ammo present.
  • A bug where in the “protection analysis” mode and on the hit camera the shell might fly through crew members without causing damage has been fixed.
  • A bug where a request for help in repairing a vehicle from an ally in the squad wasn’t working has been fixed.
  • Incorrect display in the rear view mirror has been fixed.
  • A bug where the aircraft wasn’t illuminated when the sun was above the clouds has been fixed.
  • A bug where in some rare cases it was possible that the sound of the firing machine gun on ground vehicles was played continuously has been fixed.
  • A bug where while controlling the naval vessel after losing an aircraft, the sound of the stalled aircraft engine was heard has been fixed.
  • A bug due to which HEAT shells were not armed when hitting aluminium or rubber cloth shields has been fixed.
  • A bug with incorrect trajectory of a sight after manual range finding has been fixed.
  • A bug with missing range indication on vehicles with laser rangefinders in SM mode has been fixed.
  • A bug which caused significant FPS reduction in a location during night time has been fixed.
  • A bug has been fixed with a marker appearing on a map after the radio signal of attacking/protection of a capture point, that is not on the map.
  • A bug where it wasn’t possible to unlock targets while controlling with a gamepad has been fixed.
  • Rare game crashes in the hangar when rearranging vehicles in the crew slots has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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