War Thunder - pryanick
  • The rangefinder now works with binoculars.
  • A lack of the “Tracks” and “Brake system” modifications will now properly affect a tank’s mobility (in a negative way compared with if it had those modifications)..
  • Tank maneuverability in turns and pivots in RB and SB modes has been increased. Loss of power in turns has been decreased. These effects are different for every tank, but in general, turns and pivots now take significantly less time.
  • Ikv 91 - horizontal and vertical shell dispersion rates have been reduced.
  • ZPRK 2S6 (modification 2S6M1), Сhallenger 2, FV 510 Warrior, Stormer HVM: thermal vision controls have been changed to be more up-to-date.
  • SdKfz 234/1, /2, /3, /4 - a bug with AP shells, where their fuses would not be cocked on particular hull parts of the required thickness, has been fixed.
  • T-55A, Type 74 - The position of the IR projector now correctly coincides with the respective tank model.
  • T-62, T-62M1, T-62 (China) - the vertical aiming speed has been specified (increased) from 4.5 to 6 degrees per second. Source: Т-62 - Руководство по материальной части и эксплуатации. 1968 г. // Стабилизатор "Метеор" 115-мм танковой пушки У-5ТС и 100-мм танковой пушки У-8ТС (Д-54). Техническое описание. 1962
  • T-62M-1 - sight magnification has been improved from 7x to 8x, as ATGM launch requires 1K13 sight with 8x magnification. For the T-55AM a bug with the use of minimum multiplicity for conventional sights and the maximum for the 1K13 sight has been fixed. Source: Танк Т-62М - Дополнение к техническому описанию и инструкции по эксплуатации танка Т-62. 1987.
  • BMP-2 - sight magnification has been improved from 5.6 to 6. Gun depression angle has been specified (decreased) from -5 (actually only available with manual guidance) to -4 degrees. Source: Боевая машина пехоты БМП-2. Техническое описание и инструкция по эксплуатации. Часть 1, 1987
  • AMX-10RC — buoyancy has been improved, the rear doesn’t drown when the tank halts while afloat.
  • T-44 - tank weight has been specified (decreased) from 31.8 to 31 tons. Source: Руководство по эксплуатации танка Т-44. 1946
  • T-72A - engine rpm has been decreased from 2100 to 2000 . Source: Т-72А - Техническое описание и инструкция по эксплуатации. Книга первая. 1986
  • T-10M - 14.5mm machine gun ammo has been increased from 450 to 750 rounds. Source: Т-10М - Руководство по материальной части и эксплуатации. 1960
  • The work of the ballistic computer for helicopters has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk

  • A crash which would occur during tank battles which was caused by the destruction of objects on 32 bit systems has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

War Thunder - TheShaolinMonk

  • Ground vehicles that make use of the “hull aiming mode” will no longer roll down hills when positioned upon the landscape at large or very small angles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - TheShaolinMonk

  • Partial storing of respawn points after battle has been disabled for Enduring Confrontation aviation battles in RB and SB modes.
Flight model improvements
  • AH-1F (1G, 1S, 1Z), Lynx AH.Mk.1, UH-1B (1C, 1C XM-30, 1D),
  • A-129 - elevation capacity without the rotor blades improvement has been improved (they now climb easier with a full payload in “stock” condition).
Aircraft characteristics, damage model, and weapon improvements:
  • A bug has been fixed with some aircraft losing their wings during emergency landing.
  • Mi-24V, Mi-24P — incorrect number of flares has been corrected.
  • Mi-28N — incorrect number of flares has been corrected.
  • AH Mk.1 — incorrect number of flares of the AMASE equipment has been corrected.
  • MiG-15bisISh — ballistic calculator mechanics have been added to simulate improvement of the standard sighting system with a differential circuit. Cannons have been changed from NS-23 to NR-23.
  • EC-665 Tiger UHT — container pod cap drop visuals has been fixed from AIM-92 pod cap to anti-tank missile pod cap.
  • B-29 — defensive weapon ammo has been corrected to 1000 rounds per gun.
  • Br.693AB2 — number of gunners has been corrected.
  • F-4E Phantom II, F-4EJ Phantom II — central gunpod SUU-23/A type has been corrected from offensive to mounted.
  • B18B, A21RB, J29F, J29D — a separate launch has been added for mounted rockets.
  • S.O.4050 Vautour IIB — wrong defensive armament point in the crew menu has been corrected.
  • Bo 105 PAH-1, Bo 105 PAH-1A, Bo 105 CB-2 — wrong armor penetration data for flares in some weapon presets has been removed.
  • Ka-50, Ka-52 — camera position from the third-person view has been corrected for zooming in on the target marker.
  • H-34 (France) — ATGM type has been corrected from AGM-22 to SS-1.
  • AH-1S Kisarazu — ATGM type has been corrected from BGM-71 TOW to BGM-71 TOW2.
  • BGM-71 TOW ATGM — Length has been corrected to 1270mm, mass - to 18.8 kg, explosives mass to 2.45 kg, speed - to 299 m/s.
  • M117, JM117 bomb — The length has been corrected to 2133.6mm, the mass to 362.42 kg and the explosive mass to 175.1 kg (799 lbs)
  • Mighty Mouse rockets — Mass, speed, and explosive weight have been corrected.
  • Tiny Tim rockets — Mass, speed, and explosive weight have been corrected.
  • DA machine gun - rate of fire has been corrected to 500 rounds per minute.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Apr 11, 2020
War Thunder - pryanick

3, 2, 1… let’s go!
On the 12th of April 1961, mankind broke out of its small and fragile world towards infinity for the first time. “The first man in space!” - with such headlines the major world magazines and news came out. The hero of bilions at that moment and forever became Yuri Gagarin.

In honor of this day, dedicated to achieving new heights we return to the game special Space Thunder battle. Also don’t forget about your personal awards for achievements which are so important for War Thunder!
From 06:07 GMT on the 12th of April till 06:07 GMT on the 13th of April

Protect the space station by controlling the combat modules.
Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.
Check out the full article here!
War Thunder - TheShaolinMonk

  • Planned BR changes have been implemented (LINK).
  • Additional helicopters from the recent major update have been added to ground battles in AB mode (for aircraft events).
  • Helicopter pads have been removed in ground battles in AB mode as their AAA might attack players that have joined an aircraft event.
  • All wager terms except “Golden battles” have been changed. Now, all Silver Lion wagers can be fulfilled in rank III-VII vehicles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Apr 3, 2020
Train Simulator Classic 2024 - contact@rockpapershotgun.com (Tim Stone)

A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path water closet and see what wargame and simulation news items stick to it. Below is this month’s bag – 25 stories involving virtual vehicles and surrogate slaughter. If you’ve visited a transport museum or heritage railway in the past twelve months, or can put these battles – Bunker Hill, Bataan, Borodino – in chronological order, you probably won’t regret clicking where it says…

(more…)

War Thunder - TheShaolinMonk

  • A bug that might have caused the sight to twitch in ground vehicles has been fixed.
  • A bug where the option “Invert the vertical axis” didn’t work in the “Space Thunder” event has been fixed.
  • A bug with the maximum distance in cockpit view mode has been fixed.
  • F4 Phantom II (all modifications) — A bug causing the incorrect display of the suspended cannon container mass has been fixed.
  • Ki-200 — A bug causing there to be no additional camouflage has been fixed.
Sounds
  • Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
  • Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
  • The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder - pryanick


Now simulation mode on consoles will become as comfortable as arcade mode

Gaijin Entertainment announces the start of the production of War Thunder Controller – the unique device compatible with all major gaming platforms.


One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. Players will easily hop from one vehicle to another using the War Thunder Controller only.

Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism.

For more information, check out the full article here!
War Thunder - TheShaolinMonk

The air, the land and the oceans have already been subdued by you so now it is time to look to space! A forgotten vehicle from the time of the first space arms race - the Soviet heavy “lunar rover” Object 279 has been found on the Moon! Some nations are willing to generously reward explorers even for separate parts of this vehicle.

From 13:00 GMT on the 1st of April till 11:00 GMT on the 13th of April

Assemble space rockets from the materials obtained in battles and deliver on them parts of the Object 279 heavy tank from the Moon. Exchange them for premium vehicles or assemble your own “lunar rover”.


How to participate

The whole assembly process and the receiving of rewards will take place in the hangar menu “Workshop → Space Race”.

In “Space Race” you are assembling rockets to transport the parts of the Object 279. Assembling and launching of the rocket will be done in 3 stages in the menu “Assembly Scheme”: from basic raw materials up to rocket components and its launch.

Participate in battles in the main game modes and get all you require for the assembly of rocket components!

Container with raw materials - Raw materials for assembly: For each 10 minutes spent in battle (in a vehicle of rank II and above and with an in-game activity of 50% or higher). Contains from 7 to 9 units of raw materials and 10% chance for random material.

Oxidizer and Fuel - For refueling and launching: For each 10 minutes spent in battle (in a vehicle of rank II and above and with in-game activity of 50% or higher). You will get 1 fuel and 1 oxidizer.

Scientific data - To speed up the flight: For first place at the end of a battle. Will be given only 1 article with scientific data. They will be gathered in the collections of scientific data that can increase the flight speed of the rocket.

Read more about special, including the rewards and terms, here!


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