Prinz Eugen was one of three Admiral Hipper-class heavy cruisers, built for the Kriegsmarine during the mid 1930s. After having seen extensive use during WWII, Prinz Eugen is now ready to make an appearance in War Thunder too, becoming the German premium heavy cruiser, available soon to all captains with update 1.95 "Northern Wind"!!
The primary factor that helps differentiate Prinz Eugen from the more than familiar Admiral Hipper is its stronger anti-air armament. Namely, the ship was refitted in 1945 to feature a much heavier and more numerous anti-air loadout. As a result, daring pilots who seek a clash with Prinz Eugen can expect to go up against 4 double 37mm cannons, 6 quadruple 20mm cannons, 2 double 20mm cannons as well as a whopping 18 single 40mm captured Bofors cannons scattered around the ship’s decks.
In addition to substantially bolstered anti-air firepower, Prinz Eugen has another ace up its sleeve which further enhances it combat capabilities. Namely, Prinz Eugen’s crew count was significantly increased in the later stages of the war, resulting in the ship being manned by 1,768 crew members in total. Therefore, Admiral Hipper proudly passes on the title of “Most Crewed Naval Vessel in War Thunder” to its younger sibling, thus also allowing it to stay engaged in combat for longer and being able to potentially absorb more damage during clashes on the high seas.
Last, but certainly not least - Prinz Eugen will be coming to the game as the first German rank IV premium vessel, on the one hand giving both veteran as well as new captains the chance to faster progress through the German naval tree with every action performed in combat, while on the other hand offering a worthy new addition to the collection of every serious warship connoisseur in the game!
Prinz Eugen can be obtained through the purchase of a special bundle in our online store and will become available to all its prospective captains in War Thunder, following the arrival of the upcoming update 1.95 "Northern Wind". In the meantime, keep a wary eye on the horizon for more news regarding the next major update coming to the game very soon. Until then, calm seas captains!
We’re continuing our overview of the most unusual Swedish aircraft from the upcoming War Thunder 1.95 update. Today we’re going to tell you about the first mass-produced Swedish bomber: the B17A.
There are two versions of the SAAB B17 bomber in War Thunder. The B17B version will be added to rank I of the Swedish aviation tree. It has a less powerful engine, but it also features a rack with a 250 kg bomb that, during bombing, leads the bomb downward from the propeller’s plane of rotation.
In War Thunder, both aircraft are pretty decent lower-ranked bombers whose main advantage is their good bomb load. War Thunder pilots can choose from the following options: 9х50 kg, 1х250 kg, 1х250 kg + 4х50 kg, and 1х500 kg for the B17A. The aircraft offer decent speed: the B17A can reach 400 km/h. Their drawbacks include their rather weak frontal and defensive armament: a pair of 8mm machine guns on the wings and one with a limited range of motion on the back of the canopy.
The B3C was an export version of the German Junkers Ju 86 bomber, built under licence by the SAAB company for the Swedish Air Force. Coming to War Thunder with the upcoming update 1.95, the B3C will be among the first aircraft available to pilots as part of the brand new Swedish aviation tree!
In War Thunder, the B3C will be one of the first machines awaiting eager pilots at the starting ranks of the brand new Swedish aviation tree, coming to the game with the upcoming update 1.95. Despite sharing many of its general characteristics with other low ranking bombers in the game, the SAAB B3C still offers its future pilots a relatively powerful and quite versatile aircraft, ensuring a smooth start to the journey of progressing through the ranks of Swedish aviation tree!
Although the B3C might appear at first glance to be easy prey for fighter pilots, on closer inspection, this might not necessarily turn out to be the case. In fact, the most common angles of attack are closely guarded by three machine gun turrets, keen to scare off any overzealous attackers.
Let’s meet in the new location for naval battles from upcoming War Thunder update 1.95!
New Zealand is one of the most beautiful places on Earth. Blossoming meadows and green hills neighbour rocky valleys and steep mountains, while the coastline is equally varied with picturesque bays and fjords.
We have created a new location for War Thunder naval battles based on the terrain of the southern island. “New Zealand cape” will appear in the rotation of naval battles with the release of War Thunder update 1.95.
HMAS Tobruk is one of two late so-called “Australian Battle-class” destroyers, built in the immediate postwar years for the Royal Australian Navy. Despite seeing a relatively short service life, HMAS Tobruk is soon making its way into the game with update 1.95, boosting the strength of the British destroyer line in War Thunder!
In War Thunder, HMAS Tobruk will be a new destroyer coming to rank III of the British naval forces tree as part of the upcoming update 1.95. Compared to the existing Battle-class destroyer in game - HMS Armada - HMAS Tobruk offers its aspiring captains improved anti-air firepower and survivability, coming at the cost of slightly reduced mobility and a cut down primary armament suit.
HMAS Tobruk is coming to War Thunder as part of the upcoming update 1.95 and will become available to all captains at rank III of the British naval forces tree. In the meantime, be sure to let us know what you think of this new addition to the game in the comments below and stay tuned to the news for more sneak peaks at what’s coming with the next major update. Until then, calm seas captains!
As you may already know, a full Swedish aviation tech tree is coming with War Thunder major update 1.95. Swedish aircraft will gradually be added to the game during a beta test period, and players who have purchased early access packs will get the chance to research all the Swedish aircraft as soon as the update is released.
The J6B is a good in-game starter aircraft for players of Sweden. It’s a good choice for playing in lower ranked “sandbox” matches, allowing players to earn their first victories and Silver Lions for researching new starter-rank aircraft. The J6B’s level flight speed is relatively low, so it’s best to gain altitude away from major dogfights. It sports two guns in total, but the pilot has a wide choice of ammunition including incendiary, armour-piercing, and tracer rounds.
Players will find that Swedish aircraft will prove their worth as interesting and unique war machines. Stay tuned to our Developers’ Blog articles to find out more about the cool new additions coming to War Thunder in major update 1.95. See you there!
We invite you to take part in the naval forces Enduring Confrontation event, where we present to you a new mission in the location “New Guinea”.
Till the 25th of November 07:00 GMT — [Enduring Confrontation] New Guinea (RB).
The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.
In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission.
Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.
Required vehicles in setup: Fleet of BR 3.7 - 4.3
Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.
Changes from the previous launch:
Coastal artillery defending ports has received new modeling.
Hydroplanes/float planes are now able to repair and reload at friendly ports.
The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
If a team hasn’t completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.
Scenarios
Naval convoys New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.
Port attack New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.
Naval bombers In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.
Greetings, soldiers! We’re pleased to inform you that we have finally setup Easy Anti Cheat into major gaming modes for all players, we’re now ready to roll it out in one of the upcoming updates. It is an important step to integrate the Easy Anti Cheat system in our game.
The setup process will be done sequentially, and as for this current stage, we will start with EAC implementation in modes which have no markers, as well as tournaments, both being areas where EAC’s help is needed most. The statistics collected afterwards will help us to further improve EAC in future integrations, allowing us to progress to other game modes where prohibited modifications provide fewer advantages.
Enable EAC in advance
We have provided Easy Anti-Cheat for ‘no marker’ modes and tournaments , exactly where it’s help matters more. EAC asks your permission to run when you are entering such battles for the first time.
To avoid re-loading the War Thunder game client, make sure to check the box in the game launcher, you are free to do it any time. That’s all, EAC is on, and you are allowed to play all battle modes!
Double protection
The proven heuristic analysis mechanism continues its active duty in War Thunder. It allows us to effectively spot players with forbidden modifications. Also, you are free to address a direct complaint on any suspicious players via our Replay system.
We will continue to master the EAC algorithms in War Thunder to guarantee safe and enjoyable gameplay for you. Thank you for your support!
F.A.Q.
Does EAC affect a platform’s performance? No, EAC requires minimal load of your system’s performance abilities, and you won’t notice any changes in performance.
I’m afraid EAC will ban me for sound mods, or team voice chat overlay. Don’t worry, EAC protects only the core data of the game and doesn’t deal with sound mods. Also, all popular team communication applications are whitelisted in the EAC algorithms.
EAC is not effective, it can’t protect against anything! Dozens of super popular gaming projects trust in EAC’s capabilities, so does the War Thunder team. Interestingly, most of these games do not have their own protection system, unlike War Thunder. Also, we continue to use EAC in other games, like Crossout and Cuisine Royale - everything is currently okay!
EAC reports an issue. Try these solutions:
Add EAC to the anti-malware exceptions;
Re-check the EAC checkbox in War Thunder, reload the client,and run EAC again.
Ground Vehicle model, damage model, characteristic and weaponry changes:
Cruiser Tank Grant I (USA) - a bug has been fixed where the single-dimensional stabilizer was missing for the 75mm M2 gun.
M8A1 - AA machine-gun is now under commander control.
Object 685 - a bug has been fixed with insufficient floating ability.
Type 75 SPH - the M107 (PF) shell has had the ability to set up the explosion distance manually removed. The explosion initiates with a proximity fuse within a 3 m radius from the target (surface, tank, aircraft, helicopter). The proximity explosion is only possible if the shell travels a minimum 300m distance to enable fuse arming.
SIDAM 25 (Mistral) - an inconsistency has been fixed between the order of firing missiles and how they disappear in the X-ray mode.
ADATS — The possibility of automatic target lock from optical tracking with targeting from the radar position has been removed.
Centurion Action X - coaxial machine gun has been changed from 7.92mm BESA to 7.62mm L3A1
Sd.Kfz. 140/1 — a visual model inconsistency between commander and gunner, and their text description, has been corrected.
Ostwind II - order of ammo rack depletion has been specified. Wrong crew member counter has been fixed. Ability to shoot from one barrel when gunner is knocked out has been removed.
Sturer Emil - a bug has been fixed leaving some ammo rack modules to remain visible even after complete shell depletion.
M1 Abrams, M1IP Abrams - order of ammo rack filling has been changed. Unprotected shell storage at the bottom of the turret fills with the lowest priority.
BMP-3, Pz.Kpfw Maus - targeting time has been added to turret drive description.
BT-7 (F-32) - the machine gun mounted on the turret rear has been removed from the damage model.
AMX-10RC - hydropneumatic suspension is now able to tilt the hull. Clearance adjustment range has been increased.
Type 16 - Two front axles are now controllable. Previously three axles were controllable but this was incorrect and has been rectified
Designations of the commanders and captured tanks in the German research tree have been fixed.
The naming of the Sherman Ic Firefly premium tank has been changed to Sherman IC "Trzynie".
57mm Shot Mk.5T HV - Initial speed has been changed from 883 to 891 m/sec. Source: Canadian Microfilms, charts located under Air space armour and Armour penetration // Report M.7000 A/11 No.1, APCBC Shot at oblique impact of machinable quality plate, Department of Tank Design Armour Branch, Canadian Army Microfilms
Leopard 2A4 - The maximum speed has been changed from 72 to 68km/h. Source: Waffensysteme Leopard 1 und Leopard 2 - Walter J. Spielberger // Leopard 2 sein Werden und seine Leistung - Paul w. Krapke // LEOPARD 2 MAINTENANCE Kampfpanzer Leopard 2 in Wartung und Instandsetzung- Jochen Vollert
M18 Super Hellcat - The position of the camera for SB mode has been fixed.
AMX-30B2 / AMX-30B2 BRENUS - The mechanics of the transmission operation has been fixed. Now the transmission allows forward and reverse movement with the same speed. Source: A.M.X. 30 B2 châssis -figure- édition 1994
VK 4501 (P), Pz.Bef.Wg.VI P - The 8.8cm Pzgr shell has been added to the ammunition loadout.
FV102 - The Swingfire Mk.2 ATGM modification has been added.
8.8cm KwK 43 L/71, 8.8cm PaK 43 L/71 - The cannon now uses the correct Sprgr.43 HE shell.
20mm DM43 - The type of shell has been changed from AP-T to APCR. The armour piercing value has also been changed. Source: MIL-STD-662F "V50 Ballistic Test for Armor // Method of Estimating the Principal Characteristics of an Infantry Fighting Vehicle from Basic Performance Requirements
M60A1 AOS - The reverse speed has been changed from 11 to 8 km/h. Source: TM 9-2350-215-34-2-1
M60A1 RISE (P) - a smoke generator modification has been added.
70mm Type 3 HEAT - Armour piercing has been changed from 76 to 80 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所)", reference number A03032122200, published August 1, 1944
106 mm M344A1 HEAT-FS - Armour piercing has been changed from 360 to 433 mm. Source: Progress Report of The Firestone Tire & Rubber Company on Recoilless Rifles, Accessories and Ammunition, dated March 1956 // Performance of Spaced Armor when Attacked by the M344 HEAT Projectile (U), dated July 1959 //
2С6 - Elevation and traverse speeds been changed from 60 to 80 degrees per second. Source: Зенитный пушечно-ракетный комплекс "Тунгуска" Военное издательство, Москва - 1991
VT 1-2 - The recoil whilst firing from the right side cannon has been reduced. The maximum reverse speed has been limited to 40 km/h. Source: Technishe daten, Versuchtrager VT 1-2, Inventar-Nr.2350 111 0004321
M36B1 - The T108 shell has been added to the ammunition loadout. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960
M26A1, M36B1 - The default M318 shell has been replaced with the M77 shell. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960.
70mm Type 95 APHE - Speed drop at distance has been specified (reduced). Source: Japanese ammunition data, 25 MM-70 MM, 20 July 1945. Report No. 12-b(52), USSBS Index Section 6
Type 60 SPRG C - Engine power has been changed from 120 to 150 hp. Source: Official Style Outline, Type 60 type Self-Propelled 106mm Recoilless Rifle (C), D 8004C, September 7 Showa 35 (1960) January 8 2010 (Corrected), Japan Defence Agency
Valentine Mk.1 - Armour values of the vehicle have been refined. Previously some parts of the vehicle had either overestimated or underestimated values in comparison with the current armour value data.
75mm Type 2 HEAT - Armour piercing has been changed from 76 to 90 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所). 1944 to 1945 //
Оbject 268 - OF-530 shell has been replaced with the Of-540 shell. Source: Отечественные бронированные машины. XX век. Том 3. 1946-1965,
12.8 cm Pzgr. (12.8 cm K40) - Initial speed has been changed from 860 to 880 мlm/sec. Source: H.Dv.119/332: Schußtafel für die 12,8cm Kanone 40 (Selbstfahrlafette)
Ke-Ni - The 37mm Type 94 shell has been replaced with the 37mm Type 1 shell. Source: 試製一〇〇式三十七粍戦車砲研究報告 Research report about Experimental Type 100 37 mm tank gun
Conqueror, Chieftain Mk.3, Chieftain Mk.5 - kinetic rounds no longer explode in the turret when hit.
M163 - ammo type designation has been specified and fixed:
20mm M246A1
20mm M56A3
20mm M53
Source: MIL-STD-637A Military Standard, Machine and Automatic Guns and Machinegun Trainers Through 30-mm // TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305
Aircraft model, damage model, characteristic and weaponry changes:
A-129 International - radar receiving system notifications now can be shown on the multi-functional display (MFD).
Helicopter ATGM characteristics have been specified. Missile maneuverability has been significantly reduced (in some cases it was similar to homing missiles), the aiming accuracy of target trackers has been improved. A moving target tracked by such systems has now an increased chance of being hit.
Trees in the aircraft part of locations are now obstacles for radar trackers and ground vehicle radars. The more trees you have in “radar-target” range, the weaker the signal is, and the less chance your target may be locked.
Foliage is now less transparent for radars.
Antennas and propellers, that incorrectly remained after some parts they were connected to were torn apart, now disappear.
Ki-67-I Ko - aiming angles of turrets have been specified.
IL-4 - UTK-1 turret ammo load has been changed from 200 to 230 rounds.
Me-264 A1a/U1 - separate ammo counter for different groups of cannons now appears in the interface.
X-38 - aiming angles of turrets have been specified.
Beaufort Mk VIII - no longer any need to open the bomb door to launch torpedoes.
Su-2/BB-1 (all modifications) - aiming angles of turrets have been specified.
Su-2 TSS-1 - TSS-1 turret ammo rack has been changed from 900 to 1000.
MB 157 - carrier take-off has been removed for some missions.
Mi-4AV - number of firing points has been corrected in the crew mode.
Do 217 N-2 - number of firing points has been corrected in the crew mode.
J5N1 - number of firing points has been corrected in the crew mode.
Flight models changes:
Wyvern S.4 - flight characteristics have been corrected, the maximum speed and climb rate now correspond to datasheet specifications.
All helicopters - a bug has been fixed where after activating the instructor-controlled engine in mouse aim mode, the rotor could not be set at the maximum pitch, and consequently the helicopter could not take-off.
All helicopters - when switching to the gunner’s view, the instructor will no longer disable hover mode.
Naval weaponry:
Turret aiming algorithm has been improved. When changing salvo side, turrets start rotation in advance to keep as many firing guns in the sector as possible. The 203mm Mk.19 shell penetration figures have been specified.
Naval characteristics, physics and damage model:
Hiburi-class, Syonan, 1944 - buoyancy centre position has been corrected.
Ignition parameters for fuel tanks have been fixed. Previously set parameters more often led to fires, including the ignition of empty tanks.
Naval Visual models and visual parts:
Type Zerstörer 1936B, Type Zerstörer 1936A (Mob) Z32, Flottentorpedoboot 1939 (T22), Nürnberg (1944) - visual model for autocannons has been changed from c30 to c38.
Locations and missions
In “Gladiators” 4vs4 missions, the last bonus round is now set randomly (1vs1, 2vs2, or 4vs4).
Naval Enduring Confrontation:
Coastal artillery defending ports has received new modeling.
Hydroplanes/float planes are now able to repair and reload at friendly ports.
The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
If a team hasn’t completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.
Interface
New option to disable the azimuth scale in 3rd person view in ground vehicles has been added.
The recent radar zone area is now displayed by azimuth and elevation in degrees.
Sound
M163 Vulcan and PG02 cannon sound issue has been fixed.
We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios.
Till November 5th 07:00 GMT — [Enduring Confrontation] Saipan (RB).
The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.
In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.
Required vehicles in setup: Fleet of BR 3.7 - 4.3
Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.
Changes from the previous launch:
Guarding ships appear at ports. You have to destroy the guard to begin to capture the port. Damaged guard ships repair over time, destroyed guard ships restore over time. Captured ports spawn friendly guard ships.
In “English Channel” and “Saipan”, coastal defence vehicles have been added. These vehicles act in a similar way to other background vehicles (active only when players are near, and if there is no overlimit of active vehicles)
Scenarios
Naval convoys New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.
Port attack New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.
Naval bombers In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.