We continue to tell players what’s new in the upcoming update New Power. Today we will talk about the new War Thunder skies. It is the first in a series of devblogs about the updated version of the Dagor game engine.
In previous versions of the Dagor Engine, the sky, clouds and fog were created with separate algorithms and were not united into a system. Physically, the sky in War Thunder was quite authentic. However, to achieve a better visual resemblance with the real sky, it lacked the relationship between atmospheric phenomena. In the new version of the Dagor Engine, we have managed to model a realistic atmosphere with the correct distribution and scattering of sunlight, both in the sky and on the Earth's surface. We’ve also created new clouds of different types at different heights, and significantly improved the appearance of mist and fog.
Noon, flight among cumulus and altostratus clouds in sunny weather.
The scattering and absorption model of sunlight has changed. First of all, we’ve improved the spectral model of light scattering. Previously, air scattered light taking into account Rayleigh and Mie scattering, but with a simplified model. The new version uses refined spectral modeling, which more accurately reproduces the shades of the sky under different conditions.
The game will now have an ozone layer. During the day, the sky on our planet is blue mainly due to Rayleigh scattering; at sunrise and sunset, the atmosphere remains blue because of the property of ozone to absorb a specific wavelength in the sunlight spectrum. Also, ozone absorption additionally paints the higher clouds in orange and pink at sunrise and sunset.
Sunlit clouds at sunset
Ozone paints the sky in deep blue at sunset and sunrise.
Changes to clouds are the most noticeable improvement. Previously we used only one relatively thin layer of clouds, and we had to choose where to place it in every battle. Now we are modeling tropospheric clouds at heights from hundreds of metres up to fifteen kilometres and higher, and different types of clouds can be in the game at the same time. Clouds differ in morphological type - we have implemented all types of clouds, except for the most exotic and rare ones. Cumulus, stratus, altocumulus, stratocumulus, altostratus, cumulonimbus and cirrus clouds are now presented in the game, and all types of clouds can occur simultaneously in the War Thunder sky, depending on the weather settings for each battle. If it is raining below a cloud, the pillar of droplets is clearly visible from afar due to the additional scattering of light on the raindrops.
A view of cumulus and altocumulus clouds at dawn.
Flight between cloud layers
Rain from a cloud, the boundaries of the pillar of raindrops is clearly visible
Sunlight, scattered and absorbed by the clouds and atmosphere, makes skies look beautiful and varied. Depending on the density of the cloud, the color of the illumination also changes in its different parts, from a light translucent white haze to a dark gray thundercloud. To illuminate the clouds, we approximate the internal multiple scattering of light from the sun and the sky inside the cloud. Each cloud actually becomes a source of light and the structure of the cloud itself becomes visible, the eye can clearly see the inhomogeneity of each type of cloud. All clouds illuminate and shade the neighboring ones, and this is how the picture of a deep, voluminous cloudy sky is formed.
Cumulus clouds with and without multiple scattering
Picturesque pillars of light (“God rays”), or beams of sunlight clearly distinguishable against the shaded background of the clouds are called crepuscular rays. This effect is automatically obtained in Dagor Engine 6.0, since we model the lighting with a sufficient level of detail. Along with the crepuscular rays, the game also sees the anti-crepuscular rays, which are especially visible when flying at a height from the side of the sun in hazy weather. These effects will appear in the game due to the property of clouds to partially transmit sunlight, casting a shadow not only on the ground and themselves, but also on the air in the entire atmosphere.
Sunset, pillar of light shines through a gap in clouds
Afternoon, crepuscular rays, viewed from height on the ground’s surface.
Fog and mist are now fully fledged parts of the atmosphere. In the new version of our graphics engine, fog is modeled with the same algorithms that create clouds and atmosphere. Due to this, the fog has become less homogeneous, and scatters light correctly.
Fog in the morning light.
In short, the game has its own atmosphere! This sophisticated mathematical model allows us to simulate visually accurate effects of the sky, clouds, scattering of sunlight at any height and at every point on our planet.
Earth’s atmosphere from Space, from low orbit at 200km (game engine).
Not only our planet too! For example, we can simulate a dawn on Mars by simply setting parameters for the density and thickness of the atmosphere, the nature of the ozone layer, and the size of the planet. The atmosphere of Mars is very thin, and the sunset appears with a blue color as Rayleigh scattering simply does not have time to absorb the blue light; there is very little ozone and, due to the absence of a magnetic field, it is evenly distributed in the atmosphere of the red planet. In addition, there is no water vapor, instead dust storms constantly rage. Compare our modelling with the images from the ‘Curiosity rover’ - looks pretty much similar, doesn't it?
For 8 years, all connoisseurs of military history and fans of war games meet each other on the battlefields of War Thunder. Over the years the game has become a global encyclopedia of military vehicles and battles from the last 100 years and gives the player the opportunity of choices that you cannot find anywhere else!
We can see that you appreciate this and we are sincerely grateful for your loyalty and support. Let us celebrate the eight years of your favourite game together!
In-game discounts from the 26th of October until the 2nd of November
50% discount for all modifications, backup vehicles and talismans for all types of vehicles.
50% discount for premium account: in game 90 and 365 days.
50% discount for all in-game vehicles for SL and GE, for all nations:
Britain, Italy, Japan 26th of October (11:00 GMT) — 28th of October (11:00 GMT)
China, Sweden, France 28th of October(11:00 GMT) — 30th of October (11:00 GMT)
USSR, Germany, USA 30th of October (11:00 GMT) — 2 nd of November (09:00 GMT)
Vehicles from update “Raining Fire” and vehicles obtainable via in-game activity in squadrons are not included.
Removed premium vehicles available again for Golden Eagles. From 2nd November.
Traditionally we open the purchase for Golden Eagles some vehicles that are no longer available in the store as part of the bundles.
The list of the vehicles will be published here on the 30th of October.
Gaming activities. Between 30th of October and 2nd of November
“8 years of Victories” decal
You will get this memorable pinup for 1 battle in a vehicle of rank II or higher in any game mode.
The Maus is back!
The king of the heavy tanks — “Maus” will be available again for research and purchase for Silver Lions from 11:00 GMT on the 30th of October until 09:00 GMT on the 2nd of November.
Spend some Research points or convert your free research points to Maus within the specified period of time. Any research progress on the vehicle begun will not be lost and you can continue your research at any time after the 2nd of November. To begin the research you need to open rank V of the ground vehicles in the German research tree.
“The Phantom Menace” event
Don’t create any noise if you don’t want to hear the sound of a torpedo heading your way in your earphones. In this event you can submerge to a depth of tens of metres below the surface of the sea and fight against other commanders in enemy submarines!
Details about the event will be published in separate news on the 30th of October.
“Tank race on the dark path” race and “Witch Hunt”
Halloween is a holiday which is traditionally celebrated on the 31st of October. Night races in special aircraft and tanks and also a festive hangar will allow you to immerse yourself in the atmosphere of the occult.
Details about the races will be published in separate news on the 30th of October.
Celebration tournaments
From 28th of October until the 8th of November You can take part in the automatic tournaments on the tss.warthunder.com daily.
Duel tournaments in the format “1 vs 1” and “2 vs 2” for aircraft and ground vehicles, naval “Corsairs 5 vs 5” tournament and many others - in total 23 tournaments with a total prize pool of more than 160,000 Golden Eagles, with a special award of the “8 Years of War Thunder” decal.
1,500 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Golden Fire Front" and "8 years of War Thunder!" decals.
2nd Place
Winners will receive:
Gaming mouse Redragon Phoenix2
1,000 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Fire Front" and "8 years of War Thunder!" decals.
3rd Place
Winners will receive:
Gaming combo Redragon M601WL-BA
700 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Fire Front" and "8 years of War Thunder!" decals.
Gaming sets will be given out to 5 players in each team that will be chosen by the captain. The rest of the awards will be given out to all team members in accordance with the tournament regulations.
The list of the all tournament awards can be seen on this page.
Gaijin Entertainment announces that military online action War Thunder will get the major Content Update “New Power” and native next-gen consoles versions in mid-November. This update will bring a new version of the Dagor Engine, blue-water naval power and a lot of other surprises.
One of the more unusual vehicles in the game will be the Roland 3 air defense system on the chassis of the MAN truck! A mighty newcomer joins the battle in the next War Thunder major update!
FlaRakRad, SAM, Germany, VII rank Pros ➕ Roland 3 missiles out the box ➕ VT1 missiles with a 12 km range Cons ➖ Huge profile ➖ Weak protection ➖ Mediocre mobility
In War Thunder, the FlaRakRad SAM will be the new top-tier air defense vehicle of Germany, which will become available at rank VII with the release of the next major update. This is a very unusual machine with a chassis unique in our game and excellent guided missiles. The Roland 3 air defense system is unified to work not only with Roland missiles, but also with more advanced VT1 missiles, which will also be presented for the first time in the game on this vehicle.
The FlaRakRad base is an army wheeled MAN 8x8 truck. It has a radar control system and a twin launcher for guided missiles. As a result, the build itself has huge dimensions both in length and in height, while featuring no armor protection. Covering such a giant on the battlefield is quite a task. It's speed is not high, and in an open field, FlaRakRad is visible from afar and will become easy prey to the enemy.
However, when well covered, FlaRakRad provides almost perfect protection for the team from air targets - immediately after purchase, the vehicle has Roland 3 missiles, and after research is capable of mounting VT1 missiles in battle, that have a radius of up to 12 km, a speed of about Mach 3.5 and a high available overload. This air defense system has equal or greater chances in a confrontation with any air targets, including helicopters. By the way, unlike other self-propelled air defense systems, the FlaRakRad has a pretty good ammunition load - a total of 10 missiles, including those mounted on racks, but no other weapons are provided on the vehicle, though it does have smoke grenade launchers. As a great bonus - the vehicle is equipped with a thermal imaging camera and a laser rangefinder which makes targeting easier at long ranges and in any light conditions.
The eight-wheeled FlaRakRad is one of the more interesting vehicles in the next update! Follow our news, we have a lot to share!
Changes in Battle Ratings have been implemented (link to table).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
The VFM 5 was a light tank developed by the British Vickers company during the 1980’s based on a previous American project. Soon, tankers in War Thunder can look forward to driving this unique Anglo-American hybrid as it becomes available as a new top light tank in the British ground forces tree in the upcoming major update!
In War Thunder, the VFM 5 will be a new addition to the top ranks of the British ground forces tree, which will soon further expand its roster of highly mobile light vehicles. However, unlike some of the more recent additions, the VFM 5 gives British tankers access not to a wheeled vehicle, but to a proper traditional light tank instead!
The VFM 5 is primarily armed with a modified version of the 105mm L7 cannon - a weapon which should be most familiar not just to British tankers at the higher ranks. Featuring no noteworthy differences from that standard version of the weapon, the VFM 5’s cannon fires the usual set of standard NATO ammunition, including a number of sub-calibre and chemical rounds. Additionally, the vehicle also comes fitted with a 7.62mm coaxially mounted machine gun as well as a heavier roof-mounted M2 Browning .50 cal to combat low flying aircraft and particularly daring helicopter pilots.
The Lorraine 37L Antichar is a French experimental tank destroyer, hastily developed during the Invasion of France as a stopgap measure in an effort to boost the strength of the army. In the upcoming major update, tankers may look forward to the arrival of the Lorraine 37L to the lower ranks of the French ground forces tree in War Thunder!
Lorraine 37L Antichar, tank destroyer, France, I rank
➕ Powerful cannon ➕ High rate of fire ➕ Small profile ➖ Average mobility ➖ Poor protection
Outfitted with an excellent anti-tank cannon, and featuring a small profile, the Lorraine 37L has all the right traits of a deadly tank hunter and will undoubtedly become the bane of many tankers in low ranked battles.
The Lorraine 37L is armed with a 47 mm SA37 anti-tank cannon, capable of traversing 34 degrees to either side of the vehicle’s horizontal axis. Unlike other 47 mm cannons most familiar to French tankers, the SA37 cannon features vastly better ballistic properties, possessing a higher muzzle velocity and penetration capability. In fact, its AP rounds can punch through 94mm of armour at close range - more than enough to knock out most of the opposition this vehicle will face in battle.
Fun Fact: The reliable chassis of the Lorraine 37L tractor led to the creation of several German conversions of the vehicle, ranging from tank destroyers, over SPGs to observer vehicles.
In addition, having an open fighting compartment allows the Lorraine 37L’s crew to comfortably operate the cannon, resulting in an excellent reload rate of just 4s! However, the open fighting compartment doesn’t just give the vehicle’s crew a lot of freedom to operate in - the same applies to the gun itself. The cannon possesses fairly good vertical firing angles too, ranging from -13 to 16.5 degrees. As a result, tankers can effectively utilise uneven terrain to further conceal their small vehicle while still being able to send rounds down range.
However, while its open fighting compartment does bring with it several advantages, its biggest disadvantage is the protection it offers for the majority of crew housed within - namely, none. As such, the Lorraine 37L is extremely vulnerable to all types of enemy fire, especially shrapnel from artillery shelling and aircraft. Thus, tankers are best advised to keep well clear of the heat of combat as their vehicle is anything but suited for close quarter brawls!
Furthermore, being based on a tracked tractor chassis, the Lorraine 37L doesn’t exactly excel when it comes to mobility. Weighing in at 7.2 tons and being powered by a 70 hp engine, the Lorraine 37L can attain a top speed of 35 km/h. This limitation in mobility once more emphasises the Lorraine 37L’s role as a second line support vehicle, providing accurate and deadly covering fire for its allies on the frontline.
A bug where the sight for unguided rockets on aircraft may not operate has been fixed (report).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A-4B — Control of the mouse during roll maneuvers has been improved. The probability of experiencing damage or destruction when performing a quick barrel roll while using mouse aim control has been reduced.
BI — Control at high speeds in AB mode has been improved. Landing characteristics and control at low speeds have also been improved.
F3H-2— The thermodynamics and throttle characteristics of the engine have been corrected. The time limit for the continuous operation of the engine while using WEP has been increased.
A bug where the locking circle of the Sidewinder homing missile would shift to the side has been fixed.
A bug where AGM-114 rounds would not strike the center of the target, but would instead strike the front part of the hull or just before the target, has been fixed (report 1, report 2).
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Today we would like to celebrate The US Navy’s birthday!
Today we would like to celebrate The US Navy’s birthday, recognized on the anniversary of the historic formation of the Continental Navy during the American Revolution, comes 2 weeks prior to Navy Day.
Navy Day was the original date for celebration of the U.S. Navy after research in the 1970’s revealed the ‘true’ birthday of the US Navy to be October 13th, and though this celebration officially was replaced by Armed Forces Day (Third Saturday in May for the U.S.) in 1949 and the Navy Day moved to the 27th of October. The celebrations for Navy Day continued, especially within the Navy itself and the date was officially changed back despite Navy day still being widely celebrated later in the month.
Until 11:00 GMT on the 19th of October The premium USS Cowel (DD-547) destroyer is available for purchase in the game for Golden Eagles.