A-129 - elevation capacity without the rotor blades improvement has been improved (they now climb easier with a full payload in “stock” condition).
Aircraft characteristics, damage model, and weapon improvements:
A bug has been fixed with some aircraft losing their wings during emergency landing.
Mi-24V, Mi-24P — incorrect number of flares has been corrected.
Mi-28N — incorrect number of flares has been corrected.
AH Mk.1 — incorrect number of flares of the AMASE equipment has been corrected.
MiG-15bisISh — ballistic calculator mechanics have been added to simulate improvement of the standard sighting system with a differential circuit. Cannons have been changed from NS-23 to NR-23.
EC-665 Tiger UHT — container pod cap drop visuals has been fixed from AIM-92 pod cap to anti-tank missile pod cap.
B-29 — defensive weapon ammo has been corrected to 1000 rounds per gun.
Br.693AB2 — number of gunners has been corrected.
F-4E Phantom II, F-4EJ Phantom II — central gunpod SUU-23/A type has been corrected from offensive to mounted.
B18B, A21RB, J29F, J29D — a separate launch has been added for mounted rockets.
S.O.4050 Vautour IIB — wrong defensive armament point in the crew menu has been corrected.
Bo 105 PAH-1, Bo 105 PAH-1A, Bo 105 CB-2 — wrong armor penetration data for flares in some weapon presets has been removed.
Ka-50, Ka-52 — camera position from the third-person view has been corrected for zooming in on the target marker.
H-34 (France) — ATGM type has been corrected from AGM-22 to SS-1.
AH-1S Kisarazu — ATGM type has been corrected from BGM-71 TOW to BGM-71 TOW2.
BGM-71 TOW ATGM — Length has been corrected to 1270mm, mass - to 18.8 kg, explosives mass to 2.45 kg, speed - to 299 m/s.
M117, JM117 bomb — The length has been corrected to 2133.6mm, the mass to 362.42 kg and the explosive mass to 175.1 kg (799 lbs)
Mighty Mouse rockets — Mass, speed, and explosive weight have been corrected.
Tiny Tim rockets — Mass, speed, and explosive weight have been corrected.
DA machine gun - rate of fire has been corrected to 500 rounds per minute.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
3, 2, 1… let’s go! On the 12th of April 1961, mankind broke out of its small and fragile world towards infinity for the first time. “The first man in space!” - with such headlines the major world magazines and news came out. The hero of bilions at that moment and forever became Yuri Gagarin.
In honor of this day, dedicated to achieving new heights we return to the game special Space Thunder battle. Also don’t forget about your personal awards for achievements which are so important for War Thunder!
From 06:07 GMT on the 12th of April till 06:07 GMT on the 13th of April
Protect the space station by controlling the combat modules.
Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.
Additional helicopters from the recent major update have been added to ground battles in AB mode (for aircraft events).
Helicopter pads have been removed in ground battles in AB mode as their AAA might attack players that have joined an aircraft event.
All wager terms except “Golden battles” have been changed. Now, all Silver Lion wagers can be fulfilled in rank III-VII vehicles.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug that might have caused the sight to twitch in ground vehicles has been fixed.
A bug where the option “Invert the vertical axis” didn’t work in the “Space Thunder” event has been fixed.
A bug with the maximum distance in cockpit view mode has been fixed.
F4 Phantom II (all modifications) — A bug causing the incorrect display of the suspended cannon container mass has been fixed.
Ki-200 — A bug causing there to be no additional camouflage has been fixed.
Sounds
Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Now simulation mode on consoles will become as comfortable as arcade mode
Gaijin Entertainment announces the start of the production of War Thunder Controller – the unique device compatible with all major gaming platforms.
One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. Players will easily hop from one vehicle to another using the War Thunder Controller only.
Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. The experience of driving historically accurate vehicles into battle will now be available on all platforms – and without compromising the level of realism.
The air, the land and the oceans have already been subdued by you so now it is time to look to space! A forgotten vehicle from the time of the first space arms race - the Soviet heavy “lunar rover” Object 279 has been found on the Moon! Some nations are willing to generously reward explorers even for separate parts of this vehicle.
From 13:00 GMT on the 1st of April till 11:00 GMT on the 13th of April
Assemble space rockets from the materials obtained in battles and deliver on them parts of the Object 279 heavy tank from the Moon. Exchange them for premium vehicles or assemble your own “lunar rover”.
How to participate
The whole assembly process and the receiving of rewards will take place in the hangar menu “Workshop → Space Race”.
In “Space Race” you are assembling rockets to transport the parts of the Object 279. Assembling and launching of the rocket will be done in 3 stages in the menu “Assembly Scheme”: from basic raw materials up to rocket components and its launch.
Participate in battles in the main game modes and get all you require for the assembly of rocket components!
Container with raw materials - Raw materials for assembly: For each 10 minutes spent in battle (in a vehicle of rank II and above and with an in-game activity of 50% or higher). Contains from 7 to 9 units of raw materials and 10% chance for random material.
Oxidizer and Fuel - For refueling and launching: For each 10 minutes spent in battle (in a vehicle of rank II and above and with in-game activity of 50% or higher). You will get 1 fuel and 1 oxidizer.
Scientific data - To speed up the flight: For first place at the end of a battle. Will be given only 1 article with scientific data. They will be gathered in the collections of scientific data that can increase the flight speed of the rocket.
https://youtu.be/aNXfsxyJYM8 Space mining has always been far from peaceful, but corporations managed to rub along together. Until now, when they found on the Moon the mysterious Object 279, a powerful weapon of the first space race. There can’t be alliances and codexes when you strive to possess such an artifact, so professionals step forward.
Your employers want to control resource platforms in open space, these are perfect transfer sites. You are weapons free with the whole arsenal of combat space suits available in several variants.
From April 1st, (11:00 GMT) till April 6th (09:00 GMT) - In Events mode, lead your combat space suit into the battle and eliminate all opposing forces on the strategic platforms.
Space Thunder specials
You may receive unique black paint to create custom camos for the prize vehicles in the Space Race event.
Custom camos are available for crafting in the menu from hangar: “Workshop”→”Space Race”. In battles you may also receive a ready camo for a Space Race vehicle. This camo can be sold on the Market.
Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.
There’s a thin armour plate between you and frosty infinity, but any gains are worth the risk!
M4A4, M4A4 (1st PTG) - The amount of ammunition has been changed from 97 to 98 rounds. Source: TM9-754, Technical Manual Medium Tank M4A4, 21 January 1943.
AUBL/74 - Changes in ammunition:
M620A1 HEAT-FS - The mass of the shell has been changed from 8.3 to 4.1 kg. The armour penetration value has been changed from 300 to 250 mm.
M625A1 HESH - The mass of the shell has been changed from 8.2 to 4.5 kg. The explosive mass weight has been changed from 1.3 to 1.2 kg.
M618A1 Smoke - The mass of the shell has been changed from 9.2 to 5.3 kg and its initial speed has been changed from 695 to 714 m/sec. (Source: MECAR Tank Ammunition Brochure.)
All Т-34 with F-34 cannons - Vertical guidance angles have been changed from 28 to 30 degrees. Source: Танк Т-34 - Руководство службы, 1941 // Альбом фотографий танка Т-34 и его основных узлов (завод № 183, апрель 1941 г.)
Chi-Ha Kai (China) - The incorrectly displayed vehicle class has been changed from “Light tank” to “Medium tank”.
Rooikat Mk.1D, OTOMATIC - A bug causing exceedingly high horizontal and vertical spread values has been fixed. Spread values have been reduced.
M10 (China) - Additional armour attained by using reserve tracks has been removed. Such armour is specific to the M10 US version and is not used on Chinese variants.
ZSU-37, ZiS-43 - clip reload time has been reduced from 1 to 0.5 sec.
Radpanzer 90 - Hull break effects for the turret have been removed.
M36, M36 (China) - A bug relating to sight magnification, where the view would be below the default value, has been fixed. The current magnification has been changed to 5x. Source: TM 9-374, 90-mm Gun M3 Mounted in Combat Vehicles
Merkava Mk.1, Merkava Mk.2B, Strv 74 - The position of the camera in the 3rd person view has been corrected.
Lorraine 155 Mle.50 - A bug causing the sixth crew member not being taken into account has been fixed.
QF 3.7 Ram - The speed of the horizontal (changed from 8 to 11 degrees per second) and vertical (changed from 4 to 6 degrees per second) guidances have been increased. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis.
Panzer IV/70 (V) — The maximum speed has been reduced from 40 to 35 kph; gun declination angle has been changed from -5 to -7 degrees; horizontal aiming angles increased from 10 to 12 degrees on each side; a new sub-calibre AP round Pzgr.40/42 has been added. Source: Handbook WaA, G 356 // Pz.IV & it’s Variants, Walter J. Spielberger // Panzer Tracts No.9 - Jagdpanzer.
KPz-70, MBT-70 — The fire rate has been changed from 6 to 10 shots per minute (only for KPz). The number of carried ATGM’s has been changed to 6 missiles. Source: Review of Army Tank Program : hearings before the United States House Committee on Armed Services, Armed Services Investigating Subcommittee, Ninety-First Congress, first session, on Mar. 13, 14, 19-21, 24, 25, Apr. 3, 28, 1969 // Walter J. Spielberger, (1995). Waffensysteme Leopard 1 und 2 // HUNNICUTT, R. P. (2015). ABRAMS: A history of the american main battle tank, (Vol. 2) // McNaugher, T. L. (1981). Collaborative development of main battle tanks: Lessons from the U.S.-German experience, 1963-1978. // Armor magazine, 1967, Sept-dec
Strv m/41 S-II, M5A1 (China)— The following modifications have been added: “Improved optics” and “Air strike”.
CV 90105 TML — A bug that prevented smoke grenades from being reloaded has been corrected.
Centauro, Centuro ROMOR - recoil impulse and vehicle rocking after shot have been reduced.
AMX-30B2 BRENUS - ERA elements durability vs chemical rounds have been increased from 200-250mm to 380-400mm.
Leopard 2A4, Leopard 2A5, Strv 121. Strv 122 - gunsight magnification has been specified from 8х/12х to 4х/12х. Source: Instruktionsbok Stridsvagn 121 // TH9 -3212, Technische Handleiding Gevechtstank, Rups Leopard 2 A1 NL
Challenger Mk.2, Challenger Mk.3 - The resistance of the hull and tower from HEAT shells has been clarified (increased). For the hull - 580 mm. For the tower - 700 mm. The resistance of the hull from kinetic shells up to 300 mm has been clarified (increased). The resistance of the tower from kinetic shells up to 435 mm has been clarified (increased). Source: Report of Comparison of Chieftain Replacement Options (U), RARDE Report 87018, October 1987.
Strv m/39 - The position of the driver camera has been corrected.
Pz.35(t) - External model of the suspension elements has been fixed.
Lvkv 90C - External model has been fixed.
ZPRK 2S6 - The operation of the controllable suspension has been fixed.
The engine sounds for following tanks and SPGs have been fixed:
Stormer
Ferdinand
VK 4501 (P)
Pz.Bef.Wg.VI P
Pz.IV C
Pz.IV E
Pz.IV F
Dicker Max
Ostwind
Ostwind II
Wirbelwind
Kugelblitz
Aircraft and helicopter model, damage model, characteristic and weaponry changes
Ju 188 A-2 - wrong crew member positions have been corrected.
B17A, B17B - wrong gear position from the cockpit view has been fixed.
Flight Model changes
A-4В / F-4C - drag effect info of the rocket pods and gun pod in the aircraft’s info card has been corrected.
A-4B - bug has been fixed with excessive drag and weight rise with rocket pods installed.
Gladiator Mk.II - bug has been fixed with thrust drop in WEP mode.
Naval fleet model, damage model, characteristic and weaponry changes
Isuzu - drown parameters have been corrected.
Koln F220 - displacement parameter has been corrected in the vehicle info.
Customization
CV 90105 TML - Possibility of purchasing four-color camouflage for Golden Eagles has been added.
Pokryshkin’s P-39N0, He 112 V-5 - missing additional camos have been returned.
VVS pilot sign - terms of achievement have been corrected. Carrier aircraft have been added.
Sound
New layer for pistons has been added for all tank engines (gasoline V12, gasoline V8, diesel V 12, opposite diesel, inline 6-cylinder, radial 9-cylinder, radial 7-cylinder).
Tank engine sounds have been adjusted by volume levels for all components.
Sound balance of allied/enemy tank engines has been slightly adjusted.
New sound components have been created for tank gas-turbine engines.
Explosions and tank shot sound have been slightly adjusted to increase the variability.
Ship guns sounds for allies/enemies have been updated to optimize the distance distinctivity. This should improve game performance.
Other
ЕАС has been enabled in naval battles
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
A bug that caused the windows and headlights of ground vehicles to shine through smoke has been fixed.
A bug that, in some cases, caused the game client to crash because of damage to the radar system on the Ka-52 has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
AH-64A, AH-64A Peten — Incorrect display of the number of flares in the vehicle card has been fixed.
Ka-52, Ka-50, Mi-28N — In the modification “New 30-mm cannon” the incorrect spread rate over distance has been fixed for the 2A42 gun.
AH-1F — The incorrectly displayed unit with flares has been removed (shouldn't be on this vehicle).
AH-64 (all modifications), AH Mk.1 — In the modification “New 30-mm cannon” incorrect spread rate over distance has been fixed for the M230E1 gun.
Ka-52, Mi-28N — The number of flares has been corrected to 128.
AH Mk.1 — The number of flares has been corrected to 72, and after researching the AMASE system — to 192.
I-180S — UB machine guns have been replaced by UBS.
G.91 R/3 — Dissymmetrical drop of 250 lbs bombs has been fixed.
F2H-2 — Excessive armour elements on the aircraft front have been removed.
Kriegsabzeichen für Minensuch-, U-Boot-Jagd- und Sicherungsverbände award - gun boats have been added to the terms of achieving.
Ju 87B 2 - A bug with inability to create a user camo has been fixed.
Helicopter pads for respawn that are close to the tank battlefield are now available in the SB mode.
The ability to convert the content of the “Viking Fury” trophy to vouchers and back has been added for console users.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.