War Thunder - TheShaolinMonk


In the forthcoming War Thunder 1.77 update tankers can finally take control of one of the most potent fighting vehicles of the 20th century: the Challenger 1. Introduced into service in 1983, the British Challenger 1 was one of the most advanced and well-protected tanks fielded by western armies during the second half of the 20th century. Although its service life was short and few were produced, for a time the Challenger 1 formed the backbone of western tank regiments alongside the legendary American M1 Abrams and the German Leopard 2.

In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.





With its improvements to firepower, protection and mobility, the Challenger 1 is bound to become a fan-favourite and one of the deadliest machines in the ground battles of War Thunder. It will blast its way into War Thunder in the 1.77 update. Until then, happy hunting commanders!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


In the forthcoming War Thunder 1.77 update tankers can finally take control of one of the most potent fighting vehicles of the 20th century: the Challenger 1. Introduced into service in 1983, the British Challenger 1 was one of the most advanced and well-protected tanks fielded by western armies during the second half of the 20th century. Although its service life was short and few were produced, for a time the Challenger 1 formed the backbone of western tank regiments alongside the legendary American M1 Abrams and the German Leopard 2.

In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.





With its improvements to firepower, protection and mobility, the Challenger 1 is bound to become a fan-favourite and one of the deadliest machines in the ground battles of War Thunder. It will blast its way into War Thunder in the 1.77 update. Until then, happy hunting commanders!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Continuing the highlighting of some of the new features in our Dagor Engine 5.0 graphical engine, that we are planning to present to War Thunder players in update 1.77. In today's devblog in connection with the new Dagor Engine 5.0, we would like to talk about two visual features: weather and environmental effects.

Rain effects

We have improved rain and rain water effects. Now raindrops will leave ripples on puddles and water surfaces. As well as that, streams of rain water will now flow down and across surfaces - stones, pavement, roofs and walls:

Layered fog

In update 1.77, our new graphical engine Dagor Engine 5.0 will bring fog and smoke effects to the game. Depending on the weather, fog can appear over rivers and lakes, and in valleys and fields. We have tried to make the fog effect as photo realistic as possible, the fog itself looks three-dimensional, has layers and a visual depth – in other words, it’s very similar to real fog.

Incidentally, in the future fog may influence gameplay – for example, by hiding the advance of an assault group of tank



Dynamic clouds and sun

Clouds and sun in our game now have their own life. Clouds move across the sky and don’t just hang in place. The sun also moves from East to West in an astronomically correct way, according to the date and time of a battle and geographical latitude of a location.

For more information, read the full article on the Official War Thunder Forums!{/b][/url][/quote]
War Thunder - TheShaolinMonk


Continuing the highlighting of some of the new features in our Dagor Engine 5.0 graphical engine, that we are planning to present to War Thunder players in update 1.77. In today's devblog in connection with the new Dagor Engine 5.0, we would like to talk about two visual features: weather and environmental effects.

Rain effects

We have improved rain and rain water effects. Now raindrops will leave ripples on puddles and water surfaces. As well as that, streams of rain water will now flow down and across surfaces - stones, pavement, roofs and walls:

Layered fog

In update 1.77, our new graphical engine Dagor Engine 5.0 will bring fog and smoke effects to the game. Depending on the weather, fog can appear over rivers and lakes, and in valleys and fields. We have tried to make the fog effect as photo realistic as possible, the fog itself looks three-dimensional, has layers and a visual depth – in other words, it’s very similar to real fog.

Incidentally, in the future fog may influence gameplay – for example, by hiding the advance of an assault group of tank



Dynamic clouds and sun

Clouds and sun in our game now have their own life. Clouds move across the sky and don’t just hang in place. The sun also moves from East to West in an astronomically correct way, according to the date and time of a battle and geographical latitude of a location.

For more information, read the full article on the Official War Thunder Forums!{/b][/url][/quote]
War Thunder - TheShaolinMonk


The La-200 is a Soviet prototype jet interceptor that was developed to carry a new type of radar system. Although just one of several competing designs, the La-200 was never produced. But now, War Thunder pilots will be able to prove the merits of the La-200 when it soars into War Thunder with update 1.77!

In 1948, Soviet high command issued a requirement for a two man, all-weather, twin -engined jet interceptor that would be capable of carrying a new type of radar system called “Toriy” (Thorium). All three Soviet design bureaus (Lavochkin, MiG, and Sukhoi) developed a prototype for testing. Lavochkin’s design, the La-200, had a long fuselage to accommodate its two turbojet engines, swept wings, and a large cockpit for two men. The La-200 took its maiden flight on September 9th, 1949. It was the only aircraft of the three designs to pass initial trials.





The La-200 is on final approach and expected to arrive in War Thunder 1.77 update. Stay tuned to find out more. Until then!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


The La-200 is a Soviet prototype jet interceptor that was developed to carry a new type of radar system. Although just one of several competing designs, the La-200 was never produced. But now, War Thunder pilots will be able to prove the merits of the La-200 when it soars into War Thunder with update 1.77!

In 1948, Soviet high command issued a requirement for a two man, all-weather, twin -engined jet interceptor that would be capable of carrying a new type of radar system called “Toriy” (Thorium). All three Soviet design bureaus (Lavochkin, MiG, and Sukhoi) developed a prototype for testing. Lavochkin’s design, the La-200, had a long fuselage to accommodate its two turbojet engines, swept wings, and a large cockpit for two men. The La-200 took its maiden flight on September 9th, 1949. It was the only aircraft of the three designs to pass initial trials.





The La-200 is on final approach and expected to arrive in War Thunder 1.77 update. Stay tuned to find out more. Until then!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - OrsonES1


From February 14th to February 15th 20:59 GMT - Win in a random battles and get “Valentine’s day” trophy!

February the 14th has arrived again, once more we tell our better half and family how much we care about them and promise to never diminish that love. In War Thunder, we have plenty of opportunity to share that love around, kissing each other with cannons and machine guns, but it’s all in the name of Love, right?

A “Valentine’s day” trophy will be granted for 3 victories in a row with an activity of 60% or more and will contain one of the following 8 decals.


Cupid


Miss Behaven

Each decal in the “Valentine’s day” trophy can be purchased in the in-game item shop for 199 GE. You can follow your progress by clicking on your username → Achievements → Valentine’s Day.

Achieve 1st place after a victorious battle whilst using any vehicle of rank III and higher and get a 30% SL team booster

If you complete this, why not join our contest “Love and be loved” on Facebook and find the perfect pair in War Thunder!

Show us who loves whom the most in the world! The authors of the most original and truthful works will be gifted with attention, love and the Golden Eagles.

10 prize places!

1st place - 1000 GE + Access to naval forces
2nd place - 900 GE + Access to naval forces
3rd place - 800 GE + Access to naval forces
4th place - 700 GE + Access to naval forces
5th place - 600 GE + Access to naval forces
6th place - 500 GE + Access to naval forces
7th place - 400 GE + Access to naval forces
8th place - 300 GE + Access to naval forces
9th place - 200 GE + Access to naval forces
10th place - 100 GE + Access to naval forces

Share your creations with everyone on your facebook profile page by using the special hashtag #Valentinesday2018WT until the 15th of February at 23:59 GMT and don’t forget to write your in-game nickname in the description of your work!

Also, make sure your Facebook profile privacy settings are set to public (otherwise, we won’t be able to see your entry)!

Check full news here!

The War Thunder Team
War Thunder - Fest


From February 14th to February 15th 20:59 GMT - Win in a random battles and get “Valentine’s day” trophy!

February the 14th has arrived again, once more we tell our better half and family how much we care about them and promise to never diminish that love. In War Thunder, we have plenty of opportunity to share that love around, kissing each other with cannons and machine guns, but it’s all in the name of Love, right?

A “Valentine’s day” trophy will be granted for 3 victories in a row with an activity of 60% or more and will contain one of the following 8 decals.


Cupid


Miss Behaven

Each decal in the “Valentine’s day” trophy can be purchased in the in-game item shop for 199 GE. You can follow your progress by clicking on your username → Achievements → Valentine’s Day.

Achieve 1st place after a victorious battle whilst using any vehicle of rank III and higher and get a 30% SL team booster

If you complete this, why not join our contest “Love and be loved” on Facebook and find the perfect pair in War Thunder!

Show us who loves whom the most in the world! The authors of the most original and truthful works will be gifted with attention, love and the Golden Eagles.

10 prize places!

1st place - 1000 GE + Access to naval forces
2nd place - 900 GE + Access to naval forces
3rd place - 800 GE + Access to naval forces
4th place - 700 GE + Access to naval forces
5th place - 600 GE + Access to naval forces
6th place - 500 GE + Access to naval forces
7th place - 400 GE + Access to naval forces
8th place - 300 GE + Access to naval forces
9th place - 200 GE + Access to naval forces
10th place - 100 GE + Access to naval forces

Share your creations with everyone on your facebook profile page by using the special hashtag #Valentinesday2018WT until the 15th of February at 23:59 GMT and don’t forget to write your in-game nickname in the description of your work!

Also, make sure your Facebook profile privacy settings are set to public (otherwise, we won’t be able to see your entry)!

Check full news here!

The War Thunder Team
War Thunder - TheShaolinMonk


One of the features of the new version of the Dagor Engine 5.0 graphics engine is a new algorithm for the detalization of landscape, with so-called displacement mapping used with tessellation. This is an advanced method for adding geometric detalization (available on DirectX 10 and above), which changes the actual surface of the object, adding geometric details, in contrast to the visual illusion of volume created by the parallax mapping previously used by the Dagor Engine.

Since the geometry of terrain actually changes, this does not only add details to the surface, but also changes the silhouette - this also means that shadows can be cast by such details. The new algorithm for relief texturing available with full transition to DirectX 11 noticeably improves and adds detail to the image. Check it!

Mud and puddles

There will be new effects for mud puddles in the game. Any puddles will appear depending on the terrain and weather type. Sometimes the water will also appear in the track ruts. Puddle water has its own reflections for the surrounding objects and also reacts to nearby shots and passing heavy vehicles

The mud will also be different depending on the weather - from dry and dusty to slushy.





For more information, images, and examples, check out the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


One of the features of the new version of the Dagor Engine 5.0 graphics engine is a new algorithm for the detalization of landscape, with so-called displacement mapping used with tessellation. This is an advanced method for adding geometric detalization (available on DirectX 10 and above), which changes the actual surface of the object, adding geometric details, in contrast to the visual illusion of volume created by the parallax mapping previously used by the Dagor Engine.

Since the geometry of terrain actually changes, this does not only add details to the surface, but also changes the silhouette - this also means that shadows can be cast by such details. The new algorithm for relief texturing available with full transition to DirectX 11 noticeably improves and adds detail to the image. Check it!

Mud and puddles

There will be new effects for mud puddles in the game. Any puddles will appear depending on the terrain and weather type. Sometimes the water will also appear in the track ruts. Puddle water has its own reflections for the surrounding objects and also reacts to nearby shots and passing heavy vehicles

The mud will also be different depending on the weather - from dry and dusty to slushy.





For more information, images, and examples, check out the full Dev Blog article on the Official War Thunder Forums!
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