The A-7D is the USAF version of the A-7 Corsair II naval strike aircraft, developed in the mid 1960s by Ling-Temco-Vought as a replacement for the Douglas A-4 Skyhawk. Soon, pilots will have the chance to take control of the successor to the popular Skyhawk as it arrives in War Thunder with the release of the next major update!
In War Thunder, the A-7D Corsair II will be a new jet attacker joining the top rank of the American aviation tree with the release of the next major update, coming to the game in the near future. Building upon the base principles of the A-4 Skyhawk which precedes it, the A-7D Corsair II features improved flight characteristics, but above all, notably improves the aircraft’s firepower through an increased payload.
The A-7D Corsair II will soon become available to all pilots as the new top ranking jet attacker in the American aviation tree, following the release of the next major update coming to War Thunder. In the meantime, be sure to stay tuned to the news to avoid missing out on any of the latest developments surrounding the upcoming update. Until then, clear skies pilots!
A bug which wouldn’t allow players to respawn after the loss of their first tank in RB mode has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug where smokescreens would not hide the markers of other vehicles in arcade ground battles has been fixed.
A bug, where the preview of any vehicle would in some cases be available in any hangar, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.
A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.
Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.
Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.
Ground Vehicle model, damage model, characteristic and weaponry changes “Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:
P.7.T AA
Lorraine 37L
Flakpanzer I
Flakpanzer 38
Panzerjager I
Nashorn
Marder III/Marder III H
Sd.Kfz.221
Sd.Kfz.251/10
Sd.Kfz.6/2
8,8 cm Flak 37 Sfl
Sturmpanzer II
VFW
Waffentrager
AB43
FIAT 6614
R3 T20 FA-HS
Breda 501
Ho-Ro
So-Ki
Ta-Se
Type 94
Ikv 103
Ikv 72
Ikv 91
QF 3.7 Ram
Light AA Mk.I
M13
M16
M15A1
M3 GMC
LVT (all)
M18 (all)
Super Hellcat
M19
M42 (all)
M56
ASU-57
BM-13N
BTR-152A
GAZ-AAA (4M)
GAZ-AAA (DShK)
GAZ-MM (72-K)
ZiS-12 (94-KM)
ZiS-30
ZiS-43
YaG-10 (29-K)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug with missing blast effects and a statistics window in the replay of a session with nuclear blast has been fixed.
Game client stability has been improved, some potential crash causes have been fixed.
Sound
Issue with playback of engine over-throttle on opposing/allied ground vehicles. Over-throttle sounds now play only when the player actually presses the throttle pedal.
T-72BЗ now has B-92 engine sound (same as the T-90) after mastering the engine modification.
Bomb drop sound has been corrected for players in ground vehicles.
Diesel turbocharger and turbine engine sounds have been slightly corrected for ground vehicles.
Leclerc engine sound has more sound for a turbine, and less sound for a turbocharger.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug has been fixed with missing sound and visual effects of hits on the destruction of the player’s ground vehicle.
A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles.
A bug that would cause a bomb flight sound to play for listeners on the ground immediately after a drop, regardless of the drop height.. Now bombs start to sound at distances of about 500 meters.
Engine over-throttle sounds on ground vehicles have become shorter. They are quieter on vehicle stop, and louder, when the vehicle starts moving.
Diesel engines on Leopard 2, Leclerc, T-90A, Type 90, T-64, now have a turbocharger whistling sound. The turbocharger layer has also been added to the over-throttle sounds.
The turbine sounds for turbine engines of player ground vehicles (Abrams, T-80, Leclerc) have been changed in spectral composition to reduce possible discomfort during long playtimes
Fleet characteristics, damage model, and weaponry changes
Blue-water torpedo reload time in the naval AB has been increased from 60 to 120 seconds.
Mine lifetime has been increased from 180 to 240 seconds.
Sverdlov — a bug has been fixed with main caliber gun mantlets at middle distances.
Others
Consoles: Exchange tab has been added to the workshop for ‘New Power’ trophy items.
Ground vehicle characteristics, damage model, and weaponry changes
IPM1 - an issue with incorrect turret armor resistance in relation to the info card has been fixed.
The hull break effect from kinetic round hits on hulls only has been removed for the following vehicles:
PTZ89
WZ305
ZSD63
AMX-10RC
AMX-13 all
AMX-13 DCA 40
AMX-30 Roland
Begleitpanzer 57
BMP-1 (all versions)
Gepard
FlaRakPz.1
FlaRakRad
Radpanzer 90
Ru 251
TAM
TAM 2C
AUBL/74 HVG
Centauro
Centauro ROMOR
Centauro MGS
AUBL/74
M113A1 (all versions)
R3 T106 FA
SIDAM 25 (all versions)
OTOMATIC
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 87
Type 89
Type 93
CV 90105 TML
CV 90120
Lvkv 9040C
Lvrbv 701
Pvrbv 551
Strf 9040 BILL
Strf 9040C
UDES 33
Chieftain Marksman
Falcon
FV102
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug has been fixed with the incorrect application of wagers for ranks I-II in naval battles. Now, random aircraft, added to slots automatically, won’t specify the rank of units required in the wager’s terms.
A bug with missed hit effects on destroyed ground vehicles has been fixed.
Changes in the “Invite a Friend” system:
Your friend’s rank II in aviation/ground forces or rank III in naval forces is required to receive the first award..
Your friend’s rank III in aviation/ground forces or rank IV in naval forces is required to receive the second award.
The award for achieving your friends rank III in aviation/ground forces or rank IV in naval forces has been changed from 500 Golden Eagles to 100 Golden Eagles and 300,000 Silver Lions.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug which would cause naval vessel crews to be blocked in battle has been fixed.
A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
Interface
The vehicle menu is now available with the right mouse button.
A bug that stopped decal turning with a gamepad in the customization menu has been fixed.
A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.
Aircraft and helicopter model, damage model, characteristic and weaponry changes
T-2 — A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from 2x AIM-9E, to 5x 500-fn.
He 111 H-16 — The guidance angle for the rear lower defensive turret has been fixed. The vertical guidance area has been corrected to -75 degrees.
M.B.175T — A bug where the MG 151 offensive cannons were not classified as large-calibre weapons has been fixed.
Flight model changes
Ju 88A-4/C-6 — A bug with underestimated engine running time at 100% throttle position has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug which would cause naval vessel crews to be blocked in battle has been fixed.
A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.