War Thunder - TheShaolinMonk


Greetings, soldiers! We’re pleased to inform you that we have finally setup Easy Anti Cheat into major gaming modes for all players, we’re now ready to roll it out in one of the upcoming updates. It is an important step to integrate the Easy Anti Cheat system in our game.

The setup process will be done sequentially, and as for this current stage, we will start with EAC implementation in modes which have no markers, as well as tournaments, both being areas where EAC’s help is needed most. The statistics collected afterwards will help us to further improve EAC in future integrations, allowing us to progress to other game modes where prohibited modifications provide fewer advantages.

Enable EAC in advance

We have provided Easy Anti-Cheat for ‘no marker’ modes and tournaments , exactly where it’s help matters more. EAC asks your permission to run when you are entering such battles for the first time.

To avoid re-loading the War Thunder game client, make sure to check the box in the game launcher, you are free to do it any time. That’s all, EAC is on, and you are allowed to play all battle modes!

Double protection

The proven heuristic analysis mechanism continues its active duty in War Thunder. It allows us to effectively spot players with forbidden modifications. Also, you are free to address a direct complaint on any suspicious players via our Replay system.

We will continue to master the EAC algorithms in War Thunder to guarantee safe and enjoyable gameplay for you. Thank you for your support!

F.A.Q.

Does EAC affect a platform’s performance?
No, EAC requires minimal load of your system’s performance abilities, and you won’t notice any changes in performance.

I’m afraid EAC will ban me for sound mods, or team voice chat overlay.
Don’t worry, EAC protects only the core data of the game and doesn’t deal with sound mods. Also, all popular team communication applications are whitelisted in the EAC algorithms.

If you have any issues, please contact the EAC support service.

Are there any issues with EAC and anti-virus software?
Nope, EAC works well with the majority of antiviruses.

EAC is not effective, it can’t protect against anything!
Dozens of super popular gaming projects trust in EAC’s capabilities, so does the War Thunder team. Interestingly, most of these games do not have their own protection system, unlike War Thunder. Also, we continue to use EAC in other games, like Crossout and Cuisine Royale - everything is currently okay!

EAC reports an issue.
Try these solutions:
  1. Add EAC to the anti-malware exceptions;
  2. Re-check the EAC checkbox in War Thunder, reload the client,and run EAC again.
  3. Please report any problems to us.
The War Thunder Team
War Thunder - pryanick

Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Cruiser Tank Grant I (USA) - a bug has been fixed where the single-dimensional stabilizer was missing for the 75mm M2 gun.
  • M8A1 - AA machine-gun is now under commander control.
  • Object 685 - a bug has been fixed with insufficient floating ability.
  • Type 75 SPH - the M107 (PF) shell has had the ability to set up the explosion distance manually removed. The explosion initiates with a proximity fuse within a 3 m radius from the target (surface, tank, aircraft, helicopter). The proximity explosion is only possible if the shell travels a minimum 300m distance to enable fuse arming.
  • SIDAM 25 (Mistral) - an inconsistency has been fixed between the order of firing missiles and how they disappear in the X-ray mode.
  • ADATS — The possibility of automatic target lock from optical tracking with targeting from the radar position has been removed.
  • Centurion Action X - coaxial machine gun has been changed from 7.92mm BESA to 7.62mm L3A1
  • Sd.Kfz. 140/1 — a visual model inconsistency between commander and gunner, and their text description, has been corrected.
  • Ostwind II - order of ammo rack depletion has been specified. Wrong crew member counter has been fixed. Ability to shoot from one barrel when gunner is knocked out has been removed. 
  • Sturer Emil - a bug has been fixed leaving some ammo rack modules to remain visible even after complete shell depletion.
  • M1 Abrams, M1IP Abrams - order of ammo rack filling has been changed. Unprotected shell storage at the bottom of the turret fills with the lowest priority. 
  • BMP-3, Pz.Kpfw Maus - targeting time has been added to turret drive description.
  • BT-7 (F-32) - the machine gun mounted on the turret rear has been removed from the damage model. 
  • AMX-10RC - hydropneumatic suspension is now able to tilt the hull. Clearance adjustment range has been increased.
  • Type 16 - Two front axles are now controllable. Previously three axles were controllable but this was incorrect and has been rectified
  • Designations of the commanders and captured tanks in the German research tree have been fixed.
  • The naming of the Sherman Ic Firefly premium tank has been changed to Sherman IC "Trzynie".
  • 57mm Shot Mk.5T HV - Initial speed has been changed from 883 to 891 m/sec. Source: Canadian Microfilms, charts located under Air space armour and Armour penetration // Report M.7000 A/11 No.1, APCBC Shot at oblique impact of machinable quality plate, Department of Tank Design Armour Branch, Canadian Army Microfilms 
  • Leopard 2A4 - The maximum speed has been changed from 72 to 68km/h. Source: Waffensysteme Leopard 1 und Leopard 2 - Walter J. Spielberger // Leopard 2 sein Werden und seine Leistung - Paul w. Krapke // LEOPARD 2 MAINTENANCE Kampfpanzer Leopard 2 in Wartung und Instandsetzung- Jochen Vollert
  • M18 Super Hellcat - The position of the camera for SB mode has been fixed.
  • AMX-30B2 / AMX-30B2 BRENUS - The mechanics of the transmission operation has been fixed. Now the transmission allows forward and reverse movement with the same speed. Source: A.M.X. 30 B2 châssis -figure- édition 1994
  • VK 4501 (P), Pz.Bef.Wg.VI P - The 8.8cm Pzgr shell has been added to the ammunition loadout.
  • FV102 - The Swingfire Mk.2 ATGM modification has been added.
  • 8.8cm KwK 43 L/71, 8.8cm PaK 43 L/71 - The cannon now uses the correct Sprgr.43 HE shell.
  • 20mm DM43 - The type of shell has been changed from AP-T to APCR. The armour piercing value has also been changed. Source: MIL-STD-662F "V50 Ballistic Test for Armor // Method of Estimating the Principal Characteristics of an Infantry Fighting Vehicle from Basic Performance Requirements 
  • M60A1 AOS - The reverse speed has been changed from 11 to 8 km/h. Source: TM 9-2350-215-34-2-1
  • M60A1 RISE (P) - a smoke generator modification has been added.
  • 70mm Type 3 HEAT - Armour piercing has been changed from 76 to 80 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所)", reference number A03032122200, published August 1, 1944
  • 106 mm M344A1 HEAT-FS - Armour piercing has been changed from 360 to 433 mm. Source: Progress Report of The Firestone Tire & Rubber Company on Recoilless Rifles, Accessories and Ammunition, dated March 1956 // Performance of Spaced Armor when Attacked by the M344 HEAT Projectile (U), dated July 1959 // 
  • 2С6 - Elevation and traverse speeds been changed from 60 to 80 degrees per second. Source: Зенитный пушечно-ракетный комплекс "Тунгуска" Военное издательство, Москва - 1991
  • VT 1-2 - The recoil whilst firing from the right side cannon has been reduced. The maximum reverse speed has been limited to 40 km/h. Source: Technishe daten, Versuchtrager VT 1-2, Inventar-Nr.2350 111 0004321
  • M36B1 - The T108 shell has been added to the ammunition loadout. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960
  • M26A1, M36B1 - The default M318 shell has been replaced with the M77 shell. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960.
  • 70mm Type 95 APHE - Speed drop at distance has been specified (reduced). Source: Japanese ammunition data, 25 MM-70 MM, 20 July 1945. Report No. 12-b(52), USSBS Index Section 6
  • Type 60 SPRG C - Engine power has been changed from 120 to 150 hp. Source: Official Style Outline, Type 60 type Self-Propelled 106mm Recoilless Rifle (C), D 8004C, September 7 Showa 35 (1960) January 8 2010 (Corrected), Japan Defence Agency
  • Valentine Mk.1 - Armour values of the vehicle have been refined. Previously some parts of the vehicle had either overestimated or underestimated values in comparison with the current armour value data.
  • 75mm Type 2 HEAT - Armour piercing has been changed from 76 to 90 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所). 1944 to 1945 // 
  • Оbject 268 - OF-530 shell has been replaced with the Of-540 shell. Source: Отечественные бронированные машины. XX век. Том 3. 1946-1965,
  • 12.8 cm Pzgr. (12.8 cm K40) - Initial speed has been changed from 860 to 880 мlm/sec. Source: H.Dv.119/332: Schußtafel für die 12,8cm Kanone 40 (Selbstfahrlafette)
  • Ke-Ni - The 37mm Type 94 shell has been replaced with the 37mm Type 1 shell. Source: 試製一〇〇式三十七粍戦車砲研究報告 Research report about Experimental Type 100 37 mm tank gun
  • Conqueror, Chieftain Mk.3, Chieftain Mk.5 - kinetic rounds no longer explode in the turret when hit.
  • M163 - ammo type designation has been specified and fixed:
    • 20mm M246A1 
    • 20mm M56A3
    • 20mm M53
    • Source: MIL-STD-637A Military Standard, Machine and Automatic Guns and Machinegun Trainers Through 30-mm // TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305
Aircraft model, damage model, characteristic and weaponry changes:
  • A-129 International - radar receiving system notifications now can be shown on the multi-functional display (MFD).
  • Helicopter ATGM characteristics have been specified. Missile maneuverability has been significantly reduced (in some cases it was similar to homing missiles), the aiming accuracy of target trackers has been improved. A moving target tracked by such systems has now an increased chance of being hit. 
  • Trees in the aircraft part of locations are now obstacles for radar trackers and ground vehicle radars. The more trees you have in “radar-target” range, the weaker the signal is, and the less chance your target may be locked.
  • Foliage is now less transparent for radars.
  • Antennas and propellers, that incorrectly remained after some parts they were connected to were torn apart, now disappear. 
  • Ki-67-I Ko - aiming angles of turrets have been specified.
  • IL-4 - UTK-1 turret ammo load has been changed from 200 to 230 rounds.
  • Me-264 A1a/U1 - separate ammo counter for different groups of cannons now appears in the interface.
  • X-38 - aiming angles of turrets have been specified.
  • Beaufort Mk VIII - no longer any need to open the bomb door to launch torpedoes.
  • Su-2/BB-1 (all modifications) - aiming angles of turrets have been specified.
  • Su-2 TSS-1 - TSS-1 turret ammo rack has been changed from 900 to 1000.
  • MB 157 - carrier take-off has been removed for some missions.
  • Mi-4AV - number of firing points has been corrected in the crew mode.
  • Do 217 N-2 - number of firing points has been corrected in the crew mode.
  • J5N1 - number of firing points has been corrected in the crew mode.
Flight models changes:
  • Wyvern S.4 - flight characteristics have been corrected, the maximum speed and climb rate now correspond to datasheet specifications.
  • All helicopters - a bug has been fixed where after activating the instructor-controlled engine in mouse aim mode, the rotor could not be set at the maximum pitch, and consequently the helicopter could not take-off. 
  • All helicopters - when switching to the gunner’s view, the instructor will no longer disable hover mode.
Naval weaponry:
  • Turret aiming algorithm has been improved. When changing salvo side, turrets start rotation in advance to keep as many firing guns in the sector as possible. The 203mm Mk.19 shell penetration figures have been specified. 
Naval characteristics, physics and damage model:
  • Hiburi-class, Syonan, 1944 - buoyancy centre position has been corrected.
  • Ignition parameters for fuel tanks have been fixed. Previously set parameters more often led to fires, including the ignition of empty tanks. 
Naval Visual models and visual parts:
  • Type Zerstörer 1936B, Type Zerstörer 1936A (Mob) Z32, Flottentorpedoboot 1939 (T22), Nürnberg (1944) - visual model for autocannons has been changed from c30 to c38.
Locations and missions
  • In “Gladiators” 4vs4 missions, the last bonus round is now set randomly (1vs1, 2vs2, or 4vs4).
Naval Enduring Confrontation:
  • Coastal artillery defending ports has received new modeling.
  • Hydroplanes/float planes are now able to repair and reload at friendly ports.
  • The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
  • In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
  • If a team hasn’t completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.
Interface
  • New option to disable the azimuth scale in 3rd person view in ground vehicles has been added.
  • The recent radar zone area is now displayed by azimuth and elevation in degrees.
Sound
  • M163 Vulcan and PG02 cannon sound issue has been fixed.
The War Thunder Team
War Thunder - TheShaolinMonk


Naval Enduring Confrontation Saipan

We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios.

Till November 5th 07:00 GMT — [Enduring Confrontation] Saipan (RB).

The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.
  • Required vehicles in setup: Fleet of BR 3.7 - 4.3
  • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

Changes from the previous launch:
  • Guarding ships appear at ports. You have to destroy the guard to begin to capture the port. Damaged guard ships repair over time, destroyed guard ships restore over time. Captured ports spawn friendly guard ships.
  • In “English Channel” and “Saipan”, coastal defence vehicles have been added. These vehicles act in a similar way to other background vehicles (active only when players are near, and if there is no overlimit of active vehicles)
Scenarios

Naval convoys
New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

Port attack
New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

Naval bombers
In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.

The War Thunder Team
War Thunder - TheShaolinMonk


The Belfast is a state-of-the-art light cruiser used by the Royal Navy. This is the ship that is permanently moored near London’s Tower Bridge.

In our game, the Belfast became a premium rank IV ship in the Royal Navy tech tree. Technically, she is a town-class cruiser, just like the Southampton, a ship players will already be familiar with. However, the Belfast is slightly different from her – and for the better. For our game, we chose the iteration of the ship after her last significant modernisation during service. In 1959, the primary armament of the cruiser comprised of four triple 152mm cannons (12 in total) and four dual purpose 102mm cannons (8 in total).





In a nutshell, the Belfast truly is a phenomenal light cruiser representative in our game. This ship cannot be recommended enough to players – and not just for the purpose of researching new heavy rank V ships, which made their first appearance in update 1.93, but also simply for the fun factor alone, as the Belfast’s powerful armament, excellent defences against attacks from the air, and great armour make her a real toughie that far from every opponent can handle.

The Belfast is a legendary ship and contemporary London tourist attraction that has come to War Thunder in update 1.93. So keep calm and rule the waves!

Check out the full Dev Blog article here!
War Thunder - TheShaolinMonk


On this night, demonic forces will try again to break through into our world! It seems like we have found an excellent “antidote” to this as the roar of racing M18 and Po-2 engines is able to frighten away any demons and as the quickest of us all, will also bring special decals and decorations from the Witch's Cauldron!

From 09:00 GMT on the 31st of October until 09:00 GMT on the 1st of November

Ground event: “Armour race on a dark path”
Earn 300 rating points in the supercharged M18 “Hellcat” and get a prize - one of the creepy decorations. The rating depends on the position in which you finished the race.

Aircraft event: “Witch Hunt”
Fly a special "Night Witch" aircraft and earn 300 rating points to get one of the unique decals. The rating depends on the position in which you finished the race.

Check out the full article here!
Oct 29, 2019
War Thunder - pryanick
From the 28th of October (17:00 GMT) until the 1st of November (17:00 GMT) – 50% off all War Thunder packs on Steam!
Proceed to shopping
War Thunder - TheShaolinMonk
https://youtu.be/M8QuDS-SsQA
WAR THUNDER PRESENTS Update 1.93 “Shark Attack”

We're adding an up-armored Abrams tank, the legendary helicopters Ka-50 and Mi-28N, the first Italian helicopter, the first Swedish aircraft and the first rank V ship! As usual, we also worked on plenty of bug fixes and game improvments too, all to be discovered in the major update 1.93 "Black Shark"!

Check out the full Changelog here!

The Legendary "Havoc" and "Black Shark" have finally been added to War Thunder!



The most advanced Abrams tank in the game!



And other interesting tanks!

The first Swedish planes in the game





The first rank V ship in the game



A New location



A whole heap of bug fixes, and much, much more!

Check out the full Changelog here!
War Thunder - TheShaolinMonk


The special modification AMX-30 ACRA of the AMX-30, is a French rank VI tank equipped with a unique smooth bore gun capable of launching laser guided ACRA missles.

The French government may not have agreed to pay the required 1,000,000 francs for the guidance complex and 30,000 for each missile, but in War Thunder, players will be able to afford these luxuries much more easily! The AMX-30 ACRA is arriving in War Thunder with update 1.93 as one of the rank VI tanks in the French tech tree. The tank is equipped with a unique cannon launcher, a 142 mm smoothbore gun, developed under the ACRA program. Players get two types of ammunition to choose from - a HE fragmentation round, and the ACRA ATGM itself, capable of penetrating up to 800 mm of armour. Munitions tests showed that the laser was able to guide the missile toward targets at distances of more than 3 km, at supersonic speed. The turret’s frontal section is amended to fit a new sight and guidance device, and as for the remaining aspects - the protection, crew, mobility and maximum speed - the new tank shares components with the AMX-30 (1972) already familiar to French tank enthusiasts.





In short, the AMX-30 ACRA is a good and interesting tank of rank VI, with its pros and cons. It feels fine even in a setup with the Leclerc MBT, and its feels completely comfortable in any battles of the V-VI ranks. Meet the new high tier French vehicle in the War Thunder update 1.93 “Shark Attack”!

Check out the full article here!
War Thunder - TheShaolinMonk


We’re pleased to present our new naval location “South Africa” in the upcoming update 1.93 “Shark Attack”!

“South Africa” is our new location for naval battles, created with a nod to South African landscapes and the ocean shore of Cape Town. This Atlantic pearl will became available for all War Thunder player in the upcoming update 1.93 “Shark Attack”. Coming soon.. or even sooner! See you there!



Check out more images here!
War Thunder - TheShaolinMonk


The M1A2 is among the latest and most capable modifications of the American Abrams MBT, featuring notable improvements in protection as well as other areas. Soon, the highly anticipated M1A2 will also make its way to War Thunder as part of update 1.93, becoming the new crowning jewel of the American ground forces tree!

In War Thunder, the M1A2 will be the new top performer of the American ground forces tree, following its introduction to the game as part of the upcoming update 1.93. While its outside appearance doesn’t stray far from its direct predecessor, the M1A2 nonetheless holds some notable upgrades underneath all that steel plating that very much differentiates it from the M1A1.

For starters, the most notable improvement lies within the M1A2’s armor protection. Unlike the M1A1, the M1A2 features composite armor with second generation depleted uranium components which substantially bolsters resistance against all ammunition types. In other words, or numbers rather, this improved protection will be most noticeable at the M1A2’s turret cheeks, which can absorb around 600mm to 900mm of penetration from kinetic and chemical munition types respectively.





However, while this upgrade certainly makes the M1A2 a tougher nut to crack, it also makes it quite a bit heavier and thus negatively impacts its overall mobility as a result. Due to the fact that the M1A2 retains its 1,500 hp gas turbine engine from previous modifications while its mass increases to nearly 62 metric tons, the end result is a slightly lower power-to-weight ratio which translates into slower acceleration. Despite the weight increase however, the top speed remains identical to that of the M1A1 - 42.25 mph (68 km/h).

Check out the full Dev Blog article here!
...