War Thunder - TheShaolinMonk
https://youtu.be/Q4zh4HQbn5o
In update 1.77 “Advancing Storm” we are updating the sounds for all the MLRS vehicles in the game. Recently, we talked about the major work we have done on the sounds for ground vehicle weapons and the whole sound panorama in ground battles in the upcoming update 1.77 “Advancing Storm”.

Today we would like to let you hear for yourself the reworking of sounds for rocket launcher systems. We have completely reworked the sound of the launching of rockets to make it more realistic. We have updated the sounds for the launching of rockets in all vehicles with MLRS including the famous Katyusha, the deadly Calliope and the magnificent Panzerwerfer 42.

You will be able to compare the sound of your Katyusha which you know from the military newsreels with the in-game sounds very soon in War Thunder update 1.77 “Advancing storm”!

The War Thunder Team
War Thunder - TheShaolinMonk
https://youtu.be/Q4zh4HQbn5o
In update 1.77 “Advancing Storm” we are updating the sounds for all the MLRS vehicles in the game. Recently, we talked about the major work we have done on the sounds for ground vehicle weapons and the whole sound panorama in ground battles in the upcoming update 1.77 “Advancing Storm”.

Today we would like to let you hear for yourself the reworking of sounds for rocket launcher systems. We have completely reworked the sound of the launching of rockets to make it more realistic. We have updated the sounds for the launching of rockets in all vehicles with MLRS including the famous Katyusha, the deadly Calliope and the magnificent Panzerwerfer 42.

You will be able to compare the sound of your Katyusha which you know from the military newsreels with the in-game sounds very soon in War Thunder update 1.77 “Advancing storm”!

The War Thunder Team
War Thunder - TheShaolinMonk


In War Thunder update 1.77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle.

More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Previously, any reloading was based on the following principle: the player could fire all shells from a magazine with little interval between shots, after which they had to wait quite a long time waiting for the magazine to fully reload to be able to fire again. This logic does not reflect the real operating principles of automatic loaders and mechanized ammo racks, so we’ve decided to update this aspect of the game.

The maximum fire rate shown for a tank in the game will be achieved only when using a first-order ammo rack. If shells in the first-order ammo rack run out and are not restocked, then the reloading time will increase when other racks are used .

In War Thunder 1.77 Advancing Storm the maximum rate of fire shown in the vehicle's info card may only be reached if you use a first-order ammo rack (if it’s available). After the first-order ammo rack is emptied, a new shell from another rack will be loaded into the barrel immediately. After this, the mechanized ammo rack or automatic loader will begin reloading. In the process of reloading a first-order ammo rack, events can develop in different ways, depending on whether it is mechanized or not:
  • If the first-order ammo rack is mechanized (the vehicle is equipped with a loading mechanism or mechanized ammo rack) then the vehicle will reload only using this option. Thus, after the first-order ammo rack is spent, a new round from the other ammo racks will be first loaded into it and only then will be loaded into the barrel, then the shot can be fired. Meaning that there are two consequent loading cycles. In case the shot is not taken, then after a time-out the ammo rack is replenished using ammo from other racks. E.g. T-64B ammo replenishment (after the first-order ammo rack is empty) will take 42 seconds instead of 7 (35 to replenish the rack + 7 to load the round)
  • If the vehicle doesn’t have a mechanized first-order ammo rack, then after the first-order ammo rack is empty, a new round from the other ammo racks will be loaded directly into the barrel and the reloading time is increased. If there is no further shot fired, then after a time-out, the ammo rack is replenished by ammo from other racks. The time-out for both scenarios is the same. E.g Abrams M1 with an un-mechanized ammo rack reload time for one round from the first ammo rack takes 5 seconds, if all 25 rounds of the first-order ammo rack are fired then it will take 10 seconds for the reload.
  • If, during the process of first-order ammo rack replenishment there is a shot fired (it doesn’t matter whether it’s mechanized or not), replenishment is interrupted and only ammo that is already in this ammo rack will be used for reloading. When the firing cycle ceases, replenishment will continue after the same time-out.
First-order ammo rack replenishment from other racks is shown as a special (check picture below) on screen indicator . You can follow the reloading process and number of rounds whilst in battle - just press the “x-ray mode” key (“o” by default). Remember that ammo rack allocation is individual to each vehicle and may depend on the location and layout of the loading mechanism and crew.

Any first-order ammo rack has the highest priority for resupply, thus when the ammo rack is empty or almost empty, ammo will be stocked there first (when a player is on the cap zone) and then subsequently, to the other racks. Also as long as the ammo is not spent and any fire is ceased, remaining ammo will always be loaded in the first-order ammo rack.



The first vehicles that will receive first-order ammo rack functionality are:

Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, Т-54 (all modifications), Т-55А, Т-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 (all modifications), Chieftain (all modifications).

These changes make any operation of automatic loaders and mechanized first-order ammo racks more logical, and tank commanders will have new options for battle tactics based on the reloading features of their vehicle and the enemy vehicles.

On some vehicles (basically vehicles of rank 5 and 6 in the game) there are no special recesses for convenient storage and subsequent shifting of shells (move the shell from one recess to another) other than to juggle the ammunition in the crew area which would be impractical . For such vehicles, charging ammunition location will not be possible.

The War Thunder Team
War Thunder - TheShaolinMonk


In War Thunder update 1.77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle.

More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Previously, any reloading was based on the following principle: the player could fire all shells from a magazine with little interval between shots, after which they had to wait quite a long time waiting for the magazine to fully reload to be able to fire again. This logic does not reflect the real operating principles of automatic loaders and mechanized ammo racks, so we’ve decided to update this aspect of the game.

The maximum fire rate shown for a tank in the game will be achieved only when using a first-order ammo rack. If shells in the first-order ammo rack run out and are not restocked, then the reloading time will increase when other racks are used .

In War Thunder 1.77 Advancing Storm the maximum rate of fire shown in the vehicle's info card may only be reached if you use a first-order ammo rack (if it’s available). After the first-order ammo rack is emptied, a new shell from another rack will be loaded into the barrel immediately. After this, the mechanized ammo rack or automatic loader will begin reloading. In the process of reloading a first-order ammo rack, events can develop in different ways, depending on whether it is mechanized or not:
  • If the first-order ammo rack is mechanized (the vehicle is equipped with a loading mechanism or mechanized ammo rack) then the vehicle will reload only using this option. Thus, after the first-order ammo rack is spent, a new round from the other ammo racks will be first loaded into it and only then will be loaded into the barrel, then the shot can be fired. Meaning that there are two consequent loading cycles. In case the shot is not taken, then after a time-out the ammo rack is replenished using ammo from other racks. E.g. T-64B ammo replenishment (after the first-order ammo rack is empty) will take 42 seconds instead of 7 (35 to replenish the rack + 7 to load the round)
  • If the vehicle doesn’t have a mechanized first-order ammo rack, then after the first-order ammo rack is empty, a new round from the other ammo racks will be loaded directly into the barrel and the reloading time is increased. If there is no further shot fired, then after a time-out, the ammo rack is replenished by ammo from other racks. The time-out for both scenarios is the same. E.g Abrams M1 with an un-mechanized ammo rack reload time for one round from the first ammo rack takes 5 seconds, if all 25 rounds of the first-order ammo rack are fired then it will take 10 seconds for the reload.
  • If, during the process of first-order ammo rack replenishment there is a shot fired (it doesn’t matter whether it’s mechanized or not), replenishment is interrupted and only ammo that is already in this ammo rack will be used for reloading. When the firing cycle ceases, replenishment will continue after the same time-out.
First-order ammo rack replenishment from other racks is shown as a special (check picture below) on screen indicator . You can follow the reloading process and number of rounds whilst in battle - just press the “x-ray mode” key (“o” by default). Remember that ammo rack allocation is individual to each vehicle and may depend on the location and layout of the loading mechanism and crew.

Any first-order ammo rack has the highest priority for resupply, thus when the ammo rack is empty or almost empty, ammo will be stocked there first (when a player is on the cap zone) and then subsequently, to the other racks. Also as long as the ammo is not spent and any fire is ceased, remaining ammo will always be loaded in the first-order ammo rack.



The first vehicles that will receive first-order ammo rack functionality are:

Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, Т-54 (all modifications), Т-55А, Т-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 (all modifications), Chieftain (all modifications).

These changes make any operation of automatic loaders and mechanized first-order ammo racks more logical, and tank commanders will have new options for battle tactics based on the reloading features of their vehicle and the enemy vehicles.

On some vehicles (basically vehicles of rank 5 and 6 in the game) there are no special recesses for convenient storage and subsequent shifting of shells (move the shell from one recess to another) other than to juggle the ammunition in the crew area which would be impractical . For such vehicles, charging ammunition location will not be possible.

The War Thunder Team
War Thunder - TheShaolinMonk


In War Thunder update 1.77 Advancing Storm, we are launching the long-awaited branch of Reggiane Italian fighters. Say hello to the first model – the Re.2000 serie 1!

Entering the Italian Royal Air Force contest to design a new fighter with a radial engine and large-caliber armament was a new experience for Reggiane. This Italian engineering company had previously only worked on large bombers. However, engineers Roberto Longhi and Antonio Alessio were confident that they could bring something new to the table. The construction of the monoplane fighter they designed for the contest was made from aluminum alloy and inspired by the American Seversky P-35 project. The Re.2000, as its creators called it, underwent extensive testing at the end of the summer in 1939. The fighter demonstrated superb flight and speed qualities compared to the other contest entries. When pitted against the Bf 109 E, the landmark German fighter of its time, the Re.2000 proved more maneuverable. Surprisingly, the metal monoplane even outflew the agile Fiat CR.42 biplane in testing! However, the Re.2000 ultimately lost the contest for serial production for the Italian air force – testing revealed leakage problems in the fuel tanks. Foreign customers expressed keen interest in the aircraft – the British ordered 300 units for the RAF (of course, the order was canceled when Italy joined the war), and Finland, Yugoslavia, Switzerland, and Portugal were also interested. Sweden purchased 60 units of the model and Hungary purchased 70 units and a production license (the Hungarian versions were given the designation “Héja”). The design of the first Re.2000 fighter series was the basis for future developments at Reggiane, being more successful than its ill-fated predecessor.





You've got to try this pleasingly responsive aircraft in War Thunder update 1.77 Advancing Storm! We are definitely going to keep adding to the Reggiane fighter branch in coming updates. See you on the battlefield!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


In War Thunder update 1.77 Advancing Storm, we are launching the long-awaited branch of Reggiane Italian fighters. Say hello to the first model – the Re.2000 serie 1!

Entering the Italian Royal Air Force contest to design a new fighter with a radial engine and large-caliber armament was a new experience for Reggiane. This Italian engineering company had previously only worked on large bombers. However, engineers Roberto Longhi and Antonio Alessio were confident that they could bring something new to the table. The construction of the monoplane fighter they designed for the contest was made from aluminum alloy and inspired by the American Seversky P-35 project. The Re.2000, as its creators called it, underwent extensive testing at the end of the summer in 1939. The fighter demonstrated superb flight and speed qualities compared to the other contest entries. When pitted against the Bf 109 E, the landmark German fighter of its time, the Re.2000 proved more maneuverable. Surprisingly, the metal monoplane even outflew the agile Fiat CR.42 biplane in testing! However, the Re.2000 ultimately lost the contest for serial production for the Italian air force – testing revealed leakage problems in the fuel tanks. Foreign customers expressed keen interest in the aircraft – the British ordered 300 units for the RAF (of course, the order was canceled when Italy joined the war), and Finland, Yugoslavia, Switzerland, and Portugal were also interested. Sweden purchased 60 units of the model and Hungary purchased 70 units and a production license (the Hungarian versions were given the designation “Héja”). The design of the first Re.2000 fighter series was the basis for future developments at Reggiane, being more successful than its ill-fated predecessor.





You've got to try this pleasingly responsive aircraft in War Thunder update 1.77 Advancing Storm! We are definitely going to keep adding to the Reggiane fighter branch in coming updates. See you on the battlefield!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Dear ladies, we congratulate you on this beautiful spring holiday! We wish that the festive mood will be enough for a whole year for you. All the best, success, happiness and health! Thank you for making our life better and enhancing our lives with your beauty, devotion and care!

From March 8th 09:00 GMT to March 12th 07:00 GMT
Play 3 battles with an activity of 60% or more and receive one of these decals:





Also, Gain 3 victories with an activity of 60% or more and receive a new player avatar!

For more information, read the full article on the official War Thunder Forums!

War Thunder - TheShaolinMonk


Dear ladies, we congratulate you on this beautiful spring holiday! We wish that the festive mood will be enough for a whole year for you. All the best, success, happiness and health! Thank you for making our life better and enhancing our lives with your beauty, devotion and care!

From March 8th 09:00 GMT to March 12th 07:00 GMT
Play 3 battles with an activity of 60% or more and receive one of these decals:





Also, Gain 3 victories with an activity of 60% or more and receive a new player avatar!

For more information, read the full article on the official War Thunder Forums!

War Thunder - TheShaolinMonk


In the upcoming update 1.77 “Advancing Storm” for War Thunder, fans of British aviation may look forward to the release of updated high quality models for both currently present Spitfire Mk.V versions in the game. As a bonus, two further modifications of the aircraft will become available to all War Thunder pilots. Let’s take a closer look!

The Spitfire Mk.V can easily be considered a War Thunder veteran. Being part of the game from the very beginning, this machine, like a number of others, has been put through countless aerial engagements over its five-year service life and the scars of battle have slowly started to show on the old Spitfire. With that said, we have decided to rework the models of the Spitfire Mk. Vb/trop and Mk. Vc/trop and give them both new, high-quality textures and models that meet our latest quality standards for vehicle models. In comparison to the current in-game models, the new ones received a much higher polygon count as well as updated HD textures that bring them in line with the other recently updated Spitfire models. However, it is said that a picture is worth a thousand words, so take a look at the renders of the updated models below and see for yourself what a stunning work our 3D artists have done.



Meet the new and improved Spitfire Mk.V models in the aerial battles of War Thunder with the upcoming update 1.77 “Advancing Storm”. Don’t forget to stay tuned to the news to keep up to date with the latest developments within the War Thunder universe. See you in battle!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


In the upcoming update 1.77 “Advancing Storm” for War Thunder, fans of British aviation may look forward to the release of updated high quality models for both currently present Spitfire Mk.V versions in the game. As a bonus, two further modifications of the aircraft will become available to all War Thunder pilots. Let’s take a closer look!

The Spitfire Mk.V can easily be considered a War Thunder veteran. Being part of the game from the very beginning, this machine, like a number of others, has been put through countless aerial engagements over its five-year service life and the scars of battle have slowly started to show on the old Spitfire. With that said, we have decided to rework the models of the Spitfire Mk. Vb/trop and Mk. Vc/trop and give them both new, high-quality textures and models that meet our latest quality standards for vehicle models. In comparison to the current in-game models, the new ones received a much higher polygon count as well as updated HD textures that bring them in line with the other recently updated Spitfire models. However, it is said that a picture is worth a thousand words, so take a look at the renders of the updated models below and see for yourself what a stunning work our 3D artists have done.



Meet the new and improved Spitfire Mk.V models in the aerial battles of War Thunder with the upcoming update 1.77 “Advancing Storm”. Don’t forget to stay tuned to the news to keep up to date with the latest developments within the War Thunder universe. See you in battle!

For more information, read the full article on the Official War Thunder Forums!
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